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Last Regiment screenshot
Genre: Strategy, Indie

Last Regiment

Last Regiment Sale!

Latest Patch Notes (7/22/2020) - The Matriarch and The Hand [New Chapter!]

Queen Sawtooth arrives to lead the Goblinkin through this time of war. Let Infected, Beast, and Man alike tremble before her fury.



Today's patch features a big surprise from us, a brand new campaign chapter with 5 missions featuring Sawtooth and The Hand of Zangor!

We've also added the option to bypass map validation when uploading custom maps to the Steam workshop, in case you'd want to make some purposefully unbalanced maps, and we've also added a few more quality of life options here and there.

We do hope you enjoy!


Patch Notes (July 22, 2020)


Campaign Changes
-Added a new campaign chapter with 5 missions.

Game Setup Changes
-Added new game option for changing duration of End Turn timer for Multiplayer games.
-Added new game option for enabling or disabling the End Turn Gold Bonus for Multiplayer games.

Misc Changes
-Added sound when clicking on Map Critters.
-Added sound when End Turn Timer starts and when it reaches 10 seconds.
-Added 2 new achievements.
-Added an option to bypass balancing validation for custom maps when uploading to Steam Workshop.

UI Changes
-Multicard options and Transform options can now be clicked to get more information.
-Transform and Recruit abilities can now be clicked to get more information about the unit it transforms to or the unit it recruits.
-Cards can now be right-clicked on Select Card UI and Multicard UI to get more information.
-Increased amount of custom regiments that can be made.

Bug Fixes
-Fixed the issue where Combined Arms also affected non-allied units.
-Fixed the issue with Adaptability costing more than 0 gold.
-Fixed an issue where clicks go through certain popups when building a regiment.
-Fixed an issue where base structures don't properly display under FOW in Multiplayer games.

Latest Patch Notes (7/08/2020) - Burning Bridges

Hey all! We've got a small balance patch for you today. Mostly some minor number adjustments, but we've also made it so that ruined bridges now have a movement cost of 3, allowing you to slow down your enemies if you don't think you can hold an area for any longer!

The full patch notes are as follows:

Patch Notes (July 7, 2020)


Structure Changes
-Ruined Bridges now have a movement cost of 3.

Ability Changes
-Adjusted damage range of Grenades and Chemical Blast to be similar to Artillery Fire.
-Adjusted damage range of Coverfire to be similar to Spear Cyclone.
-Adjusted damage of Fireball to 6-8 (main) and 4-6 (splash) from 4-8 and 2-6. Elite version is also adjusted accordingly.
-Adjusted damage of Stone Hail to 6-8 (main) and 6-8 (splash) from 4-6 and 4-6. Elite version is also adjusted accordingly.

Misc Changes
-Added Movement Cost information for Structures.
-Changed Hand Of Zangor's race to Faeborn.
-Added new tooltips to Diplomacy UI when hovering the Form/Leave Alliance button.
-Removed unnecessary entries to Game Guide.
-Fog of War opacity has been adjusted.

Bug Fixes
-Fixed the issue with the Alliance popup not properly accepting button inputs.
-Fixed all Power Cards that transform a unit to convert Elite units into Elite versions of the unit to be transformed into.
-Fixed icon issue for Pilferer card.
-Fixed an issue for missing effects for Pilferer, Scavenger, and Dying Wish cards.
-Fixed an issue with Incinerator description saying the Burn only lasts 2 turns instead of 3. This is just a text issue.

Latest Patch Notes (6/26/2020) - A Campaign Change!

Hey everyone! We've got a small patch for you today featuring a couple of bug fixes, as well as a balance change to that most infamous of campaign missions, 4-2. Say goodbye to the limited turn counter and Shelbia running off to get herself killed, Shelbia will now attempt to stay within her town where it's safe, and leave you with enough turns to scour the whole map at your leisure.

You'll still have to deal with the roaming sandywrms and constructs though - Tristan never has it easy.

Patch Notes (June 26, 2020)


Campaign Changes
-Updated mission 4.2 Ally AI behavior and regiment and removed turn requirement for completing capture objectives.

Unit Changes
-Elite Foul Clutch will now hatch into Elite Shrieking Horror or Elite Infected Blindwyrm.

Ability Changes
-Updated Fortify Up to also affect Flying units that are on Land terrain or on Structure.
-Removed gold cost of Poison Archery.

Misc Changes
-Updated Syphon Life card description.
-Updated description of certain passive abilities to include the effects they gain when certain conditions are met.

Bug Fixes
-Fixed issue with card image of Dying Wish and Scavenger.
-Fixed visual effect of Circle of Regeneration ability and Regeneration card.

Latest Patch Notes (6/22/2020) - A Fix for the Workshop Bug!

Hello everyone! We've got a patch for you today fixing the bug where force closing the game while playing skirmish mode on a map downloaded from the Steam Workshop would delete your save file, along with a few other fixes as well!

Patch Notes (June 22, 2020)


Misc Changes
-Changed all instances of Beast Rage passive to Blood Rage as they are basically the same thing.
-Updated the way Alliance Update messages are handled.

Bug Fixes
-Fixed the issue regarding save progress getting reinitialized when playing Skirmish mode using a map downloaded from Steam Workshop.
-Fixed the issue where Venom passive and Poison Archery still poisoned units that have immunity to poison.
-Fixed the issue with Train Beasts cards that allowed it to still be used on units that already have Blood Rage.
-Fixed the issue with Buff Removal being usable on non-enemy units.
-Fixed missing icon issue for certain cards and traits.

(IMPORTANT) Major Save File Bug with Workshop Maps

Hey everyone,

There is currently a MAJOR bug with workshop maps where if the game is force-closed (either by alt+F4 or by a crash) while playing skirmish mode on a map downloaded from the Steam Workshop, your game's save file may be erased.

Please play Skirmish mode on the default maps for now; we will announce when we've fixed the bug and it is safe to play on Workshop maps again.

Last Regiment Has Launched!

You heard right, Last Regiment has finally launched out of Early Access, and we could not be happier to be here!

Now here's some important information as we move on to our official release:


  1. We'll be releasing at a 40% discount until June 23. Get it while it's cheap!
  2. If you like the game, please leave us a review. It does wonders for our visibility in the Steam store!
  3. For this next week, we'll have Boomzap staff sitting in the lobby on certain intervals. If you would like to play multiplayer, feel free to challenge any one of us!


That's it from us! It's been two years of development and we're floored at finally having made it to release. We hope you love the game as much as we do!

Latest Patch Notes (6/12/2020) - Last Minute Fixes, Again

A minor update for fixing issues!

Campaign Notes
-Added explicit Fail Objectives for Mission 5.5.

Misc Changes

-Updated font color for default and non-default game options.
-Removed "Lock Options" from UI. Feature might be revisited in the future.
-Removed certain popup messages in preparation for launch.

Bug Fixes
-Fixed an issue with Market Fair option for Merchant Power card not actually costing 15 gold.
-Fixed issue with Recruit Farm card getting added to card deck and being drawn normally.
-Fixed one of Silvio's presets that included Basic Training.
-Fixed an issue where Campaign Map nodes get displaced on 2560 x 1440 resolution.
-Fixed the issue that allowed the player to see faction exclusive cards when you highlight a different hero while creating a regiment.

Latest Patch Notes (6/10/2020) - Passive Gold

Hey everyone! As we near our release date, we'll be releasing more of these balance patches to ensure the game is at the best it can be by Monday's launch! In this patch, we made several updates to the campaign maps as well as improved the readability of our cutscenes.

Oh, and Silvio got his passive gold back. Lazy bum.

Read all our changes here:

Patch Notes (June 10, 2020)


Campaign Changes
-Updated most of the cutscene text for better readability.
-Added Raze tutorial for P.4
-General balancing for Chapters 1 to 5.

Unit Changes
-Added 15 gold per turn to Silvio's Well-Funded passive.

Faction Changes
-Updated Preset regiments to match the changes to Faction exclusive units.

Misc Changes
-Updated effects for Heal, Purify, and Repair abilities.
-Updated Game Guide text.
-Updated descriptions for Damage over time effects since they ignore fortification.
-Updated behavior of Neutral enemies in Skirmish maps.

Bug Fixes
-Fixed an issue with Whirlpool not dealing damage on cast.
-Fixed an issue with Round Up which allowed it to affect Ship units.
-Fixed issue with Preparation stage keyword not actually showing up as a category for Power cards.
-Fixed the issue where the first Multicard option that shows up on the Build/Upgrade popup shows up as a placeholder icon.
-Fixed structure names for Skirmish maps.
-Fixed an issue where the Tower's additional damage for Missile abilities also affected Charge and Assault.
-Fixed a crash issue when highlighting Neutral unit actions.

Latest Patch Notes (5/29/2020) - Loads of Money

Money makes the world go around, and Silvio did not have enough of it, powerecreeped as he was by all the patches in the last couple of months. This little patch aims to address that, granting Silvio a new offensive ability: Brutal Taxation. But we're not done with the Merchant just yet! We're currently looking at how he plays, and if he still feels too weak we may make more changes. Read the patch notes below!

Read on for these changes and more!

Patch Notes (May 29, 2020)


Unit Changes
-Adjusted Merchants movement to 5.
-Adjusted Palace Guard stats to 4/25 and 6/30.
-Added Mage tag for Palace Guard along with Mana Gain I/II.
-Replaced Palace Guard's Javelin to Arcane Javelin.
-Increased HP of Sea Witch by 5.

Ability Changes
-Changed Repair related abilities to adjust the target's attack and movement to 0.
-Changed Silvio's Tax the Locals to Brutal Taxation which deals damage to target and generates gold based on damage dealt.
-Added Arcane Javelin ability. Spell version of Javelin.
-Updated Whirlpool to apply its effects on cast.
-Updated base version of Whirlpool to also be AoE.
-Adjusted damage range for Damage Abilities with no additional effects.
-Adjusted targeting requirement for abilities that can Purify.

Card Changes
-Updated Purifying Wave power to also grant Debuff Shield for 1 turn.

Misc Changes
-Renamed Debuff Protection to Debuff Shield.

Bug Fixes
-Fixed missing tooltip for Curse/Ranged Power cards.
-Fixed FoW bug when resyncing to a Multiplayer game.