The following improvements and fixes were implemented:
Added to the options menu the possibility of adjusting the internal times of the simulator engine. More info at https://nuclearesgame.blogspot.com/2024/02/configurable-internal-simulator-engine.html
Added the internal reservoir purge valve to the main valve panel.
Added missing colliders.
Made visual corrections and improved the exterior area where the pumps and the main reservoir are located.
Fixed bug in the Steam Admission valve that did not maintain the open state when saving progress.
Fixed bug in the Pressurizer thermostat, which did not reactivate the heaters.
Fixed bug in door status manual mode when loading saved progress.
Chemical treatments module (experimental):
Added the procedure for requesting and loading the Boron and NaOH reserve tanks.
Added a new bridge and tank truck.
Added a loading area and connection to the chemical treatments building.
Added two new surveillance cameras: Loading zone entrance and Loading zone.
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!
The experimental chemistry module is not compatible with previous saved progress.
A new synchronization system has been implemented to enhance game performance. This system adapts to the computer's processing power, allowing the game to run smoothly in various situations.
More info at https://nuclearesgame.blogspot.com/2024/01/internal-synchronization-system.html
Cooperative Mode Disabled
The cooperative mode has been deactivated due to the rapid and significant changes the game has undergone recently. Adapting the cooperative mode to these changes requires substantial work, and as a result, bugs have accumulated over time. The introduction of the new synchronization system and the experimental chemical treatment module has further exacerbated existing issues.
More info at https://nuclearesgame.blogspot.com/2024/01/cooperative-mode-disabled.html
Improvements and fixes:
- Improved the Pressurizer overpressure calculation. - Improved Pressurizer damage calculation due to uncontrolled overpressure (normal level only). - Improved fluid circulation calculation. - Improved the internal synchronization process to avoid inconsistencies when changing the game speed. - Repair tasks with the core offline now always last one hour.
Chemical treatments module (experimental):
Within the core of a nuclear reactor, xenon is produced as a byproduct of nuclear fission. When uranium or plutonium atoms undergo fission during the nuclear reaction, various fission products, including xenon, are released. This inert gas has the ability to absorb neutrons, which can adversely affect the efficiency and stability of the reactor.
More info at https://nuclearesgame.blogspot.com/2024/01/chemical-treatments-module-experimental.html
- Added the chemical treatments building attached to the Core containment building. - Added chemical treatment control station in the control room. - Added an ionic column to filter boron. - Added two circulation pumps in the chemical treatments building. - Added a boron dosing pump to the chemical treatment building. - Added the possibility of circulating a Boron solution through pipes and containers. - Added the possibility of circulating a NaOH solution through the pipes and containers. - Added the possibility of circulating Xenon gas through pipes and containers. - Added calculations to generate Xenon within the Core. - Added calculations for corrosion and rust generation in pipes. - Added calculations for damage to circulation pumps with rust accumulation. - Added calculations to determine the pH of the coolant. - Added calculations that affect Boron absorption depending on pH. - Added calculations for damage to pipes due to circulation of corrosive fluid. - Added boron interaction calculations with the Core, Xenon gas, NaOH solution and cooling water.
Note that some features, such as refilling boric acid, NaOH, and water tanks for cleaning, are not yet implemented. Special circulation and dosing pumps cannot be purchased or repaired. AO is not aware of experimental changes and cannot provide assistance. Older savegames may become incompatible with future releases, and savegames from the previous version are not compatible with the chemical module.
Patch notes: V 0.2.13.121
The following bugs were fixed:
Fixed bug of missing fuse box for secondary drain valve panel.
Fixed bug of the manually analyze button that had been hidden in the tablet maintenance app.
Fixed bug in the valve operation selectors, which continued to work without a fuse or with the switch off.
Fixed bug in Amperes display (one more digit was added).
Fixed bug in the numeric keyboard that did not respond to the numeric keys on the physical keyboard.
Fixed bug of the position of the fuse in the player's hands.
Fixed bug that prevented destroying the fuses when throwing them in the trash can.
Fixed bug of the fuse passing through the bottom of the trash can.
Fixed bug of visuals glitch in the transformation room.
Fixed bug of operating crane fuel gauge.
Fixed bug of Stable RPM light help tooltip.
Fixed bug of remnants of the original name of the resistance banks (Accumulators).
Fixed bug that allowed more than one turbine to be purchased per order (it is not a retroactive fix).
Fixed bug of running/walking animation during interaction with Synchroscope or keypads.
- Added the chemical treatment room (not yet enabled).
This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know!