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Genre: Real Time Strategy (RTS), Strategy, Indie

Lazy Galaxy

Lazy Galaxy - Devlog 02

Hey everyone!

First full week of early access is coming to an end, but we already have enough feedback to keep us going for a few months :) Keep it up everyone, we love hearing from you. Here's the video where I sum up everything that we're working on and will hopefully be available before New Year.

https://youtu.be/dXjpGQzj59Y

Happy Holidays and let us know your comments / feedback!
Yours,
Vladimir

Early Access Patch 1.0.4 - Weapon Types!

Hey everyone!

Judging by feedback so far, I've decided to adjust the ship balance (reducing enemy damage a bit, while buffing the bosses in later game).

This patch introduces ship damage: ship weapons have a type now, and that type deals different damage to different types of armor. You will be able to check its description in the ship info panel. This shouldn't disturb late-game idle gameplay too much, but the strategic gameplay at the beginning of the game should make the game feel fairer and allow players to find right ship combinations to deal with specific enemy (mostly boss) threats.

I'm also tackling the different bug reports. Without further ado, here goes the list:

    <*> steam achievements for the amount of bosses killed should work now
    <*> adjusted enemy dreadnought rocket launcher position
    <*> graphics: slightly randomized laser hit position (they don't hit enemy center only anymore)
    <*> damage types: weapons perform differently vs different kinds of armor
    <*> reduced the size of damage text (since there's so much of it)
    <*> bosses are not going to collide into you and instantly take out one of your ships
    <*> friagtes are going to be stronger (increased bullet damage by 50%, laser damage by 100%)
    <*> dreadnoughts are going to be weaker (decreased rocket damage by 50%)
    <*> fixed the bug when intergalactic cannon appeared only after finishing the first star system of any galaxy (should now appear when you clear the second star system for the first time)
    <*> ship info panel will now show limited info on ship weapons: the weapon type (you'll see the stats if you hover on it) and the dps
    <*> showing ability hotkey near ability name in combat
    <*> showing simple tooltip when hovering on ship selection panel in combat
    <*> can open enemy / friendly ship info by right-clicking on ship selection panel

    Thank you for playing and keep being awesome! Let me know if you have any other comments.
    Cheers,
    Vladimir

    Lazy Galaxy - Hotfix + Early Access Devlog 01

    Hey everyone! Thanks for being awesome and for your support so far.

    Here's a 4 minute video outlining what's happening now and what to expect within the few next weeks:
    https://www.youtube.com/watch?v=DVSYCBfetnI

    In addition to that, I'm pushing another small patch, followed by a few fixes:

    • z-order fix: buildings won't 'fall behind' after new one has been built in the place of demolished building
    • species won't click on dead meteors
    • upgrade tooltip fix


    In short, here's what you can expect within next 2 weeks:
    - balance changes (ship health adjusted differently in mid/late-game; different weapon and armor types)
    - "time warp" feature (reset the current star system to get candy, but don't jump further; should help you if you are stuck)

    Let me know if there are any more comments / suggestions,
    Vladimir

    Early Access Patch 1.0.3

    Hey everyone,

    Thanks to your feedback, I understand that there are later-game balancing issues + some unexpected crashes (with no progress being saved). That sucks and I'm tryint go address it as fast as I can. Here's what I changed with this patch:


    • AutoSaves every 2 minutes
    • Balancing: increased player ship hp; this is a start of a larger balancing fix (it's clear that late-game needs a rebalance): right now the 25-level-health-multiplier increased to 2, enemy 25-level-damage multipliers are also getting closer to 2 (reduced dramatically from 3 and 4). I will keep adjusting the values accordingly. The next bi-weekly patch will mostly focus on balance.
    • As a temporary solution, the buildings affected by "Base Clicker" spawn small "red lightning" particles to indicate that they are currently affected
    • "Purchased All Available Upgrades" won't lag so much anymore
    • Base clicker description fix: works for 20 seconds instead of 10 seconds (I don't want you to be clicking on this stuff to death, people)
    • Ship Level is shown in hangar (but no "dismiss" button yet - work in progress).


    I'm aware that some people experience crashes after hours of idling: I'll keep looking into that. If you expect a game crash while having it open for multiple hours - do let me know. Thanks for your feedback!

    I'm going to take a few hours off to visit my parents, but I'll be back soon to monitor the situation closely.
    Thanks,
    Vladimir

    Untitled

    Early Access Patch 1.0.2 - Life and Death



    The amounts of feedback so far has been overwhelming. Keep it coming! :) I'm addressing most popular requests / bugfixes. Here's the full patch:


    • affordable researches are better visible
    • meteor click amount increases the more you click on it (it's much more profitable to fully destroy asteroids with clicking)
    • candy dropped from the bosses are now properly counted towards achievements
    • ui: fixed negative exp bug (negative amounts of exp necessary to gain candy)
    • ship deaths should be a bit prettier now: heavily damaged ships spawn small explosions around them
    • ship deaths: if ship speed is < 250, it gradually stops instead of speeding up like before. should reduce the deaths from bosses
    • balance: sabre ship base speed buff (240 -> 260)
    • ui: build button tooltip fixed (does not mention 'razing' anymore)


    Thanks to Nico, pacmanlite, Admiral Moobs, jurchiks and everyone else for feedback and suggestions :)

    Post-Launch Hotfixes

    Hi everyone!

    I got a few reports about ships not being destroyed properly, although I could not replicate it, it's a serious issue that I'm trying to address. This patch should hopefully fix the problems with "zombie" ships.

    Changes:

    • Fixed some cases when ships were not properly exploding after destruction (and continued fighting for you)
    • "Too Advanced" upgrade has the proper bonus description now (it gives 25% to advanced building production)
    • Galaxy Walker achievement description changed
    • Laboratory Button stays in place when you build a second lab
    • AutoLaunch icon does not appear unless the relevant genetics are unlocked


    Thanks for your patience and thank you so much for allowing me to make this game better. Happy playing! Let me know if something else comes up and I'll be happy to change it.

    Lazy Galaxy is out on Steam Early Access!



    We're happy to say that Lazy Galaxy is finally out in Early Access!

    To answer some questions that might arise, here are the plans for further development: http://steamcommunity.com/app/724470/discussions/1/2906376154318032359/

    We have an overall vision for the future, but your suggestions / wishes and comments are more than welcome and we plan to introduce features accordingly. We're going to have a voting process for new feature introduction, so stay tuned for the news!

    Make sure to join our discord channel: https://discord.gg/013oJVAEt1l3JM1wC if you want to talk to us or share your feedback :)

    You guys are the best! Thank you,
    Vladimir

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    Lazy Galaxy - Devlog #20 - Autopurchase!



    Hey everyone,

    This is going to be the last devlog before our December 15th release, so it's going to be brief (but still important!):

    I've worked on the auto-purchase function this week, allowing playerss to go into even more idling (if they want to). One can set the ship on auto-purchase and go afk. The game will purchase the selected ship type automatically and launch them to space! How cool is that?

    Here's the video showing this functionality:
    https://www.youtube.com/watch?v=kn_bYDvBiYM

    Let me know what you think :)

    Cheers,
    Vladimir