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Genre: Real Time Strategy (RTS), Strategy, Indie

Lazy Galaxy

Lazy Galaxy Early Access Patch 1.4 - Workshop & Item Mods!

Hey everyone!



1.4 patch is here! Not much QA/UX changes, the patch focuses on adding mod support, allowing you to make custom items!

Full change list:

  • Mod Support
  • Inventory: Sort Items By Level
  • Inventory: Sort Items By Name
  • Inventory: Open All Boxes
  • Bugfix: if you have 0 species - they won't click on asteroids, even if you have genetic auto-clicker upgrade
  • Trying to address the slowdown issue (improved pooling, tell us if it helps!)


Modding Wiki Guide:
http://lazygalaxy.wikia.com/wiki/Modding_Guide

Discord if you have more questions/suggestions:
https://discordapp.com/invite/013oJVAEt1l3JM1wC

Video of me talking about it:
https://www.youtube.com/watch?v=ejVoRTrYB_U

Lazy Galaxy Early Access Patch 1.3 is out - Item System / Crafting!

Hey everyone! We've baked a new patch!



Coldwild Games is happy to bring you the next major patch in our early access series :)

This time we're adding an item / crafting system and various optimizations. Let's start from the crafting.

We got a new building!



It's called "Space Oven." It's used for cooking awesome stuff. You can upgrade it to cook even faster, but it's quite costly (both in upgrade price and energy consumption).

Finally, you can click on it or on your inventory button to start the crafting process. The Space Oven becomes available on third star system.

The cooking process itself



The cooking works in two ways: first, you can combine three similar items to get a stronger one OR you can try combining three different items to see. The recipes are left for you to discover, but we might make a wiki later on :)

There are total 28 new items in this patch. Those items give you permanent boosts that affect your building production, ship damage and strength, offline production, species growth and battle rewards.


Inventory Screen

Balance


Thanks to your feedback, we know that increasing the amout of star systems to beat the galaxy made the game feel grindy. Now each galaxy has 5 systems that needs to be conquered, but the enemies encountered will be considerably tougher (base level grows).

https://www.youtube.com/watch?v=TuNcBq53H0U

User Experience


A lot of effort went into improving the user experience. Bullet / damage text were optimized to work much faster, so your average performance should improve greatly.

The statistics window has also been added to show your progress / total numbers in the game.

We've also received a lot of reports on occasional crashes. We're sorry that they were happening: we've analyzed them and those seem to be results of internal workings of unity engine (to which we don't have any access). We've updated the unity version and the crashes did not occur on our side anymore, but let us know if this continues to happen and we'll be monitoring the situation closely.

Full patch notes




  • New Building: Space Oven, allows you to craft the items! Becomes available in third galaxy
  • Crafting system: combine 3 same items to get improved item or experiment with combining the items together!
  • 28 new items added
  • Asteroid Map Points grant supply boxes upon completing; player can pick one item from them to boost his stats
  • Sabre Weapon Damage Type changed to heat
  • Made Trader offline bonus stack multiplicatively with the rest production bonuses
  • Statistics Window
  • Fixed Player Damage/HP multipliers: they no longer apply to enemy ships
  • Galaxy Jumps now award candy too
  • Fixed wrong discount that was applied to ship ugrades from blessings
  • Candy amount gained from candy boxes in space battles is scaled with the current level of an encounter
  • Candy is formatted like any other resouce
  • Candy tooltip is updated every second when moused over
  • Ship health bar dissappears, when ship gets destroyed or ship's health reaches 0
  • Frame limiting option in background mode
  • Performance impact of damage text in battles is reduced
  • Bullet/projectile instantiation rework, should improve performance / memory handling


Thanks for your support!


We appreciate all the feedback that you send us in :) The next patch will work on mod support; If you encounter any errors - please let us know in discussion forums or join our discord channel!

Devlog 07 - Deeper look into upcoming item system

Hey everyone!

Due to the big scope of the task, there won't be a patch this week. We simply want to work out the item system completely before pushing it to live version.

We do have a more detailed overview on how items are going to work:
https://www.youtube.com/watch?v=zkQgRlz_AOk

To make it short:
- You will be able to get supply crates from the battles. From these supply crates, you will be able to select one item of your choice (the item that you need the most)
- Combining three items of same level produces more powerful item of the next level
- There are some hidden recipes that you can try and figure out by experimenting with item combinations :)

Cheers and we're really excited to bring you the item system next week.
Vladimir

Lazy Galaxy Early Access Devlog 6 - performance improvements / upcoming item system

Hey everone! No patch this week, but just a heads up on what's going on and what you can expect next week:

https://www.youtube.com/watch?v=2IUK0peBTy0&feature=youtu.be

Basically, we're working hard on eliminating crashes / improving performance, as well as introducing item system to make your late-game more exciting.

Let us know if you have any questions :)
Cheers,
Vladimir

Save Issue / in case your save file disappeared after 1.2 patch

We are aware that some save files could have been corrupted after patch and there's a hotfix for that (you are safe to launch the game now - it shouldn't happen anymore).

However, you'll need to manually do the following things to restore your save if it crashed before:

To restore your save on windows:


    <*>On windows, open any folder paste "%APPDATA%/../LocalLow/ColdwildGames/LazyGalaxy" into address line (without quotes) and press enter this should open it
    <*>there should be a file like session.sav1.bak
    <*>if you see it: delete the file session.sav nearby
    <*>rename session.sav1.bak into session.sav

    Launch the latest version of the game - the save should work now. If it does not - drop me an email to contact(at)coldwild.com or message me directly in discord and I'll help you to resolve it. Thanks for your patience and I'm sorry this happened!

    Early Access patch 1.2 - Game Ending / Hard Reset mechanics!

    Hey everyone! You've mentioned the resource gain slowing down later on in the game, as well as the need for hard-reset mechanics (lose all the candy, gain cool bonus).

    Well, we're happy to say that this patch starts addressing those comments. New Game+ mode is going to be there for hardcore players, while simple game ending will give you a chance to complete the universal conquest :)

    Here's the video of me explaining the changes and the reasoning behind them: https://www.youtube.com/watch?v=9UQ4EPuDEF4


    • New Game+ mode (you can actually complete the game now!), which allows you to reset your progress and gain a permanent powerful boost (they stack if you complete the game multiple times!)
    • Ship Selection is saved across battles
    • AutoPurchase Reworked: can now arrange the specific number of ships purchased
    • Galactic Map introduced (shown between galactic jumps, informative screen that adds importance to this process)
    • Building Multipliers introduced: special researches that multiply total building production by a constant number


    Here's one of the blessings after game completion:


    Obviously, this is quite a big patch, and even though we've tested it extensively - some issues might arise. I'm here to address them ASAP, should you notice something wrong.

    Please consider leaving a positive review if you like the game or join or discord community to tell me your thoughts in case you feel that something's wrong.

    Cheers,
    Vladimir

    Boss Reward Hotfix

    Hello,

    Previous patch reduced the boss rewards too much. This one increases the boss rewards by 100 times.

    We know that current situation in the game does not leave you with much options past ~first 100 hours of play and we're going to address this ASAP in the next patch by adding more content.

    Thanks for your patience and reporting this to us.
    Cheers,
    Vladimir

    Early Access Patch 1.1.2 - balance hotfixes

    Hey!

    It has became apparent (thanks to many reports) that the current scavenger balancing is a big problem, as it grows too fast from enemy costs.

    Unfortunately, this often made the late-game past 90hours unplayable (because it reached numbers over the limit) due to HUGE numbers accumulating.

    There's no way I can fix this without hurting your resources, but I'm trying to do it in the mildest way possible.

    Therefore, here are the changes for this quick patch:

    • Scavenger upgrades give fixed incomes (sorry, capping the previous resource amounts to E50, because the resource gathering got waaay out of hand)
    • Reduced Tasty Conquest upgrade costs (was impossible to get with normal resource gains)
    • Destroying enemy ships give you basic reward of 20 metal and 15 fuel per destroyed ship level


    We know that at one point the costs become too prohibitive, but it's better than allowing crashes late-game. We're going to address this with the next big content update.

    If you still encounter problems / crashes - please let me know asap, either on our discord or on our discussion forums. I'll do my best to help you out.

    Thanks for your patience and for allowing us make the game better.
    Cheers,
    Vladimir

    Lazy Galaxy Early Access Patch 1.1.1 - Quality of Life changes!

    Hey!

    We've been getting a lot of feedback from you guys since our 1.1.0 patch so we wanted to act on it as soon as possible. This patch introduces 17 new achievements and upgrades (a lot of them aimed at your own combat ship improvements), as well as improving ui / balance.

    Here's the video of me explaining what's going on:
    https://www.youtube.com/watch?v=7JVDsbWbFFg

    The full list of changes:

    • Starry Background rework / warp adjustments - this should probalbly fix the crashing in late game
    • Ship health / attack bonus from planets works properly
    • New Genetics Window - should be much more intuitive for newer players
    • Huge number fixes (the game won't crash / hang when the number exceeds e308)
    • Achievement button notifications are properly displayed now
    • Boss Rewards Decreased
    • Ship Info panel shows values after upgrade; ship purchase button also shows price post-upgrade
    • Max planet upgrade level is capped to 800
    • Map Improvements: conquest progress is shown on star map; conquered planets are easily distinguishable
    • New building upgrade panel
    • 17 new achievements (ranging from early to late game)
    • 17 new upgrades
    • Asteroids have bosses every 15 levels
    • AutoHeal genetic upgrade added (battle heals are picked automatically every 3 seconds)
    • Experimental: Candy affects resource gain (exp,metal,fuel) from enemies in battle


    We know that the production value growth stops at one point, so we're going to address this at the end of january (big changes / patch incoming).

    Thanks for your patience and your feedback so far!
    Vladimir

    Lazy Galaxy Early Access patch 1.1.0 - StarMap Introduced!



    Hey everyone! Bringing some happy news before New Year, out first big patch is going live! Check out the devlog if you want to know the reasoning behind the changes:
    https://www.youtube.com/watch?v=ZPowUnDqabo

    Full change-log:

    • Star Map added! You'll have to conquer all points on starmap before you can progress further.
    • Star Map planets can be upgraded into three types: breeding (gives bonus to specimen growth), military (ship strength increase), supply (resource gain percentage boost)
    • Star Map Planets can also be upgraded if you spend metal on them, this will increase their efficiency
    • Star Map: infinite combat point on right bottom corner offers the way to fight enemies infinitely
    • Balancing: reduced enemy difficulty: not it will scale at a much slower rate (i.e. level 300 had 3000 summed up enemy ship level (~each ship would be level 375), now it will have 2500 (each ship will be level ~312))
    • E notation added (can be toggled in gameplay settings);
    • added mass-upgrade tooltips to upgrade building / ships
    • fixed a bug when cannons were not being properly displayed above ship
    • ship list in hangar shows ship level + dismiss ship button (without sending into battle and retreating lots of times)
    • bugfix: if you upgraded ship and it will cost _lots_ of money: the ship won't disappear from your starport anymore
    • galaxy walker updated: gets %x percent bonus per max enemy level in infinite combat mode
    • added downgrade button (can downgrade the ships in case they got too expensive)
    • highlights added to ship purchase panel, should give better ui feel
    • after conquering a point on star map, you can return your ships back home
    • hotkeys added: B to enter / exit build mode; Tab to show / hide current objective
    • new upgrade: jumper - allows you to "time warp", essentially restarting the game without advancing to next solar system. You get accumulated candy from experience (but not completion bonus candy). Useful if you want to stall or if you are stuck and want to do a soft restart.
    • new upgrade: weird patterns - get 2% exp income for every conquered point on star map
    • galaxy conqueror steam achievement should be working now
    • found and fixed one of the potential causes why game could have been crashing occasionally during auto-purchase if it stayed on long enough


    We've spent a lot of time testing it, but we obviously could have missed something. Let me know if you encounter any new problems / issues.
    Cheers,
    Vladimir