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League of Legends

Patch 11.11 notes

Hello!

In this one, we’re looking back at changes we made earlier in the season and seeing how the dust settled. This includes curbing Jungle Morgana, whose buff from last patch worked too well and skewed her away from her primary roles. We also threw some love to Ryze, who’s been blue since the item shakeup (although he’s just blue overall).

Then, we adjusted two champions who are commonly found with two items, namely Senna with Frostfire Gauntlet, and Master Yi with Duskblade. We don’t want a champ to feel bound to a certain item or to incentivize gameplay that feels out of character, so these changes should shuffle up more Mythic options for them while also sharpening their identities and playstyles.

To top it all off, Nexus Blitz is back and better than ever, with its own slew of balance changes.

And that's all, my friend! See ya in the next one.

Take this portal to the TFT patch notes where your main never gets banned!
Tricia "mom cat" Tan Hanna "shio shoujo" Woo

Mid-Patch Updates

5/28/2021 Nexus Blitz Balance Changes and Bugfix

General

URF DEATHMATCH GOLD DIFFERENCE MULTIPLIER 100% 30%
VIEGO BUGFIX Viego can no longer possess the Soraka from the Protect the Soraka event

11.11 Buffs

SHYVANA Normal -3% damage taken
TRISTANA Normal +3% damage dealt

11.11 Nerfs

SWAIN -5% damage dealt -10% damage dealt

5/27/2021 Nautilus Bugfixes

Nautilus

W - TITAN'S WRATH AP RATIO BUGFIX Fixed Nautilus' W - Titan's Wrath AP ratio to its intended value (40%)
E - RIPTIDE SLOW BUGFIX Fixed Nautilus' E - Riptide slow to its intended value (30%)

Patch Highlights

PROJECT: Sejuani, PROJECT: Mordekaiser, PROJECT: Renekton, PROJECT: Senna, PROJECT: Sylas, PROJECT: Sylas Prestige Edition, and PROJECT: Varus will be available on May 27th, 2021.

Champions

Azir

Q cost decreased.

Azir was soaring too high in Pro play, so we lowered his altitude with the 11.5 nerf. Now that he’s in calmer skies, we’re making his laning phase feel a bit more forgiving.

Q - Conquering Sands

COST 70 mana 55 mana

Elise

Spider Form on-hit damage ratio decreased.

Elise has had no trouble catching prey across all levels of play for a while now. With patch 11.10’s jungle changes, she’s crawled up and over the line. We’re reinforcing her identity as an early game jungler by curbing her damage in later stages of the game.

Q - Passive - Spider Queen

SPIDER FORM ON-HIT DAMAGE RATIO 30% AP 20% AP

Ezreal

Base health regen growth and armor increased.

Ezreal is struggling across all levels of play, so we’re giving him a small pick-me-up.

Base Stats

HEALTH REGEN GROWTH 0.55 0.65
ARMOR 22 24

Graves

Base AD growth increased.

Graves is having a tough time farming in the new jungle, so we’re bolstering up his holster.

Base Stats

AD GROWTH 3 4

Hecarim

Q bonus AD damage ratio increased. E damage ratio increased.

We’re not trying to beat a dead horse, but with our last round of nerfs in 11.9 and the jungle changes, we kind of did. Before, Hecarim was overwhelmingly beefy and speedy, allowing him to charge down enemies unscathed. Now that his beef and speed are in a more reasonable place, we’re upping Hecarim’s damage to keep him feeling happy and hefty when he chooses a fighter items.

Q - Rampage

DAMAGE RATIO 70% bonus AD 75% bonus AD

E - Devastating Charge

MINIMUM DAMAGE RATIO 50% bonus AD 55% bonus AD
MAXIMUM DAMAGE RATIO 100% bonus AD 110% bonus AD

Lee Sin

E cooldown increased.

Lee’s buff in patch 11.8 shot him higher than anticipated in every role (jungle, top, and mid), so we’re partially pulling it back.

E - Tempest

COOLDOWN 8 seconds 9 seconds

Leona

W base damage decreased.

Equipped with sword, shield, and sun, the Radiant Dawn has been burning too bright. We’re reeling in her damage to give her enemies some shade.

W - Eclipse

BASE DAMAGE 60/95/130/165/200 45/80/115/150/185

Master Yi

Q damage ratio decreased.

Yi’s Mythic of choice is often Duskblade, which gears his playstyle to focus on Q damage and resets. Although Duskblade makes sense in certain situations, it can lead to low-counterplay gameplay that orients him away from what he does best—slicing down foes with basic attacks—so we’re shifting power around to buff those builds.

Q - Alpha Strike

DAMAGE RATIO 100% AD 90% AD

E - Wuju Style

BASE DAMAGE 20/30/40/50/60 30/40/50/60/70

Morgana

W damage against non-epic monsters decreased.

Our buffs to jungle Morg in 11.8 were intended to shine a spotlight on her ability to jungle. Instead, it propelled Morgana to be more successful in the jungle than in her primary roles, so we’re adjusting accordingly.

W - Tormented Shadow

DAMAGE AGAINST NON-EPIC MONSTERS 185% 155%

Nautilus

E now deals increased damage against monsters.

Many moons ago, Nautilus was a viable jungler. We're hooking him back on deck with buffs that speed up his AoE camp clear.

E - Riptide

newTITAN OF THE CAMPS Riptide now deals 150% increased damage against monsters.

Qiyana

W bonus movement speed decreased.

Qiyana boasts a lot of things, and one of them is her early roaming potential. This has caused her to have an oppressive presence in Elite play for a while now, so we’re looking to take her down from her perch by tapping the brakes.

W - Terrashape

BONUS MOVEMENT SPEED 5/7/9/11/13% 3/5/7/9/11%

Rumble

Passive on-hit damage cap against monsters decreased.

There's been a-rumbling and a-grumbling in the jungle that a yordle has been a-blazing through Gromps and Bramblebacks galore. To cool his jets, we’re toning down his single-target damage to monsters.

Passive - Junkyard Titan

ON-HIT DAMAGE CAP AGAINST MONSTERS 120 80

Ryze

Base health growth increased.

With the preseason item changes (aka losing Rod of Ages and Seraph’s Embrace’s shield) and patch 11.10’s nerf to Phase Rush, Ryze lost movement speed and health, leaving him feeling blue. We’re padding up his defenses to put some color back in his cheeks.

Base Stats

HEALTH GROWTH 98 110

Senna

Passive bonus attack range decreased. Q now scales with lethality. E now scales with AP when camouflaged. R damage ratio increased.

Frostfire Gauntlet has become Senna’s dominant support build, boosting both her win and play rate. While tank Senna can be fun, it currently overshadows other item options and writes off her primary weakness as a squishy carry. To mitigate, we’re bringing more power back to support builds where she’s historically had success (lethality and AP), and tapping down Frostfire.

We’re also taking this opportunity to slow down some of her range growth, which has been scaling a lot faster with the buff to her Mist in 11.2. Altogether, these changes should empower Senna to build items that better fit her identity as a powerful glass cannon.

Passive - Absolution

BONUS ATTACK RANGE PER 20 MIST STACKS 25 20
newLETHAL HEALING Piercing Darkness’ healing now also scales with 160% lethality

E - Curse of the Black Mist

BONUS MOVEMENT SPEED 20% 20% (+1% per 20 AP)

R - Dawning Shadow

DAMAGE RATIO 50% AP 70% AP

Seraphine

W base self and ally shields increased.

We're buffing mid lane Seraphine's performance by making her shielding per level more powerful, especially at higher levels. This should continue empowering Seraphine as a solo star.

W - Surround Sound

BASE SELF SHIELD 75-150 (level 1-18) 75-225 (level 1-18)
BASE ALLY SHIELD 50-100 (level 1-18) 50-150 (level 1-18)

Shaco

W damage ratio decreased. E AP damage ratio decreased.

AD Shaco’s in a good spot, but his AP jungle and support builds are significantly stronger and need to be cranked back a bit.

W - Jack In The Box

DAMAGE RATIO 10% AP (20% AP against single targets) 9% AP (18% AP against single targets)

E - Two-Shiv Poison

AP DAMAGE RATIO 55% 50%

Singed

E cooldown now scales.

Even with the buff to Riftmaker in patch 11.10—Singed’s poison of choice—he’s still been underperforming across the board. We’re giving his Fling some cooldown scaling to give him more options in fights late game.

E - Fling

COOLDOWN 10 seconds 10/9.5/9/8.5/8 seconds

Teemo

W cooldown decreased.

Teemo’s W is often overlooked. We’re reducing its cooldown so that he can more readily use the spell’s active and wield his power as a mobile mushroom monster.

W - Move Quick

COOLDOWN 17 seconds 14 seconds

Urgot

W modified damage ratio decreased later.

Urgot’s been drilling through entire enemy teams in Average levels of play. We’re targeting his sustained damage after laning phase so he’s slightly less effective at purging his foes.

W - Purge

MODIFIED DAMAGE RATIO 20/24/28/32/36% AD 20/23.5/27/30.5/34% AD

Items

Top Lane Tank Items

We want players to feel empowered to make meaningful item choices each game. Right now, there are two trends that are limiting early game decision-making for tanks in top lane: purchasing Thornmail as a second item, and purchasing Bramble Vest without completing Thornmail. This routine highlights the problem of Bramble Vest and Thornmail being used as generalist items, rather than their intended purpose of being picked up to face high-healing enemies. These changes are intended to give these items more clearly defined roles in the power they provide for top lane tanks.

One more thing: You may notice that we gave Frozen Heart a less generic stat line than other tank items. This is intentional, since it has other unique outputs. We’re also giving it a larger base value on Rock Solid than other items since it has less innate max health scaling. Altogether, it remains a source of high ability haste and mana, and is now clearly an anti-attacker item.

Bramble Vest

ARMOR 35 30
removedTHORNS REFLECTED DAMAGE Bramble Vest’s reflected damage no longer scales with bonus armor.

Warmog's Armor

MINIMUM HEALTH REQUIREMENT 3000 maximum health 1100 bonus health

Warden’s Mail

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health 5 + 0.35% of maximum health
newA SOLID TOOLTIP Tooltip now shows how much Rock Solid damage has been blocked

Randuin’s Omen

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health 5 + 0.35% of maximum health

Frozen Heart

ROCK SOLID DAMAGE REDUCTION 0.5% of maximum health 7 + 0.35% of maximum health
WINTER’S CARESS ENEMY ATTACK SPEED SLOW 15% 20%

Moonstone Renewer

The Moonstone buff in patch 11.9 was not enough. We’re increasing its healing and shielding power which should boost its strength for all Enchanters.
STARLIT GRACE HEAL AND SHIELD POWER PER SECOND 4%, up to 20% 6%, up to 30%

Black Cleaver

Even with our changes to Black Cleaver’s functionality in patch 11.5, it hasn’t been a popular pick this season. We’re sharpening one of its unique points to better compete with its alternatives.
CARVE ARMOR REDUCTION PER STACK 4%, up to 24% at 6 stacks 5%, up to 30% at 6 stacks

Divine Sunderer

Sunderer has been feeling more mediocre than divine. Fighters are finding more success with Trinity Force and tank Mythics, so we’re giving Sunderer a much needed bump up.
SPELLBLADE EMPOWERED ON-HIT DAMAGE 10% of target’s maximum health 12% of target’s maximum health
SPELLBLADE HEALING 50% for melee || 30% for ranged 65% for melee || 40% for ranged

Frostfire Gauntlet

As mentioned above, we’re tapping down Senna’s favorite Mythic. Ranged users can more easily and repeatedly land Frostfire’s slow, so we’re bringing down its power for them slightly.

SNOWBIND SLOW FOR RANGED USERS 25% (+4% per 1000 maximum health) 12.5% (+2% per 1000 maximum health)
SNOWBIND COOLDOWN FOR RANGED USERS 4 seconds 6 seconds

Rimeforged Grasp (Ornn Upgrade)

SNOWBIND SLOW FOR RANGED USERS 25% (+4% per 1000 maximum health) 12.5% (+2% per 1000 maximum health)
SNOWBIND COOLDOWN FOR RANGED USERS 4 seconds 6 seconds

Staff of Flowing Water

Staff of Flowing Water’s 11.8 nerf left it in a weak state in comparison to its competitors, and it could use some oomph. We’re putting power into its shared AP buff to ensure that it’s succeeding in situations where it’s the right item for the job (you know, when you actually have a strong AP teammate to buff).
RAPIDS SELF AND ALLY EMPOWERMENT 20-40 AP (based on target’s level) for 4 seconds 25-45 AP (based on target’s level) for 4 seconds

Serpent's Fang

While Serpent's Fang's primary users are physical assassins, its power for ranged users feels underwhelming. We're reducing the gap between melee and ranged shield reduction to make it an option for countering high-shield enemies, even without assassins on your side.
SHIELD REAVER SHIELD REDUCTION FOR RANGED USERS 25% 35%

Wardstone Line

We’re reshaping the Wardstone line to fit more as a capstone support item, similar to Rabadon's Deathcap, Infinity Edge, and Gargoyle Stoneplate (all of which are stronger after you pick up a few other items). We’re also streamlining the purchase path to be a one-stop-shop like Manamune and Archangel's Staff, instead of having to repeatedly upgrade it.

removedStirring Wardstone


updatedWatchful Wardstone

TOTAL COST 1100 gold
HEALTH 150
ABILITY HASTE 10
ARCANE CACHE This item can store up to 3 purchased Control Wards
removedVISIONS OF IXTAL Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
newUPGRADE Upon reaching level 13 and completing the Support Quest, automatically upgrades into Vigilant Wardstone

updatedVigilant Wardstone

BUILD PATH Automatically upgrades from Watchful Wardstone
HEALTH 150
ABILITY HASTE 15
ARCANE CACHE This item can store up to 3 purchased Control Wards
VISIONS OF IXTAL Increase your Stealth Ward, Totem Ward, and Control Ward caps by 1.
newBLESSING OF IXTAL Vigilant Wardstone now increases ability power, ability haste, bonus attack damage, and bonus health by 12%.

Runes

Hail of Blades

Hail of Blades has risen in prominence among marksmen, providing quick trades with a high uptime compared to other runes. We’re sharpening its intended weakness as a front-loaded skirmish tool by increasing its cooldown.
COOLDOWN 8 seconds 12 seconds

Biscuit Delivery

Biscuit Delivery has become a staple in Pro play, both in lane and in the jungle. These tasty snacks were intended to aid lane sustain, rather than being sold back to the shop for a pretty penny. Putting those unused biscuits on discount.
SELLBACK COST 30 gold 5 gold

In-Game Shop Updates

  • The build tree has been upgraded to put some respect on the final item (it's larger) as well as accommodate taller trees (looking at you Ornn)
  • Chad Mythic items with an active now have their own special Mythic active border to differentiate them from the plebeian normal active items
  • Mythic item borders now show up in the scoreboard so you can easily identify why Jhin has a dash
  • The builds-into dropdown gained some smarts and can resize based on its content
  • Emberknife and Hailblade now appear in the Starting Items section of the support tab if you load in with Smite (sorry about that, Ivern!)

Nexus Blitz Balance Changes

Nexus Blitz returns for the PROJECT event and will be available from May 27 to June 28.
  • LOOT TEEMO/VEIGAR FIRST EVENT CHANCE 13% 9%
  • Elder Dragon can no longer appear as a first reward
  • Rift Scuttler now uses the same shield mechanic as in Summoner's Rift
  • RIFT SCUTTLER BASE HEALTH 3000 2800
  • RIFT SCUTTLER BASE ARMOR AND MR 60 20
  • Smite now matches Summoner’s Rift's values (starts at 450 damage, upgrades to 900)
  • Adjusted the factors that weighed into event advantages to the losing team. Not only will it take into consideration the gold discrepancy, but the formula will also consider level differences between the two teams.
  • DPS CHECK DUMMY HEALTH 5000 (+90 health per level, +15 health per second until 6 minutes, then +30 health per second after) 1000 (+90 health per level, +2 health per second until 6 minutes, then +4 health per second after)
  • Damage that would kill the DPS Check dummy now puts it at 1 health
  • ON FIRE MOVEMENT SPEED TOWARDS ENEMIES FACING ANGLE 180° 130°

Bugfixes/QoL Changes

  • Ahri's E - Charm no longer causes jungle monsters' health to regenerate if used out of combat
  • Updated Base Karma’s Q and E VFX to improve color range and reduce noise
  • Hitting Hextech Malzahar or Tyrant Swain will trigger more metallic sounds
  • Fixed an SFX bug where the initial portion of Worldbreaker Malzahar's Q - Call of the Void couldn't be heard if he casts the ability from Fog of War
  • Fixed an SFX bug for Crystal Rose Swain, where if Swain used R - Demonflare and started draining a target's soul, the target would NOT hear the stereo whisper SFX or the soul drain start SFX
  • Open Shop voice lines are once again available for champions and skins that have them
  • Updated Taliyah's Close Shop VO to her Open Shop VO
  • Lux's R - Final Spark VO will once again play
  • Fixed a bug where Xin Zhao's E - Audacious Charge would go on cooldown and use mana despite it not being actually activated when trying to cast it on an enemy outside of its range and recasting it afterwards without a target
  • Rammus' R - Soaring Slam no longer deals its damage instantly when cast at point zero
  • Alistar's Q - Pulverize no longer grants a stack of Passive - Triumphant Roar when used on a spell-shielded target
  • Kassadin can no longer trigger Electrocute by only hitting a champion with two separate attacks

    Upcoming Skins & Chromas

    Patch 11.10 notes

    Hi!

    Now that things are settling down after Midseason, we come bearing the meatiest part of this patch: a jungle update! There’s a big section you can scroll on down to, but the gist of it is that we’re making improvements to help the jungle experience feel less like a grind of swatting down camps of birds and wolves. We’re talking more lenient camp timers, a helping hand for junglers who are significantly behind in the game, and specific adjustments to jungle camps.

    Zooming back to balance changes, a certain axe man and a blade babe have been crossing the line, so we’re taking them down a notch. On the other end, we’re giving some love to a luminous lady and a wingwoman who haven’t been feeling their best. Phase Rush, a safe bet for ranged and melee users, gets a nerf, whereas Abyssal Mask gets a buff to secure it as a more potent MR option.

    Last but not least, Kog’Maw gets a VFX update, so prepare to be open-mouthed for a brushed up Mouth of the Abyss! (But not for too long— I hear he spits.)

    And that's it! See ya in the next one.

    Take this portal to the TFT patch notes to see what's in the cards for the first patch of TFT: Reckoning!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    5/12/2021 Veigar Bugfix

    Veigar

    E - EVENT HORIZON BUGFIX Fixed an issue with Veigar's E - Event Horizon's hitbox which would cause targets hit by the edge of the cage to not be properly stunned

    Patch Highlights

    Arcana Lucian, Arcana Tahm Kench, Arcana Xerath, and Arcana Camille will be available on May 13th, 2021.

    Champions

    Bard

    Passive base damage decreased.

    Bard's been overperforming at higher tiers of play due to his roaming capabilities. Obviously, it's Bard. Bard roams. So to preserve his unique strength as a roaming support, we're toning down his early lane damage instead.

    Passive - Traveler's Call

    BASE DAMAGE 40 30

    Darius

    E cooldown increased.

    Darius has been chopping up his foes left, right, and across levels of play. With high win rates in Elite and high ban rates in Average tiers, we're looking to make Apprehend less oppressive by giving his opponents more opportunities to farm or mount a counter-attack.

    E - Apprehend

    COOLDOWN 24/21/18/15/12 seconds 26/24/22/20/18 seconds

    Galio

    W cooldown now flat; magic damage shield decreased.

    Galio's been soaring high as a mid laner and support in Elite play. His shield is where a large part of the problem lies. With an early max, Galio’s durability remains strong throughout the course of the game, so we're giving his shield appropriate downtime and scaling to match.

    W - Shield of Durand

    COOLDOWN 18/17.5/17/16.5/16 seconds 18 seconds
    MAGIC DAMAGE SHIELD 8/11/14/17/20% of maximum health 8/9.75/11.5/13.25/15% of maximum health

    Jinx

    Base armor decreased. R damage now capped against epic monsters.

    Despite Jinx's bugfix-nerf in 11.9, she’s still at the top of the marksmen heap. In addition to her big ol' deadly rocket to snipe objectives, she’s a safe pick to handle most scenarios. We’re making her more vulnerable to enemies who want to shut her down early on, then pulling back on a super mega frustrating point of her ult.

    Base Stats

    ARMOR 28 26

    R - Super Mega Death Rocket!

    newSMALLER MEGA DEATH ROCKET Execute damage against epic monsters is now capped at 1000 (AoE damage is capped at 800)

    Katarina

    Base movement speed decreased.

    Katarina’s been terrorizing Skilled play, so we're adjusting her roaming prowess due to the impact it can have on higher-leveled matches.

    Base Stats

    MOVEMENT SPEED 340 335

    Kayle

    Passive AP damage ratio and bonus attack range increased; Muramana bugfix.

    Kayle is a little weak across all levels of play, so we’re strengthening her moment of transformative ascension at level 16 so she can rain down damage from above.

    Passive - Divine Ascent

    AFLAME AP DAMAGE RATIO 20% 25%
    TRANSCENDENT BONUS ATTACK RANGE 50 (575 total) 100 (625 total)
    MURAMANA BUGFIX Kayle's fire waves now properly apply Muramana's Shock

    Kennen

    W max stacks bonus damage increased.

    This ninja’s lost his spark. We’re charging up the current in top lane.

    W - Electrical Surge

    MAXIMUM STACKS BONUS DAMAGE 10/20/30/40/50 (20% AP) (60/70/80/90/100% AD) 20/30/40/50/60 (25% AP) (60/70/80/90/100% AD)

    Lux

    E damage increased.

    Our laser lady has been underperforming in mid and support, so we're putting more zap in her waveclear to help Lux players in the mid lane, as well as the support Lux players who tend to play more aggressively in the bot lane.

    E - Lucent Singularity

    DAMAGE 60/105/150/195/240 (+60% AP) 60/110/160/210/260 (+65% AP)

    Sejuani

    E targeting updated.

    We’re updating Sejuani’s targeting so that she knows which boarbullseye to strike.

    E - Permafrost

    updatedTARGETING 250 for all targets Prioritizes champions within 50 of cursor, then non-champions within 50 of cursor, then champions within 350 of cursor, then closest unit to cursor within 2500 (this only applies if there is no target directly under your cursor)

    Talon

    Q bonus AD damage ratio decreased.

    Talon’s been raking it in as the premier mid lane roamer in Elite play. He’s able to pack a punch in lane, then dash and slash his enemies in the next lane over. We’re slowing down his roll by lowering some of his upfront burst and dialing down how much he spikes for each successful gank.

    Q - Noxian Diplomacy

    DAMAGE RATIO 110% bonus AD 100% bonus AD

    Thresh

    Base health decreased; health growth increased.

    We tried to chain down Thresh in patch 11.8, but the Warden’s still keeping his enemies prisoner in Elite play. We’re lowering his early durability so that he’ll be more susceptible to all-ins.

    Base Stats

    HEALTH 561 530
    HEALTH GROWTH 93 95

    Yuumi

    Q base damage and empowered damage increased. W ally icon bugfix.

    It appears that the bot lane is full of dog people because Yuumi’s been a less ideal partner for marksman champions due to her more passive presence. To coax her back as a more active participant in lane, we’re giving her some damage from the outset so that her Q feels more like poke than a pat.

    Q - Prowling Projectile

    BASE DAMAGE 40/70/100/130/160/190 50/80/110/140/170/200
    BASE EMPOWERED DAMAGE 45/85/125/165/205/245 60/100/140/180/220/260

    W - You and Me!

    ALLY ICON BUGFIX Yuumi's ally's level icon now properly reverts back to normal when Yuumi detaches from said ally

    Zyra

    Passive Vine Lasher slow increased. W cooldown decreased.

    Feeding Zyra’s plants more power and uptime so she gets more bang for her... bud.

    Passive - Garden of Thorns

    VINE LASHER SLOW 25% 30%

    W - Rampant Growth

    COOLDOWN 20/18/16/14/12 seconds 18/16/14/12/10 seconds

    Items

    Abyssal Mask

    At all phases of the game, Abyssal Mask is getting overlooked in favor of more powerful defensive options. It could use some raw power to compete against its peers.
    HEALTH 350 400
    UNMAKE DAMAGE RATIO 10% 15%
    UNMAKE DURATION 4 seconds 5 seconds

    Goredrinker

    Goredrinker has been on the weaker end of things for a while now and has been phasing out of fighter builds. Giving it a fighting chance by bumping up its healing.
    THIRSTING SLASH HEALING 25% AD (+8% of missing health) 25% AD (+10% of missing health)

    Guinsoo's Rageblade

    Guinsoo’s has been in a rough spot, so we’re making it a more affordable option for on-hit champions to ramp up their damage earlier on in the game.
    COMBINE COST 1100g 900g

    Riftmaker

    We're speeding up Riftmaker's stacking time and broadening the ways to trigger the stacking for a more satisfying and expected feel during combat.
    COMBAT TRIGGER Dealing damage to enemy champions Dealing damage to and taking damage from enemy champions
    VOID CORRUPTION INCREASED DAMAGE PER SECOND 2%, stacking up to 5 times for a maximum of 10% 3%, stacking up to 3 times for a maximum of 9%

    Runes

    Phase Rush

    Phase Rush dominates high-level play with its ability to provide safety both in lane and in extended fights. We're pumping the brakes for users across the board. We know a few champions are very tied to Phase Rush, and we'll be monitoring them closely over the patch and follow up as needed.
    COOLDOWN 15 seconds 30-10 seconds (based on level)
    BONUS MOVEMENT SPEED 40%-60% for melee || 25-40% for ranged 30%-60% for melee || 15-40% for ranged

    Jungle Update

    Throughout patch notes history, the jungle has been changed in ways that have pushed PvE prowess to the highest levels of importance, where the priority is to farm fast to get ahead of the experience curve. This is even more pronounced in higher levels of play, where the champion pool has narrowed down to those with competitive clearing capabilities, making the jungle a solved system and a scary place when you fall behind.

    To address this, we’re relaxing camp timers to allow for more leniency on pathing through the jungle. We’re also reinstituting an improved version of the comeback experience which only kicks in when a jungler is significantly behind the game— now, if that’s the case, it shouldn't feel impossible to win. The intent isn’t so that a strategy is born out of the comeback mechanism, but instead to limit the number of games that feel truly out of hand due to a struggling jungler with no path to recover.

    Jungle Timers and Camp Gold

    Even the fastest clearing junglers have little to no downtime between finishing one camp from the next. Our original intent for this aggressive respawn timing was that there’s always an opportunity cost to taking any other action on the map, and this pacing reduced jungler presence in lanes at the very early game. The problem it brings in hand is twofold: Junglers never feel like they’ve finished farming, almost like the game was telling them they were failing at optimizing their clears, and windows to set up exciting ganks were far few in between. As a result, we’re partially walking back camp timer respawns from last year’s preseason. In addition, we’re also matching camp indicators to how players intuitively play around them so that you aren’t constantly stressed about being everywhere at once.
    CAMP RESPAWN TIMER 2 minutes 2 minutes 15 seconds
    CAMP RESPAWN GLOWING INDICATOR 15 seconds before camp spawns 10 seconds before camp spawns

    Comeback Experience

    Setting a jungler behind is usually a concerted team effort of countering ganks, blocking off access to buffs, and controlling vision—not just the enemy jungler clearing faster or counter-jungling. This combined with the unforgiving pathing optimization due to aggressive 2:00 respawn timers leads to cases where junglers who fall behind, stay behind, and it’s far less likely they have the ability to stabilize in comparison to other roles.

    In lane, losing a turret means you’re farming closer to the safety of your base and enemies have to extend into your half of the map to fight you. But the jungle works counter to that, since a turret going down makes its neighboring section of the jungle drastically less safe for the rest of the game, since you have to extend past your inner turrets to farm it.

    All this being said, we don’t expect most players to run into this comeback experience, except in the most dire of circumstances. And ultimately, although this catchup boost is a helping hand, it won’t make struggling junglers as strong as they would have been, had they never fallen behind.
    newTHE COMEBACK KID When a jungler is at least two levels below the average level of all players in the game, they get increased XP from large and epic monsters. These camps will grant 50 XP more per level below the average level of all players in the game.

    Smite

    A jungler’s nothing without his Summoner Spell, so we’re slapping on some quality of life buffs to Smite. No longer do you have to check your Smite tooltip or buff bar when approaching an epic monster, and now you should be more equipped to secure objectives.
    SMITE DAMAGE TO MONSTERS 390-1000 (based on levels) 450 at base, 900 after Smite quest completion
    newUNSEALED SPELLBOOK SWAP SMITE DAMAGE Smite damage now increases after swapping summoner spells twice
    newSCUTTLE ON BACK Smite now breaks Rift Scuttle's shield before applying damage

    Survivability

    Putting Omnivamp on jungle items in preseason improved clarity by eliminating a wordy jungle-specific regen mechanic. But it also skewed towards benefiting champions who could clear fast (i.e. take less damage) and use the bonus as a health battery as the game went on. We’re pulling power out of Omnivamp while increasing the flat restore you get from Smite, and reducing jungle camp damage across the board, especially small AoE camps. This way, junglers are less punished when they aren’t able to instantly clear them.
    OMNIVAMP ON JUNGLE ITEMS 10% 8%
    SMITE HEAL FROM MAX HEALTH 10% 15%

    Jungle Monster Camp Changes

    And to top it all off, we adjusted specific jungle camps based on our overarching goals: 1. Reduce incoming damage from jungle camps to offset the reduced healing from omnivamp, 2. change jungle monsters' health to offset the higher Smite damage, and 3. change gold values to offset income lost by spawn timers.

    Jungle Camp Attack Damage:

    BLUE SENTINEL 82-303 (levels 1-18) 78-234 (levels 1-18)
    RED BRAMBLEBACK 82-303 (levels 1-18) 78-234 (levels 1-18)
    GROMP 80-253 (levels 1-18) 78-234 (levels 1-18)
    MURKWOLF 42-156 (levels 1-18) 35-105 (levels 1-18)
    SMALLER MURKWOLVES 16-59 (levels 1-18) 10-30 (levels 1-18)
    CRIMSON RAPTOR 20-74 (levels 1-18) 20-60 (levels 1-18)
    RAPTORS 13-49 (levels 1-18) 10-30 (levels 1-18)
    BIG KRUG 80-303 (levels 1-18) 78-234 (levels 1-18)
    MEDIUM KRUG 25-93 (levels 1-18) 20-60 (levels 1-18)
    MINI KRUGS 17-63 (levels 1-18) 13-39 (levels 1-18)

    Jungle Camp Health:

    BLUE SENTINEL 1800-3150 (levels 1-18) 1850-3238 (levels 1-18)
    RED BRAMBLEBACK 1800-3150 (levels 1-18) 1850-3238 (levels 1-18)
    RIFT SCUTTLER 1000-2066 (levels 1-17) 1050-2170 (levels 1-17)

    Jungle Camp Gold:

    MINI KRUG 12 13
    MURKWOLF 55g 65g
    GROMP 85g 90g
    CRIMSON RAPTOR 35g 45g

    VFX Updates

    We‘re back at it again with another set of VFX updates, this time for everyone's favorite void pupper, Kog'Maw!

    Once again, our goals for these sorts of smaller updates is to improve the overall gameplay clarity of VFX (here’s a whole article about it) while bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.

    Kog'Maw

    PASSIVE - ICATHIAN SURPRISE Reduced noise and improved clarity with regards to the size of the explosion
    BASIC ATTACK New missiles and hit effects
    Q - CAUSTIC SPITTLE New hit effects and a new missile to better represent its actual hitbox
    W - BIO-ARCANE BARRAGE New effects to make Kog'Maw more representative of the Void
    E - VOID OOZE New hit effects and a new missile to better represent its actual hitbox
    R - LIVING ARTILLERY New effects that better represent the hitbox

    Kog'Maw Skins

    BASE KOG'MAW Updated character texture
    REINDEER KOG'MAW Added new recolors to all VFX
    DEEP SEA KOG'MAW Added new recolors to all VFX
    JURASSIC KOG'MAW Added new recolors to all VFX
    LION DANCE KOG'MAW New unique VFX on E; updated R and Q VFX
    PUG'MAW All VFX updated
    ALL OTHER KOG'MAW SKINS R updated to show hitbox more clearly

    Bugfixes/QoL Changes

    • Updated the width of Pyke's E - Phantom Undertow's VFX to better match the hitbox
    • Fixed a bug where Prowler's Claw's Sandswipe would only work on champions, not other targets like minions
    • Fixed a bug where Sanguine Blade's "healing from physical vamp against champions" counter so that it accurately displays the amount of healing the user receives
    • Aurelion Sol's Q - Starsurge's stun and R - Voice of Light's knock-up are no longer delayed by up to 0.25 seconds
    • The Rift Herald will no longer spawn the wrong way
    • Fixed a bug where Fizz was unable to gain Tear of the Goddess stacks when killing minions with W - Seastone Trident
    • When a player completes Cull's Reap's minion kill requirement via their ally's Relic Shield's Spoils of War, the player now properly gains the 350 gold from Cull
    • Yone's Q - Mortal Steel no longer only activates Navori Quickblade at point-blank range
    • Navori Quickblade now properly triggers when Yasuo uses his E - Sweeping Blade and Q - Steel Tempest combo
    • If a player's inventory is full and they sell their Trinket, attempting to purchase a Wardstone will no longer subtract its gold cost given that the player's inventory is full
    • Fixed a bug where melee champions would gain 54% bonus attack range from Rapid Firecannon instead of the expected 35%
    • Death's Dance no longer extends Aspect of the Dragon's burn damage longer than intended (3 seconds)
    • Fixed a bug where Fiddlesticks' Passive - A Harmless Scarecrow effigies would not be usable for the rest of the game if the user sold their Poro Snax at the shop in ARAM
    • Fixed a bug where Akali would deal double E - Shuriken Flip damage if her target was very close to a wall
    • Vladimir no longer becomes targetable when his W - Sanguine Pool ends after using Zhonya's Hourglass' Stasis during the ability

    Upcoming Skins & Chromas

    The following skins will be released in this patch:

    The following chromas will be released this patch:

    Patch 11.9 notes

    Flowers are blooming, birds are chirping, and it’s our favorite time of the year— Midseason!

    This one's a bit of a doozy, so let's give you a rundown. First, we’ve got a shakeup to the tank system with the nerf of Turbo Chemtank and buffs to a few underpowered fighter items (Death’s Dance and Wit’s End). Then, in preparation for MSI, we’re shuffling up the meta for Pro play by bringing a diversified crew onto the stage. This means dominant names like Gragas take a step back to let old friends like Shen and Lulu try some time in the spotlight.

    Past these, we overshot on a few champions last patch who quickly grew to be main offenders on the Rift. Folks like Diana and Morgana, whose newfound power helped them settle too comfortably in the jungle, are getting taken down a peg while preserving strength in the role. The same goes for a certain red reaper and a magenta meatball in their respective lanes.

    What else? Taric’s interaction with certain champs gets updated so that he no longer applies benefits to allies that aren’t on the map. Viego gets a lot of bugs out of his system. The second leg of Ranked begins, and you make it to the tier of your dreams.

    And that’s it! We’ll see ya in the next one.

    TFT: Reckoning has arrived, and we reckon you'll want to check the TFT patch notes before the Black Mist corrupts us all!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    5/5/2021 Jayce Bugfix

    Jayce

    Q - SHOCK BLAST BUGFIX Jayce is no longer able to deal both unempowered and empowered Q - Shock Blast damage to a target that is on top of E - Acceleration Gate

    Patch Highlights

    DWG Jhin, DWG Nidalee, DWG Kennen, DWG Leona, DWG Twisted Fate, Conqueror Jax, and Conqueror Jax Prestige Edition will be available on April 29th, 2021.

    Champions

    Diana

    Base armor growth and health regen reduced. Passive bonus attack speed reduced early.

    Our buffs to Diana's passive in 11.8 helped her rise up the ranks in mid and jungle. Players are enjoying the spice she brings to the jungle, so we're gently pulling back on her clear speeds and in lane durability.

    Base Stats

    ARMOR GROWTH 3.6 3.1
    HEALTH REGEN 7.5 6.5

    Passive - Moonsilver Blade

    BONUS ATTACK SPEED 20-40% (based on level) 15-40% (based on level)

    Dr. Mundo

    Base armor and AD growths decreased.

    Our 11.8 buffs to top Mundo brought him back into the spotlight and then some. Once he hits late game, he reaches an oppressive state where it feels impossible to get through his purple hide. We’re following up by taking out some of his tankiness and threat potential to let his opponents take bigger chunks out of his meaty exterior.

    Base Stats

    ARMOR GROWTH 3.5 3
    AD GROWTH 3.5 3

    Garen

    W bonus resistances decreased; units kill cap increased.

    With efficient stacking on his W without requiring much in return, Garen’s been able to have his beef and eat it too. We’re pushing down his spike in his tankiness so that his power curves more smoothly after picking up a Mythic item.

    W - Courage

    BONUS RESISTANCES 0.25 armor resist and magic resist per stack 0.2 armor resist and magic resist per stack
    BONUS RESISTANCES UNITS KILL CAP 120 150

    Gragas

    E base damage decreased later.

    Gragas is currently a triple threat in Pro levels of play, guzzling casks in jungle, support, and top lane. Nudging down one of his more vital spells in lane.

    E - Body Slam

    BASE DAMAGE 80/130/180/230/280 80/125/170/215/260

    Hecarim

    Base armor decreased; armor growth increased. Q damage amp per stack decreased and now scales with bonus AD. W now heals from damage dealt and scales with AD. E damage decreased.

    Hecarim is still at a wild gallop in the meta, more often meeting the ban hammer than his foes. Then once he’s able to make it into a game, he’s typically confined to a full-tank build. In order to fix this two-part problem, we’re trotting down some of his upfront burst and early durability. We’re also giving more incentive for damage-oriented builds for a powerful pony rather than the same old beefy bronco.

    Base Stats

    ARMOR 36 32
    ARMOR GROWTH 4 4.25

    Q - Rampage

    DAMAGE AMPLIFICATION PER STACK 5% 2% (+1% per 33 bonus AD)

    W - Spirit of Dread

    removedHEALING FROM DAMAGE TAKEN Hecarim no longer heals 30% of damage taken by enemies within the area
    newNO MORE HORSIN' AROUND Hecarim now heals for 30% (+1% per 40 bonus AD) of the damage he deals to a target. This is halved to 15% (+1% per 80 bonus AD) for damage dealt by allies.

    E - Devastating Charge

    MINIMUM BASE DAMAGE 35/65/95/125/155 30/50/70/90/110
    MAXIMUM BASE DAMAGE 70/130/190/250/310 60/100/140/180/220

    Heimerdinger

    W initial rocket damage decreased later.

    Heimerdinger is overperforming in top, mid, and bot lane at high levels of play. Giving him a ding down.

    W - Hextech Micro-Rockets

    INITIAL ROCKET DAMAGE 50/80/110/140/170 50/75/100/125/150
    MAXIMUM ROCKET DAMAGE 90/144/198/252/306 90/135/180/225/270

    Jinx

    Q crit strike bugfix.

    Jinx was doing way more splash damage than she was supposed to with Fishbones. It’s fixed now, but it’s a big enough drop in damage that we’re noting it here.

    Q - Switcheroo!

    FISHBONES SPLASH DAMAGE CRIT STRIKE BUGFIX 200% 175% (Damage to the primary target was unchanged and has been correctly 175%)

    Kayn

    Q Darkin damage modifier increased.

    Shadow Assassin Kayn has been overshadowing his Darkin counterpart, so we’re bringing that part of Kayn… out of the dark.

    Q - Reaping Slash

    DARKIN DAMAGE MODIFIER 55% of total AD 65% of total AD

    Kindred

    Q cooldown decreased; base damage increased later.

    Kindred is continuing to struggle in the jungle, so we’re giving them a stronger mid-game power spike.

    Q - Dance of Arrows

    COOLDOWN 9 seconds 8 seconds
    BASE DAMAGE 60/80/100/120/140 60/85/110/135/160

    Kog'Maw

    Q resistances reduction increased. E cost decreased.

    Kog'Maw has been in a cocoon more than he’s been in the bot lane, so we’re giving him more ooze to get back in the groove. In addition, we're helping him burn through more enemies that dare stand in his way... or in his spit.

    Q - Caustic Spittle

    RESISTANCES REDUCTION 20/22/24/26/28% 25/27/29/31/33%

    E - Void Ooze

    COST 80/90/100/110/120 mana 60/70/80/90/100 mana

    Lulu

    W cooldown decreased; ally cast bonus attack speed increased early.

    We're buffing Whimsy to give Lulu a pinch more power earlier in the game.

    W - Whimsy

    COOLDOWN 16/15/14/13/12 seconds 15/14/13/12/11 seconds
    ALLY CAST BONUS ATTACK SPEED 20/23.75/27.5/31.25/35% 25/27.5/30/32.5/35%

    Morgana

    W damage against non-epic monsters decreased.

    Although we still think she’s a great new addition to the jungle, our 11.8 buff to Morgana was stronger than intended, so we're partially walking it back.

    W - Tormented Shadow

    DAMAGE AGAINST MONSTERS 200% 185%

    Rumble

    Passive Overheated bonus on-hit damage decreased.

    Rumble is heating up in the mid lane, specifically against squishier melee targets, so we’re hitting an all-too-reliable source of his damage so his enemies have a chance to cool down.

    Passive - Junkyard Titan

    OVERHEATED BONUS ON-HIT DAMAGE 10-50 (+30% AP) 5-40 (+25% AP)

    Sett

    W damage ratio increased. R damage ratio increased.

    Our damage-binding adjustments to Sett in 10.18 reduced the effectiveness of his full-tank builds, which made him less of a menace in mid, jungle, and support. With a reduced threat of him flexing across different positions, we can now let him flex more damage.

    W - Haymaker

    DAMAGE RATIO 10% per 100 bonus AD 20% per 100 bonus AD

    R - The Show Stopper

    AD DAMAGE RATIO 100% bonus AD 120% bonus AD

    Shen

    R shield decreased; now scales with bonus health.

    With only base values and a token AP ratio, Shen’s ult feels more like a bubble than a shield, making it too unreliable for protecting squishy allies when they get caught out late game. We’re adding another ratio to make his scaling considerably better and to help him feel more empowered to protect his friends late game.

    R - Stand United

    MINIMUM SHIELD 175/350/525 (+135% AP) 140/320/500 (+17.5% bonus health) (+135% AP)
    MAXIMUM SHIELD 280/560/840 (+216% AP) 224/512/800 (+28% bonus health) (+216% AP)

    Taric

    Q cost decreased later. Updated tether interaction with Master Yi.

    Taking some of the mana burden off of our knight in shining crystal.

    General

    TETHER INTERACTION Casting R - Cosmic Radiance, E - Dazzle, and W - Bastion on Taric's linked ally that is not present on the map will no longer channel, show their VFX, or grant benefits, respectively, on them when they reappear (through abilities like Elise's E - Rappel, Master Yi's Q - Alpha Strike, etc.)

    Q - Starlight's Touch

    COST 70/80/90/100/110 mana 70/75/80/85/90 mana

    Trundle

    E slow increased early.

    The 8.18 nerf to Trundle’s pillar’s slow put the brakes on his ganking and ability to find picks, and our follow-up in 10.2 just didn’t cut it. With more slow from the get go, we’re making it easier for Trundle to be the zoning troll on a roll.

    E - Pillar of Ice

    SLOW 20/30/40/50/60% 32/39/46/53/60%

    Vladimir

    Q cooldown increased later.

    Our last buff brought Vlad back into the role of a scaling powerhouse—maybe a little too much so. We’re partially pulling back on his 11.8 adjustment to find a sweeter middle ground.

    Q - Transfusion

    COOLDOWN 9/7.75/6.5/5.25/4 seconds 9/7.9/6.8/5.7/4.6 seconds

    Xerath

    Q damage increased. W base and enhanced base damage increased later.

    Our resident laser-sniper has been in a confusing state, having more of a blast as a support than as a mid laner. By re-tuning his scaling to favor level and gold scaling, this should help energize mid Xerath.

    Q - Arcanopulse

    DAMAGE 80/120/160/200/240 (+75% AP) 70/110/150/190/230 (+85% AP)

    W - Eye of Destruction

    BASE DAMAGE 60/90/120/150/180 60/95/130/165/200
    ENHANCED BASE DAMAGE 100.02/150.03/200.04/250.05/300.06 (enemies in the center of the blast) 100/158.4/216.7/275/333.3 (enemies in the center of the blast)

    Items

    Dead Man's Plate

    Dead Man’s Plate is dominating as a second item choice for a wide range of champions, including tanks, fighters, and juggernauts. We're reducing its raw defensive stats to highlight its unique mobility passive.
    HEALTH 400 300

    Death's Dance

    Death’s Dance has been a step behind its peers, so we’re bumping up its raw efficiency to bring it back in full swing.
    ATTACK DAMAGE 50 55
    ARMOR 40 45

    Moonstone Renewer

    Our adjustments to Moonstone in 11.8 left the item weaker than other options for supports, so we’re returning some power back to its base healing, which should feel even more satisfying when combined with its heal and shield power.
    STARLIT GRACE HEAL 60 70

    Starcaster (Ornn Upgrade)

    STARLIT GRACE HEAL 60 70

    Prowler's Claw

    We’re adjusting the way Prowler’s Claw’s active targeting works to make it more user-friendly and forgiving, as it’s been more challenging to use in some kits than intended. We’re not increasing the item’s actual range, but now if you misclick slightly while trying to cast it in the middle of your combo, Prowler’s will hit the target you probably meant to click on instead of doing nothing.
    updatedSANDSWIPE TARGETING Targets enemy exactly at the cursor Looks for a target in the following order: Nearest champion within 50 units of the cursor, nearest non-champion within 50 units of the cursor, nearest champion within 200 units of cursor, nearest non-champion within 200 units of cursor

    Sunfire Aegis

    In the olden times, there was a sunnier era, or dare we say, a Sunfirey era. That was until the Chemtanks crushed all who would dare oppose them. We’re bringing back the fire by helping Aegis melt down its enemies once more.
    IMMOLATE BONUS DAMAGE TO MONSTERS 100% 150%

    Forgefire Crest (Ornn Upgrade)

    IMMOLATE BONUS DAMAGE TO MONSTERS 100% 150%

    Turbo Chemtank

    With Turbo in tow, junglers are able to consistently engage and gank as they gallop in from across the map, so we’re putting it on a tighter leash.
    BONUS MOVEMENT SPEED 60% 40%

    Turbocharged Hexperiment (Ornn Upgrade)

    BONUS MOVEMENT SPEED 60% 40%

    Wit's End

    For such a niche item, Wit's End lacks oomph, even when picked up in the right scenario. Adjusting the build path and adding more damage should make it feel more powerful all around and appeal to more champions.
    BUILD PATH Hearthbound Axe + Negatron Cloak + Dagger + 800 gold Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold
    ATTACK DAMAGE 30 40

    In-Game Shop Updates

    • Improved the dropdown for item sets. Now they're *set* up for success.
    • Elixirs now display a cooldown in the Quickbuy panels so you can tell when the most powerful potions will be available for you to purchase.
    • After purchasing a Mythic Item, additional Mythics will stop pestering you in the builds menu. SHOO!
    • Ornn items are displayed in the shop if you have the great horned one on your team.

    Summoner's Rift Ranked Split 2 Start

    We're rolling into the second split of Ranked on Sunday, May 2 at 11:59 PM local time for your region! Emerge victorious from this Split with exclusive rewards including a Gwen summoner icon, Gwen emotes, and a Series 1 Eternals Capsule.

    Shurima & MSI Clash

    Clash continues! We've got more dates for you and your team to keep an eye on:
    • Shurima Clash: The second weekend of Shurima-themed Clash will be May 1 and 2. Team formation for the second weekend will open on April 26.
    • MSI Clash: The first weekend of the MSI-themed Clash will be May 8 and 9. Team formation for the first weekend open on May 3. The second weekend will be during patch 11.11.

    Bugfixes/QoL Changes

    • Fixed bugs where Viego would not properly copy Kindred and Shyvana's stacking passives
    • Fixed bug where, on possessing Kled, Viego would sometimes become mounted Kled with unmounted Kled's abilities
    • Fixed a bug where, after possessing Kindred, Viego would occasionally keep the Wolf's VFX for the rest of the game
    • Fixed various bugs regarding omnivamp and the champion's stat panel. Omnivamp in the stat panel will now properly match up to the actual values a champion has.
    • Fixed bug where Jayce's W - Hyper Charge would not update his attack speed correctly
    • KogMaw's Passive - Icathian Surprise VO has been restored and is playing once again on all skins
    • Seraph's Embrace and Archangel's Staff are no longer blocked from being purchased if you own other items in the Lifeline group
    • Riftmaker and Trinity Force now grant Kai'Sa the appropriate amount of stats for her Evolutions
    • Fixed an issue where Rammus' Q - Powerball would grant more move speed than intended when Predator is equipped
    • Shurelya's Battlesong and Shurelya's Requiem's Inspire passive no longer counts allied champions twice for its "Allies Motivated" counter in its tooltip

    Upcoming Skins & Chromas

    The following chromas will be released this patch:

    Patch 11.8 notes

    Hi, welcome back!

    This patch, we’ve got something for everyone. If you’re looking for something cutting-edge, we’ve got the snip-snap from Gwen, who’s weaving her way over to the Rift. Sick of the galactic beats of last patch? Rammus has a new slammin’ jam, complete with a polish to his trusty armored shell. Did your spring cleaning and in need of something sparkly? Perfect, because we’ve adjusted some Mythics for you to get your grubby little enchanter hands on. Or perhaps you’ve missed playing some champs in their trusty old lanes, like a certain very accredited, very purple doctor, or maybe even a flaming hot yordle.

    Looks like you’ll have to read on to find out. See ya in the next one.

    Come one, come all, to the TFT patch notes before the set ends and the Reckoning begins!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    4/16/2021 Gwen Balance Changes

    Gwen

    BASE ARMOR 37 39
    Q - SNIP SNIP! BASE DAMAGE PER SNIP 8/10.75/13.5/16.25/19 9/12/15/18/21
    Q - SNIP SNIP! FINAL SNIP BASE DAMAGE 40/53.75/67.5/81.25/95 45/60/75/90/105

    4/15/2021 Rammus Bugfix

    Rammus

    Q - POWERBALL BUGFIX Fixed a bug where when Rammus would trigger Predator and activate Q - Powerball, his move speed would increase extremely

    4/13/2021 ARAM VFX Updates

    These updates were included in the original patch deploy, but left off of the original Patch 11.8 Notes!

    Snowballs

    • New missile that should match the hitbox a bit better and be more readable in hectic team fights
    • New recast activation VFX on tagged target
    • New hit-and-miss VFXs
    • New SFX on missed snowball, so you know when you do hit!

    Poros

    • New porosnax icon
    • New porosnax missile going from you to the closest poro in an arc, with new and cute SFX!
    • Poros now stop and open wide when they see a porosnax coming their way, with hearts on their eyes
    • New cute little chomp VFX and SFX when poros receive their porosnax
    • New “happy circles” hearts VFXs while poros are happy and fed, with hearts on their eyes while circling around
    • Added hearts VFXs that follow a poro forever once it is fed at least once
    • New, more ceremonial poro explosion effect once they have been fed ten times and explode in several other poros

    Health Relics

    • New Relic VFX (the floating cross)
    • New pick-up VFX (for the one picking it up)
    • New healed VFX (for everyone healed in the area)

    Others

    • New Respawn effect
    • Cleaned up Turret glows and added some subtle falling cold smoke

    Patch Highlights

    Blackfrost Sion, Blackfrost Vel'Koz, Dragon Guardian Galio, Dragonslayer Kayle, Dragonslayer Twitch, and Space Groove Gwen will be available on April 15th, 2021.

    Champions

    new

    Gwen

    The Hallowed Seamstress

    Gwen snips, skips, and slashes into 11.8 on April 15th.

    Annie

    W cost increased early.

    Lately, Annie’s been blazing down her foes. By increasing the cost on her W, she’ll have to be more careful when deciding whether to burn up minions or enemy champions.

    W - Incinerate

    COST 70/80/90/100/110 mana 90/95/100/105/110 mana

    Aphelios

    Passive lethality increased. R main weapon effects strengthened.

    Aphelios has been looking pale ever since we nerfed his interaction with Kraken Slayer in 11.2. Given how he’s fallen behind other scaling marksmen, we're putting more punch into his lethality rank-ups (which have been historically lackluster), along with his weapon effects during his ultimate, to let him reach for the moon.

    Passive - The Hitman and the Seer

    LETHALITY 3/6/9/12/15/18 3.5/7/10.5/14/17.5/21

    R - Moonlight Vigil

    CALIBRUM DAMAGE PER MARK 40/70/100 50/80/110
    SEVERUM HEALING 250/375/500 275/400/525
    GRAVITUM ROOT DURATION 1.25 seconds 1.35 seconds
    INFERNUM SPLASH DAMAGE 85% of initial damage 90% of initial damage
    CRESCENDUM CHAKRAM REFUND 4 additional (5 total) 5 additional (6 total)

    Cassiopeia

    E cost now scales down.

    Cass has been coiled up tight with Tear of the Goddess, as she relies on its mana in mid and late game teamfights. This dependence has caused her to suffer both in power and freedom in item diversity, so we’re scaling down her need for it.

    E - Twin Fang

    COST 50 mana 50/48/46/44/42 mana

    Dr. Mundo

    Passive max health regen increased.

    At present, jungle Mundo’s been smashing, and top lane Mundo’s been crashing. We’re tackling this by pulling back on his clear speeds, which should slow his roll without stopping our purple friend from cleaving through the jungle. We’re then doctoring up Lane-do by tossing him more regen to make him the meaty meatball of his dreams.

    Passive - Adrenaline Rush

    MAX HEALTH REGENERATION 1.5% 2.5%

    Q - Infected Cleaver

    CAPPED DAMAGE AGAINST MINIONS & MONSTERS 300/350/400/450/500 100/200/300/400/500
    HEALTH COST RESTORE ON ENEMY CHAMPION HIT 50% 100%

    E - Masochism

    FLAT BONUS AD 40/55/70/85/100 30/45/60/75/90
    MAX BONUS AD 60/90/120/150/180 50/80/110/140/170

    Gnar

    W bonus movement speed decreased.

    We shubbanuffa’d ourselves by giving Gnar too loose a leash, and now he’s been throwing temper tantrums all over the map. We’re pulling back accordingly.

    W - Hyper

    BONUS MOVEMENT SPEED 30/45/60/75%, decaying over 3s (based on R rank) 20/40/60/80%, decaying over 3s (based on R rank)

    LeBlanc

    Q damage and total damage increased.

    LeBlanc is a master trickster known for her ability to bop in, burst down, and bop back out— but as of late, her burst has felt more deceitful than fatal.

    Q - Sigil of Malice

    BASE DAMAGE 55/80/105/130/155 65/90/115/140/165
    TOTAL DAMAGE 110/160/210/260/310 130/180/230/280/330

    Lee Sin

    E cooldown decreased.

    We’re giving Lee Sin more clear to help him keep an eye on other top junglers.

    E - Tempest

    COOLDOWN 10 seconds 8 seconds

    Orianna

    E bonus resistances decreased early.

    Our lady of clockwork has become the staple mid lane mage in Pro play. Armed with both safe early game laning and strong mid-to-late game teamfight power, she’s a reliable source of utility and damage without much of a tradeoff. To even things out, we’re tapping down her early durability in the early phases of the game.

    E - Command: Protect

    BONUS RESISTANCES 10/15/20/25/30 armor and magic resist 6/12/18/24/30 armor and magic resist

    updated Rammus

    Q base damage decreased later. W now lasts longer with basic attacks. E taunt duration decreased. R updated so that Rammus now soars, slams, slows, and shocks. Ability VFX and SFX updated.

    In conjunction with his release in Wild Rift, we’re celebrating Rammus with a mini visual update! Along with new sound and visual effects, we’re armoring this ‘dillo with a new ult that rewards him for going fast and vaulting into enemies to create the perfect impact.

    Q - Powerball

    BASE DAMAGE 100/135/170/205/240 100/130/160/190/220

    W - Defensive Ball Curl

    newBALLIN’ Basic attacks now extend the duration of Defensive Ball Curl by 0.4 seconds, up to a maximum of 4 additional seconds

    E - Frenzying Taunt

    TAUNT DURATION 1.25/1.5/1.75/2.0/2.25 seconds 1.2/1.4/1.6/1.8/2.0 seconds

    R - Soaring Slam

    updatedCOME ON AND SLAM, AND WELCOME TO THE… RAM Rammus leaps into the air and slams down, dealing 100/175/250 (+0.6 AP) magic damage and slowing enemies by 15/17.5/20% for 1.5 seconds. Rammus generates aftershocks at the target location for 4 seconds, dealing 20/30/40 (+0.1 AP) magic damage and stacking the initial slow up to four times. Damage near the center is increased up to 150% damage based on the distance traveled. If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also knocked up and dealt Powerball's collision damage, ending Powerball's effect.
    COOLDOWN 100/80/60 seconds 130/110/90 seconds

    Rumble

    Base magic resist and magic resist growth decreased. Passive Overheating bonus damage decreased; now scales with target’s maximum health; now grants attack speed. E now reduces the target’s magic resistance.

    Although mid Rumble’s been doing well, he’s been feeling rather tepid up in top lane. We like supporting both sides of the yordle, so we’re finding a middle ground in power for both roles by making top Rumble better at beating down tankier targets, while making mid Rumble more vulnerable, particularly when laning against mages.

    Base Stats

    MAGIC RESIST 32 28
    MAGIC RESIST GROWTH 1.25 0.75

    Passive - Junkyard Titan

    OVERHEATING BONUS DAMAGE 25-110 (based on level) (+30% AP) 10-50 (+6% of target's maximum health) (+30% AP)
    newIT’S GETTIN’ HOT IN HERE While Overheated, Rumble gains 50% attack speed

    E - Electro Harpoon

    newSO TAKE OFF ALL YOUR MR Electro Harpoon now reduces the target’s magic resistance by 10% (15% when in the Danger Zone) for 4 seconds, stacking additively

    Thresh

    E cooldown increased and now scales.

    Thresh is still thriving as one of the top supports, so we’re tightening the chains on one of his most versatile tools.

    E - Flay

    COOLDOWN 9 seconds 11/10.5/10/9.5/9 seconds

    Vladimir

    Q cooldown decreased later.

    As a champ who used to rush item components for CDR, but can no longer do so with the new Mythic item structure, Vlad has been thrown for a loop. To compensate, we’re pumping down his cooldown.

    Q - Transfusion

    COOLDOWN 9/8/7/6/5 seconds 9/7.75/6.5/5.25/4 seconds

    Yorick

    Mist Walkers damage decreased. E initial leap damage decreased; now deals increased damage over 8 attacks. Turrets now prioritize minions over the Maiden.

    Well, we did it. We woke Yorick up and brought him back to life… and right over the balance line. To mitigate, we’re following up his patch 11.6 buffs by walking back some of his damage—but we don’t want to leave him back in the dirt. So we’re also adding the second part of his intended changes to help his Maiden stay alive. Instead of constantly trying to keep her out of harm’s way, our premier split pusher can now focus on destroying turrets with his minions of the Mist.

    Passive - Shepherd of Souls

    MIST WALKER DAMAGE 2/3/4/5/6/7/8/14/20/26/32/38/44/55/66/77/88/99 (+30% total AD) 2/3/4/5/6/7/8/13/18/23/28/33/38/48/58/68/78/88 (+25% total AD)

    E - Mourning Mist

    MIST WALKER INITIAL LEAP DAMAGE 200% on first attack 100% (normal damage) on first attack
    newMARKED TERRITORY Marked targets take 40% increased damage from the next 8 attacks by a Mist Walker

    R - Eulogy of the Isles

    TURRET PRIORITY Attacks the Maiden over melee and ranged minions Attacks melee and ranged minions over the Maiden

    Zac

    W damage increased.

    Between last season’s changes to jungle camp health and Bami’s Cinder, Zac lost a lot of his mid-game clear speed. We’re putting the glob back on the job by slinging him more damage, along with a buff for AP bruiser builds.

    W - Unstable Matter

    DAMAGE 25/40/55/70/85 (+4/5/6/7/8% of target’s maximum health) (+2% per 100 AP) 35/50/65/80/95 (+4/5/6/7/8% of target’s maximum health) (+4% per 100 AP)

    Jungle Champion Changes

    We’re bringing some fringe junglers and popular champions up to actually viable levels in the jungle. While we've done passes on a number of these champions before, we're more confident that these changes will give them safe and competitive clears that should be fun for those itching for a test run.

    Darius

    PASSIVE - HEMORRHAGE MONSTER DAMAGE BONUS 175% 300%

    Diana

    PASSIVE - MOONSILVER BLADE DAMAGE TO NON-EPIC MONSTERS 150% 300%
    PASSIVE - MOONSILVER BLADE BONUS ATTACK SPEED 10-40% (based on level) 20-40% (based on level)

    Mordekaiser

    PASSIVE - DARKNESS RISE CAPPED DAMAGE AGAINST MONSTERS 28-164 (based on level) 180 (at all levels)

    Zed

    PASSIVE - CONTEMPT FOR THE WEAK ON-TARGET COOLDOWN Affects all targets once every 10 seconds Applies to enemy champions once every 10 seconds (i.e. no longer affects minions and monsters)
    removedPASSIVE - CONTEMPT FOR THE WEAK BONUS DAMAGE AGAINST MONSTERS No longer deals increased damage by 100% against monsters
    PASSIVE - CONTEMPT FOR THE WEAK CAPPED DAMAGE AGAINST MONSTERS 200/350/500 (based on level) 300, capped only for epic monsters (at all levels)

    Morgana

    W - TORMENTED SHADOW BONUS DAMAGE AGAINST NON-EPIC MONSTERS 150% 200%

    Items

    Support Mythics

    With Moonstone Renewer as the only Mythic that truly fulfilled enchanter’s dreams, they haven’t had much of a selection to choose from. To expand their horizons and inventories, we’re adjusting the following items to be picked up based on the situation at hand: Moonstone for more heals and shields, and Shurelya’s for more nimble feet and aggressive plays. We don’t want to overload the game with movement speed, so we’re also pivoting Staff of Flowing Water to focus from fast zooms to AP booms.

    Moonstone Renewer

    STARLIT GRACE HEAL 50-100 (based on target's level) 60 (at all levels)
    STARLIT GRACE HEAL AMPLIFICATION Each second spent in combat increases the base heal by 12.5%, stacking up to 4 times, up to 50% Each second spent in combat increases your healing and shielding power by 4%, stacking up to 5 times, up to 20%
    MYTHIC PASSIVE Empowers each of your other Legendary items with 5 ability haste Increases Starlit Grace’s heal by 10

    Shurelya's Battlesong

    removedINSPIRE DAMAGE EMPOWERMENT No longer empowers the next 3 instances of damage to deal an additional 35-55 magic damage
    newPASSIVE - MOTIVATE Empowering or protecting another allied champion (excluding yourself) grants both allies 25% movement speed over 1.5 seconds
    MYTHIC PASSIVE 3% movement speed 5 ability haste

    Staff of Flowing Water

    RAPIDS Grants 15% bonus movement speed and 20-40 (based on target's level) AP for 3 seconds Grants 20 ability haste and 20-40 AP for 4 seconds

    Frozen Heart

    Frozen Heart’s been getting looked over in the tank item department. Have some heart (and more armor, while you’re at it).
    ARMOR 70 80

    Chemtech Putrifier

    We set out to make Chemtech Putrifier a more sought after choice for supports by substantially broadening its use cases. First and foremost, we’re making it so you have to target an ally to receive the benefits yourself (much like Ardent Censer and Staff of Flowing Water). The ability to apply it to oneself didn't seem to have significant power implications, but it did have odd interactions (like with Ravenous Hunter) that were not intended. In addition, we’re giving the item a slight buff because it's still a bit niche and underperforms compared to other options.
    ABILITY POWER 50 55
    updatedPUFFCAP TOXIN ALLY EMPOWERMENT Healing or shielding an allied champion (including yourself) empowers the ally’s next damage to an enemy champion with 60% Grievous Wounds for 3 seconds Healing or shielding another allied champion (excluding yourself) empowers both the ally’s and your next damage to an enemy champion with 60% Grievous Wounds for 3 seconds
    updatedTOOLTIP CONSISTENCY To match Chemtech Putrifier, Ardent Censer’s tooltip has been updated to specify the requirement of another ally. Their functionality is entirely unchanged.
    newNO MORE GRIEVANCES Items that apply Grievous Wounds will now be called out in chat to notify your team when purchased

    Ionian Boots of Lucidity

    These kicks have become very popular in Pro play, crowding out other footwear options in the jungle. We’re slapping on a higher price tag since their cost is a contributor to an unsustainable jungle meta centered around fast clears and fast ganks at low costs.
    TOTAL COST 900 gold 950 gold

    Hextech Rocketbelt

    Night Harvester tends to be purchased more and performs better than Rocketbelt, even by one of the item’s intended audiences—champions who aim to assassinate single targets. We’re bringing it back into style by sharpening the differences between the two items.
    HEALTH 350 250
    newMAGIC PENETRATION 6
    UPGRADED AEROPACK (ORNN UPGRADE) HEALTH 450 350
    newUPGRADED AEROPACK (ORNN UPGRADE) MAGIC PENETRATION 10

    Titanic Hydra

    Shifting its power away from early game and low-health builds.
    COLOSSUS BONUS AD Equal to 1% maximum health Equal to 2% bonus health

    In-Game Shop Updates

    • Purchasing a Mythic item from the All Items view now collapses the Mythic row. You can't buy another one anyway so we saved you some space!
    • Fixed an issue where scaling the HUD could break parts of the shop. (Allan, add a joke about scaling here.)
    • Various performance improvements and bug fixes. Now you can lose because of your lane phase rather than the shop.

    Shurima Clash

    Get ready to Arise! with your team, because this round of Clash is Shurima themed! The first weekend will be April 17th and 18th, and the second will be May 1st and 2nd. Team formation for the first weekend open on April 12th.

    Season 2021 Honor 5 Chromas

    Each season, we add new chromas for Medieval Twitch and Grey Warwick to keep the rewards coming for League's most sportsmanlike players who reach Honor 5 season after season.

    When you open your Honor 5 capsule, you'll receive one Honor 5 token that can be redeemed for Medieval Twitch, Grey Warwick, one of these new chromas, or a previously-released chroma. You have to own Medieval Twitch or Grey Warwick before you can unlock one of their chromas, but you don't have to own them both. Honor 5 capsules also contain a random emote or ward skin.

    ARAM Balance Changes

    11.8 Buffs

    Aurelion Sol Normal -5% damage taken
    Fiora Normal -5% damage taken
    Kassadin +5% damage dealt, -5% damage taken +5% damage dealt, -10% damage taken
    Olaf Normal -5% damage taken
    Rammus Normal -5% damage taken
    Rengar +5% damage dealt, -8% damage taken +8 damage dealt, -8% damage taken
    Ryze +5% damage dealt, -10% damage taken +8% damage dealt, -10% damage taken

    11.8 Nerfs

    Akali +20% damage dealt, -20% damage taken +5% damage dealt, -5% damage taken
    Amumu Normal +5% damage taken
    Leona Normal +5% damage taken
    Ornn -5% damage dealt -10% damage dealt, +5% damage taken
    Seraphine -15% damage dealt, +15% damage taken, -15% healing, -15% shielding -15% damage dealt, +15% damage taken, -20% healing, -20% shielding
    Varus -5% damage dealt -5% damage dealt, +5% damage taken
    Xerath -5% damage dealt -5% damage dealt. +5% damage taken
    Yorick Normal Increasing the number of deaths required to spawn a grave from 2 to 5
    Ziggs -18% damage dealt, +15% damage taken -18% damage dealt, +18% damage taken

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Fixed an issue where the Social panel would continuously flicker when loading the client
    • LEAGUE CLIENT: Fixed an issue where players would not be able to see specific champion stats in their Profile
    • Rakan's E - Battle Dance's second cast now properly triggers Summon Aery
    • Sion's R - Unstoppable Onslaught now properly knocks up really big targets
    • Corrected Corki's E - Gatling Gun's tooltip to properly match its actual values
    • Fixed a bug where Kennen's W - Electrical Surge SFX would continue to play after cast until his death
    • Alistar can now generate E - Trample stacks against Morgana's E - Black Shield and Malzahar's Passive - Void Shift
    • Fixed a bug where Kindred's Wolf's W - Frenzy would not attack the Rift Scuttler if the ability was cast prior to it entering the respective ability area
    • Trundle's W - Frozen Domain now properly increases the healing received from omnivamp
    • Fixed a bug where Jarvan IV would be able to leave R - Cataclysm's terrain if he activates Stridebreaker and casts the ability simultaneously
    • Fixed Orianna's tooltip which switched the damage and shield values of E - Command: Protect
    • Yuumi can no longer activate Moonstone Renewer when casting W2 - Change of Plan repeatedly on an out-of-range ally that is in combat
    • Fixed an issue where Ironspike Whip's, Goredrinker's, and Stridebreaker's passives would not remove spell shields from enemy champions
    • Fixed a bug where Prowler's Claw's Sandswipe passive would still apply damage and its debuff to targets with spell shields
    • Knight's Vow's Sacrifice passive now properly redirects damage from allied Pledged champions to the user even when they're untargetable
    • When Kayle has Kraken Slayer and uses E - Starfire Spellblade as a third attack, she will now properly deal true damage
    • Jayce now properly deals true damage on his third attack (with Kraken Slayer equipped) with Mercury Cannon in all instances, not just when he crits
    • Dark Waters Diana's VO now properly play when she casts Q - Crescent Strike
    • Battle Academia Caitlyn's W - Yordle Snap Trap hit VO now plays from Caitlyn's location instead of the trap's location. Her R - Ace in the Hole cast VO also now plays for all enemies and allies.
    • Fiora's R - Grand Challenge VO now plays from her location instead of her target's location

    Upcoming Skins & Chromas

    Patch 11.7 notes

    If you're still in the winter blues, don't you fret—we're cranking up the tunes to take you on an interstellar groove.

    First, it's off to the Freljord, where we're getting cozy with a couple of chilly companions (Ashe, Braum, and Lissandra). Then we're heading down to Bandle City to turn down Tristana's Boomer-box and pass the mic to Teemo, because we could all use a taste of terror from time to time. We even made the dreary trek to the Shadow Isles to lift Yorick's spirits—who would've known he's a big fan of soul music?—and give him some love that's been long overdue. Our last pit stop was to bot lane, where we adjusted the knobs on three supports who have been overpowering their peers.

    Throw in some item changes and you've got the gist of this patch! Shuffle on over to the Rift, and we'll see ya in the next one.

    If space disco isn't your thing, take this portal to TFT patch notes to tune into the Festival of Beasts' lo-fi sci-fi beats!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    4/5/2021 One For All Balance Changes

    11.7 Buffs

    Alistar Normal -3% damage taken
    Aphelios +5% damage dealt + 8% damage dealt
    Azir +5% damage dealt + 8% damage dealt
    Bard +10 % damage dealt, -10% damage taken +13% damage dealt, -13% damage taken
    Blitzcrank +3% damage dealt + 6% damage dealt
    Braum -5% damage taken -8% damage taken
    Janna Normal +3% damage dealt
    Kai’Sa Normal +3% damage dealt
    Lillia Normal +3% damage dealt, -3% damage taken
    Nami Normal +3% damage dealt
    Nidalee +5% damage dealt +7% damage dealt
    Rell Normal +5% damage dealt
    Ryze Normal +3% damage dealt
    Taric -5% damage taken -8% damage taken
    Thresh +10% damage dealt +15% damage dealt

    11.7 Nerfs

    Brand Normal +3% damage taken
    Cho’Gath Normal +4% damage taken
    Heimerdinger Normal -3% damage dealt
    Illaoi -5% damage dealt -8% damage dealt
    Xin Zhao Normal -3% damage dealt
    Yorick -5% damage dealt -10% damage dealt, +5% damage taken

    3/31/2021 Gnar and Trinity Force Bugfixes

    Gnar

    W - WALLOP BUGFIX Fixed an issue where Gnar's W - Wallop would not stun and damage enemies

    Trinity Force

    MYTHIC PASSIVE MOVE SPEED BUGFIX Fixed an issue where Trinity Force's 3 move speed from its Mythic passive would be lost after purchasing Boots

    Patch Highlights

    Space Groove Lux, Space Groove Rumble, Space Groove Nasus, Space Groove Nunu & Willump, Space Groove Blitz & Crank, Space Groove Lulu, Space Groove Samira, and Space Groove Lulu Prestige Edition will be available on April 1st, 2021.

    Champions

    Alistar

    Q base damage decreased later. E empowered basic attack bonus damage decreased.

    Alistar has been thwacking his enemies (and his bell) in Pro and other levels of play. As one of the top three tank supports at the moment alongside Rell and Thresh, he's able to bring too much beef for his damage and threat potential. We're giving his damage a ding down to make his output more reasonable.

    Q - Pulverize

    BASE DAMAGE 60/105/150/195/240 60/100/140/180/220

    E - Trample

    EMPOWERED BASIC ATTACK 35-290 (levels 1-18) bonus magic damage 20-275 (levels 1-18) bonus magic damage

    Amumu

    Q cost decreased. E cooldown decreased.

    Since his explosive preseason debut, Amumu has slipped back to being a miserable mummy, especially in Skilled and Elite play. We're giving him more access to his spells to let him tear up, this time in happiness and in the jungle.

    Q - Bandage Toss

    COST 50/55/60/65/70 mana 30/35/40/45/50 mana

    E - Tantrum

    COOLDOWN 10/9/8/7/6 seconds 9/8/7/6/5 seconds

    Ashe

    R cooldown decreased later.

    In comparison to her fellow marksmen, Ashe has been feeling left out in the cold. We're lowering the cooldown on her ultimate to let our Warmother make aggressive plays more often.

    R - Enchanted Crystal Arrow

    COOLDOWN 100/90/80 seconds 100/80/60 seconds

    Braum

    E cooldown decreased. R maximum knock up duration increased later.

    With other melee supports icing out our mustached man, Braum's heart needs a warm buff. We're giving Braum more opportunities to jump in to protect his friends (and poros).

    E - Unbreakable

    COOLDOWN 18/16/14/12/10 seconds 16/14/12/10/8 seconds

    R - Glacial Fissure

    MAXIMUM KNOCK UP DURATION 1/1.25/1.5 seconds 1/1.5/2 seconds

    Hecarim

    E bonus movement speed decreased later.

    Despite our adjustments in 11.6, Hecarim's still one hecking huge horse and it's clear we undershot the bar. This time, we're targeting a standout frustration: his ability to hoof it across the map, gallop into a gank, and steamroll his targets. To rein him in, we're lowering the cap on his upfront burst and gap-closing potential.

    E - Devastating Charge

    BONUS MOVEMENT SPEED 25-75% (based on time active) 25-65% (based on time active)

    Ivern

    E base damage decreased later.

    With Daisy's bugfix in 11.6 and its subsequent boost in damage, everything's been coming up roses for Ivern. We're cutting down his mid-game damage so that when he's able to snowball, his enemies aren't completely rolled over.

    E - Triggerseed

    BASE DAMAGE 70/95/120/145/170 70/90/110/130/150

    Kai'Sa

    R cooldown increased early.

    Kai'Sa's strength lies in striking when the iron's hot: dashing to isolated enemies to burst them down, then sidestepping just as quickly. Her ult adds another level of safety, especially early game, so we're targeting its uptime to give opponents a chance to catch her in lane.

    R - Killer Instinct

    COOLDOWN 110/90/70 seconds 130/100/70 seconds

    Kindred

    Q bonus damage ratio increased. E cooldown decreased.

    Kindred could use a helping paw, so we're giving this duo a love tap by giving their abilities a little more uptime and a little more oomph.

    Q - Dance of Arrows

    BONUS DAMAGE RATIO 65% AD 75% AD

    E - Mounting Dread

    COOLDOWN 16/15/14/13/12 seconds 14/13/12/11/10 seconds

    Lissandra

    Q base damage increased.

    Yet another Freljord friend who's been struggling amongst her peers—we're returning some power back to the Iceborn to help her knock her enemies down cold.

    Q - Ice Shard

    BASE DAMAGE 70/100/130/160/190 80/110/140/170/200

    Mordekaiser

    Q isolated enemy damage increased.

    Despite our buffs to him in 11.3, Morde is still on the weaker side, namely in his upfront damage and sustain. Giving him more power to obliterate his foes.

    Q - Obliterate

    ISOLATED ENEMY DAMAGE INCREASE 30/35/40/45/50% 40/45/50/55/60%

    Rell

    E stun duration decreased.

    Rell brings strong peel and lockdown power that sets up her team a bit too well. We're taking a swing at the duration of her highly reliable CC to keep her and her allies from constantly and consistently pulling off CC chains.

    E - Attract and Repel

    STUN DURATION 0.75 seconds 0.5 seconds

    Teemo

    Passive bonus attack speed duration increased. E on-hit base damage increased.

    Small shroom aficionado gets a sizable buff to remind us what true terror feels like.

    Passive - Guerilla Warfare

    ELEMENT OF SURPRISE DURATION 3 seconds of bonus attack speed 5 seconds of bonus attack speed

    E - Toxic Shot

    ON-HIT BASE DAMAGE 10/20/30/40/50 11/22/33/44/55

    Thresh

    W base shield decreased later.

    Instead of space tunes, Thresh has been belting his sweet tones of misery across Pro and Elite levels of play. Players have been finding the most success around builds that max his lantern second, so we're cranking that down a notch.

    W - Dark Passage

    BASE SHIELD 60/100/140/180/220 60/90/120/150/180

    Tristana

    Base attack damage decreased.

    Tristana has rocket jumped to the top of Pro levels of play. We're taking a shot at her early game damage.

    Base Stats

    ATTACK DAMAGE 61 59

    Udyr

    Base attack damage decreased.

    Equipped with strong early clearing, dueling, and four eternal spirits, Udyr's been running the jungle. We're curbing the damage output across his builds to give peers the chance to start off on the right foot.

    Base Stats

    ATTACK DAMAGE 66 64

    Varus

    Base attack damage growth increased.

    If you ordered another underperforming marksman in distress, you're in luck—we've got Varus. Giving him some much-needed power that should help him feel more like a full combo rather than a sad side of fries.

    Base Stats

    ADGROWTH 3 3.4

    Yasuo

    Base attack damage growth increased.

    We left Yasuo feeling winded from our nerfs to Immortal Shieldbow in 11.6, so we're partially walking back our adjustment to help him catch his breath.

    Base Stats

    AD GROWTH 2.2 3

    Yorick

    Marked enemy champions and large monsters now Awaken nearby graves. Mist Walkers now deal damage when they leap to enemies. E cast paradigm updated.

    Yorick is usually able to crush his way through average play, but recently, he's fallen behind. In addition to his absence from higher-tier games, he has room for a buff to help him across levels of play, so we're taking a first pass by making his E more satisfying and effective. Coupled with some QoL adjustments, this should help our shepherd feel less wretched, while also evening out his performance in higher levels of play.

    E - Mourning Mist

    newWAKE ME UP INSIDE (CAN'T WAKE UP) Marked enemy champions and large monsters now continuously Awaken nearby graves (up to the maximum of 4)
    newYOU WILL BE MIST Mist Walkers now deal 200% damage when they leap to marked enemy champions and large monsters
    updatedCAST PARADIGM Walk into target range to cast If targeting outside of range, E now immediately casts to max range

    Items

    Essence Reaver


    Essence Reaver is overperforming amongst peers in its class, and then some. Essence should still feel like an appropriate buy, but rushing it shouldn't be as efficient as it currently is.
    TOTAL COST 2900 gold 2800 gold
    ATTACK DAMAGE 55 45

    Everfrost


    Since the changes in 11.4, Everfrost has been ever-present on the Rift. It's cool that players have found interesting ways to utilize all three Mythics, but Everfrost's damage was a little too high for its lockdown power, so we're bringing that down.
    GLACIATE DAMAGE 125 (35% AP) 100 (30% AP)
    GLACIATE COOLDOWN 20 seconds 30 seconds

    Eternal Winter (Ornn Upgrade)


    GLACIATE DAMAGE 125 (35% AP) 100 (30% AP)
    GLACIATE COOLDOWN 20 seconds 30 seconds

    Lord Dominik's Regard


    Lord Dominik's Regard has quickly caught on as the go-to second purchase for marksfolk. We're adjusting it so it's no longer a catch-all item, but rather something to be picked up specifically for facing tanky terrors.
    COST 2900 gold 3000 gold
    ATTACK DAMAGE 35 30

    Serylda's Grudge


    We've gotten over our grudge. Making Serylda's more accessible for assassins.
    COST 3400 gold 3200 gold

    Trinity Force


    Trinity Force went a bit too heavy on attack speed, which cut it off from a larger audience. In turn, we're forcing a new hand of stats (and Mythic passive!) that should make it feel like a real contender for more users.
    ATTACK DAMAGE 25 30
    ATTACK SPEED 35 30
    newANOTHER FOLD Threefold Strike now stacks on towers
    MYTHIC PASSIVE 10% attack speed 3 attack damage, 3 movement speed, 3 ability haste

    Infinity Force (Ornn Upgrade)

    ATTACK DAMAGE 35 40
    ATTACK SPEED 45 40

    Turbo Chemtank


    Turbo Chemtank quickly broke speed limits and our expectations, so we're shifting some power from its zoom to its sloom.
    SUPERCHARGED BONUS MOVEMENT SPEED 75% 60%
    SUPERCHARGED SLOW 40% 50%

    Turbocharged Hexperiment (Ornn Upgrade)

    SUPERCHARGED BONUS MOVEMENT SPEED 75% 60%
    SUPERCHARGED SLOW 40% 50%

    In-Game Shop Updates

    • You can now purchase from the results of a search. Rejoice.
    • Fixed an issue where Kalista's Black Spear was ruinationing her recommended items
    • Items in the shop inventory have learned to count and will now display quantities correctly
    • Texture improvements in ARAM
    • Recommended items will no longer recommend a jungle item once you've upgraded smite. Oops!
    • Fixed an issue where if a player dragged the scale of the Item Shop they would be unable to restore to default settings through the Options menu

    Summoner's Rift Ranked Progression

    We've made updates to the Summoner's Rift Ranked LP formulas and general skill detection to provide smoother LP gains and losses across the board. These changes will help ensure players receive LP at a more predictable rate, and outlier gains or losses will be less frequent.

    Bugfixes/QoL Changes

    • Seraphine can no longer trigger Moonstone Renewer's Starlit Grace heal when her Passive - Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies.
    • Fixed a bug where AoE shields like Karma's E - Defiance and Seraphine's W - Surround Sound would not trigger Moonstone Renewer's Starlit Grace
    • Fixed a bug where Lux would trigger Moonstone Renewer's heal by casting E - Lucent Singularity, regardless of if she hit an enemy
    • Xin Zhao is no longer able to use E - Audacious Charge when he's Grounded
    • Fixed a bug with Gangplank's UI which showed square icons, not circle ones
    • Fixed a bug where abilities with periodic damage like Brand's Passive - Blaze would not trigger Spellthief's Edge's Tribute passive
    • Goredrinker and Stridebreaker now cost the intended amount of gold (3300 gold, not 3200)
    • Fixed an issue where Akali's E - Shuriken Flip tooltip would not update its damage numbers when buying/selling items
    • Fixed a bug where Banshee's Veil's shield would not be affected by item haste, only its icon
    • Fixed Bloodward's item description to correctly display the AD it grants when upgraded from Immortal Shieldbow by Ornn
    • Corrected Blade of the Ruined King's Siphon damage in game to be consistent with the values in the item's tooltip in the client
    • Fixed Immortal Shieldbow's tooltip in the Collections tab to remove the mention of attack speed
    • Neeko's W - Shapesplitter no longer grants mana charges from Tear of the Goddess and its respective item line
    • If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown
    • Fixed a bug where Seeker's Armguard would affect Kai'Sa's W - Void Seeker's AP
    • Morgana's Passive - Soul Siphon now properly benefits from small and medium monsters as her tooltip states
    • Sylas can no longer gain charges of Passive - Petricite Burst when hitting enemy champions with Everfrost's Glaciate passive or Galeforce's Cloudburst passive

    Upcoming Skins & Chromas

    Patch 11.6 notes

    11.6 and school’s in session!

    But have no fear, your handy dandy cheat sheet here: the big snapshots of this patch include a refresh button for Xin Zhao and an overall reduction targeting systemic healing (i.e. from runes and items). Staying alive is one thing, but it’s a problem when certain champs start feeling invincible.

    Once you’re done hitting the books, hit the rift, ace the enemy team, and school your opponents. We’ll see ya next period patch.

    And for those of you who hate studying, take this portal to TFT patch notes to check in on a universe where school’s out forever.
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    3/18/2021 Xin Zhao Balance Changes and Liandry's Anguish and Control Ward Bugfixes

    Control Wards

    FOG OF WAR BUGFIX Fixed a bug where a Ward disabled by a Control Ward would appear to reveal the Fog of War around it

    Liandry's Anguish

    BONUS MAGIC DAMAGE BUGFIX Fixed a bug where Liandry's Anguish's bonus magic damage amplification would apply to monsters and minions

    Xin Zhao

    These changes were included in the original patch deploy, but left off of the original Patch 11.6 Notes!
    E - AUDACIOUS CHARGE COOLDOWN 12 seconds 11 seconds
    E - AUDACIOUS CHARGE DASH SPEED 3000 2500
    E - AUDACIOUS CHARGE CAST RANGE Increased to 1100 on Challenged targets
    R - CRESCENT GUARD DURATION 3 seconds (extended by basic attacks and abilities) 5 seconds

    Patch Highlights

    Battle Academia Garen, Battle Academia Wukong, Battle Academia Caitlyn, Battle Academia Yone, Battle Academia Leona, and Battle Academia Leona Prestige Edition will be available on March 18th, 2021.

    Champions

    Akali

    Base health decreased and health growth increased. Passive energy restore removed. Q cost increased early and decreased later; bonus damage removed. W now increases Akali’s maximum energy. E total damage increased; first hit damage ratio decreased; second hit damage ratio increased. R first dash now deals magic damage and has increased later scaling with AP.

    From the start of most games, Akali is able to wield her durability to help her coast through even the most difficult early lane phases. We’re reducing her early game tankiness so that her laning success isn't always guaranteed, but in return, we’re giving her an overall net buff with later dueling payoff, so that when she strikes, it’s deadly. In addition, we're also making her energy management more intuitive so that if you’re just now picking her up, it doesn’t take so much… energy?

    Base Stats

    HEALTH 575 500
    HEALTH GROWTH 95 105

    Passive - Assassin's Mark

    removedSWINGING KAMA ENERGY RESTORE Assassin's Mark no longer restores 10/15/20 energy

    Q - Five Point Strike

    COST 120/115/110/105/100 energy 130/115/100/85/70 energy
    removedRANK 5 BONUS DAMAGE Five Point Strike no longer deals 25% bonus magic damage to minions and monsters.

    W - Twilight Shroud

    newENERGIZER SHROUD Twilight Shroud now increases Akali’s maximum energy by 80 (and still restores 80 energy)

    E - Shuriken Flip

    TOTAL DAMAGE 100/170/240/310/380 (+70% AD) (+100% AP) 100/187.5/275/362.5/450 (+85% AD) (+120% AP)
    DAMAGE SPLIT BETWEEN FIRST AND SECOND HIT 50% of the total damage, 50% of the total damage 30% of the total damage, 70% of the total damage

    R - Perfect Execution

    FIRST DASH DAMAGE TYPE Physical Magic
    FIRST DASH DAMAGE 125/225/325 (+50% bonus AD) 80/220/360 (+50% bonus AD) (+30% AP)

    Gnar

    W bonus base damage decreased.

    Despite being mini, Gnar has been mega in Pro play, so we’re pulling back on his in-lane harass.

    W - Hyper

    BONUS BASE DAMAGE 10/20/30/40/50 0/10/20/30/40

    Hecarim

    Q base damage decreased later.

    Hecarim has been at peak pony in the jungle for a while, especially with tankier builds. By lowering his base damage, he’ll have to sacrifice some heft to deal more harm.

    Q - Rampage

    BASE DAMAGE 60/102/144/186/228 60/97/134/171/208

    Karthus

    Q base damage decreased later.

    Karthus is particularly temperamental to changes in the meta, so he’s become a familiar face in the patch notes. This time around, with players refining his optimal builds, he’s crept back into the spotlight in Elite play, so we’re bringing down his damage.

    Q - Lay Waste

    BASE DAMAGE 45/65/85/105/125 (90/130/170/210/250) 45/62.5/80/97.5/115 (90/125/160/195/230)

    LeBlanc

    W cost decreased later.

    LeBlanc has been feeling chained down and could use some help finding success. We’re opening up more opportunities for her to dash in and out of a kerfuffle.

    W - Distortion

    COST 60/75/90/105/120 mana 60/70/80/90/100 mana

    Lillia

    R cooldown increased.

    Since she entered the ring, Lillia has managed to prance her way out of any nerfs while still remaining a staple in professional play. With many of her competitors falling out of favor, it's time for her to get Eep!ed. Her ultimate has AoE fight-changing capabilities, so we're bumping up its cooldown to reflect its potency..

    R - Lilting Lullaby

    COOLDOWN 130/110/90 seconds 150/130/110 seconds

    Pyke

    E cooldown now decreases.

    Pyke has been in the deep end ever since we submerged mid Pyke in 11.5. Now that there isn’t a huge skew towards mid over support, it’s finally time to help him resurface by giving him a rankup that has some oomph.

    E - Phantom Undertow

    COOLDOWN 15 seconds 15/14/13/12/11 seconds

    Renekton

    R bonus health decreased later.

    As a strong pick for late-game survivability in skirmishes and teamfights, this croc has been up and down the block in Pro play. We’re cutting down his late-game tankiness so that his enemies have a fighting chance to find his Achilles’ scale.

    R - Dominus

    BONUS HEALTH 250/500/750 250/400/550

    Sylas

    Passive Unshackled bonus attack speed increased. W cooldown, cost, and heal ratio decreased.

    Sylas has been feeling underwhelming and boxed in, and he’s at a point where we feel comfortable breaking him out. Giving him more opportunities to slip, slap, and slash, without breaking the (healing) bank.

    Passive - Petricite Burst

    UNSHACKLED BONUS ATTACK SPEED 80% 125%

    W - Kingslayer

    COOLDOWN 13/11.5/10/8.5/7 seconds 13/11.25/9.5/7.75/6 seconds
    COST 70/80/90/100/110 mana 60/70/80/90/100 mana
    HEAL RATIO 50% AP 45% AP

    Urgot

    W on-hit damage effectiveness decreased.

    The change to Urgot in patch 11.4 was meant to make squishier Kraken Slayer off-builds more viable, but he’s veered off course, scuttling over to rush Titanic Hydra instead. We’re reverting his on-hit modification to steer him away from the off-build altogether and help him hone back in to his primary build.

    W - Purge

    ON-HIT DAMAGE EFFECTIVENESS 75% 50%

    Volibear

    W healing from monsters is no longer halved. E capped damage now flat.

    There have been reports of bears, horses, and deer running amok in the jungle, but after thorough investigation, Volibear has been deemed innocent of all jungle gap wrongdoing. If anything, he's been the victim. We're waking him out of his jungle hibernation to enjoy the new season.

    W - Frenzied Maul

    removedWOUNDED HEALING Healing from Wounded monsters is no longer halved (still reduced against minions)

    E - Sky Splitter

    CAPPED DAMAGE 150/300/450/600/750 750 at all ranks

    Xin Zhao




    AD Fighter Adjustments

    Passive heal decreased; stack consumption bugfix. Q bonus base damage decreased early. W cooldown reduced; cost increased; reduced damage against minions now scales down, hitbox adjusted. W1 cast time now flat. W2 damage now scales with crit strike chance; W2 range and missile speed increased; W2 now Challenges enemies.

    We're shipping two sets of changes to Xin at once: One focused on his core AD fighter build and one to open up an AP off-build. This is a long one, so to make it less of a Xin ow, we’ve broken his patch notes up accordingly.

    First, the AD Xin we all know and love: a Demacian warrior with a strong spirit and an even stronger spear. As a brawler who uniquely excels at skirmishes, we’re sharpening his distinctive strengths by giving him tools to extend combos and initiate duels. With new, creative ways to get to his enemies, he’ll feel more empowered or, dare we say, audacious, to dive into teamfights and skirmishes.

    Passive - Determination

    HEAL 10-112 (levels 1-18) 7-92 (levels 1-18)
    BUGFIX Xin Zhao now correctly consumes his Passive - Determination stacks after basic attacking an enemy shortly after casting W - Wind Becomes Lightning

    Q - Three Talon Strike

    BONUS BASE DAMAGE 20/28/36/44/52 16/25/34/43/52

    W - Wind Becomes Lightning

    COOLDOWN 12/11/10/9/8 seconds 12/10.5/9/7.5/6 seconds
    COST 45 mana 60 mana
    REDUCED DAMAGE AGAINST MINIONS 50% 50%-0% (levels 1-16)
    SLASH CAST TIME 0.5-0.4 seconds (based on attack speed) 0.5 seconds
    newTHRUST DAMAGE MODIFIER Thrust's damage now increases by up to 33% based on critical strike chance
    THRUST RANGE 900 1000
    THRUST MISSILE SPEED 5000 6250
    newA NEW CHALLENGER APPROACHES Thrust now Challenges enemy champions and monsters and reveals them for 3 seconds
    updatedVFX Hitbox now extends slightly behind Xin Zhao for visual clarity

    E - Audacious Charge

    newNOT MUCH OF A CHALLENGE Audacious Charge’s cast range increases to 1100 on Challenged enemies




    AP Adjustments

    Passive heal AP ratio increased. W2 damage ratio now scales with AP. R now scales with AP.

    But wait, what if Xin wants to change things up a bit? Put down the spear and don a wizard hat instead? Before his rework, AP Xin Zhao occasionally made the rounds as a fun off-build with a distinctly different playstyle from his AD counterpart. These changes are geared towards bringing AP Xin back into play, but we still expect his AD-focused builds to come out on top.

    Passive - Determination

    HEAL AP RATIO 40% 55% AP

    W - Wind Becomes Lightning

    newTHRUST DAMAGE RATIO 50% AP

    R - Crescent Guard

    newDAMAGE RATIO 100% AD 100% AD, 110% AP

    Items

    Healing Items

    The amount of systemic healing—or healing from runes and items—is still trending high, so we’re shifting some of the power from burst healing into other areas.

    Immortal Shieldbow

    LIFESTEAL 12% 10%
    removedLIFELINE LIFESTEAL Immortal Shieldbow no longer grants 15% lifesteal for 8 seconds
    newLIFELINE Immortal Shieldbow now grants 13-35 AD when triggered
    SHIELD 250-700 300-800

    Blade of the Ruined King

    LIFESTEAL 12% 10%
    SIPHON DAMAGE 40-120 (levels 1-18) 40-150 (levels 1-18)

    Sterak's Gage

    updatedBLOODLUST After dealing damage to or taking damage from an enemy champion, the first stack heals you for [2% for melee | 1.2% for ranged] of maximum health, decreasing by 50% per stack afterwards, over 6 seconds.
    BUGFIX Fixed a bug where Sterak's Gage's Bloodlust passive would not heal the user for each champion they were in combat with

    Liandry's Anguish

    We’re aiming to open up more potential AP Mythics by making Liandry and Luden’s more usable across mages. These changes should entice burst mages to pick it up when facing tanky team comps.
    removedTORMENT MAGIC PENETRATION Liandry’s no longer grants 5% magic penetration per second against burning targets
    newTORMENT BONUS DAMAGE Liandry’s now grants up to 12% bonus magic damage to champions based on their bonus health (maximum 1250 bonus health)

    Luden's Tempest

    Like Liandry’s above, we’re adding another AP Mythic to the mix. This should be a better option for mages who deal damage over time.
    newECHO COOLDOWN Dealing ability damage to an enemy champion now also reduces Echo’s cooldown by 0.5 seconds (up to 3 seconds per ability)

    Rabadon's Deathcap

    Looking to make Rabadon’s a more snug and budget-friendly fit as a third purchase.
    TOTAL COST 3800 gold 3600 gold

    Seeker's Armguard

    Seeker's Armguard and Verdant Barrier have been doing their job a bit too well, keeping AP scaling champs too safe as the laning phase progresses, which masks their intended weaknesses and contributes to a particularly dull meta. We’re adjusting the strength of these mid-tier items, while retaining the power level of the Legendary items they build into (Zhonya’s Hourglass and Banshee’s Veil).
    BONUS ARMOR PER KILL 1 0.5
    MAX ARMOR 30 15

    Verdant Barrier

    Seek up to Seeker’s! Like the above, we’re nudging down Verdant’s power while keeping its final item strength.
    MAGIC RESIST PER KILL 0.5 0.3
    MAX MAGIC RESIST 15 9
    ABILITY POWER 25 20

    Shurelya's Battlesong

    By the numbers, Moonstone Renewer has been the dominating choice among enchanters, so we're buffing Battlesong to be an even catchier tune than it already is.
    INSPIRE COOLDOWN 90 seconds 75 seconds

    Stridebreaker

    It’s time for Stridebreaker to take a break.
    HEALTH 300 200

    Ironspike Whip

    Strangely, Stridebreaker had a longer cooldown than Ironspike, so we’re rectifying that. We’re also bringing down its cost to account for its power loss.
    TOTAL COST 1200 gold 1100 gold
    COOLDOWN 15 seconds 20 seconds

    Sunfire Aegis

    Now that players are starting to realize other tank Mythics are reasonable options, we feel comfortable giving back some of Sunfire’s oomph, considering it has been the worst performing item among its peers for a while.
    ABILITY HASTE 15 20
    IMMOLATE SUBSEQUENT DAMAGE 10% per second, up to 60% 12% per second, up to 72%

    Void Staff

    With a strong passive and low cost, we’re making it worse as an early rush item.
    ABILITY POWER 65 70
    COMBINE COST 400 gold 600 gold

    Jungle Camp Changes

    The last set of jungle changes took a sufficient amount of experience out of the jungle, so we're refunding some of it with a buff to Smite (below) and good ol’ Gromp. This should now fix a certain route to help junglers get to level 3 after 3 camps, and keep them alive.

    Gromp

    HEAL 60-230 (levels 1-18) 90-243 (levels 1-18)
    XP 125/128.13/134.38/143.75/156.25/168.75 (levels 1/3/4/5/7/9) 135/138.38/145.13/155.25/168.75/182.25 (levels 1/3/4/5/7/9)

    Summoner Spells

    Smite

    Alongside Gromp’s buff and the hit to Ravenous Hunter, we’re adding an extra healing bump by giving some base healing to make it less treacherous for the junglers who are less tanky and struggle to sustain themselves.
    BASE HEAL 70 90

    Teleport

    Addressing unintuitive and frustrating scenarios around Teleport, such as Teleporting and zooming right back into lane after an early death. In compensation, we’re giving it a buff to maintain its power as a playmaking tool.
    updated HOME(START) ALONE Teleport now removes Homestart and respawn Homeguard
    BONUS MOVEMENT SPEED 30/40/50% (levels 1/6/11) 50%
    COOLDOWN 420-240 seconds (levels 1-18) 420-210 seconds (levels 1-18)

    Runes

    Fleet Footwork

    Although useful on a number of champions, this rune is a bit too generous with its sustain for AP champions, so we’re targeting that.
    HEAL RATIO 30% AP 20% AP

    Ravenous Hunter

    Another change under the umbrella of healing adjustments: Ravenous has been standing out as a strong rune of choice for secured sustain, so we’re giving it a tap down.
    removedBASE OMNIVAMP Ravenous Hunter no longer has a base of 1% omnivamp
    OMNIVAMP PER STACK 1.7% 1.5%

    In-Game Shop Updates

    The shop is pretty certain it can hit Gold this year if it puts the hours in. In the meantime, here are some updates.
    • Components of items with deep build trees will no longer overlap. Noonquiver's children can now breathe easy.
    • Pinging the omnivamp stat will now show the correct values instead of the incorrect ones. That's probably how it should’ve started right?
    • newHOTKEY BLING When the shop is open, you can quickly select items in your inventory by pressing their number keys. Unleash your inner speed shopper!
    • More bug fixes and performance improvements.

    Noxus Clash

    After Zaun, the next Clash tournament will be... Noxus-themed! The first weekend will be March 20th and 21st, and the second weekend will be April 3rd and 4th. Team formation for the first weekend will be open starting on March 15th.

    DX11 Support

    Last year, we published an article that talked about the upcoming change and rollout for DX11, and it’s finally here! In case of issues during the rollout, we've given players the option to fallback to DX9, which can be found in the League Client settings > Game Options > Prefer DX9 Legacy Mode.

    ARAM Balance Changes

    11.6 Buffs:

    Akali +15% damage dealt & -15% damage taken +20% damage dealt & -20% damage taken
    Camille +5% damage dealt & -5% damage taken +10% damage dealt & -10% damage taken & +10% shielding
    Katarina +5% damage dealt & -5% damage taken +10% damage dealt & -10% damage taken
    Kayn +5% damage dealt
    Kha'Zix +8% damage dealt & -10% damage taken +10% damage dealt & -15% damage taken
    Kindred +5% damage dealt & -5% damage taken +10% damage dealt & -10% damage taken
    Kled -5% damage taken +5% damage dealt & -10% damage taken
    Syndra +5% damage dealt
    Udyr +8% damage dealt & -8% damage taken +10% damage dealt & -10% damage taken & +10% shielding
    Viego +5% damage dealt & -5% damage taken
    Zoe +5% damage dealt +5% damage dealt & -5% damage taken

    11.6 Nerfs:

    Caitlyn -5% damage dealt
    Jinx -5% damage dealt -5% damage dealt & +5% damage taken
    Karthus -5% damage dealt -10% damage dealt
    Seraphine -15% damage dealt & +15% damage taken -15% damage dealt & +15% damage taken, -15% healing & -15% shielding
    Sivir -8% damage dealt -15% damage dealt & +5% damage taken

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Rewrote the code that was responsible for constantly alerting players with multiple Key Fragment notifications (we'll also be keeping a close eye on it)
    • LEAGUE CLIENT: Fixed a player presence data issue where people in your lobby would not appear as Online and/or would not update when a player changed their Summoner Icon
    • LEAGUE CLIENT: Fixed Honor rewards image sizes
    • LEAGUE CLIENT: Fixed the missing images for some Missions tooltips
    • LEAGUE CLIENT: Players can now turn off Collection tab notifications for newly acquired content via Settings
    • Fixed the formatting and vocabulary in Teleport's tooltip
    • Kassadin's W - Netherblade now properly grants mana stacks from Tear of the Goddess
    • Serpent's Fang's Shield Reaver no longer applies to minions and turrets
    • Fixed a bug where Samira's W - Blade Whirl's second attack would sometimes not inflict damage
    • Fixed a bug where Banshee's Veil's Annul passive cooldown would not display in the player's inventory
    • Fixed two bugs where attacks from Urgot's W - Purge and Lucian's P - Lightslinger did not count as unique attack instances for Manamune stacking, Muramana on-hit, Runaan's Hurricane, and Ravenous Hydra
    • Fixed a bug where Ornn's Syzygy's Ever Rising Moon passive would not go on cooldown as long as he was basic attacking with Black Cleaver in his inventory
    • Fixed a bug where Muramana's on-hit effects would not be applied every third attack when the player has Guinsoo's Rageblade
    • Shyana now properly gains additional Fury generation from Cloud Dragons and Cloud Souls
    • Fixed a bug where right-clicking a Long Sword in Noonquiver's build path within Immortal Shieldbow, Galeforce, or Kraken Slayer's build paths would make you unintentionally purchase the Dagger next to it instead
    • Anivia's R - Glacial Storm no longer toggles off when using Hextech Rocketbelt
    • Fixed a bug where Daisy's 3rd AoE attack was accidentally using Ivern's AD instead of Daisy's AD

    Upcoming Skins & Chromas

    Patch 11.5 notes

    11.5, how time flies! Let’s spring into it.

    First: the jungle, the mighty jungle. Champs like Master Yi and Sejuani have been in a bit of a jam, while others like Udyr and Rammus have been on full tilt, rampaging around the map. We’re giving the former more of a sting, and putting on the brakes for the latter.

    Then: items! We're adding more rules to Guinsoo's Rageblade and providing clarification for its synergy with Senna. We're also helping Muramana out of its identity crisis with Essence Reaver by giving it more of a niche.

    So sharpen your stingers, buzz onto the Rift, and make a beeline down mid. See ya next patch.

    And for those of you with melissophobia (a fear of bees) you can take this portal TFT patch notes to check out the bee-free TFT scene!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    3/8/2021 Graves, Kled, and Jayce Bugfixes


    Graves

    W - SMOKE SCREEN BUGFIX Fixed a bug where W - Smoke Screen would block abilities when cast on top of Graves

    Jayce

    MURAMANA BUGFIX Fixed a bug where Jayce would end up with two Muramanas upon upgrading Manamune to Muramana and casting E - Acceleration Gate on an ally

    Kled

    SKAARL BONUS HEALTH BUGFIX Fixed a bug where Skaarl's total health was not being treated as bonus health for Kled
    SKAARL GRIEVOUS WOUNDS BUGFIX Fixed a bug where remounting onto Skaarl as Kled would be affected by Grievous Wounds
    SKAARL DISMOUNT BUGFIX Fixed a bug where Kled's dismounted health would not regenerate past the amount he was at when he remounted
    SKAARL RESPAWN HEALTH BUGFIX Fixed a bug where Skaarl would not respawn at full health after Kled's been killed
    GUARDIAN ANGEL BUGFIX Fixed a bug where Kled would gain Courage even while his Passive - Skaarl, the Cowardly Lizard is on cooldown as he's revived by Guardian Angel

    3/8/2021 Ranked Ladder Update


    We're disabling all Riot-created pro player accounts created after January 7th, 2021 to address unintended differences in LP gains/losses which resulted in an unfair advantage over non-pros in reaching the top of the ranked ladder. These accounts will decay out of the ladder over the next few weeks. Pro accounts created before Jan 7 are unaffected. Pros will be given replacement accounts with fixes made to the starting MMR. This update has already begun and may take a few days to complete.

    3/4/2021 Viego, Azir, and Wukong Bugfixes


    Azir

    R - EMPEROR'S DIVIDE BUGFIX Fixed a bug where Azir's R - Emperor's Divide would fail to hit the champions behind him, even if they are visually in the ability's range

    Viego

    PASSIVE - SOVEREIGN'S DOMINATION BUGFIX Fixed a bug where when Viego dies during possession with Dark Seal equipped, the item will gain many stacks

    Wukong

    PASSIVE - STONE SKIN BUGFIX Fixed a bug where Wukong would be missing the base bonus armor and health regen from his passive

    3/3/2021 Serpent's Fang Bugfix, Qiyana Balance Change, Muramana Clarification


    Muramana

    SHOCK CLARIFICATION Basic attacks deal 1.5% max mana as bonus damage against champions. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage against champions; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)

    Pyke

    PASSIVE - GIFT OF THE DROWNED ONES BUGFIX Fixed a bug where Untargetable enemies would not count towards the additional health regen Pyke receives when he's near two or more enemies

    Qiyana

    Q - ELEMENTAL WRATH BONUS MOVE SPEED 5/6.25/7.5/8.75/10% 5/7/9/11/13%

    Serpent's Fang

    SHIELD REAVER BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not be applied by ability damage

    Patch Highlights

    Beezahar, Yuubee, and Bee'Maw will be available on March 4th, 2021.

    Champions

    Azir

    W Sand Soldier damage decreased.

    Balancing out Azir’s steady power curve throughout the duration of a game by pecking down his early lane control.

    W - Arise!

    SAND SOLDIER DAMAGE 60-160 (levels 1-18) 50-150 (levels 1-18)

    Gragas

    Q cost now flat.

    Pushing back the beefed-up top lane Gragas by increasing the ticket price on his barrels.

    Q - Barrel Roll

    COST 60/65/70/75/80 mana 80 mana (at all ranks)

    Jax

    Base damage growth increased.

    Jacked up Jax packs the max attacks with Trinity! (Try to say that three times fast.)

    Base Stats

    DAMAGE GROWTH 3.38 4.25

    Karma

    Q cooldown decreased.

    Despite buffs in patch 11.3, support Karma is still in low spirits. We took a look at some of the more recent changes to her and are reigniting her fire by partially reverting the nerfs from 10.16.

    Q - Inner Flame

    COOLDOWN 9/8.5/8/7.5/7 seconds 8/7.5/7/6.5/6 seconds

    Kog'Maw

    >

    W bonus damage increased later.

    Once upon a time, when tanks and fighters only built armor Legendaries like Sunfire Cape and Randuin’s Omen, Kog’Maw was much more able to dissolve defenses and have lower cooldowns. To give him more of a payoff, we’re amping up the zip in his spit so that when the ability is up, he can charge! bugle noises

    W - Bio-Arcane Barrage

    BONUS DAMAGE 3/3.75/4.5/5.25/6% of target's maximum health 3/4/5/6/7% of target's maximum health

    Master Yi

    E base damage increased.

    With the last set of nerfs in patch 11.1 and jungle changes, Master Yi had found himself in a tough spot. Putting the alpha in his strike to help all his builds and playstyles, especially those more reliant on attack speed.

    E - Wuju Style

    BASE DAMAGE 18/26/34/42/50 20/30/40/50/60

    Pyke

    Passive grey health storage decreased; now adds lethality and increases when enemies are nearby.

    Tamping down mid Pyke's sustain in order to bring support Pyke up from the undertow.

    Passive - Gift of the Drowned Ones

    GREY HEALTH STORAGE 25-50% of damage taken (levels 1-18) 10% of damage taken (+25% lethality), increased to 35% of damage taken (+50% lethality) when 2 or more enemies are nearby

    Qiyana

    W bonus damage increased. R damage increased later.

    Qiyana’s power tends to rely on early roams. This has shaped her to be the Elite pick of choice, where players have been able to use her roaming prowess to their full advantage without running into the coordinated safety usually seen in higher-tier games. To bring her more opportunities for royal success, we’re giving her more baseline scaling and encouraging an earlier W max. You know, for crushing.

    W - Terrashape

    BONUS DAMAGE 8/16/24/32/40 (+30% AP) 8/22/36/50/64 (+45% AP)

    R - Supreme Display of Talent

    DAMAGE 100/170/240 100/200/300

    Rammus

    Base health growth decreased.

    Rammus has been more armor than arma(dillo), particularly in Average levels of play. Rolling down some of his durability so he has to be more careful before barrelling into fights.

    Base Stats

    HEALTH GROWTH 95 80

    Rell

    Base armor decreased. W1 and W2 cooldown increased.

    Rell is dominating the pro scene, so we’re giving her opponents a fighting chance by making her more vulnerable to harass.

    Base Stats

    ARMOR 35 32

    W - Ferromancy: Crash Down

    COOLDOWN 11 seconds 13 seconds

    W - Ferromancy: Mount Up

    COOLDOWN 11 seconds 13 seconds

    Samira

    Base damage growth increased. Q damage ratio increased later.

    Samira is struggling to keep up after her nerfs last patch, so we’re upping this thrillseeker’s scaling so that she can continue to slay when late game rolls around.

    Base Stats

    DAMAGE GROWTH 2.3 3

    Q - Flair

    DAMAGE RATIO 80/87.5/95/102.5/110% 80/90/100/110/120%

    Sejuani

    W second hit damage ratio increased.

    Sejuani has been bristling in the new jungle. We’re giving her and her boar an extra juicy treat for hitting both parts of her W.

    W - Winter’s Wrath

    SECOND HIT DAMAGE RATIO 5.25% of Sejuani’s maximum health 6% of Sejuani’s maximum health

    Seraphine

    Passive subsequent note damage decay removed; Note damage from allies reduced. R cooldown increased.

    Seraphine’s still all over our radars and radios, so we’re softening the blow from the Notes coming from allies, while turning up the power on her own Notes. This way, she can continue to be impactful on her own without over-amplifying through the strength of her fans.

    Passive - Stage Presence

    removedSUBSEQUENT NOTE DAMAGE DECAY Seraphine's Notes no longer decay in damage to non-minions
    newBACKUP VOCALS… BACK UP Notes from allies now only deal 25% damage of Seraphine’s Note damage to all targets, including minions
    NOTE DAMAGE 4-16 (levels 1-18) 4/8/14/24 (levels 1/6/11/16)

    R - Encore

    COOLDOWN 160/140/120 seconds 180/150/120 seconds

    Shaco

    W base damage and single target base damage decreased; now deals increased damage to monsters.

    Shaco has been spooking the bejeezus out of bot lane but he’s been clowning around in the jungle, so we’re adjusting accordingly.

    W - Jack In The Box

    BASE DAMAGE 15/20/25/30/35 10/15/20/25/30
    SINGLE TARGET BASE DAMAGE 35/50/65/80/95 25/40/55/70/85
    newPOP GOES THE MONSTER Jack in the Box now deals an additional 10/20/30/40/50 damage to monsters

    Trundle

    Q cooldown decreased.

    We’re helping the troll king sink his teeth into the new season with a little extra bite in top and jungle.

    Q - Chomp

    COOLDOWN 4 seconds 3.5 seconds

    Twitch

    Passive damage ratio per stack decreased. R bonus damage increased; duration increased.

    AP rat is strong, AD rat feels wrong. Recalibrating.

    Passive - Deadly Venom

    DAMAGE RATIO PER STACK 3% AP 2.5% AP

    R - Spray And Pray

    BONUS DAMAGE 25/40/55 30/45/60
    DURATION 5 seconds 6 seconds

    Udyr

    Base health growth decreased. R aura total damage decreased.

    With the help of new items like Turbo Chemtank, Udyr has been zooming around the jungle with nary a care with some of the fastest movement speeds we've ever seen, letting him nyoom in and out of fights. We’re dialing back his clear speeds (revert of a 10.21 buff) and making him squishier.

    Base Stats

    HEALTH GROWTH 99 92

    R - Phoenix Stance

    AURA TOTAL DAMAGE 50/95/140/185/230/275 over 4 seconds 40/80/120/160/200/240 over 4 seconds

    Viego

    Fixed several bugs related to Mejai’s and Possession. Passive turret dodging removed.

    After tinkering with Viego for a while, we’ve pulled together a few significant bugfixes that should add up to a slight nerf.

    General

    MEJAI’S BUGFIX Viego no longer loses stacks on Mejai’s Soulstealer and Dark Seal when possessing an enemy, and now gains the Mejai’s and Dark Seal’s stacks of enemies he possesses
    TOO FAR BUGFIX Fixed a bug where Viego could sometimes possess an enemy soul from extreme ranges if cast right at the start of another possession
    TOO SOON BUGFIX Fixed a bug where Viego would sometimes instantly possess souls without the 1 second cast time.

    Passive - Sovereign’s Domination

    removedTURRET DODGING Viego no longer dodges turret shots that are in the air when he starts the possession animation

    Items

    Muramana

    Muramana heavily overlaps with Essence Reaver, both in stats and use cases. To better differentiate between the two, we’re changing Muramana’s proc to focus more on empowering abilities, whereas Essence Reaver empowers auto attacks through abilities.
    SHOCK Basic attacks and abilities deal 2.5% max mana as bonus damage against champions Basic attacks deal 1.5% max mana as bonus damage. Melee abilities deal 3.5% max mana as bonus damage and ranged abilities deal 2.7% max mana as bonus damage; all abilities also deal +6% total AD as bonus damage against champions (on-hit attacks that trigger spell effects count as abilities for this purpose)
    SHOCK BUGFIX Fixed a bug where damaging abilities would proc Shock's bonus damage once per ability, and should now only proc once per champion per ability

    Stridebreaker

    Stridebreaker's dash didn’t feel as powerful as its slash, so we’re balancing both while aiming for a power-neutral change.
    HALTING SLASH DASH RANGE 200 300
    HALTING SLASH DASH SPEED Slightly increased
    HALTING SLASH SLOW DECAY 60% over 2 seconds 40% over 2 seconds
    DAMAGE 100% AD 75% AD

    Guinsoo's Rageblade

    Certain champions, like Senna, benefit too much from Guinsoo’s Rageblade when you consider the fact that its crit strike chance can scale over 100% and it ignores crit damage modifiers. We’re adding some rules to it to circumvent these edge cases, allow for more item diversity with those champions, and help us better tune the item to be usable for more of the roster.

    Speaking of Senna, now, her passive can no longer give her above 100% crit strike chance, and any excess crit is converted into lifesteal at the same rate.
    updatedWRATH Convert every 1% critical strike chance into 2 bonus physical damage on-hit, with a maximum of 100% critical strike chance. Wrath’s on-hit damage conversion is now affected by critical strike damage modifiers.

    Serpent’s Fang

    Serpent’s Fang is a powerful but underwhelming and confusing item, so we're making it more broadly usable. Imagine Grievous Wounds for shields, but with extra profits!
    updatedSHIELD REAVER Dealing damage to an enemy champion reduces any shields they gain by 50% for melee champions and 25% for ranged champions for the next three seconds. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them by 50% for melee champions and 25% for ranged champions.
    ON-HIT ITEM BUGFIX Fixed a bug where Serpent's Fang's Shield Reaver passive would not reduce an enemy's shields if the user had any on-hit items equipped

    Maw of Malmortius

    Dropping Maw's price to be a more attractive and affordable defensive option.
    TOTAL COST 3100 gold 2800 gold

    Black Cleaver

    Adjusting Black Cleaver to be better suited for longer fights while packing it with more punch for its cost.
    TOTAL COST 3300 gold 3100 gold
    HEALTH 300 400
    removedBUTCHER Black Cleaver no longer deals bonus physical damage
    newRAGE Dealing physical damage to a champion grants 5 movement speed per stack of Carve on them for 2 seconds

    In-Game Shop Updates

    The shop continued to assimilate knowledge at an alarming rate and has reached a new level of awareness. (It keeps asking us to nerf Ornn.)
    • Introducing Starter Bundles: The recommended view will now offer you the most popular combination of items players start with instead of just the first item. (Hint: It's usually potions.) Saved you some clicks!
    • The font rendering has been improved in the item and search detail views. It was LiTeRaLy UnPlAyAbLe, but now it's fixed.
    • Additional bug fixes and performance improvements. Added 2 HP to the shop to round the number off.
    • Shureyla's Battlesong now properly appears in the Item Shop when filtering for "Ability Power" or "Mana & Regeneration"

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Discovered and fixed an issue that would cause players to be stuck at the "Waiting for Stats" screen instead of directing the player to their end-of-game lobby
    • LEAGUE CLIENT: Fixed various rendering issues around the Match History graphs and statistics
    • LEAGUE CLIENT: Fixed a bug that sometimes prevented players from trading champions in Champ Select
    • Heartseeker Quinn's recall SFX now play properly
    • Camille's W - Tactical Sweep heal now properly takes into account her outer cone bonus damage, not the inner cone damage
    • Fixed a bug where Tryndamere would be able to die through his R - Undying Rage if hit with a CC ability empowered by Horizon Focus
    • Bonus damage from Muramana and Ravenous Hydra's Cleave passive now properly triggers with every attack after Urgot's W - Purge is activated, not just the first attack
    • Ranged champions now properly benefit from Doran's Shield's Endure and Recovery passives
    • Fixed a bug where Udyr was able to trigger Tear of the Goddess' mana charge with every attack
    • Fixed a bug where Runaan's Hurricane's bolts would generate additional stacks of Conqueror
    • Certain champions now properly receive experience when a dragon is defeated during the time they are untargetable through an ability (Master Yi, Xayah, Zed, Kayn, Maokai, Yuumi)
    • Ravenous Hydra's Cleave passive now behaves more consistently across similar abilities
    • Fixed a bug where Ezreal would not trigger Runaan's Hurricane when casting Q - Mystic Shot and turning around at the same time
    • Fixed a bug where if Shyvana's W - Burnout was active, Ravenous Hydra's Cleave passive would not work after the first attack
    • Relic Shield's Spoils of War kills from a support now properly count towards Viktor's Passive - Glorious Evolution and Cull stacks
    • Samira's R - Infernal Trigger now properly applies Ravenous Hydra's Cleave passive

    Upcoming Skins & Chromas

    The following skins will be released in this patch.

    The following chromas will be released this patch:

    Patch 11.4 notes

    Hi friends, happy 11.4!

    This patch, we’re looking in on bot lane, where shorter range champs like Samira have been slashing, dashing, and bashing things up. This hasn’t gone unnoticed, which is why Samira's an especially hot potato: although her win rates are fine, her ban rates are high— so we’re hoping these changes will help make her feel less frustrating to play against.

    Speaking of slashing, we’re also adjusting Katarina (and Urgot) to revitalize their on-hit builds, which were hit hard hard by our changes to Kraken Slayer. Other folks on the buff train due to item changes include Fiora and Lee Sin.

    And if this patch seems particularly buff heavy, it's because we also took a pass at bringing down the jungle's overall power. With less rewards from camps, games should feel less dictated by the strength of the jungler. Now, you can share your fruits of victory (or defeat) equally with your teammates!

    One more thing: there’s no new skins in this patch. 11.5 will bring with it some goodies, and it’ll be… sweet!

    The festival continues in the TFT world with an all new remix. Take this portal TFT patch notes to check out the changes
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Patch Highlights

    Champions

    Amumu

    Base health increased. E base damage increased later.

    Amumu’s always sad, but he’s particularly despondent in Skilled levels of play. We’re giving him more Tantrum damage to make him more mad than sad.

    Base Stats

    HEALTH 613 615

    E - Tantrum

    BASE DAMAGE 75/95/115/135/155 75/100/125/150/175

    Braum

    R cooldown decreased.

    The pal of the poros is getting more chances to activate his high-agency, high-impact ultimate to help turn the tides of a teamfight.

    R - Glacial Fissure

    COOLDOWN 140/120/100 seconds 120/100/80 seconds

    Caitlyn

    Base damage growth and attack speed growth increased.

    Caitlyn loves a good chase, but she’s too far behind to be a reasonable counter to shorter-range marksman champions like Kai’Sa and Samira, who are currently running the meta. Reverting some previous nerfs (patch 11.2 and 10.19) to set her back on the trail.

    Base Stats

    DAMAGE GROWTH 3.3 3.8
    ATTACK SPEED GROWTH 3.5% 4%

    Camille

    W cooldown increased.

    Camille's been sweeping out her enemies top lane in Elite and Pro play, so we’re reducing some of her safety and durability in lane.

    W - Tactical Sweep

    COOLDOWN 15/13.5/12/10.5/9 seconds 17/15.5/14/12.5/11 seconds

    Fiora

    Passive mark damage increased.

    The new itemization and changes to fighter items (patch 11.3) left Fiora in a weaker state, so we’re sharpening her blade.

    Passive - Duelist’s Dance

    MARK DAMAGE 2.5% (+4.5% per 100 AD) 3% (+5.5% per 100 AD)

    Jinx

    Base health increased.

    Jinx is back! Her win rate seemed to go down in higher levels of play, suggesting that the 11.3 base health nerf was skewed too high.

    Base Stats

    HEALTH 550 610

    Kai'Sa

    Q base damage per missile, maximum single-target damage, and maximum evolved single-target damage decreased.

    No one adapts to new items like Kai'Sa, and this season proved no exception. We’re reducing some of her damage to lower burstiness and make her less daunting in quick trades early on.

    Q - Icathian Rain

    BASE DAMAGE PER MISSILE 45/61.25/77.5/93.75/110 40/55/70/85/100
    MAX SINGLE-TARGET BASE DAMAGE 101.25/137.8125/174.375/210.9375/247.5 90/123.75/157.5/191.25/225
    MAX EVOLVED SINGLE-TARGET BASE DAMAGE 168.75/229.6875/290.625/351.5625/412.5 150/206.25/262.5/318.75/375

    Katarina

    R on-hit damage ratio now scales; damage per knife increased.

    After our 11.2 adjustments to make Kraken Slayer work with on-hit damage modifiers, champs like Katarina and Urgot are in need of some tuning. We’ve noticed that players really enjoy playing on-hit builds with these champions, and even if they’re not on-meta, we believe they should be viable. Prior to the Kraken changes, a significant number of Katarina’s and Urgot’s builds were on-hit, but they also had significantly lower win rates in comparison to their traditional build. These changes should bring those builds up to roughly where they were before.

    R - Death Lotus

    ON-HIT DAMAGE RATIO 25% 25/30/35%
    DAMAGE PER KNIFE 15% bonus AD (+9.9% per 100% total AS) 16% bonus AD (+12.8% per 100% total AS)
    newTOOLTIP CLARIFICATION Death Lotus’ tooltip now specifies it applies on-attack effects, in addition to on-hit effects.

    Urgot

    W on-hit damage effectiveness increased.

    Similar to Katarina, we’re bumping up Urgot’s on-hit builds to feel less bad with Kraken.

    W - Purge

    ON-HIT DAMAGE RATIO 50% 75%

    Lee Sin

    Q cooldown decreased.

    Lee’s also been struggling with the new items, and could use some buffs to push him towards his visions of zooming around the map.

    Q - Sonic Wave

    COOLDOWN 11/10/9/8/7 seconds 10/9/8/7/6 seconds

    Renekton

    Q non-champion base healing decreased later; enhanced non-champion base healing decreased later.

    Renekton is a strong croc who can propel through lanes with high sustain, so we're paring some of that down.

    Q - Cull the Meek

    NON-CHAMPION BASE HEALING 3/4.5/6/7.5/9 3/4/5/6/7
    ENHANCED NON-CHAMPION BASE HEALING 9/13.5/18/22.5/27 9/12/15/18/21

    Samira

    Passive bonus damage ratio decreased early and now scales. Q damage ratio decreased early and now scales. W duration decreased. E targeting adjusted; dash speed decreased.

    As it stands, our desert rose has consistently been warming the ban bench. Even when technically close to balanced, we believe she has several frustrating attributes that contribute to her high ban rate. We’re tackling this problem by giving her some balance tweaks so that both Samira players and her opponents feel more comfortable having her back in the ring.
    To do this, we’re reducing the power of her defensive tools and giving opponents more opportunities to play against her in lane. We’re also reducing her all-in potential early game. In exchange, we’re improving her kill potential mid to late game, so that when she does go in, she slays.

    Passive - Daredevil Impulse

    BONUS DAMAGE RATIO 7.5% AD 3.5%-10.5% AD (levels 1-18)

    Q - Flair

    DAMAGE RATIO 100% AD 80/87.5/95/102.5/110% AD

    W - Blade Whirl

    DURATION 1 second 0.75 seconds

    E - Wild Rush

    removedALLY TARGETING Samira no longer dashes through allies
    newEYE ON THE TOWER Samira can now dash through enemy towers, but will target champions over towers
    DASH SPEED 2050 1600

    R - Inferno Trigger

    COOLDOWN 3 seconds 8 seconds

    Skarner

    Base health and health growth decreased.

    The last of his kind is the top of the jungle. Pulling back a bit of defensive power so Skarner can rest his weary claws.

    Base Stats

    HEALTH 601 580
    HEALTH GROWTH 90 85

    Soraka

    Q movement speed increased. W base heal increased.

    Another sight for sore eyes, even with our last set of buffs in 11.2. We lend our aid to Soraka.

    Q - Starcall

    MOVEMENT SPEED BONUS 15/17.5/20/22.5/25% 20/22.5/25/27.5/30%

    W - Astral Infusion

    BASE HEAL 90/125/160/195/230 100/135/170/205/240

    Talon

    W cooldown now scales; bonus damage ratio increased.

    Talon has been struggling to get his blades on people, so we're letting him have some more access to his tools at range.

    W - Rake

    COOLDOWN 9 seconds 9/8.5/8/7.5/7 seconds
    BONUS DAMAGE RATIO 40% AD 55% AD

    Tryndamere

    Base damage increased.

    Tryndamere’s been weak in lane, so we’re bringing our furious fellow’s base AD up to help him out.

    Base Stats

    DAMAGE 69 72

    Varus

    W empowered bonus damage based on Q channel time increased.

    We’re giving more incentive for Varus to fully charge his Q in combat. Extra juicy for lethality and crit builds.

    W - Blighted Quiver

    EMPOWERED Q BONUS DAMAGE Increased by 0-50% (based on channel time) Increased by 0-80% (based on channel time)
    MAX MISSING HEALTH DAMAGE 9/12/15/18/21% (levels 1/4/7/10/13) 10.8/14.4/18/21.6/25.2% (levels 1/4/7/10/13)

    Veigar

    Q cost decreased. R cooldown decreased later.

    Veigar has fallen a little short of other mid laners in 2021. Giving him a boost so he can stand face-to-face with the competition.

    Q - Baleful Strike

    COST 40/45/50/55/60 30/35/40/45/50

    R - Primordial Burst

    COOLDOWN 120/100/80 seconds 120/90/60 seconds

    Items

    Guinsoo’s Rageblade


    Guinsoo's has fallen behind crit itemization for a bunch of champions who historically had more choice here. Giving it a slight bump so it can be a more meaningful consideration.
    ATTACK SPEED 40% 45%

    Moonstone Renewer


    Moonstone is crowding out choice and generally overperforming, especially when purchased very early and starts snowballing. We’re reducing some of its early healing power.
    STARLIT GRACE ALLY HEAL 70-100 (based on ally’s level) 50-100 (based on ally’s level)

    Grievous Wounds Items

    While Grievous Wounds are meant to be a reactive purchase, they are performing below expectations. Buffing their stats a bit so that the tradeoff between other Legendary items is less sharp.

    Morellonomicon

    ABILITY POWER 70 80

    Mortal Reminder

    ATTACK DAMAGE 20 25

    Chempunk Chainsword

    HEALTH 150 250

    Mage Items

    We’re changing a couple of the under-purchased mage items so they have more opportunities to shine. Cosmic Drive's passive is now more accessible, while Everfrost now has a new build path and a few small buffs.

    Cosmic Drive

    removedSPELLDANCE MOVEMENT SPEED Cosmic Drive no longer grants bonus movement speed when dealing ability damage
    newPUT IT IN COSMIC DRIVE If you have at least 160 ability power, gain 20 ability haste and 10-30 movement speed (based on level)
    ABILITY HASTE 30 20

    Everfrost

    BUILD PATH Lost Chapter + Blasting Wand + 1250 gold Lost Chapter + Blasting Wand + Kindlegem + 450 gold
    HEALTH 200 250
    GLACIATE DAMAGE 100 (+30% AP) 125 (+25% AP)
    GLACIATE CAST TIME 0.25 seconds 0.15 seconds

    Eternal Winter (Ornn Upgrade)

    HEALTH 300 350
    GLACIATE DAMAGE 100 (+30% AP) 125 (+35% AP)

    Jungle Camp Changes

    We've seen junglers have a bit more control over games, in large part due to their increased purchasing power early game turning into combat stats, which then accelerates their experience and gold growth. We’re pulling back on their experience and income a bit to compensate. As a result of these changes, we’re holding off on nerfing some borderline OP jungle champions until we see how these changes shake out.

    Gromp

    EXPERIENCE 135/138.375/145.125/155.25/168.75/182.25 (levels 1/3/4/5/7/9) 125/128.125/134.375/143.75/156.25/168.75 (levels 1/3/4/5/7/9)
    GOLD 105 85

    Large Krug

    EXPERIENCE 37/37.925/39.775/42.55/46.25/49.95 (levels 1/3/4/5/7/9) 27/27.675/29.025/31.05/33.75/36.45 (levels 1/3/4/5/7/9)
    GOLD 42 32

    Small Krug

    EXPERIENCE 18/18.45/19.35/20.7/22.5/24.3 (levels 1/3/4/5/7/9) 16/16.4/17.2/18.4/20/21.6 (levels 1/3/4/5/7/9)

    Crimson Raptor

    EXPERIENCE 45/46.125/48.375/51.75/56.25/60.75 (levels 1/3/4/5/7/9) 35/35.875/37.625/40.25/43.75/47.25 (levels 1/3/4/5/7/9)
    GOLD 45 35

    Incoming Healing Update

    After seeing the incoming healing tech live for some time, we’ve come to a few conclusions: Incoming healing is very satisfying for the player using it and their allies, but it can hurt clarity around how much health enemies have in tense combat situations. We also found that when combined with shields and grey health, the stacked bars could be a bit confusing. We’re making a few changes this patch to address this, and we’re planning to roll out the tech to more systems in the future (i.e. health potions and Mundo’s ultimate).
    • Incoming healing only displays for that player and their allies
    • Incoming healing now has a special bar treatment to differentiate it from other health bar effects

    In-Game Shop Updates

    More updates so you can wipe out the store and the competition.
    • You can now drag the corner of the shop to scale the size up and down. Be careful, it's ticklish!
    • The Quickbuy Panel has gained some additional smarts around trinkets. It will now automatically swap the order of the trinkets depending on the one you have equipped to save you a bit of time.
    • Bug fixes and performance improvements

    Clash Build-a-Team

    Alongside the Clash 2021 Season VP track starting in 11.4, you will see the second iteration of our Build-a-Team feature in Clash. This version will allow players to find and request to join teams that are looking for more players to fill out their roster. This should help turn your roster of 3 or 4 players into a 5 person meme dream team to crush the Clash tournament with.

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: The loyalty badge is no longer missing from Collections
    • LEAGUE CLIENT: Fixed a memory leak that would happen with every mission’s celebration in the post-game, providing improved reliability
    • Rell's Passive - Break the Mold's armor shred VFX have been adjusted when affecting minions or small monsters
    • Fixed a bug where Jinx's Q - Switcheroo's rocket AS penalty was also affecting her base AS, not just her bonus AS
    • Adjusted Sterak's Gage's AD to the appropriate amount
    • Fixed a bug where Control Wards would be unavailable to purchase when a slot in the player's inventory became empty after using consumables outside the Fountain
    • Fixed a bug where Talon's R - Shadow Assault would become visible to enemies when he kills any enemy with it while holding Duskblade of Draktharr
    • Fixed a bug where Duskblade of Draktharr's invisibility would be cancelled if the champion holding it earned a takedown while invisible
    • Fixed a bug where a rooted or grounded champion would still be able to use Stridebreaker
    • Fixed a bug where Galeforce's Cloudburst would launch less projectiles than intended when the champion is teleported to Mordekaiser's R - Realm of Death while channeling it

    Patch 11.3 notes

    Welcome to February and another big ol’ patch!

    This time around, we took a large sweep across items to tweak what's hitting too hard and what's needing some love, categorized into 6 sections: tank, enchanter, marksman, fighter, mage, and sustain items. For sustain, we’re continuing to reassess systemic healing by adjusting stats around Omnivamp on powerful items like Goredrinker and Sterak’s Gage. The intent here is to balance the stat’s strength while keeping items viable and, you guessed it, sustainable.

    Then it’s the usual champ balancing, with some sizzle for Jinx, who’s been wanting to crash back onto the scene for a while now, and some more for AP Shyv. As for outliers, we’re tamping down champs like Rammus and Elise who have been consistent hot shots in the jungle.

    All that aside, ARURF is back and better than ever! We've made a few changes in light of the new item landscape, so take a quick peek below and get ultra ready. See ya in the next one.

    Party-goers galore, festivities continue in the TFT world with our first patch of the Festival of Beasts! Take this portal to TFT patch notes to uncover where the real party is at!
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    2/5/2021 ARURF Balance Changes

    11.3 General

    MANA TO HP CONVERSION RATIO 0.4 0.35

    11.3 Buffs

    Aatrox +20% damage dealt & -22% damage taken +25% damage dealt & -25% damage taken
    Garen -10% damage taken -10% damage taken & +5% damage dealt
    Katarina +5% damage dealt & -5% damage taken +10% damage dealt & -5% damage taken
    Rumble -5% damage dealt Normal damage dealt & -5% damage taken
    Viego Normal +5% damage dealt & -5% damage taken
    Vladimir -8% damage dealt & +8% damage taken -5% damage dealt & +5% damage taken
    Yuumi -20% damage dealt -15% damage dealt

    11.3 Nerfs

    Ahri -5% damage dealt -5% damage dealt & +5% damage taken
    Anivia +15% damage dealt & -15% damage taken +5% damage dealt & -5% damage taken
    Annie -5% damage dealt -5% damage dealt & +5% damage taken
    Diana -3% damage dealt -3% damage dealt & +5% damage taken
    Ezreal +5% damage dealt & -5% damage taken Normal
    Kai'Sa Normal -5% damage dealt & +5% damage taken
    Kassadin +5% damage dealt & -5% damage taken Normal
    Miss Fortune +10% damage dealt +5% damage dealt
    Ryze +5% damage dealt & -10% damage taken +5% damage dealt, -5% damage taken
    Seraphine Normal -5% damage dealt & +5% damage taken & -10% healing
    Sivir -5% damage dealt -5% damage dealt & +5% damage taken
    Syndra -10% damage dealt -10% damage dealt & +5% damage taken
    Viktor -5% damage dealt -5% damage dealt & +5% damage taken
    Xayah -5% damage dealt -5% damage dealt & +5% damage taken
    Ziggs Normal -5% damage dealt

    2/3/2021 Viego Balance Change and Fizz Bugfix

    Fizz

    E - PLAYFUL/TRICKSTER BUGFIX Fixed a bug where Fizz would be locked out of casting other abilities until he recast his E - Playful/Trickster

    Viego

    Q - BLADE OF THE RUINED KING SECOND HIT HEALING VS. MINIONS 150% 100%
    PASSIVE - SOVEREIGN'S DOMAIN TOGGLE ABILITIES BUGFIX Viego no longer keeps Gragas' Q - Barrel Roll and Lux's E - Lucent Singularity abilities after having possessed them
    PASSIVE - SOVEREIGN'S DOMAIN HECARIM BUGFIX Fixed a bug where Viego would cast different, incorrect abilities after possessing Hecarim while his W - Spirit of Dead is active
    TRANSCENDENCE BUGFIX Fixed a bug where Viego would be granted additional permanent ability haste from Transcendence if he levels to 5, 8, or 11 during enemy champion possession

    Patch Highlights

    Lunar Beast Fiora, Lunar Beast Fiora Prestige Edition, Lunar Beast Annie, Lunar Beast Darius, Lunar Beast Alistar, Lunar Beast Jarvan IV, and Lunar Beast Aphelios will be available on February 4th, 2021. Withered Rose Syndra, Withered Rose Talon, Crystal Rose Swain, and Crystal Rose Zyra will be available on February 11th, 2021.

    Champions

    Anivia

    Q detonation damage decreased. R cooldown increased later.

    Since her refresh in patch 10.25, Anivia's been leaving her enemies in the cold with high spell consistency and damage.

    Q - Flash Frost

    DETONATION DAMAGE 70/105/140/175/210 (+50% AP) 60/95/130/165/200 (+45% AP)

    R - Glacial Storm

    COOLDOWN 4/2.5/1 seconds 4/3/2 seconds

    Cho'Gath

    E base damage decreased later.

    With the last round of tank item buffs, Cho's been feasting in top lane.

    E - Vorpal Spikes

    BASE DAMAGE 22/37/52/67/82 22/34/46/58/70

    Elise

    Q base damage decreased later. W active attack speed decreased later.

    Elise has crept to the top of the jungle echelons despite some previous nerfs (see 11.2). We're squashing her down a bit to even out the playing field.

    Q - Neurotoxin

    BASE DAMAGE 40/75/110/145/180 40/70/100/130/160

    W - Skittering Frenzy

    ACTIVE ATTACK SPEED 60/80/100/120/140% 60/70/80/90/100%

    Ezreal

    Q damage ratio increased.

    Ezreal hasn't been faring so well with the new item system. To give him more of a (mystic) shot, we're buffing his Q ratio to better synergize with Muramana, while also giving him more value when building heavy AD items like Hydra.

    Q - Mystic Shot

    DAMAGE RATIO 120% AD 130% AD

    Ivern

    Base health growth decreased. E shield decreased later.

    While it's great to see Ivern wunder-ing around outside of his usual home, he's still too effective meandering around the jungle. We can't beat around the bush any longer-we're pulling back some of his safety and shielding power.

    Base Stats

    HEALTH GROWTH 95 85

    E - Triggerseed

    SHIELD 80/115/150/185/220 80/110/140/170/200

    Jinx

    Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted.

    The new item changes have not been kind to Jinx. We wanted to make some priority adjustments to the items in general first before tackling her, and now it's finally time. Additionally, since she's been primarily out of pro play for a while now, we're shifting some of her kit's power from raw stats to her abilities to create more room for skill expression.

    Base Stats

    HEALTH 610 550

    Q - Switcheroo!

    BONUS RANGE 75/100/125/150/175 100/125/150/175/200
    FISHBONES BONUS ATTACK SPEED PENALTY -25% -10%

    E - Flame Chompers!

    COST 70 mana 90 mana
    ARM TIME 0.7 seconds 0.5 seconds
    updatedNO MORE FLAMING When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting

    Karma

    Base mana regen increased. Q cost decreased.

    Bringing good karma to support Karma.

    Base Stats

    MANA REGEN 11.5 13

    Q - Inner Flame

    COST 65 mana 55 mana

    Mordekaiser

    E cooldown decreased.

    Morde isn't grasping the new season well, so we're giving him more grasp. We're hoping this along with other system changes (Riftmaker giving more health, AD bruiser items getting nerfed) will help him navigate this strange new world.

    E - Death's Grasp

    COOLDOWN 24/21/18/15/12 seconds 22/19/16/13/10 seconds

    Olaf

    Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon.

    Olaf is dominating in the jungle. We're nerfing his clear speed and dueling slightly so he's a bit more dependent on finding successful ganks.

    Base Stats

    HEALTH 597 575

    Passive - Berserker Rage

    BONUS ATTACK SPEED 0-100% 0-75%
    newLEAVE NOTHING BEHIND The amount of attack speed being granted is now displayed on Olaf's passive icon

    Pantheon

    Q now has decreased damage against both minions and monsters; cooldown increased early.

    Balancing out Pantheon's power both in mid and the jungle.

    Q - Comet Spear

    REDUCED DAMAGE AGAINST Minions Minions and monsters
    COOLDOWN 10/9.5/9/8.5/8 seconds 13/11.75/10.5/9.25/8 seconds

    Rammus

    E cooldown flattened.

    Rammus rolled comfortably into preseason and has gained more momentum with the cheaper tank Mythic items. We're reducing some of his taunt power now that his engages have become more consistent.

    E - Frenzying Taunt

    COOLDOWN 12/11.5/11/10.5/10 seconds 12 seconds

    Rell

    W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.

    So far so good for Rell, so no meaningful balance adjustments here. These changes are light usability work and bugfixes, sprinkled with a bit of love for the very-much-not-a-thing AP Rell builds.

    W - Ferromancy: Crash Down

    DAMAGE RATIO 40% AP 60% AP

    W - Ferromancy: Mount Up

    DAMAGE RATIO 30% AP 40% AP

    E - Attract and Repel

    UNBIND COOLDOWN 3 seconds 1 second
    COOLDOWN BUGFIX Fixed a bug where Rell's E - Attract and Repel cooldown was scaling non-linearly
    CAST (FAR)AWAY When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E

    R - Magnet Storm

    DAMAGE RATIO 70% AP 110% AP

    Riven

    E cooldown decreased.

    The new season put Riven in a weak spot, and with high cooldowns on her E, she's lost her mojo. Since both of her hardbound items (Goredrinker/Ravenous Hydra) are getting substantial nerfs this patch, we're looking to reforge her spirit.

    E - Valor

    COOLDOWN 12/11/10/9/8 seconds 10/9/8/7/6 seconds

    Seraphine

    Passive base note damage decreased. W shield decreased.

    Seraphine is often front and center, and with her strong stage presence in mid lane (and other roles), she's in need of some tuning down.

    Passive - Stage Presence

    BASE NOTE DAMAGE 5-20 (levels 1-18) 4-16 (levels 1-18)

    W - Surround Sound

    ALLY SHIELD 60-120 (levels 1-18) 50-100 (levels 1-18)
    SELF SHIELD 90-180 (levels 1-18) 75-150 (levels 1-18)

    Shyvana

    Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased.

    While AD Shyvana has been tearing up the Rift with both fighter and tank builds, AP Shyv has been dragging (dragon?) behind in the new season. We want to buff AP Shyvana in ways that aren't centered around her just spamming fireballs. These changes should help her clear speed, which is weaker with the new items.

    Q - Twin Bite

    EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE 100% AD 100% AD + 25% AP
    SECOND STRIKE BONUS DAMAGE 20/35/50/65/80% AD 20/35/50/65/80% AD + 15% AP

    W - Burnout

    BONUS MOVEMENT SPEED 30/35/40/45/50% 30/35/40/45/50% + (8%/100 AP) (still decays linearly)

    Singed

    Q damage ratio increased.

    Singed has been struggling since preseason, and even more so after the recent Imperial Mandate changes. We're adding some power back to his signature spell. Remember, always chase Singed.

    Q - Poison Trail

    DAMAGE RATIO 80% AP 90% AP

    Sylas

    Q cost flattened. W damage increased.

    We're unshackling Sylas while also evening out his skill ranks.

    Q - Chain Lash

    COST 50/55/60/65/70 mana 55 mana

    W - Kingslayer

    DAMAGE 65/100/135/170/205 (+85% AP) 70/105/140/175/210 (+90% AP)

    Taliyah

    Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased.

    Taliyah's jungle surfing in Elite levels of play has been seismic. We're reverting some previous changes (11.1 and partially 10.25), while narrowing in on some specific jungle clear nerfs.

    Passive - Rock Surfing

    BONUS MOVEMENT SPEED 12-40% (levels 1-18) 20-45% (levels 1-18)

    Q - Threaded Volley

    SUBSEQUENT STONE DAMAGE AGAINST MONSTERS 100% 80%

    Udyr

    R total base active aura damage decreased later.

    Udyr is another dominant jungler at the moment, especially with a Phoenix max. His items are already getting hit, so this nerf is aimed to be lighter than what he would normally merit.

    R - Phoenix Stance

    TOTAL BASE ACTIVE AURA DAMAGE 50/100/150/200/250/300 50/95/140/185/230/275

    Vladimir

    R cooldown now flat.

    Now that we've taken a couple stabs at balancing out preseason item changes, Vladimir has been left a little worse for wear. Instead of focusing buffs on his damage or healing, we're taking a different route and opening up access to his ult.

    R - Hemoplague

    COOLDOWN 150/135/120 seconds 120 seconds

    Items

    Mage Items

    We're doing a pass on mage items to create more balance amongst their purchase rates and to stop any one item from overshadowing the others (Lich Bane, Zhonya's Hourglass, Seeker's Armguard). We're also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty. Lastly, we're unifying the stacking passives between Verdant Barrier and Seeker's Armguard for consistency.

    Lich Bane

    ABILITY POWER 80 70

    Horizon Focus

    ABILITY POWER 100 115
    HYPERSHOT RANGE 750 700

    Verdant Barrier

    updatedADAPTIVE PASSIVE Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance Grants 0.5 magic resistance per each unit killed (maximum 15)
    COMBINE COST 315 gold 115 gold

    Banshee's Veil

    ABILITY POWER 65 80
    COMBINE COST 400 gold 700 gold

    Seeker's Armguard

    COMBINE COST 165 gold 265 gold
    TOTAL COST 900 gold 1000 gold

    Zhonya's Hourglass

    TOTAL COST 2500 gold 2600 gold

    Enchanter Items

    Zooming in on enchanter items, it’s clear that Flowing Water is largely overperforming compared to other second item choices. On the other hand, Chemtech Putrifier is fulfilling its niche role quite well (healing reduction), but it's not purchased as often or as powerful as the other Grievous Wounds items. We’re making some changes to ensure that enchanters feel they have access to a viable Grievous Wounds option as well as the other classes.

    Staff of Flowing Water

    ABILITY POWER 60 50

    Chemtech Putrifier

    ABILITY HASTE 15 20
    updatedPUFFCAP TOXIN PASSIVE Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds Healing or shielding an allied champion now empowers the ally's next damage to an enemy champion with 60% Grievous Wounds for 3 seconds

    Fighter Items

    Silvermere Dawn isn't as efficient for an item we think is an important piece in the fighter ecosystem, so we're upping its power. Additionally, Ironspike Whip has been helping certain champions invalidate minion waves, so we're removing the empowered damage to minions to better highlight those champions' strengths and weaknesses.

    Silvermere Dawn

    ATTACK DAMAGE 35 40
    HEALTH 200 300

    Ironspike Whip

    removedCRESCENT EMPOWERED DAMAGE Ironspike no longer deals more damage to low health minions and monsters

    Marksman Items

    We're noticing that Phantom Dancer is rarely built as a second item, and almost never as a third. Not many champions need that much attack speed, so we're reshaping what the items give to marksman champions. We're also adding more oomph to Immortal Shieldbow since it's only purchased by hard-bound short ranged users that benefit from lifesteal, and even then, it loses out often to Galeforce which does the same in most situations.

    Phantom Dancer

    BUILD PATH Dagger + Dagger + Zeal + 950 gold Zeal + Long Sword + Long Sword + 850 gold
    ATTACK DAMAGE 0 20
    ATTACK SPEED 45% 25%
    STACKS FOR BONUS ATTACK SPEED 5 4
    BONUS ATTACK SPEED 40% 30%

    Immortal Shieldbow

    ATTACK DAMAGE 50 55
    ATTACK SPEED 15% 20%

    Lord Dominik's Regards

    ARMOR PENETRATION 25% 35%

    Sustain Items

    When building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage. However, certain items with omnivamp (particularly Goredrinker and Ravenous Hydra) are feeling particularly overpowered due to less of a trade-off in damage. We're going through and making adjustments to those items, hitting their early game power specifically.

    Goredrinker

    THIRSTING SLASH HEAL 25% AD + 12% missing health 25% AD + 8% missing Health

    Leeching Leer

    OMNIVAMP 10% 5%
    HEALTH 150 250

    Riftmaker

    OMNIVAMP 15% 8%
    HEALTH 150 300
    MYTHIC PASSIVE 5% magic penetration 8 AP + 2% omnivamp

    Eclipse

    EVER RISING MOON SHIELD 150/75 180/90
    OMNIVAMP 10% 8%

    Ravenous Hydra

    OMNIVAMP 15% 10%

    Sterak's Gage

    LIFELINE SHIELD 200 100
    LIFELINE SHIELD DURATION 5 seconds 4 seconds

    Tank Items

    We're addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers alike.

    Force of Nature

    ABSORB BONUS MOVEMENT SPEED 6 (maximum 30) 8 (maximum 40)

    Dead Man's Plate

    HEALTH 475 400

    Frozen Heart

    TOTAL COST 2700 gold 2500 gold
    COMBINE COST 800 gold 600 gold
    ARMOR 80 70

    Zaun Clash

    Sign-ups and team formation for the first Clash of Season 2021 will begin during 11.3 on Monday, February 15th! The tournament will officially start in patch 11.4. Check out the Clash tab in the client for specific tournament start times and details.

    ARURF Balance Changes

    ARURF is back in time for the Lunar festivities. Since this is the first URF since the item changes, we're changing a few things to better fit with the new system. The intent is to allow players to build the items they want to without worrying about missing out on any value. Now, even though your starting cooldowns will be ever so slightly higher than last time URF was on, you can now build ability haste and mana items without the worry of missing out on stats… and can potentially get your cooldowns even lower than you ever could before.
    • ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
    • The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
    • Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio.
    • Spellthief's Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF.
    • The runes Lethal Tempo and Ultimate Hunter will no longer be disabled

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
    • When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
    • Fixed a bug where Shyvana's W - Burnout would not apply the AP ratio for additional movement speed when in her dragon form
    • Fixed a bug where Goredrinker and Ceaseless Hunger's Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player's inventory
    • Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
    • Items that do damage to enemies can now properly trigger the execute from The Collector
    • The Collector's execute will now properly trigger on targets with Death's Dance
    • Eclipse and Syzygy's omnivamp will now properly work even after being upgraded by Ornn's Passive - Living Forge
    • The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
    • The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
    • Imperial Mandate's Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations
    • Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended
    • Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you're in base, since no one ever forgets to buy their upgrades.

    Upcoming Skins & Chromas

    Patch 11.2 notes

    Hi! A certain king has arrived, and so has another patch!

    Here in 11.2, we’ve made a couple changes based around healing. First, we brought the spice and everything nice for Soraka; with the last buff to Grievous Wounds, she should now be in a better spot to wish your pain away. On the other hand, folks like Aatrox and Olaf have been healing a bit too well, becoming true terrors when matched with the right items and runes. To change this, we’ve shifted their healing to be tapped straight from their kits— true healing is on the inside, right?

    As for items, we spruced up tank Mythics outside of Sunfire, the crowd favorite— although it's a name we all know and love, we're hoping to open the gateway to more item diversity, depending on the game state.

    And that’s it! We’ll see you in the next one.

    In the TFT world, the Festival of the Beasts mid-set has arrived! Take this portal to TFT patch notes to join in on the festivities.
    Tricia "mom cat" Tan Hanna "shio shoujo" Woo

    Mid-Patch Updates

    1/21/2021 Ranked MMR Bugfixes

    We've fixed a Ranked bug causing MMR gains/losses to be too low. This fix also improves LP gains.

    Karthus

    Q - LAY WASTE BUGFIX Fixed a bug where Karthus was unable to buffer casts of Q - Lay Waste while on cooldown

    Kog'Maw

    Q - CAUSTIC SPITTLE BUGFIX Kog'Maw no longer permanently loses bonus attack speed from Q - Caustic Spittle after dying

    Rengar

    Q - SAVAGERY BUGFIX Fixed a bug where Rengar was not gaining attack speed after using his empowered Q

    Viego

    PASSIVE - SOVEREIGN'S DOMAIN BUGFIX When Viego possessed Battle Queen Katarina, her daggers are no longer invisible

    Patch Highlights

    Ruined Shyvana, Ruined Karma, Ruined Draven, Shan Hai Scrolls Jhin, Shan Hai Scrolls Cho'Gath, Shan Hai Scrolls Neeko, Shan Hai Scrolls Nautilus, and Lunar Beast Viego will be available on January 21, 2021.

    Champions

    new

    Viego

    The Ruined King

    Bring your darkest desires to life with Viego in patch 11.2!

    Akali

    Q cost increased later.

    Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23.

    Q - Five Point Strike

    COST 120/110/100/90/80 energy 120/115/110/105/100 energy

    Azir

    Q cooldown decreased.

    Azir lost the cooldowns on Nashor’s Tooth and thus, some of the wind beneath his wings. We’re giving him a lift by returning some of it directly into his kit.

    Q - Conquering Sands

    COOLDOWN 15/13/11/9/7 seconds 14/12/10/8/6 seconds

    Caitlyn

    AD growth increased.

    Caitlyn’s a bit behind the curve amidst her peers, so we’re taking another shot to keep her hot on the trail.

    Base Stats

    ATTACK DAMAGE GROWTH 2.88 3.3

    Darius

    Passive Noxian Might bonus AD decreased.

    Darius has found a new friend in Stridebreaker, which allows him to execute his combo while quickly stacking his passive. We’re trimming some bonus stats from his passive to match its new consistency.

    Passive - Hemorrhage

    NOXIAN MIGHT BONUS ATTACK DAMAGE 30-230 20-205

    Dr. Mundo

    Q health refund on hit and on kill increased. E bonus damage increased. R health regen increased.

    Dr. Mundo has been struggling in top lane and the jungle. Giving him a bit more survivability and trading potential, and increasing his signature healing to make Mundo more *slurp* Mundo.

    Q - Infected Cleaver

    HEALTH REFUND ON HIT 40% 50%
    HEALTH REFUND ON KILL 80% 100%

    E - Masochism

    BONUS DAMAGE 3/3.5/4/4.5/5 of his maximum health 4/4.5/5/5.5/6% of his maximum health

    R - Sadism

    HEALTH REGEN 50/75/100% maximum health 60/85/110% maximum health

    Elise

    Spider Q damage decreased later.

    With new items at her disposal and the buff on her Q in patch 10.23, Elise has been scaling too well. Time to wash the spider out.

    Q - Venomous Bite

    DAMAGE 70/110/150/190/230 70/105/140/175/210

    Ivern

    E shield ratio decreased.

    The nerf to Triggerseed’s AP ratio in patch 11.1 was only reflected in Ivern’s tooltips. We fixed it so it actually affects his shield now (oops).

    E - Triggerseed

    SHIELD RATIO 90% AP 80% AP

    LeBlanc

    Base health growth increased. Q cost decreased later.

    LeBlanc may be all smoke and mirrors, but right now, she’s not fooling anyone. We’re helping this Deceiver by making it less punishing when she uses her abilities and when she engages in mid- to late- game.

    Base Stats

    HEALTH GROWTH 92 97

    Q - Sigil of Malice

    COST 50/60/70/80/90 mana 50/55/60/65/70 mana

    Maokai

    E cost increased later; damage ratio decreased.

    Maokai support hit a growth spurt in the new season, and his enemies are feeling a bit… sapped. Making it so bushes around Maokai aren’t as scary.

    E - Sapling Toss

    COST 60/65/70/75/80 mana 60/70/80/90/100 mana
    DAMAGE RATIO 1% per 100 AP 0.8% per 100 AP

    Nocturne

    Q and R cooldowns decreased.

    Nocturne is falling behind his jungle pals, so it's time to give his shadows, Paranoia, and all around darkness some more stage time.

    Q - Duskbringer

    COOLDOWN 10 seconds 8 seconds

    R - Paranoia

    COOLDOWN 150/125/100 seconds 140/115/90 seconds

    Nunu & Willump

    Base movement speed and health decreased.

    Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.

    Base Stats

    MOVEMENT SPEED 345 340
    HEALTH 570 540

    Aatrox

    E’s self-healing now increases during R. R self-healing decreased.

    Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems.

    E - Umbral Dash

    newIT DOESN’T END HERE Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R - World Ender

    R - World Ender

    SELF-HEALING 50/75/100% 30/45/60%

    Olaf

    W life steal increased; healing amplification decreased.

    Buff axe-throwing buddy gets a similar adjustment to Aatrox. These changes should also tone down Olaf’s overall power, since he’s been chop-chopping down the competition.

    W - Vicious Strikes

    LIFE STEAL 14/16/18/20/22% 16/18/20/22/24%
    HEALING AMPLIFICATION 0-50% (based on missing health) 0-33% (based on missing health)

    Senna

    Base AS ratio increased. Passive non-kill Mist Wraith drop chance and gold from Mist Wraith increased. Q healing and damage ratio increased.

    Aiming to support support Senna with more gold so that she can buy more items. We’re also giving her Q and attack speed stronger scaling across builds, which should open up more itemization options.

    Base Stats

    ATTACK SPEED RATIO 0.2 0.3

    Passive - Absolution

    NON-KILL MIST WRAITH DROP CHANCE 22% 28%
    GOLD FROM MIST WRAITH 3 8

    Q - Piercing Darkness

    HEALING RATIO 25% AP 40% AP
    DAMAGE RATIO 40% AD 50% AD
    KRAK ON, THEN Senna’s Q on enemy champions now adds a stack on Kraken Slayer (max one stack).

    Shaco

    Passive damage increased.

    Leaning just a little bit closer! into Shaco's exciting and unique points of play for stronger jungle clearing and assassination buffs.

    Passive - Backstab

    DAMAGE 10-25 (level 1-18) 20-35 (level 1-18)

    Soraka

    Q total Rejuvenation heal increased later. W heal and heal ratio increased.

    We know you’ve been licking your (grievous) wounds since its buff last patch, so we’re increased Soraka’s heal power all around.

    Q - Starcall

    TOTAL REJUVENATION HEAL 50/60/70/80/90 50/65/80/95/110

    W - Astral Infusion

    HEAL 80/115/150/185/220 90/125/160/195/230
    HEAL RATIO 60% AP 70% AP

    Trundle

    Q bonus damage ratio increased. W bonus attack speed increased.

    Helping the Troll King get back on his feet in the jungle and top lane, with some added power to his clear and trading.

    Q - Chomp

    BONUS DAMAGE RATIO 10/20/30/40/50% AD 15/25/35/45/55% AD

    W - Frozen Domain

    BONUS ATTACK SPEED 20/40/60/80/100% 30/50/70/90/110%

    Varus

    Base mana growth increased. R cooldown decreased early.

    Varus is a straight shooter but he’s been behind the curve, especially with builds that aren’t attack speed heavy. Giving him a nudge up.

    Base Stats

    MANA GROWTH 33 40

    R - Chain of Corruption

    COOLDOWN 120/90/60 seconds 100/80/60 seconds

    Zoe

    W minion spell shard drops updated.

    With a new item landscape, it's time for us to add some pizazz to the pool of minion drops from Zoe’s Spell Thief. In doing this, we also removed Redemption because it offered frustrating power across the map when dropped.

    W - Spell Thief

    MINION SPELL SHARD DROPS NOW INCLUDE Randuin’s Omen, Locket of the Iron Solari, Turbo Chemtank, Shurelya's Battlesong, Youmuu's Ghostblade, Goredrinker, Stridebreaker, Prowler's Claw
    MINION SPELL SHARD DROPS NO LONGER INCLUDE Redemption
    ITEM SHARD BUGFIXES Casting Zoe's W - Spell Thief with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage.

    Items

    Essence Reaver

    Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions.
    SPELLBLADE MANA RESTORE 3% of maximum mana 40% of mana from damage dealt from Spellblade (before damage reduction)

    Galeforce

    Galeforce is outperforming the other marksmen Mythics, both in the “crit chance” space and for champions who can flex into Lethality. As such, we’re pulling back some of the power we gave Galeforce in earlier patches.
    CLOUDBURST COOLDOWN 60 seconds 90 seconds (applies to Ornn's Typhoon as well)

    Hextech Rocketbelt

    While Rocketbelt's gap closing ability is its intended unique factor, it shouldn’t be the only source for engages every game.
    SUPERSONIC BONUS MOVEMENT SPEED 50% for 2 seconds 30% for 1.5 seconds

    Imperial Mandate

    Despite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.
    COORDINATED FIRE COOLDOWN Applies when ally consumes the mark initial application of slow/immobilize

    Kraken Slayer

    Kraken Slayer is extremely powerful on champion abilities that churn out on-hits. Those abilities tend to have on-hit modifiers for this exact purpose, so Kraken Slayer will now leverage those modifiers of the following champion abilities:

    Aphelios

    Severum Q - Onslaught


    Katarina

    R - Death Lotus


    Urgot

    W - Purge

    Shurelya's Battlesong

    With the cost reduction to Chemtank, the niches for Shurelya’s and Chemtank are getting too close for comfort, so we’re differentiating the two while making it more suitable for enchanters and AP users.
    HEALTH 350 200
    removedBONUS MOVEMENT SPEED Shurelya’s no longer grants 5% movement speed
    newABILITY POWER Shurelya’s now grants 40 AP
    BASE MANA REGEN 50% 100%
    BUILD PATH Kindlegem + Faerie Charm + Winged Moonplate + 650 gold Kindlegem + Bandleglass Mirror + 750g

    Gargoyle Stoneplate

    Given the premium price you pay for a Stoneplate, it’s not quite powerful enough, as it's very comparable to its cheaper Legendary competitors. We’re buffing up its durability stats to help you soak up all of the aggro.
    FORTIFY BONUS ARMOR AND MR 3% (max 15%) 5% (max 25%)

    Lethality Items

    We’re lowering the cost of some of the utility Lethality items to create a new division of 2600 gold AD items, both for AD supports and traditional assassins.

    Umbral Glaive

    TOTAL COST 2800 gold 2600 gold
    ATTACK DAMAGE 55 50
    BUILD PATH Serrated Dirk + Caulfield's Warhammer + 600 gold Serrated Dirk + Long Sword + Long Sword + 800 gold

    Serpent’s Fang

    TOTAL COST 2800 gold 2600 gold
    ATTACK DAMAGE 60 55

    Chempunk Chainsword

    TOTAL COST 2700 gold 2600 gold
    HEALTH 200 150

    Marksman Legendary Items

    We’re adjusting some of the stats on marksman Legendary items so that they give more attack speed than their components.

    Phantom Dancer

    BUILD PATH Zeal + Dagger + Dagger + 850 gold Zeal + Dagger + Dagger + 950 gold
    ATTACK SPEED 40% 45%

    Runaan’s Hurricane

    BUILD PATH Zeal + Dagger + Dagger + 850 gold Zeal + Dagger + Dagger + 950 gold
    ATTACK SPEED 40% 45%

    Tank Mythics

    Sunfire Aegis has been wildly popular in contrast to other tank Mythic options, even though they seem similarly powerful in terms of win rate. The hope is that by making a separate, lower price tier for the other tank Mythic items (with each also getting a kiss and a buff), they will have more occasions where they’ll be purchased by support tanks and junglers.

    Sunfire Aegis

    MYTHIC PASSIVE 5 ability haste per Legendary item 5% tenacity and slow resist per Legendary item

    Frostfire Gauntlet

    TOTAL COST 3200 gold 2800 gold
    BUILD PATH Bami's Cinder + Null-Magic Mantle + Chain Vest + 850 gold Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
    ABILITY HASTE 15 20
    ARMOR 50 25

    Rimeforged Grasp (Ornn Upgrade)

    ARMOR 65 40
    MAGIC RESIST 35 40
    ABILITY HASTE 20 25

    Turbo Chemtank

    TOTAL COST 3200 gold 2800 gold
    BUILD PATH Bami's Cinder + Cloth Armor + Negatron Cloak + 900 old Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
    MAGIC RESIST 50 25
    ABILITY HASTE 15 20
    MYTHIC PASSIVE 5% tenacity and slow resist per Legendary item 5 ability haste per Legendary item

    Turbocharged Hexperiment (Ornn Upgrade)

    MAGIC RESIST 65 40
    ARMOR 35 40
    ABILITY HASTE 20 25

    Runes

    Ravenous Hunter

    Ravenous Hunter has been the pick of the Domination litter while also performing slightly above average, so it’s in a good spot for a small nerf.
    OMNIVAMP 2% per Bounty Hunter stack (maximum 11%) 1.7% per Bounty Hunter stack (maximum 9.5%)

    In-Game Shop Updates and Bugfixes

    • Items purchased from a pre-saved Item Set will appear in the appropriate slots in which they were saved in the Collection tab
    • This happened in 11.1 but we forgot to include it (how ironic)! The shop will now remember your pins and open tab between games.
    • Blade of the Ruined King now properly shows up in the Item Shop when the player filters for move speed items
    • Actions that automatically close the Item Shop will no longer cause players to be unable to cast abilities or Summoner Spells
    • Chempunk Chainsword's cost has been corrected to the appropriate amount in the Item Shop
    • Fixed a crash when alt-tabbing (or changing resolutions) and then clicking the search field of the Item Shop

    ARAM Balance Changes

    11.2 Buffs

    Akali +10% damage dealt & -15% damage taken +15% damage dealt & -15% damage taken
    Annie -5% damage dealt Normal
    Azir +10% damage dealt +10% damage dealt & -5% damage taken
    Ezreal -5% damage dealt & +5% damage taken -5% damage dealt & +3% damage taken
    Master Yi Normal -3% damage taken
    Nunu & Willump -5% damage taken +5% damage dealt & -5% damage taken
    Rumble -5% damage taken +5% damage dealt & -5% damage taken
    Sylas Normal -5% damage taken
    Tahm Kench +5% damage dealt & -5% damage taken +5% damage dealt & -10% damage taken

    11.2 Nerfs

    Ashe -5% damage dealt & +5% damage taken -10% damage dealt & +5% damage taken
    Corki -3% damage taken Normal
    Elise +5% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
    Gragas -5% damage taken -3% damage taken
    Kled +5% damage dealt & -5% damage taken -5% damage taken
    Nasus Normal +5% damage taken
    Rell Normal -5% damage dealt
    Riven +5% damage dealt & -5% damage taken +3% damage dealt & -5% damage taken
    Yone +3% damage dealt & -5% damage taken +3% damage dealt & -3% damage taken
    Yorick +3% damage dealt Normal

    Bugfixes/QoL Changes

    • LEAGUE CLIENT: Eternals Progression no longer covers Honor Votes in the post-game lobby
    • LEAGUE CLIENT: Cleaned up code to reduce the number of uncaught Javascript errors for an important plugin that launches prior to getting into Champ Select
    • Fixed an issue that required you to have to press Shift+Enter twice in order to say "gg wp" after the Nexus explodes
    • Soraka is no longer able to maintain increased move speed when a low-health Yuumi is attached to her
    • Fixed a bug where the Rift Herald would occasionally do 0 damage to a turret
    • Garen's E - Judgment spin speed now properly accounts for the bonus Legendary item attack speed that Trinity Force's Mythic passive grants
    • Lissandra's R - Frozen Tomb no longer applies the Horizon Focus debuff to all enemies in its area of effect; now only debuffs the immobilized enemy
    • Udyr is no longer able to trigger Eclipse's Ever Rising Moon with a single attack from Q - Tiger Stance or R - Phoenix Stance
    • After hitting an enemy with Pantheon's spear from Grand Starfall, the slow debuff icon will now properly appear in the affected enemy's buff bar
    • Runaan's Hurricane no longer gives less attack speed than its item components combined
    • Descriptions of Umbral Glaive, Serpent's Fang, and Chempunk Chainsword have been updated in the Collection tab
    • Fixed a bug where Zyra's Horizon Focus' debuff would reset if she has Scorch equipped
    • Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion
    • Fixed a bug where Smiting five times would not consume the jungle item, allowing the player to sell it for gold
    • Draven's Q - Spinning Axe no longer generates more than the intended Tear of the Goddess mana charges

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