As of today, the trading cards are available in the game :) If you've played the game before - they should appear in your inventory automatically. Expect a major announcement next week.
Happy playing!
Best,
Vladimir
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Lazy Galaxy Patch 1.0.2 is live! Crafting Queue + Korean translation mod
Hey everyone, after a month of work, we are happy to bring you the next game update.
Most major thing: Korean Translation mod by player Skynet, built-in into the game. You can now play the game in Korean language! :)
Apart from that, the game has the following changes:
- Cooking Queue
- Double Craft at once
- Repeat Craft
- Tortoise Supportive heal based on percentage
- Galaxy Conqueror upgrade adjusts the infinite combat max level according to formula: 20 * star systems conquered * (galaxies conquered + dimension number). Should make the late-game much less repetitive and you won't have to cross first hundreds of levels again
- Updated game fonts: should be a bit more readable + added French characters (who knows what might happen? ;)
As usual - if you have any comments or suggestions, you can join our discord chat or write them here.
Happy playing!
Best,
Vladimir
Take a look into upcoming patch!
Hey everyone!
After reading forums / discord chat, I understood that we need to improve the crafting system.
https://www.youtube.com/watch?v=mKRu5nI1EAw
There are two ways this is going to happen:
1) crafting queue
2) simultaneous crafting
3) "repeat last craft"
Here's the video where I talk about it / show how it works :)
+ there's a small surprise towards the end.
Expect this patch on Thursday, this or next week.
Best,
Vladimir
Small Vacation + Further Plans
Hey everyone!
Here's a small vid outlining what will happen within the next two weeks:
https://www.youtube.com/watch?v=cMsl2pBeyiA
We want to make your gaming experience smoother, so the small patch will be out to tune some things, thanks for letting us know!
One awesome person volunteered to see if it's possible to translate the game into French language; if anyone else is willing to help others enjoy the game in their own language (by helping us with translation into your native language) - that will help greatly :) Just let me know here and I'll write the instructions (it's a simple text file with lines).
Thanks for your support so far and thanks for playing the game!
Best,
Vladimir
Lazy Galaxy 1.0.1 patch: adjustments / minor fixes
Hey everyone!
Thanks for your feedback so far :) Based on your comments, here are the list of changes:
- window can be resized (the cursor won't change for now, but if you place it on borders of the window / top left corner and then drag it - the window will resize)
- mods: drops_from tag added for supply boxes [the supply box can now drop from other supply boxes]
- increased the max general level (from 50 to 150)
- space engineer legacy, every sixth ship you buy is discounted by 99% rather than giving it for free
- byproduct upgrade typo fix
- if you sold your living quarters and had a ship on auto-build (which will now be impossible to build due to a lack of specimen) - the ship display is going to stay so you can remove the auto-building
Thanks for playing and keep that feedback coming!
Cheers,
Vladimir
Lazy Galaxy is released! 1.0 Release patchnotes
Great news! After multiple patches, addition of mods, items, crafting, star system conquest and new game+ modes, Lazy Galaxy goes into full release, together with its final big content patch!
- Clans: similar to guilds, you can only select one. There are three guilds now: space engineers, warrior's league, brotherhood of relics. In addition to bonuses, the clans have their own drawbacks. You can combine them with guilds to see what works best!
Space Engineers focus on quality ship building and item crafting. They provide boosts for tier 2 buildings.
Brotherhood of Relics offers increased relic productivity and moves a limit on building multiple relics, but it comes at a cost of spaceport.
Warrior's League focuses on combat, offering big boosts to ship health and damage but sacrificing scientific gains in the process.
- Building Templates: Save your current base build and quick-build it in the next galaxy
- Item stacking: Items now stack into stacks of 99
- Cooking: Can SHIFT+CLICK on an item to add up to 3 items from the same item stack
- Cooking: Added recipe book of items, that you discovered/crafted
- Cooking: Can select recipe to use ingredients of the highest possible level
- Cooking: Space Oven levels have a bigger effect on crafting speed
- Modding: Added ability to add your own supply boxes for your items
- General battle rewards will be automatically collected when jumping to next stars/galaxies
- Generals can be bought right after new game+ (if you can afford 'em)
- Item bonuses' summary will be now formatted according to notation settings
- Options: Keep building mode ON after placing a building, so you don't have to click "Build" button again
- Options: Start each space battle with open ship panels, that are closed, once battle starts
- Options: Screen Shake slider
- Options: Some of the options can now be changed during space battle
- Bugfix: Cooking timer will show after a timeout, if inventory is resorted (or lootboxes opened) after starting a craft, but before the timer shows up
- Bugfix: Custom fleets and generals should be available in first galaxy after starting new game+
- Bugfix: Offline progress will be properly calculated when returning from Mod menu
- Bugfix: Fixed FPS limiting option; it now should limit FPS properly (when minimized)
- Bugfix: Fixed the number of exp required for next candy
- Balance: increased space oven efficiency by 40% when it comes to calculating crafting speed
- Balance: scavenger starport bonus decreased from 10% per level to 5%
- Music: Two new tracks, one for battle, one for base
I think this concludes the large content updates for the game. From now on, we're moving to bugfixing mode :) Our plans might change because of the release.
Thanks for supporting us through the early access and if you want to continue getting news from us (once in two-three months) - sign up for our newsletter here.
If you want to support us further - leave a review, spread the word, this will help us _enormously_.
As usual - should you have any questions, you are more than welcome to join our discord channel.
Cheers,
Vladimir
Pre-release devlog: What to expect during release
Hey everyone!
Since only five days are left before the release, I wanted to give a brief overview of what's happening with Lazy Galaxy development and what can you expect with the release patch.
https://www.youtube.com/watch?v=GH1sTd_XqYk
Basically the patch adds ui/ux changes, but there will also be three new late(r)-game guilds.
If you can - please spread the word about the game on Mar 22 (reddit/twitter/facebook).
Don't forget to join our discord or comment here if you have any questions! :)
Cheers,
Vladimir
Early Access 1.5 hotfix
Hey!
As reported by a lot of you, using generals on a missions did not update the task window (thus conquered points remained unchanged and prevented the jump).
The hotfix addresses the issue, as well as removed limitations on displaying ship costs past the second galaxy. (basically you'll see all ships at starport even if you don't have enough money to buy them).
Let me know if something else comes up and we'll try to fix it ASAP. Thank you for playing!
Cheers,
Vladimir
Lazy Galaxy Early Access Patch 1.5 - Autocombat + Ship Mod Support!
Hey everyone!
At last, we are ready to publish the latest Lazy Galaxy changes!
https://www.youtube.com/watch?v=EmpZWaxaeOw
General and automatic combat
First of all, we're super excited to introduce the new general system!
After conquering two galaxies, you will be able to send the general to fight in your place. As usual, build your fleet, click on the point that you want to conquer, but this time there will be a choice that allows to send the general instead of you.
Your ship is taken away to power the general army, you stay on your base screen while general fights and gathers rewards. You can then collect by simply clicking the reward button on star map!
Mod Support
After that - there's a ship modding support, which essentially allows you to add custom ships to the game :) Set up your weapons / hulls / prices and put your own sci-fi ships into the game! You can find out more in our wiki.
Release Date
Finally, this marks the last serious content patch. We're going to release the game on March 22, and during these two weeks before release we'll be doing more polishing / ui improvements and minor feature adjustments.
If you like the game - please leave a positive review, those things really help during release. Even one or two lines tremendously help the game get noticed.
Full changelog
<*> After conquering your first galaxy, you will be able to pick your own fleet with each jump! If you are not fighting - you can send out your general to do the job for you.
<*> Modding: Ship validation & submission
<*> Modding: Tags will be automatically assigned to mods based on contents when uploading/updating
<*> Modding: You can now write change log for your mod updates inside the game
<*> Modding: You can choose not to update mod description, when submitting an update. That's in case if you had a good description that you wrote outside the game (e.g. in steam client)
<*> Added setting to disable/enable damage text in battles (better performance? no promises?)
<*> Fixed bug that used wrong items after sorting
Thanks for being awesome and as usual, if you have any questions - do join our discord channel!