Added Iodine activity and concentration monitoring meters to the core console in the control room.
Added the purchase management of the pumps associated with the chemical module to the tablet's commerce app.
Added the management of the pumps associated with the chemical module in the tablet machines app.
Added an engine power control that positions the control rods.
Added a button to the Bank app on the tablet to pay full loans.
Added the possibility of cleaning residual Xenon and Iodine to the Core maintenance tasks, to avoid the waiting time required for its natural degradation.
Improved the location map when purchasing components for the plant.
Unified the names of the tanks within the reactor containment building.
Changes were made and better detail of the operation of the levers inside the transformer room was added.
Fixed bug in valve names on the valve panel of the chemical treatment monitoring console.
Fixed bug in the fuel loading animation of the generating set.
Fixed bug of AO battery, where AO worked without a battery or did not allow it to be turned on even if it had charge.
Fixed bug when using the keypads to move the fuel blocks, where the value 9 appeared.
Fixed bug in the transformers, where the operating visual effect was still active even if they had been disconnected.
Fixed bug of dark video on the video surveillance monitor.
Fixed bug when activating zoom with an object in hand.
Fixed bug with incorrect lighting when holding certain objects in your hands.
Fixed bug that allowed you to see inside the resistance bench (clipping).
Fixed bug of the meters with history, where the graph was not correctly recovered when loading a saved game.
Ficed bug of memory consumption of meters with history graph.
Fixed bug of negative value in Prestige Points.
Fixed bug in some translations (German language).
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The chemistry module is not compatible with previous saved progress.
We are waiting for you in the game's Discord!
Patch notes: V 0.2.17.140
The following improvements and fixes were implemented:
Fixed bug with the indicator lights missing from the fuel block containers in the control room.
Fixed bug with inverted labels on the external reactor vessel load pump actuator.
Fixed bug with glare in the control room when activating dynamic lights.
Fixed bugs when interacting with the train buttons: door opening, trip start, trip selector.
Fixed bug in the position of the AO battery in the player's hands, which prevented it from being placed back in the robot.
Fixed bug in the energy absorbed indicator of resistance banks, when activating a bank without resistance blocks.
Fixed bug with the core's radioactivity visual effect on water.
Fixed bug in the radioactivity sensors, which were not deactivated even if the area had been decontaminated.
Added the description of the area that requires decontamination to the pending maintenance tasks report.
Improved tube textures so that they look correct even in low quality.
Improved the interaction of the advanced core vessel water simulation with the control rods.
Improved the animation of the advanced water simulation so that there are no jumps when lowering the level inside the external vessel.
Increased the sound emitted by the generating turbine so that it can be heard again from the control room.
Modified the fast-time time format from hh:mm to hh H : mm M : ss S to unify the indicators and avoid confusion.
Blocked the ability to modify dynamic lights, as well as changing the quality profile during the game, to prevent graphical glitches.
Enlarged the window between the control room and the reactor core.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.
The following improvements and fixes were implemented:
Added the "External Power Outage" event when catastrophe events are active.
Added a new event "Do not consume power from the external supply for n hours" to receive a prize in prestige points.
Added an option in advanced graphics settings to modify the quality level of outdoor vegetation. If the quality level is low, the animated wind effect is also disabled.
Added an action response screen to the fuel module control station.
Modified the concept of Non-Reactive Core: it will no longer be necessary to remove the fuel block.
Simplified the time adjustment slider in game settings and enabled its use during gameplay (no longer an experimental option).
Fixed bug that allowed the speed of time to be modified during the accelerated time animation.
Chemical treatments module (experimental): TESTING ONLY / NOT PLAYABLE
Added calculations and behaviors related to the generation and disintegration of Xenon due to increase or decrease in reactor power.
Added Xenon generation and core poisoning calculations during shutdown.
Added indirect interaction calculations of boric acid on the Xenon present in the core.
Added indicator lights to alert Xenon increases or degrades due to reactor power changes.
Modified the behavior of the fuel block: if it is removed from the core, it cannot be reused.
More info at https://nuclearesgame.blogspot.com/2024/03/chemical-module-xenon-generation-and.html
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.