The following improvements and fixes were implemented:
- Fixed the issue where fuel blocks inside the core would change position after loading a saved progress [2]. - Fixed an issue where objects displayed on the tablet were creating shadows. - Fixed an issue where AO was not reaching the charger. - Fixed an error that occurred in some circumstances when saving the crane state. - Fixed the calculation of experience required to level up, as it was being calculated based on installed power instead of total power.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Fixed the issue where fuel blocks inside the core would change position after loading a saved progress. - Fixed the issue where hatches could not be closed from the ladder. - Fixed the issue in the tutorial where it was not possible to advance past the control rods. - Fixed the AO positioning issue when picking it up with hands. - Fixed the issue that would occur during a crane operation if the player ran out of energy. - Added missing colliders inside the core, allowing the character to fall through the gap between the control rods.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Fixed a visual issue with the safety suit helmet. - Fixed missing texture issues. - Fixed an issue where pressing the [E] key after exiting the crane prevented users from sitting on it. - Fixed an issue where the crane hook could be blocked when placing a fuel block inside the core. - Fixed an issue where the Pressurizer heaters would not activate correctly upon first use.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
📢 🚨 New Update Available – The Crane is Back and Better Than Ever!
🏗️ The Crane Has Been Restored!
The operational crane is finally back – and it’s had a major upgrade! You can now use it manually or remotely to:
đźš§ Install new fuel assemblies
♻️ Remove spent fuel
⚙️ Insert or remove control rods
But be very careful – both fuel blocks and control rods are fragile and require precise handling!
🕹️ Remote or Manual Control? Under normal conditions, you’ll be able to operate the crane remotely via your tablet, or even set it to automatic mode.
However, if the reactor reaches crisis state (red-level alarms), remote control is disabled and you’ll need to climb into the cabin and operate it manually. Good luck.
⚡ How Is It Powered? The crane draws electricity from whatever power source is available in the plant:
Diesel generators
Emergency batteries
The external power grid
Turbine-generated energy
And it even has its own emergency battery rack
Although total blackouts are rare… if you’re up there when one happens, there’s no one coming to rescue you.
🛠️ Repairs and Maintenance If the crane takes damage, or its remote receiver fails, don’t worry – you can always send AO to repair it. He won’t complain… much.
đź”§ Update now and try the new crane!
As always, we’d love to hear your feedback. Let us know what operations you'd like to see next!
Patch notes: V 2.2.22.178
The following improvements and fixes were implemented:
- Fixed missing lever on Condenser drain manual valve. - Fixed a bug when performing core maintenance where the coolant level was restored even with open hatches. - Fixed low oil consumption of circulation pumps. - Fixed a bug in reactor efficiency calculation. - Fixed a bug in condensation calculations, resulting in condensation being too slow. - Fixed a repetitive clicking sound in the core running audio effect. - Fixed "Destroyed pump" alarm label on the primary circuit. - Fixed inconsistency between the core panel reactivity meter and the chemistry panel reactivity meter. - Fixed bug where water in the external vessel does not boil or evaporate properly. - Fixes and improvements were made to AO path finding. - Fixed the bug that caused an abrupt drop and bounce in core temperature when loading saved progress [Partial correction, needs improvement]. - Fixed a bug in next audit counter, which in some screen resolutions appeared incorrectly located and sometimes without the minutes. - Fixed bug in Container Tank label in maintenance report. - Fixed bug in the translation of the Ion Column Cleaning pump control panel help tooltip. - Fixed an issue with Xenon's reactivity meter, which would sometimes stop updating. - Fixed bug where explosions were not affecting the player or AO. - Fixed bug in power distribution, where a turbine with the breaker open would receive energy return damage even if there were resistance banks available. - Added thermal monitoring to fuel blocks. - Added fuel blocks thermal monitoring gauges. - Added toggle to always run instead of walk: [ALT] + [R] - Added the concept of personalities to AO. It can be disabled from the AO settings on the tablet. [IN DEVELOPMENT] - Improved the REACTIVITY meter to make readings faster, smoother, and more accurate, avoiding constant jumping. - Modified wear on the resistance banks to avoid deterioration when they are connected and not in use. - Increased the tolerance of the "NO RESISTOR BANKS" and "OVERLOAD RESISTANCE BANKS" alarms to prevent them from sounding when there are changes in demand.- Fixed bug in the evaporator, where under certain circumstances an excessive increase in pressure occurred. - A new in-game warning system has been added: the blue exclamation mark. This is used to indicate corrections or new features introduced in the fixes.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Fixed bug in total demand calculation when there was an active event. - Fixed bug when replacing a destroyed steam generator, where the new one would degrade rapidly for no reason. - Fixed bug on damaged tubes where the coolant loss effect was displayed continuously. - Fixed the reddish color of the smoke from damaged steam turbines. - Fixed the bug that sometimes AO would not dry due to time or in the charger. - Fixed the bug that allowed taking control of AO even if it was turned off due to humidity. - Reduced the intensity of the Hazmat Suit helmet visual effect. - Modified the visual damage process for steam turbines to show deterioration on textures.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Fixed the issue with the control rod panel when starting the game without the plant being ready. - Fixed the bug when repairing steam generators. - Fixed the general absorption level meter for control rods. - Fixed various label and translation errors. - Fixed the lights on the STEAM-WATER FLOW BALANCE meters, which were not emitting light. - Fixed the primary circuit coolant meter, which incorrectly included evaporator content. - Fixed the emergency demand event, where the city required an incorrectly high amount of power. - Fixed the translation error in the container tank names in the maintenance report. - Fixed the "capacity" value of the pumps in the tablet specifications. - Fixed bug with bank 5 control rod position indicator. - Fixed exterior lighting bug inside the transformer room. - Fixed condensation and temperature dissipation calculations, which was why the reactor was cooling too slowly. - Fixed bug in the tutorial where it indicated to open a pressure release valve during reactor startup. - Added inlet and outlet temperature gauges for each evaporator. - Added a button to reset and restore AO, so that it can be returned to the charger if it is left in an inaccessible spot. - Modified the operation of the tablet's service compliance app so that it does not show the estimated demand graph if the current day is not being consulted. - Modified AO drying: if it is out of water, it dries slowly; if it is in the charger, it dries faster. - Increased the refresh rate of the control rod indicators (performance-dependent). - Increased the refresh rate of the control room meters (performance-dependent). - Disabled the compensators by default in the steam balance system of the evaporators. - Restored the reactivity meter functionality to version 1.0 (scale has been reduced to make it easier to visualize small changes). - Redesigned the heat balance panel for better clarity. The expelled steam was separated in another panel to avoid confusion. Measurement units were added. - Unified the zoom function on the tablet to match the rest of the game.
GAME MANUAL:
- Updated the CIRCULATION PUMPS IN THE PRIMARY LOOP entry to detail how pump speed affects heat transfer.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Fixed bug that allowed AO to move stored control rods. - Fixed bug with slow experience accumulation. - Added missing alarms for generators. - Fixed Cherenkov effect bug when loading saved progress (not retroactive). - Fixed game crash when using the tablet service compliance app. - Fixed slow zoom when using W/S keys. - Fixed UI bug when leaving AO remote. - Fixed bug that prevented opening doors manually when there is no power. - Fixed bug with discarded fuel blocks after loading saved progress. - Fixed bug that allowed components to be purchased and placed in occupied positions.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The following improvements and fixes were implemented:
- Reduced the sound of the core running. - Fixed the bug in the tutorial where it suggested to set the control rods to 0%. - Added the missing colliders on the walls under the fuel block depot. - Fixed the zoom behavior when activating the tablet. - Fixed the help text for FUEL LOADING BAYS. - Adjusted the action distance of the charge pump buttons. - Fixed the error when using the geiger counter and the tablet at the same time. - Fixed the wet AO error when starting the game.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
Huge thanks to everyone who made this possible. The good news is that Nucleares is now fully modular, which means we can start thinking about other reactor models! There are many improvements that didn’t make it into this update but are already in the works. They won’t be as big, and they won’t take as long, so hopefully, we’ll get back to weekly or biweekly updates.
Nucleares isn’t a super-realistic nuclear reactor simulator, nor does it aim to be. There are plenty of those on Roblox, and some are amazing—but none let you suit up in an anti-radiation suit and explore a functioning plant under the watchful eye of a robot with questionable intentions.
That said, I should mention that some of the changes in this version make the game a bit more complex. In previous versions, the steam generator pretty much balanced itself, and a single fuel block with a set of control rods was all you needed. That won’t be the case anymore. So please, take a look at the blog and the manual —it’ll save you a lot of headaches!
We ran a ton of tests and fixed a lot of bugs, but I won’t be surprised if new ones pop up once you start playing. The long-time players know how it goes: no matter how many bugs appear, they’ll all get fixed (sometimes sooner, sometimes later, but fixed nonetheless).