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League of Legends

Patch 11.1 notes

Aaaand we're back! New year, new season, same old us, here with one last round of adjustments before Ranked kicks into gear. Keep in mind that we already took a first pass before the holidays in 10.25b, so this one is smaller in scale.

Past champions and items, we've got a clarification on lifesteal (look for the yellow sword!), a spicy tweak to the unlock system for Grandmaster and Challenger, and all our best wishes as you sail gracefully through your placements.

Take this portal to the last TFT patch notes before the Festival of Beasts!
Tricia "mom cat" Tan Hanna "shio shoujo" Woo

Mid-Patch Updates

1/8/2021 Seraphine and Ornn Bugfixes

Ornn

PASSIVE - LIVING FORGE BUGFIX Fixed a bug where Ornn's Syzygy's passive would have no cooldown

Seraphine

Q - HIGH NOTE BUGFIX Seraphine can now properly stack Tear of the Goddess and Seraph's Embrace mana charges with this ability

1/7/2021 Udyr Bugfix

Udyr

SUMMONER SPELL BUGFIX Fixed a bug where the Summoner Spell in Udyr's D-slot would go on a 2 second cooldown every time he uses an ability

1/6/2021 Balance Changes and Bugfixes

Graves

BASE ATTACK DAMAGE 66 64

Ivern

Q - ROOTCALLER COOLDOWN 12/11/10/9/8 seconds 14/13/12/11/10 seconds

Malphite

W - THUNDERCLAP FIRST HIT BONUS DAMAGE 30/45/60/75/90 (+20% AP) (+15% armor) 30/45/60/75/90 (+20% AP) (+10% armor)
E - GROUND SLAM DAMAGE 60/95/130/165/200 (+60% AP) (+40% armor) 60/95/130/165/200 (+60% AP) (+30% armor)

Sivir

BASE MANA 284 325
Q - BOOMERANG BLADE BUGFIX Damage fall-off now appropriately resets on boomerang return

Sylas

R - HIJACK BUGFIX When Sylas hijacks Ekko's R - Chronobreak, he is no longer able to use it twice immediately

Taliyah

PASSIVE - ROCK SURFING MOVE SPEED 20-45% 12-40%

Rell

E - ATTRACT/REPEL BUGFIX Rell's bonded ally now properly keeps Attract/Repel's bonus stats even while the ability is on cooldown

Varus

Q - PIERCING ARROW COST 70/75/80/85/90 mana 65/70/75/80/85 mana
Q - PIERCING ARROW COOLDOWN 18/16/14/12/10 seconds 16/14.5/13/11.5/10 seconds

Patch Highlights

Marauder Kled, Marauder Kalista, Marauder Xin Zhao, Warden Quinn, and Warden Gragas will be available on January 7, 2021.

Champions

Fiddlesticks

W cooldown increased.

Fiddlesticks has been reaping too many rewards in the new jungle.

W - Bountiful Harvest

COOLDOWN 9/8.5/8/7.5/7 seconds 10/9.5/9/8.5/8 seconds

Gnar

Mega Gnar Q base damage and slow increased. Mini Gnar E attack speed duration increased. Mega Gnar E range increased.

Giving Gnar more target access and sticking power in his Mega form so he can have more impact beyond just hopping in and casting his ultimate.

Q - Boulder Toss

BASE DAMAGE 5/45/85/125/165 25/70/115/160/205
SLOW 15/20/25/30/35% for 2 seconds 30/35/40/45/50% for 2 seconds

E - Crunch

RANGE 600 675

E - Hop

ATTACK SPEED DURATION 4 seconds 6 seconds

Karma

E shield strength increased late.

Karma has been a little too weak since the preseason changes, so we're amping up her durability.

E - Inspire

SHIELD 80/110/140/170/200 (+50% AP) 80/120/160/200/240 (+50% AP)

Master Yi

Q cooldown increased later.

Master Yi is too powerful in Average play, so we're bumping down the amount of time he's invulnerable in team fights.

Q - Alpha Strike

COOLDOWN 18/17/16/15/14 seconds 18/17.5/17/16.5/16 seconds

Pantheon

Base health regen decreased. W empowered AD scaling decreased.

A simple adjustment as Pantheon's just a tad too strong across the board.

Base Stats

HEALTH REGEN 10 9

W - Shield Vault

EMPOWERED AD SCALING 135-165% 120-165%

Qiyana

Base health regen and attack damage increased.

Qiyana is weak for all but the most skilled players. We're giving her some general power for when she isn't able to capitalize on clutch roams.

Base Stats

HEALTH REGEN 8.5 (+0.65 per level) 9 (+0.9 per level)
ATTACK DAMAGE 64 66

Ryze

Q cost now scales.

Ryze is struggling in all roles, so we're giving him back some mana.

Q - Overload

COST 40 mana 40/38/36/34/32 mana

Xayah

E cooldown and cost decreased.

Xayah is having a hard time right now. In addition, since Essence Reaver is now a less appealing first item for her next to Mythics, we're helping her access her key ability more often and earlier.

E - Bladecaller

COOLDOWN 12/11/10/9/8 seconds 10/9.5/9/8.5/8 seconds
COST 40 mana 30 mana

Yasuo

Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

We're giving both brothers a stronger two-item power spike. This will give them the 100% crit strike chance that they used to enjoy pre-item rework. To balance the increase in early damage, we're decreasing their overall damage output. As a reminder, Guinsoo's Rageblade was changed in 10.25 to interact differently with Yasuo and Yone's Intent passives, which also impacts their general crit power strike. We're also clarifying the excess crit strike chance to bonus AD conversion tooltip for easier comprehension.

Base Stats

AD GROWTH 3.2 2.2

Passive - Way of the Wanderer

INTENT BONUS CRIT STRIKE CHANCE 100% 150%
INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD 1% crit strike converts to 0.4 AD

Yone

Base AD growth decreased. Passive bonus crit strike chance increased; excess crit strike to AD conversion decreased.

Brothers stick together; see Yasuo.

Base Stats

AD GROWTH 3 2

Passive - Way of the Hunter

INTENT BONUS CRIT STRIKE CHANCE 100% 150%
INTENT EXCESS AD CONVERSION 1% crit strike converts to 0.5 AD 1% crit strike converts to 0.4 AD

Champion Base Stat Cleanup

We've cleaned up some champions' base stats over the years and are rounding out the remaining 99 champions.
BASE AD, ARMOR, MR, MANA Rounded to the nearest 1
BASE HEALTH & MANA REGEN Rounded to the nearest 0.1 or 0.25
AD / MR / ARMOR GROWTH Rounded to the nearest 0.01. Except for Vel'Koz's AD growth, which is 3.142.
MANA REGEN GROWTH Rounded to the nearest 0.1

Items

Archangel's Staff

The buffs to Tear in patch 10.24 helped Tear-friendly champions across the board, but we're still looking to improve overall satisfaction for the item line.
BUILD PATH Tear of the Goddess + Sapphire Crystal + Needlessly Large Rod + 1000 gold Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold
ABILITY POWER 60 65 (this applies to Seraph's Embrace as well)
AWE AP PERCENTAGE FROM MANA 3% 2%

Ionian Boots of Lucidity

Lucidity has been weaker in preseason compared to other options. Looking to bump it up a bit.
ABILITY HASTE 15 20

Manamune

Manamune and Muramana have begun to heavily influence marksman item choices. Its value for its relative cost has made it almost always the best 2nd item choice, even rivaling Mythic items for the 1st purchase. We're adjusting Manamune's cost to open up decision-making for AD legendary items.
TOTAL COST 2600 2900
BUILD PATH Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal Tear of the Goddess + Caulfield's Warhammer + Long Sword (stats unchanged)
AWE AD PERCENTAGE FROM MANA 2% 2.5% (continues to Muramana)

Muramana

Continuing from above! In 10.25, we limited Muramana's effect to only trigger on spells that deal physical damage to rein in its purchase on AP mages. This made champions like Ezreal and Corki sad. With other changes to Seraph's in 11.1, we believe we can lift the restriction and lower the power of the Shock passive, which is appealing to mages.
SHOCK AD PERCENTAGE FROM MANA 4% 2.5%
removedTHIS MIGHT COME AS A SHOCK Shock is no longer limited to physical damage spells

Runaan's Hurricane

We hoped that a bigger, more expensive Runaan's would appeal to more marksmen as a fourth or fifth item choice. This isn't panning out, and champs who want it as their second item are suffering from the high cost of their Mythic+Runaan's+IE core build. We're rebalancing Runaan's to feel better as a second purchase.
ATTACK DAMAGE Removed
WIND'S FURY BOLT DAMAGE 40-70% total AD (level 1-18) 40% total AD
BUILD PATH Pickaxe + Zeal + Dagger + 1025 gold Dagger + Zeal + Dagger + 850 gold
TOTAL COST 3400 gold 2500 gold

Shurelya's Battlesong

Shurelya's has been trending weaker than the other options in the Mythic category at the same price (Mandate, Locket, Moonstone). With the other Mythics in a better spot, we're looking to bump Shurelya's up to par.
MOVEMENT SPEED 40% (decays over 4 seconds) 60% (decays over 4 seconds)

Burst Items

We heard players' concerns that we added too much burst damage into the new items; Mythics in particular. So we're pulling back specifically on those since that's where a lot of the systemic damage was added. This is intended to keep the power level of the items neutral, trading more up-front burst for stats instead.

Duskblade of Draktharr

NIGHTSTALKER DAMAGE 100 (+30% bonus AD) 65 (+25% bonus AD)
ATTACK DAMAGE 55 60
Draktharr's Shadowcarver (Ornn Upgrade) ATTACK DAMAGE 70 75

Prowler's Claw

SANDSWIPE DAMAGE 100 (+30% bonus AD) 65 (+25% bonus AD)
ABILITY HASTE 10 20
Sandshrike's Claw (Ornn Upgrade) Ability Haste 15 25
Sandshrike's Claw (Ornn Upgrade) Attack Damage 80 75 (this item incorrectly had 5 more AD than it should have, bringing it in line with other Ornn upgrades)

Hextech Rocketbelt

ABILITY POWER 80 90
HEALTH 250 350
SUPERSONIC DAMAGE 175-250 125
Upgraded Aeropack (Ornn Upgrade) Ability Power 110 120
Upgraded Aeropack (Ornn Upgrade) Health 350 450

Night Harvester

ABILITY POWER 80 90
HEALTH 250 300
SOULREND DAMAGE 125-200 125
Vespertide (Ornn Upgrade) Ability Power 110 120
Vespertide (Ornn Upgrade) Health 350 400

Trinity Force

ATTACK DAMAGE 35 25
ABILITY HASTE 10 20
Infinity Force (Ornn Upgrade) Attack Damage 45 35
Infinity Force (Ornn Upgrade) Ability Haste 15 25

Goredrinker

THIRSTING SLASH DAMAGE 110% AD 100% AD
THIRSTING SLASH HEAL 20% AD (+12% missing health) 25% AD (+12% missing health) (heal is now calculated sequentially for each champion hit, meaning there are diminishing returns on hitting multiple champions)

Stridebreaker

ATTACK DAMAGE 50 45
ABILITY HASTE 10 20
HALTING SLASH DAMAGE 110% AD 100% AD
Dreamshatter (Ornn Upgrade) Attack Damage 60 55
Dreamshatter (Ornn Upgrade) Ability Haste 15 25

Grievous Wounds

We have noticed that system healing sources have seemed on the strong side. Pulling a systemic anti-healing lever.
DURATION THAT ALL ITEMS APPLY GRIEVOUS WOUNDS 2 seconds 3 seconds

Lifesteal Clarification

In the 10.23 patch notes, we incorrectly indicated that lifesteal now works on physical damage on-hit effects. To correct the record: When it comes to added damage on attacks, lifesteal applies to all effects labelled as on-hit (as denoted with a yellow sword). Currently, this type of effect is only found on items, not champions.

In-Game Chat/Shop Updates

We're continuing to iterate on the shop and chat. We can't stop. We won't stop.
  • We've improved and standardized text editing across the shop and chat so things like CTRL+A to select all, cut, copy, and paste work as expected
  • Text editing works with mouse clicks for cursor positioning and drag selection
  • Items displayed in the shop build tree are now vertically centered
  • When selling a stacked item like a potion or ward, the stack will remain selected and only a single instance of the item will be sold
  • Pressing O and P at the same time no longer places the shop into an OP state where the scoreboard and shop overlap each other
  • Many bug fixes and performance improvements

Summoner's Rift Ranked Season 2021 Start

Ranked is back! Find the local time for your region below so you can hit the Rift running:
  • OCE - January 8, 2021 at 04:00 AM AEDT
  • JP - January 8, 2021 at 04:00 AM JST
  • KR - January 8, 2021 at 04:00 AM KST
  • RU - January 8, 2021 at 04:00 AM MSK
  • TR - January 8, 2021 at 04:00 AM GMT+3
  • EUNE - January 8, 2021 at 04:00 AM CET
  • EUW - January 8, 2021 at 04:00 AM GMT
  • BR - January 8, 2021 at 04:00 AM GMT-3
  • LAN - January 8, 2021 at 04:00 AM CST
  • LAS - January 8, 2021 at 04:00 AM GMT-3
  • NA - January 8, 2021 at 4:00 AM PST
  • PH - January 8, 2021 at 4:00 AM PST
  • SG - January 8, 2021 at 4:00 AM GMT+8
  • TW - January 8, 2021 at 4:00 AM GMT+8
  • TH - January 8, 2021 at 4:00 AM GMT+7
  • VN - January 8, 2021 at 4:00 AM GMT+7
  • CN - January 8, 2021 at 04:00 AM GMT+8

Grandmaster & Challenger Unlocks

To make the race to be the first Grandmaster or Challenger more exciting, we've changed the unlock process. Challenger and Grandmaster are still limited to the top couple hundred accounts on the server, but players must also have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one!

ARAM Balance Changes

11.1 Buffs

Amumu -5% damage dealt Normal
Hecarim -10% damage taken +5% damage dealt & -10% damage taken
Kayle -5% damage dealt & +6% damage taken -5% damage dealt & +3% damage taken
Kha'Zix +8% damage dealt & -8% damage taken +8% damage dealt & -10% damage taken
Kled -5% damage taken +5% damage dealt & -5% damage taken
Qiyana +10% damage dealt & -10% damage taken +10% damage dealt & -15% damage taken
Rumble Normal -5% damage taken
Ryze +3% damage dealt % +5% damage taken +5% damage dealt & -10% damage taken
Sejuani -8% damage taken +5% damage dealt & -8% damage taken
Shaco Normal +5% damage dealt
Sion -8% damage dealt & +8% damage taken -8% damage dealt & +5% damage taken
Tahm Kench -5% damage taken +5% damage dealt & -5% damage taken
Teemo -15% damage dealt & +10% damage taken -10% damage dealt & +10% damage taken
Veigar -8% damage dealt & +5% damage taken -5% damage dealt & +5% damage taken
Volibear Normal -5% damage taken

11.1 Nerfs

Anivia -5% damage taken Normal
Ashe -5% damage dealt -5% damage dealt % +5% damage taken
Ivern Normal -5% damage dealt
Janna +5% damage taken, -10% Healing, & -10% shielding -5% damage dealt, +5% damage taken, -10% Healing, & -10% shielding
Kindred +10% damage dealt & -5% damage taken +5% damage dealt & -5% damage taken
Lucian +5% damage dealt +3% damage dealt
Miss Fortune -8% damage dealt & +5% damage taken -8% damage dealt & +8% damage taken
Pantheon +5% damage dealt Normal
Rek'Sai +10% damage dealt & -15% damage taken +10% damage dealt & -12% damage taken
Rengar +5% damage dealt & -10% damage taken +5% damage dealt & -8% damage taken
Shyvana +5% damage dealt & -5% damage taken -5% damage taken
Tristana +5% damage dealt Normal
Warwick +5% damage dealt & -8% damage taken +5% damage dealt & -5% damage taken
Yone +5% damage dealt & -5% damage taken +3% damage dealt & -5% damage taken
Yuumi +5% damage dealt +3% damage dealt

Bugfixes/QoL Changes

  • LEAGUE CLIENT: Fixed ember timer leaks in Profiles and Login
  • LEAGUE CLIENT: Improved reliability in Champ Select,end game screen, Honor, and Friends list
  • LEAGUE CLIENT: Fixed emote panel memory leak
  • LEAGUE CLIENT: Fixed visual bug with chroma purchases in Champ Select
  • LEAGUE CLIENT: Fixed an issue that caused the rune page editor to lock up
  • LEAGUE CLIENT: Fixed a memory leak for mission celebrations
  • Aphelios no longer gains bonus mana when he swaps his weapons
  • Kayle's E - Starfire Spellblade no longer triggers Mana Charge from Tear of the Goddess twice
  • Passive cooldowns for Banshee's Veil, Eclipse, Luden's Tempest, and Edge of Night no longer ignore item haste granted from Ingenious Hunter
  • Goredrinker's and Stridebreaker's passive's cooldowns no longer ignore ability haste
  • Gnar's basic attacks properly apply W - Hyper stacks when his Rage bar is full
  • Zoe's E - Sleepy Trouble Bubble now properly activates Imperial Mandate's Coordinated Fire
  • Morgana's W - Tormented Shadow now properly deals additional damage to small jungle monsters
  • Talon's Q - Noxian Diplomacy now properly grants a mana charge to Talon when he's equipped with Tear of the Goddess
  • Shock damage from Ezreal's Muramana empowered Q - Mystic shot now properly only hits enemies once
  • When Taric equips Moonstone Renewer, it now properly heals ally champions only once per attack or ability cast in combat
  • Brand's E - Conflagration now properly cancels when the enemies dies while Brand is casting the ability onto them
  • Ornn's R - Call of the Forge God no longer goes on full cooldown if Ornn dies before the elemental ram appears

Upcoming Skins & Chromas

The following skins will be released in this patch.

The following chromas will be released this patch:

Patch 10.25 notes

We've made it through the storm and landed on the last patch of the year! Get your reading glasses and Santa hats on, because we've got a substantial list of changes from smoothing out the new landscape.

And keep them on, because we’ll also be following up on balance outliers with an end-of-year “10.25b” mid-patch update to tie up all the loose ends before we ring in the holidays.

Past champs and items, we're rolling out updates to Ranked initial placements and decay, bringing back Nexus Blitz with its own set of improvements, and riding Rell in, iron horse and all.

And that's it! So from all of us: stay safe, stay cozy, and we'll see you in the new year. It's going to be a good one.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna "shio shoujo" Woo

Mid-Patch Updates

12/15/2020 "10.25b" Balance Changes and Bugfixes
As promised, we're doing one last round of balance changes to ensure the game is in a good state before the winter break. Again, happy holidays and we'll see you back in January!

Akali

Akali was a big winner in preseason in that her win rate climbed considerably from awful to okay for most players. We've been hoping that we wouldn't need to nerf her until pro play started, but unfortunately, she's breaking ban rate limits in Elite play. Decreasing her prolonged combat damage as a result.
PASSIVE - ASSASSIN'S MARK MOVE SPEED 40/50/60/70% 30/40/50/60%
PASSIVE - ASSASSIN'S MARK DAMAGE 39-180 (+60% bonus AD) (+50% AP) 29-170 (+60% bonus AD) (+40% AP)

Anivia

E - FROSTBITE BASE DAMAGE 60/90/120/150/180 50/80/110/140/170
E - FROSTBITE COST 40 mana 50 mana

Galio

W - SHIELD OF DURAND COOLDOWN 16/15/14/13/12 seconds 18/17.5/17/16.5/16 seconds

Gangplank

BASE AD GROWTH 3 4

Kayn

BASE ARMOR 35 38
Q - REAPING SLASH BASE DAMAGE 65/85/105/125/145 75/95/115/135/155

Malphite

BASE MAGIC RESIST 32.1 28

Miss Fortune

W - STRUT BUGFIX Fixed a bug where Strut's attack speed would not increase with rank
GUN GODDESS MISS FORTUNE BUGFIX Gun Goddess Miss Fortune's guns and Q/E/R VFX are no longer missing before a form is selected

Olaf

Q - UNDERTOW SLOW 29/33/37/41/45% 25/30/35/40/45%
W - VICIOUS STRIKES ATTACK SPEED 55/65/75/85/95% 50/60/70/80/90%

Rell

E - ATTRACT AND REPEL QOL CHANGE Rell's E would incorrectly prioritize targeting Rell, rather than snapping, when used with other abilities. We're changing it so she can't target herself with E within three seconds of taking damage from a champion, casting another ability, or basic attacking another champion to avoid this problem.

The Collector

BUGFIX Fixed a bug that caused The Collector to pierce through champion death passives

Ironspike Whip

SLOT SWAP BUGFIX Fixed a bug where Ironspike Whip's (and the items it builds into) cooldown would reduce to 0 when moving slots in the item inventory

Sunfire Aegis

While relatively balanced, Sunfire Aegis continues to dominate tank Mythic choices. We're giving the other items more of a chance to be explored.
IMMOLATE RAMPING DAMAGE 12% per second up to 72% 10% per second, up to 60%

12/11/2020 Nexus Blitz Balance Changes

10.25 Buffs

Ashe -3% damage dealt Normal
Azir +5% damage dealt
Caitlyn -5% damage taken
Gangplank +5% damage dealt, -5% damage taken
Gragas -5% damage taken
Karma +5% damage dealt, -5% damage taken
Nidalee +5% damage dealt & -5% damage taken +8% damage dealt & -8% damage taken

10.25 Nerfs

Anivia -5% damage dealt, +5% damage taken
Brand -5% damage dealt, +5% damage taken -8% damage dealt, +8% damage taken
Seraphine -5% damage dealt, +5% damage taken
Yuumi -5% damage dealt

Patch 10.24 notes

Hey, is this thing on? *taps mic* Anyone still alive after the chonk of last patch?

So here we are, the preseason aftermath! We bring to you a series of changes that are overwhelmingly heavy on items as we feel out the changes in the new ecosystem. Long story short: AP Mythics are strong across the board, while other items needed a bit more power to fulfill their role. So come along for the ride as we drive down the overperforming and rev up the underwhelming. You know the drill.

More out of the ordinary are two new Behavioral Systems updates to mitigate the blow of disconnected players or AFKs, and a little glitzy glammy for two Void buddies!

And one more thing, we also want to encourage you to revisit the 10.23 patch notes after reading through this one, as we had a LOT of updates and bugfixes since the patch first went live. So if you feel like that really crazy bug that a developer said would be fixed is missing here, it's probably documented over there.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

11/25/2020 Amumu Balance

Amumu's been the clear winner of preseason, with many item changes synergizing extremely well with his kit. 10.24's initial nerfs weren't enough to bring him back in line so we've got another round.

Base stats

MANA GROWTH 60 40 (reverting a 10.23 buff)

E - Tantrum

DAMAGE 75/100/125/150/175 (+50% AP) 75/95/115/135/155 (+50% AP)

R - Curse of the Sad Mummy

STUN DURATION 2 seconds 1.5/1.75/2 seconds

11/24/2020 Bugfixes

Dr. Mundo

BUGFIX Fixed a bug causing Mundo's Passive - Adrenaline Rush's health regeneration to not work

Elise

BUGFIX Elise's Spider Q - Venomous Bite now properly deals damage again. Elise has been re-enabled.

Gragas

BUGFIX Gragas' Q - Barrel Roll no longer deals max damage even when uncharged

Patch Highlights

Cosmic Flight Anivia, Cosmic Charger Hecarim, Cosmic Invoker Illaoi, Cosmic Destiny Nami, Cosmic Huntress Nidalee, Cosmic Sting Skarner, Cosmic Hunter Varus, Cosmic Devourer Vladimir, Dark Cosmic Lissandra, and Star Guardian Soraka Prestige Edition will be available on November 24th, 2020.

Champions

Amumu

W damage over time decreased.

The new items and systems have pushed Amumu from strong to overwhelming. We’re pulling back some of his damage over time, which has particularly benefited from the item update.

W - Despair

BASE DAMAGE OVER TIME DAMAGE 5/7.5/10/12.5/15 4/6/8/10/12
DAMAGE RATIO 0.5% AP per 100 AP (every half second) 0.25% AP per 100 AP (every half second)
BUGFIX Damage no longer occasionally fires at a slightly increased pace

Hecarim

Passive bonus movement speed to bonus damage conversion decreased. E bonus movement speed decreased later and bugfixed.

The new items give Hecarim a bit too much extra pep in his… gallop? So we’re pulling the reins on his Devastating Charge as well as the AD he gains from running fast.

Passive - Warpath

BONUS MOVEMENT SPEED TO BONUS AD CONVERSION 15-30% (level 1/3/6/9/12/15/18) 12-24% (level 1/3/6/9/12/15/18)

E - Devastating Charge

BONUS MOVEMENT SPEED 25-85% (based on time active) 25-75% (based on time active)
BUGFIX Hecarim no longer gains more than 25% movement speed immediately after casting E - Devastating Charge

Kalista

Q Rend transfer bugfixed. E damage ratio bugfixed.

Reverting accidental nerfs to Kalista that was shipped in 10.23.

Q - Pierce

REND TRANSFER BUGFIX Fixed a bug where killing a target with Pierce did not transfer all of that target's Rend stacks to the next target it hits

E - Rend

DAMAGE RATIO BUGFIX Kalista’s Rend now correctly scales with 60% of her AD. Each additional spear now scales with 19.8/23.748/27.498/31.248/34.998% of her AD

Kayle

Passive bonus attack speed reduced.

We’re partially walking back the change to Kayle’s passive from patch 10.23 to lower her whacking stacking.

Passive - Divine Ascent

BONUS ATTACK SPEED 2% per 100 ability power 1% per 100 ability power

Samira

Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased.

With more items that grant both lifesteal and crit at her disposal, Samira poses a menacing threat in lane, even when being actively zoned out. We’re nerfing her all-in potential so that she has to think twice before charging in, gun (and blade) blazing.

Passive - Daredevil Impulse

MELEE BLADE DAMAGE RATIO 10% AD 7.5% AD
DASH RANGE AGAINST IMMOBILIZED ENEMY 800/850/900/950/1000 (level 1/4/8/12/16) 650/725/800/875/950 (level 1/4/8/12/16)

Tryndamere

Q bonus AD increased; bonus AD per 1% missing health increased.

Tryndamere is critting less often and for less damage, so we’re amping up his damage.

Q - Bloodlust

BONUS AD 5/10/15/20/25 10/15/20/25/30
BONUS AD PER 1% MISSING HEALTH 0.15/0.2/0.25/0.3/0.35 0.15/0.25/0.35/0.45/0.55

Varus

Q Blight detonation cooldown reduction removed; damage from Blight effects detonated with Q are now increased by the amount of time Varus charges it for, up to 50%; Q now shows crit text when fully charged. W bonus damage reduced; detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack. R now snaps Varus to face the target direction on start of cast; missile speed reduced.

As a consistent high-priority pick in Pro play, Varus’ tuning has often left players feeling unsatisfied. To bring him back with vengeance, we’re shifting power away from elements that are typically strong in Pro play—such as reliable CC and lane bullying—and back into Varus’ unique playstyle of charged arrows and spellweaving.

Q - Piercing Arrow

removedBLIGHT COOLDOWN REDUCTION Cooldown is no longer reduced by 3 seconds if Piercing Arrow detonates on a Blighted enemy
newBOW UP Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%
newVFX Piercing Arrow will now show crit text when fully charged

W - Blighted Quiver

BONUS DAMAGE 7/10.5/14/17.5/21 7/8/9/10/11
newBOW DOWN Detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack

R - Chain of Corruption

newSNAPBACK Varus now snaps to face the target direction on start of cast
MISSILE SPEED 1950 1500

Yasuo

Passive crit doubling now takes place after Rageblade's on-hit calculations.

Yasuo's doubled crit chance was so powerful with Rageblade, the only correct choice was to build it first in every situation. This change addresses that excessive synergy. For full transparency: Given the interactions (like this one) we've run into so far, we're currently targeting next patch for a change that'll cause Rageblade to remove crit chance from users rather than just prevent crits. If you were wondering whether you'd have to learn the Rageblade playstyle to keep playing Yasuo in preseason, the answer is no.

Passive - Way of the Wanderer

ORDER OF OPERATIONS Way of the Wanderer's crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo's Rageblade calculates its on-hit damage.

Yone

Passive crit doubling now takes place after Rageblade's on-hit calculations.

Same context applies here as Yasuo above!

Passive - Way of the Hunter

ORDER OF OPERATIONS Way of the Hunter's crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo's Rageblade calculates its on-hit damage.

Items

Blade of the Ruined King


Blade of the Ruined King is overperforming compared to the other Legendaries it competes with. Dropping its power to make it look more in line with the others.
TOTAL COST 3100 gold 3200 gold
ATTACK SPEED 30% 25%

Cosmic Drive


Bumping up Cosmic Drive’s power to secure its position as a viable second item choice.
ABILITY POWER 70 75

Demonic Embrace


Demonic Embrace along with Nashor’s Tooth and Lich Bane are dominating the second item slot, so we’re taking it down a notch.
AZAKANA GAZE BURN DAMAGE 1.5% max health magic damage every second for 4 seconds 1.2% max health magic damage every second for 4 seconds

Eclipse

COOLDOWN 6 seconds for melee; 12 seconds for ranged 8 seconds for melee; 16 seconds for ranged

Emberknife


We’re opening jungle sustain back up for AoE casters who have been struggling with the recent changes. This comes with a small knock to the number overall, since most junglers are equipped with some form of AoE that will benefit.

The AoE allowance only applies specifically to Emberknife and Hailblade.
OMNIVAMP 12% 10% (including AoE damage)

Hailblade


See: Emberknife.
OMNIVAMP 12% 10% (including AoE damage)

Essence Reaver

ATTACK DAMAGE 40 50

Kraken Slayer

ATTACK DAMAGE 60 65
WYRMFALLEN SACRIFICE ATTACK DAMAGE 80 85
DAMAGE RATIO 30% AD 45% AD
GUINSOO'S RAGEBLADE BUGFIX Guinsoo's Rageblade now properly triggers at all ranges when the holder also has Kraken Slayer

Liandry's Anguish


Liandry's is too strong, especially for mages that can consistently apply its damage over time effects. We’re reducing AP ratio scaling to pull back some late game power
TORMENT DAMAGE RATIO 2.5% AP 1.5% AP

Lich Bane


We’re toning down Lich Bane’s AP ratio, which has contributed to high-burst scenarios late game.
DAMAGE RATIO 50% AP 40% AP

Luden's Tempest


Luden's Tempest is granting too much movement speed to champions whose mobility is meant to be a weakness. Reining in the fast and a bit of the furious by lowering its burst damage.
ECHO MOVEMENT SPEED 30% 15%
ECHO DAMAGE RATIO 15% AP 10% AP

Moonstone Renewer

BUGFIX Fully fixed an issue where Moonstone Renewer was not renewing if the ally is in champion combat, but the owner is not
STARLIT GRACE HEAL 30-60 (ally levels 1-18), increased by 37.5% each second spent in combat with champions (maximum 150%) 60-90 (ally levels 1-18), increased by 25% each second spent in combat with champions (maximum 100%)

Nashor's Tooth


Nashor's gives a combination of damage and a bevy of stats, which has made the item a little too strong for users that can utilize both. We’re bringing its on-hit damage more in line.
ICATHIAN BITE DAMAGE RATIO 25% AP 20% AP

Night Harvester


Night Harvester and Rocketbelt are contributing to some of the high burst scenarios that we’re looking to tone down.
SOULREND DAMAGE 175-250 magic damage (level 1-18) 125-200 (level 1-18)

Hextech Rocketbelt


See: Night Harvester.
SUPERSONIC DAMAGE 200-300 magic damage 175-250 magic damage
SUPERSONIC MOVEMENT SPEED 75% 50%

Phantom Dancer


Phantom Dancer generally underperforms, especially early on. We’re putting it on discount and throwing in a utility boost to make it a more appealing early pick-up.
TOTAL COST 2900 gold 2700 gold
SPECTRAL WALTZ DURATION 2 seconds 3 seconds

Prowler's Claw

ATTACK DAMAGE 55 60
ORNN’S SANDSHRIKE’S CLAW ATTACK DAMAGE 75 80

Riftmaker


Bringing Riftmaker down to the power of other Mythics to maintain the Mythic choice structure.
VOID CORRUPTION DAMAGE 3% per second (max 15%) 2% per second (max 10%)

Serpent's Fang


Although Fang is a strong item, it hasn’t seen much action, so we’re increasing its damage to solidify it as a powerful situational choice for assassins.
SHIELD REAVER DAMAGE 50 physical damage 70 physical damage

Tear of the Goddess Line

Tear users have taken a hit from both the new item system and the new Tear stacking. We’re increasing the rate Tear stacks to lessen its weakness. Items building from Tear have had their mana values adjusted as a result.

Tear of the Goddess

MANA 150 240
MAXIMUM BONUS MANA 450 360

Archangel’s Staff

MANA 400 500

Manamune

MANA 400 500

Seraph’s Embrace

MANA 850 860

Muramana

MANA 850 860

Midlane Minion Changes

Midlaners hold a significant amount of power across all levels of play. We think pulling a small amount of power out of this lane during early and mid-game will keep things in check, while also nerfing heavy roamers. Of note, these changes went out in patch 10.23, but were missed in the documentation—so if you’ve been counting, you’re not crazy.
  • Midlane Cannon Minions now give 10 less gold
  • Midlane Cannon Minions now gain 30% increased attack speed against towers

Behavioral Systems Update

As we wrap up the year, we've also wrapped up the Early Surrender and LP Consolation projects we mentioned in September, which are now ready for feedback! We've implemented the following:
  • If there is an AFK player detected on your team after the 10-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner's Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
  • If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.
For more details, read this article!

Item Shop and Icon Improvements

We’re continuing to iterate on the Item Shop based on the feedback you’ve given us. As a part of that work, we're also updating over 60 icons to improve silhouette read, differentiate colors, reduce noise, and improve rendering quality. We hear and agree with the feedback that many of these icons are too difficult to identify quickly and are working towards cleaner, clearer icons. Thanks again for all your feedback!
  • Updates to over 60 item icons
  • Stomped a ton of bugs in the shop. Our shoes are now disgusting.
  • The font size of the shop’s gold display has been embiggened
  • Future’s Market now displays your debt limit in the shop.
  • Recommended item card titles are now bolder
  • Fixed a bug where the tags in recommended item cards had too much padding. We took them to the gym.
  • When there is only one or two actual recommendations, no empty item cards will appear in the shop
  • Fixed purchase button hover and clicked states
  • Player chat will now display behind the item shop until you decide to open it
  • Many many fixes to items appearing (or not appearing) in the correct tabs and filter groups
  • Selected items in the shop will now have sweet looking magic surrounding them
  • Darkened the borders of items you can’t afford to better differentiate them from the ones you can (more coming here soon)
  • Made it easier to determine when a recommended item is not affordable
  • While the shop is opened, you can now open the extended stats panel

VFX and SFX Updates

We’ve got another VFX update for you in this patch! It’s time for everyone’s favourite Void bug to skitter into the spotlight: Kha’Zix! And continuing down our Void friends, we’ve got some ear candy (SFX changes) for the Void’s eye…

Once again, our goals for these sorts of smaller updates is to improve the overall gameplay clarity of VFX and SFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.

Kha’Zix

PASSIVE - UNSEEN THREAT Blade VFX more glowy; target effects better fit into the Void color scheme
BASIC ATTACK Updated swipes and new hit effects
Q - TASTE THEIR FEAR Updated isolated target indicator; reduced noise on target VFX
W - VOID SPIKE New missile trail effects. Updated Explosion area of effect to match the hitbox.
E - LEAP Reduced noise on landing effect. Updated area of effect to match the hitbox.
R - VOID ASSAULT Updated cloaking effect. Improved decloaking effect.
MECHA KHA’ZIX W rockets stay closer to the missile hitbox. Updated W and E area of effects.
GUARDIAN OF THE SANDS KHA’ZIX Updated W and E area of effects
DEATH BLOSSOM KHA’ZIX Updated W and E area of effects
DARK STAR KHA’ZIX Updated W and E area of effects
CHAMPIONSHIP KHA’ZIX Updated W and E area of effects

Vel’Koz

Q - PLASMA FISSION Hit sound no longer plays twice when the Q hits an enemy for the first time before splitting on base and all skins.
BATTLECAST VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays while the Q plasma bolt travels after splitting has been restored.
ARCLIGHT VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays when an enemy has been hit by the W detonate.
INFERNAL VEL’KOZ Vel'Koz will now play metal sounds when hit instead of flesh sounds. Restored respawn sound effects. Restored the sound that plays when a second stack of his passive is applied to enemy champions.

ARAM Balance Changes

10.24 Buffs

Ezreal -5% damage dealt -3% damage dealt

Misc.

MINION AOE DAMAGE Minions now take 75% damage from AoE attacks and abilities
TEAR OF THE GODDESS STACKING TIME 100% faster 50% faster
SS CDR TO SS HASTE CHANGE Players now gain 70 Summoner Spell Haste rather than 40% Summoner Spell CDR
HORIZON FOCUS BUGFIX Horizon Focus will now properly proc off of long-range snowballs

Bugfixes/QoL Changes

  • LEAGUE CLIENT: We have made improvements to the Champion Select grid, providing a smoother and more reliable experience. It'll take less time to ban and lock in champions, and animations will feel smoother.
  • LEAGUE CLIENT: The Reconnect button should no longer display after a match has completed. Players should now experience the appropriate end-of-game process.
  • LEAGUE CLIENT: When the minimum resolution for the client is selected, Summoner Spell descriptions should not longer be blocked
  • LEAGUE CLIENT: Skin chromas no longer show the incorrect champion
  • LEAGUE CLIENT: The “This skin is currently not available to purchase” tooltip should no longer appear when entering Champion Select
  • The player chat has been updated to the new UI tech we’re using in the shop (and other places). It may look a little different, but it still has the same good heart
  • If Lissandra uses R - Frozen Tomb after using the Hextech Rocketbelt, she no longer gains an increased amount of healing
  • Moving around Stridebreaker to a new item box location no longer refreshes its cooldown
  • Silvermere Dawn no longer increases movement speed and its tooltip now reflects as such
  • Guinsoo's Rageblade no longer deals damage to turrets
  • Presence of Mind's mana regen bonus no longer resets every time the champion attacks an enemy champion
  • Resistance Yorick's R - Eulogy of the Isles's Maiden of the Mist will no longer automatically move above him when he recalls
  • The champion using Shurelya's Battlesong to buff an ally that receives a kill now properly receives assist credit
  • Yone can no longer critically strike with Guinsoo's Rageblade when he uses his third Q - Mortal Steel attack in melee range
  • Divine Sunderer's passive damage no longer works against turrets
  • Zoe's E2 - Sleepy Trouble Bubble and Vel'Koz's Q2 - Plasma Fission now properly proc Horizon Focus
  • Activating Turbo Chemtank when moving towards a first-tier turret with plates and out-of-vision no longer gives bonus movement speed
  • Players can no longer one-hit kill jungle creep (including the Drakes) through a series of steps involving Smite
  • Projectiles from Hextech Rocketbelt's Supersonic no longer goes through champion-created terrain
  • Fixed Hextech Rocketbelt's, Galeforce's, and Stridebreaker's tooltips to indicate that their dashes cannot pass through terrain
  • Tear of the Goddess' mana charge no longer triggers off abilities used on Gangplank's barrels
  • Fizz's W - Seastone Trident can no longer trigger Tear of the Goddess' mana charge twice
  • Ornn no longer causes crashes when picked in Intro Co-Op vs. AI games
  • Lucian's Passive - Lightslinger properly triggers Muramana's on-hit bonus damage
  • Muramana's on-hit bonus damage now properly doubles every third attack when the user also has a Guinsoo's Rageblade
  • Garen's E - Judgment's crit damage bonus is now properly 33%
  • Tahm Kench's Q - Tongue Lash + W - Devour combo now properly breaks the Rift Scuttler's shield
  • Ekko's R - Chronobreak no longer forces him to attack the closest target on arrival
  • Miss Fortune's Serylda's Grudge or Everfrost-empowered E - Make It Rain no longer slows the enemy more than intended
  • Katarina can no longer stack Grievous Wounds effects with R - Death Lotus
  • Picking up a Summoner Spell shard as Zoe with W - Spell Thief while casting a Teleport shard will no longer duplicate the Teleport shard
  • Revitalize now properly increases heals and shields you cast onto or receive from allies by the intended amount

Upcoming Skins & Chromas

Patch 10.23 notes

It's that time again! It's preseason, baby, and this year, we're moving and shaking with huge item changes from the Item Shop you open up every game to updates for some of your favorites to an all-new tier of majestic Mythic items. As usual, we'll be closely monitoring all the balance metrics we've outlined earlier this year and see how these changes affect the overall meta for veterans. Additionally, a huge goal of ours with this Item rework was to help the system feel a lot more intuitive for all players (both old and new), so let us know your thoughts!

Take this portal if you're looking for TFT's patch notes!
Paul "RiotAether" Perscheid Tricia "mom cat" Tan Hanna "shio shoujo" Woo

Mid-Patch Updates

11/18/2020 Teemo Bugfix

Teemo

DUSKBLADE OF DRAKTHARR BUGFIX Teemo will now properly lose his Invisibility after 1.5 seconds from holding Duskblade of Draktharr in all situations

11/17/2020 Doran's Blade Bugfix

Doran's Blade

SELLING BUGFIX Fixed a bug where players who'd sell their Doran's Blades would keep the item's WARMONGER passive (omnivamp)

11/16/2020 Tank Balance Changes, ARAM Balance Changes, and Bugfixes

First, some ARAM balance changes.

Cannon Minion Stealth Detection

SIGHT DURATION 8 seconds Infinite (Note: the circle VFX will still disappear after 8 seconds. This will be officially fixed in 10.24)
SIGHT RADIUS 900 1100

10.23 Buffs

Anivia Normal -5% damage taken
Caitlyn -5% damage dealt Normal
Dr. Mundo +10% damage taken +5% damage taken
Gangplank Normal +5% damage dealt & -5% damage taken
Gragas Normal -5% damage taken
Illaoi -5% damage dealt & +5% damage taken -5% damage dealt
Janna +10% damage taken, -10% healing, & -10% shielding +5% damage taken & -10% healing
Jinx -5% damage dealt & +5% damage taken -5% damage dealt
Karma Normal -5% damage taken
Kassadin -5% damage taken +5% damage dealt & -5% damage taken
Nami +5% damage taken & -15% healing +5% damage taken & -5% healing
Nasus -5% damage dealt Normal
Pyke +5% damage dealt & -5% damage taken +5% damage dealt & -10% damage taken
Singed -5% damage dealt Normal
Sona -20% damage dealt, +15% damage taken, -20% healing, & -20% shielding -15% damage dealt, +15% damage taken, -20% healing, & -20% shielding
Swain -10% damage dealt & + 6% damage taken -5% damage dealt & +6% damage taken
Tryndamere +10% damage dealt & -10% damage taken +10% damage dealt & -15% damage taken
Urgot -5% damage dealt Normal
Veigar -8% damage dealt & +10% damage taken -8% damage dealt & +5% damage taken
Vel'Koz -10% damage dealt -5% damage dealt
Warwick -8% damage taken +5% damage dealt & -8% damage taken
Yasuo Normal -5% damage taken
Yone -5% damage taken +5% damage dealt & -5% damage taken

10.23 Nerfs

Akali +18% damage dealt & -15% damage taken +10% damage dealt & -15% damage taken
Amumu Normal -5% damage dealt
Annie Normal -5% damage dealt
Brand -5% damage dealt -5% damage dealt & +5% damage taken
Camille +6% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
Corki -5% damage taken -3% damage taken
Evelynn +15% damage dealt & -15% damage taken +10% damage dealt & -15% damage taken
Fizz +5% damage dealt & -5% damage taken -5% damage taken
Jax -5% damage taken -3% damage taken
Katarina +5% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
Kayle +6% damage taken -5% damage dealt & +6% damage taken
Kennen -5% damage taken Normal
Morgana -6% damage dealt -6% damage dealt & +5% damage taken
Nautilus +8% damage taken -5% damage dealt % +8% damage taken
Nocturne +10% damage dealt & -15% damage taken +10% damage dealt & -10% damage taken
Olaf -5% damage taken Normal
Ornn Normal -5% damage dealt
Poppy -5% damage taken Normal
Rek'Sai +12% damage dealt & -15% damage taken +10% damage dealt & -10% damage taken
Riven +5% damage dealt & -10% damage taken +5% damage dealt & -5% damage taken
Samira -5% damage taken Normal
Seraphine -5% damage dealt, +5% damage taken, & -5% healing -10% damage dealt, +10% damage taken, & -10% healing
Tahm Kench +5% damage dealt & -5% damage taken -5% damage taken
Teemo -15% damage dealt & +10% damage taken -15% damage dealt & +15% damage taken
Vayne -3% damage taken Normal
Vi +5% damage dealt & -5% damage taken -5% damage taken
Viktor Normal -5% damage dealt & +5% damage taken
Volibear -5% damage taken Normal

Now bugfixes.
WARDSTONE BUGFIX Players can no longer get free gold through the Item Shop by purchasing AND undoing the purchase of Stirring Wardstone and Stealth Ward
JUNGLE/SUPPORT ITEM BUGFIX Players can no longer purchase both a jungle item and support item
CANNON MINION DAMAGE BUGFIX Fixed a bug where cannon minions were dealing more damage than intended to all targets instead of just turrets
GANGPLANK R - CANNON BARRAGE BUGFIX Gangplank can no longer rapidly purchase all 3 R - Cannon Barrage upgrades with 500 Silver Serpents
GANGPLANK DISCONNECT BUGFIX Gangplank should no longer be locked out of purchasing upgrades when disconnected

And finally, Immolate balance changes to target tanks.

Bami Cinder

Immolate Damage Per Second 15 (+1% bonus health) 12 (+1% bonus health)
Immolate Monster Damage Modification 200% 150%
Immolate Minion Damage Modification 150% 125%

Frostfire Gauntlet

Immolate Damage Per Second 20-40 (+1% bonus health) 12-30 (+1% bonus health)
Immolate Monster Damage Modification 300% 250%
Immolate Minion Damage Modification 150% 125%
Slow On-Hit 30% (+4% per 1000 health) 25% (+4% per 1000 health)

Turbo Chemtank

Immolate Damage Per Second 20-40 (+1% bonus health) 12-30 (+1% bonus health)
Immolate Monster Damage Modification 300% 250%
Immolate Minion Damage Modification 150% 125%

Sunfire Aegis

Immolate Damage Per Second 20-40 (+1% bonus health) 12-30 (+1% bonus health)
Immolate Monster Damage Modification 300% 250%
Immolate Minion Damage Modification 150% 125%
Base Damage at max stacks 34.4-68.8 (based on level) 20.64-51.6 (based on level) (stack damage increase and bonus health ratio unchanged

11/12/2020 Balance & Bugfixes

Balance changes first! For mid-patch updates (especially so close to launch), we're focusing on clear outliers-not everything that got stronger or weaker. More changes will come in the weeks ahead as stable data becomes available!

Ashe

FROST SHOT Ashe's basic attacks against enemies affected by Frost Shot no longer deal bonus damage based on her crit chance if she owns Guinsoo's Rageblade or Rageknife (tooltip will be updated next patch)

Garen

BUFF-FIX Fixed a bug where preseason's global crit damage reduction nerfed Garen's E - Judgment crits from +33% to +8%

Kassadin

HEALTH GROWTH 90 105
R MANA COST 50 (up to 800 on fifth cast) 40 (up to 640 on fifth cast)

Viktor

E DAMAGE 70/110/150/190/230 (+70% AP) 70/110/150/190/230 (+60% AP)
E AFTERSHOCK DAMAGE 20/60/100/140/180 (+60% AP) 20/50/80/100/140 (+40% AP)

Vladimir

BUFF-FIX Vladimir's E - Tides of Blood cooldown now properly starts on cast, rather than on release

Eclipse

PROC DAMAGE 8% target's max health 6% target's max health
PROC MOVEMENT SPEED 30% 15%

Liandry's Anguish

MAGIC PEN VS BURNING TARGETS 5% per second, up to 25% 5% per second, up to 15%

Moonstone Renewer

BUFF-FIX Moonstone Renewer's heal now properly procs if you're in combat and cast an ability on an ally who isn't in combat

Guinsoo's Rageblade

COST 2600 gold 2800 gold
ON-HIT DAMAGE 45 per 20% crit chance (max 225) 40 per 20% crit chance (max 200)

Lich Bane

SPELLBLADE DAMAGE 150% base AD + 60% AP 150% base AD + 50% AP

Jungle Items

BURN DAMAGE AP RATIO 10% AP 30% AP
BUGFIX Fixed a bug where moving your jungle item in your inventory as it was being consumed to upgrade your Smite allowed you to keep the item to sell back for gold.

We've also got a bunch of bugfixes.

Zoe

BUGFIX W - Spell Thief no longer creates Teleport bubbles if an enemy tries to cast Teleport on an invalid target

Elder Dragon

BUGFIX Riftmaker no longer causes Elder Dragon's burn to last indefinitely until the target dies
BUGFIX The Collector's execute no longer procs off Elder Dragon's execute, creating a loop against invulnerable targets that immediately killed them when the invulnerability wore off

Galeforce

BUGFIX Fixed a pathing bug that occurred if Galeforce's third missile didn't have a target to hit

Bramble Vest

BUGFIX Bramble Vest no longer loses the ability to apply Grievous Wounds if its owner dies

Corrupting Potion

BUGFIX Fixed a bug where Corrupting Potion could stack indefinitely by moving in and out on the item shop border

Doran's Shield & Doran's Ring

BUGFIX Bonus damage to minions is no longer lost on death

Doran's Ring

BUGFIX Doran's Ring's passive mana regeneration has been properly removed

Patch Highlights


Battlecast Nasus, Battlecast Zac, Resistance Jayce, Resistance Singed, and Resistance Yorick will be available on November 12, 2020.

New Item Shop

The Item Shop refresh was designed with a few different goals. We wanted to create a streamlined, data-based Recommended Items experience, Improve the usability of the All Items view, maintain the ability to use and import item sets, and update the visual look and feel to match League’s evolving aesthetic.

As always, we'll be keeping our ears to the ground and will continue working with you all to make the item shop the best it can be.

Recommended Items


The Recommended Items page displays relevant items for your champion based on where you currently are in your build, who you're up against, and how the game is progressing. It's meant to provide a quick way for you to understand what comes next on your journey to go plus ultra.
DATA-DRIVEN RECOMMENDATIONS The presented items update based on the most popular build for your champion.
ITEM ADVICE Find out if an item will help you specifically stomp a pesky opponent or if it's a generally all-around good choice
COMMONLY BUILT Displays some of the most common item purchases for your champion.

All Items


The All Items page is where you go if you want to see all the items. It contains everything you need to slice and dice the armory of League down to reasonable chunks.
CLASS TABS Your champion's class tab will automatically be selected, which helps you avoid looking at tank items on Ahri (unless that's your thing).
RECOMMENDED TAB The Recommended tab displays all of the completed items your champion likes to build as well as their components. Clicking on this will raise your MMR.
STAT FILTERS Stat filters allow you to find that special ability power + attack speed item you've been looking for this holiday season.

Quickbuy Panels


You may have noticed some tabs hanging out on the left side of the shop. Introducing the Quickbuy panels! They make commonly purchased items like potions, elixirs, wards, and boots easy to access and quick… to… buy.
CONSUMABLES TAB Contains all potions, elixirs, and that control ward you swore you would buy if you weren't saving up for a B.F. Sword.
BOOTS TAB Holds all manner of foot coverings.
INVENTORY TAB Allows quick access to your inventory for selection, selling, and admiration.

Mythic Items

Mythic items are the new, highest item tier that will become the cornerstone of your build, with big effects that define your playstyle in each game. You can only own one at a time, so selecting a Mythic item (and the effects it grants) depends on your opponents and the game state. Your Mythic also sets the tone for the rest of your build, both in terms of which other items you'll want to pick up as well as a Mythic Passive that adds extra stats to your other fully completed items (now known as Legendary items). Mythic items generally carry the most complex effects and strongly impact your playstyle.

Even with the addition of a new tier of items, our goal isn't to inflate the power level of items overall. Mythics make your first choice more powerful than in the past, but we're borrowing that strength from the other item tiers to keep build strength relatively similar on the whole.
LIKE A FOUR LEAF CLOVER Mythic items are unique and you can only own one at a time
MYTHIC PASSIVE Each Mythic item has a passive that grants your Legendary items bonus stats
FEELS SHINY AND NEW Mythic item icons are animated in the shop and HUD!

Galeforce

Mobility

Galeforce gives marksman champions a way to dodge high-impact skillshots or aggressively finish off low-health targets.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Noonquiver + Cloak of Agility + Pickaxe + 625 gold
ATTACK DAMAGE 55
ATTACK SPEED 20%
CRITICAL STRIKE CHANCE 20%

Effects

CLOUDBURST (ACTIVE) Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 180-315 (levels ≤10-18) (+45% bonus AD) magic damage increased against low-health targets by up to 50% (90 second cooldown).
MYTHIC Grants all other Legendary items 3% movement speed

Kraken Slayer

Anti-tank

Kraken Slayer allows a free-firing marksman to cut even the beefiest enemies down to size.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Noonquiver + Cloak of Agility + Pickaxe + 625 gold
ATTACK DAMAGE 60
ATTACK SPEED 25%
CRITICAL STRIKE CHANCE 20%

Effects

BRING IT DOWN Every third basic attack deals an additional 60 (+30% bonus AD) true damage
MYTHIC Grants all other Legendary items 10% attack speed

Immortal Shieldbow

Survive burst

Immortal Shieldbow helps marksman champions survive burst damage and fight their way back from the brink.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Noonquiver + Cloak of Agility + Vampiric Scepter + 600 gold
ATTACK DAMAGE 50
ATTACK SPEED 15%
CRITICAL STRIKE CHANCE 20%
LIFE STEAL 12%

Effects

LIFELINE When taking damage that would reduce you below 30% health, gain a 250-700 (levels ≤10-18) shield for 3 seconds. Additionally, gain 15% life steal for 8 seconds (90 second cooldown).
MYTHIC Grants all other Legendary items 5 attack damage and 50 health

Sunfire Aegis

Ramping damage

Sunfire Aegis turns tanks into dangerous threats for enemies who take extended fights.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Bami's Cinder + Aegis of the Legion + 700 gold
HEALTH 450
ARMOR 30
MAGIC RESIST 30
ABILITY HASTE 15

Effects

IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters). Damaging champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (max 6 stacks).
FLAMETOUCH At maximum Immolate stacks, your basic attacks burn nearby enemies for your Immolate damage per second for 3 seconds
MYTHIC Grants all other Legendary items 5 ability haste

Frostfire Gauntlet

Slow enemies

Frostfire Gauntlet can turn any tank into an inescapable behemoth.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Bami's Cinder + Null-Magic Mantle + Chain Vest + 950 gold
HEALTH 350
ARMOR 50
MAGIC RESIST 25
ABILITY HASTE 15

Effects

IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
SNOWBIND Basic attacks create a slow zone for 1.5 seconds (4 second cooldown). Enemies that move across the zone are slowed by 30% (+4% per 1000 max health).
MYTHIC Grants all other Legendary items 100 health and increases your champion model by 7.5%

Turbo Chemtank

Initiation

For the tanks who love starting fights, Turbo Chemtank allows them to lead the charge into battle.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Bami's Cinder + Cloth Armor + Negatron Cloak + 1000 gold
HEALTH 350
ARMOR 25
MAGIC RESIST 50
ABILITY HASTE 15

Effects

IMMOLATE Deal 20-40 (levels 1-18) (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 200% against monsters).
SUPERCHARGED (ACTIVE) Grants 75% movement speed towards enemy champions or turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted that slows nearby champions by 40% for 2 seconds (90 second cooldown).
MYTHIC Grants all other Legendary items 5% tenacity and slow resist

Duskblade of Draktharr

Multikill

With Duskblade, assassins can keep their enemies guessing while wrecking invisible havoc in teamfights.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Serrated Dirk + Caulfield's Warhammer + 1000 gold
ATTACK DAMAGE 55
LETHALITY 18
ABILITY HASTE 20

Effects

NIGHTSTALKER Attacking a champion deals an additional 100 (+30% bonus AD) physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.
MYTHIC Grants all other Legendary items 5 ability haste

Eclipse

Dueling

Eclipse helps assassins weave in and out of fights and take down tankier opponents in drawn-out encounters.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Serrated Dirk + Vampiric Scepter + Longsword + 850 gold
ATTACK DAMAGE 55
LETHALITY 18
OMNIVAMP 10%

Effects

EVER RISING MOON Hitting a champion with 2 separate basic attacks or abilities within 1.5 seconds deals an additional 8% max health physical damage, grants you 30% movement speed and a 150 ([+40% bonus AD] for melee champions or [100 (+30% bonus AD) for ranged champions]) shield for 2 seconds (6 second cooldown for melee champions, 12 second cooldown for ranged champions).
MYTHIC Grants all other Legendary items 4% armor penetration

Prowler's Claw

Assassination

Prowler's Claw lets assassins get up close and personal with their prey, amplifying their damage for one fatal combo.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Serrated Dirk + Caulfield's Warhammer + 1000 gold
ATTACK DAMAGE 55
LETHALITY 21
ABILITY HASTE 10

Effects

SANDSWIPE (ACTIVE) Dash through target enemy, dealing 100 (+30% bonus AD) physical damage. For the next 3 seconds, you deal 15% increased damage to the target (60 second cooldown).
MYTHIC Grants all other Legendary items 5 lethality

Liandry's Anguish

Anti-tank

Liandry's Anguish allows mages to burn through health and resistances and excel in longer fights.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Lost Chapter + Fiendish Codex + 1200 gold
ABILITY POWER 80
MANA 600
ABILITY HASTE 20

Effects

TORMENT Dealing damage with abilities causes enemies to burn for 15 (+2.5% AP) +1% max health magic damage per second for 4 seconds. Gain 5% magic penetration per second against burning targets (up to 25%).
MYTHIC Grants all other Legendary items 5 ability haste

Luden's Tempest

Burst damage

Luden's Tempest offers mages upfront burst power and the speed to reposition for another round.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Lost Chapter + Blasting Wand + 1250 gold
ABILITY POWER 80
MAGIC PENETRATION 10
MANA 600
ABILITY HASTE 10

Effects

ECHO Damaging abilities deal an additional 100 (+15% AP) magic damage to the target and 3 nearby enemies and grant you 30% movement speed for 2 seconds (10 second cooldown)
MYTHIC Grants all other Legendary items 5 magic penetration

Everfrost

Slow enemies

With Everfrost, mages can control the battlefield and lock down their opponents in ice. This is especially useful for disengaging.

Base Stats

TOTAL COST 3400
BUILD PATH Lost Chapter + Blasting Wand + 1250g
ABILITY POWER 80
HEALTH 200
MANA 600
ABILITY HASTE 10

Effects

GLACIATE (ACTIVE) Deal 100 (+30% AP) magic damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are rooted instead (20 second cooldown).
MYTHIC Grants all Legendary items 15 ability power

Hextech Rocketbelt

Mobility

Rocketbelt gives shorter-range mages a way to blast onto the scene to get in range to destroy enemy champions.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold
ABILITY POWER 80
HEALTH 250
ABILITY HASTE 15

Effects

SUPERSONIC (ACTIVE) Dash in a target direction, unleashing an arc of magic missiles that deal 200-300 (levels 1-18) (+15% AP) magic damage. Then gain 75% movement speed towards enemy champions for 2 seconds (40 second cooldown).
MYTHIC Grants all Legendary items 5 magic penetration

Riftmaker

Omni Vamp

Mages and tankier magic damage dealers can dominate fights that go long with ramping damage and healing.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Leeching Leer + Blasting Wand + 1050 gold
ABILITY POWER 80
HEALTH 150
ABILITY HASTE 15
OMNIVAMP 15%

Effects

VOID CORRUPTION For each second in champion combat, deal 3% bonus damage (max 15%). At maximum strength, the bonus damage is dealt as true damage instead.
MYTHIC Grants all Legendary items 5% magic penetration

Night Harvester

Multikill

Night Harvester is a great tool for magic-damage-dealing assassins and bruisers who want to work their way through the entire enemy team, rather than taking out one target and then bouncing out of the fight.

Base Stats

TOTAL COST 3200 gold
BUILD PATH Hextech Alternator + Ruby Crystal + Blasting Wand + 900 gold
ABILITY POWER 80
HEALTH 250
ABILITY HASTE 15

Effects

SOULREND Damaging a champion deals an additional 175-250 (levels 1-18) (+15% AP) magic damage and grants you 25% movement speed for 1.5 seconds (60 second cooldown per enemy)
MYTHIC Grants all Legendary items 5 ability haste

Trinity Force

Dueling

Allows fighters to take over long fights with ramping attack damage and repeated bursts of Spellblade procs.

Base Stats

TOTAL COST 3333 gold
BUILD PATH Sheen + Hearthbound Axe + Kindlegem + 733 gold
HEALTH 200
ATTACK DAMAGE 35
ATTACK SPEED 35%
ABILITY HASTE 10

Effects

THREEFOLD STRIKE Basic attacks grant 25 movement speed for 3 seconds. If the target is a champion, increase your base attack damage by 6%, stacking up to 5 times (max 30%).
SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 200% base attack damage (1.5 second cooldown)
MYTHIC Grants all Legendary items 10% attack speed

Goredrinker

Survive burst

Fighters can come back from the brink of death with a well-timed Thirsting Slash heal and increased attack damage while injured.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Ironspike Whip + Phage + Kindlegem + 200 gold
HEALTH 400
ATTACK DAMAGE 45
HEALTH REGENERATION 150%
ABILITY HASTE 20

Effects

THIRSTING SLASH (ACTIVE) Deal 110% of your attack damage to nearby enemies. Restore health equal to 20% of your attack damage plus 12% of your missing health for each champion hit (15 second cooldown, affected by ability haste).
AGGRESSION Gain 1% attack damage for each 5% of your missing health (max 15% AD)
MYTHIC Grants all Legendary items 5 ability haste

Stridebreaker

Engage

There's no escaping a fighter wielding Stridebreaker.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Ironspike Whip + Hearthbound Axe + Kindlegem + 200 gold
HEALTH 300
ATTACK DAMAGE 50
ATTACK SPEED 20
ABILITY HASTE 10

Effects

HALTING SLASH (ACTIVE) Lunge a short distance and deal 110% of your attack damage to nearby enemies, slowing them by 60% (decays over 2 seconds) (20 second cooldown, affected by ability haste)
HEROIC GAIT Dealing physical damage grants 30 movement speed for 2 seconds
MYTHIC Grants all Legendary items 3% movement speed

Divine Sunderer

Anti-tank

Your health? My health! This item allows fighters to steal chunks of their opponents' health with Spellblade and chew through tankier targets.

Base Stats

TOTAL COST 3300
BUILD PATH Phage + Sheen + Kindlegem + 700 gold
HEALTH 400
ATTACK DAMAGE 40
ABILITY HASTE 20

Effects

SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 10% target max health physical damage (1.5 second cooldown). If the target is a champion, restore 50% of the damage amount (30% for ranged users).
MYTHIC Grants all Legendary items 5% armor penetration and 5% magic penetration

Shurelya's Battlesong

Team mobility

Shurelya's lets support players orchestrate flawless quintets by boosting allies' movement and damage at the start of fights.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Kindlegem + Faerie Charm + Winged Moonplate + 850 gold
HEALTH 350
ABILITY HASTE 20
MOVE SPEED 5%
MANA REGEN 50%

Effects

INSPIRE (ACTIVE) Grants you and nearby allies 40% decaying movement speed for 4 seconds and an additional 40-60 (ally levels 1-18) magic damage on the next 3 basic attack or ability hits against champions (90 second cooldown)
MYTHIC Grants all other Legendary items 2.5% movement speed

Locket of the Iron Solari

Survive burst

Help your team withstand the enemy offensive with teamwide protection.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Kindlegem + Aegis of the Legion + 400 gold
HEALTH 200
ABILITY HASTE 20
ARMOR 30
MAGIC RESIST 30

Effects

DEVOTION (ACTIVE) Grants nearby allies a 250-420 (ally levels 1-18) shield, decaying over 2.5 seconds (90 second cooldown)
CONSECRATE Grants nearby allied champions 5 armor and magic resist
MYTHIC Grants all Legendary items a 2 armor and magic resist increase to Consecrate

Moonstone Renewer

Healing over time

Dish out constant heals that ramp up over the fight.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Kindlegem + Bandleglass Mirror + 850 gold
ABILITY POWER 40
HEALTH 200
ABILITY HASTE 20
MANA REGEN 100%

Effects

STARLIT GRACE When affecting champions with basic attacks or abilities in combat, restore 30-60 (ally levels 1-18) health to the most wounded nearby ally (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5% (maximum +150%).
MYTHIC Grants all Legendary items 5 ability haste

Imperial Mandate

Ally burst

Use your CC to call the shots as you mark enemies to be cut down by your team.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Kindlegem + Bandleglass Mirror + 850 gold
ABILITY POWER 40
HEALTH 200
ABILITY HASTE 20
MANA REGEN 100%

Effects

MARK OF ENMITY Abilities that slow or immobilize a champion deal 60-100 bonus magic damage (levels 1-18) and mark them for 4 seconds. Ally champion damage detonates the mark, dealing an additional 60-100 (ally levels 1-18) magic damage and granting you both 20% movement speed for 2 seconds (6 second cooldown per enemy).
MYTHIC Grants all other Legendary items 15 ability power

Stat Updates

Ability Haste

Why did the Mythic section above talk about "ability haste" rather than "cooldown reduction," and why didn't we explain ability haste first? Because Mythics are cooler, so we put them first for people with short attention spans.

Cooldown reduction was more valuable the more of it you got. Every percent reduced your cooldown by the same amount-say, one second off a 100-second cooldown. That one second didn't change even as the cooldown shrank. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.

Every point of ability haste lets you cast 1% faster. On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. It's actually the same amount of power. 50 ability haste lets you cast an extra half a spell during the original cooldown. The next 50 gets you to a full extra cast (100% faster). If you get another 100 ability haste, you get another whole cast (200% faster). This linear scaling allows us to remove the cap, so you can buy as much as you want.

Vamp Effects

The big change here is that life steal now counts physical damage dealt by on-hit effects-since the idea is "heal from your attacks," it's more understandable if we include the whole attack. The other note is the addition of "physical vamp," (which currently exists just on Sanguine Blade) so its sustain can apply to assassins' abilities too. If you're curious whether that means we'll eventually bring back spell vamp, the answer is "maybe!"
LIFE STEAL Heal from physical damage dealt by basic attacks. Now includes on-hit effects.
PHYSICAL VAMP Heal from physical damage dealt by basic attacks and abilities (33% effective for AoE and pet damage)
OMNIVAMP Heal from all sources and types of damage (still 33% effective for AoE and pet damage) (unchanged)

Critical Strike

Reducing the value of each point of critical strike chance and offering less of it per item allows us to smooth out marksman's build scaling and put more interesting-and powerful-unique effects on their items. They'll be stronger early- and mid-game, and their late-game damage will be less unilaterally based on constant crits since the other parts of their items will be more influential. Also, by spreading crit across five items (read: every non-boots slot) in marksman builds, we can put crit chance on more items because marksmen no longer run the risk of overcapping and losing access to items they otherwise would've wanted.
CRIT CHANCE ON LEGENDARY/MYTHIC ITEMS 25% (4 items to max) 20% (5 items to max)
BASE CRITICAL STRIKE DAMAGE 200% 175%

New Legendary Items

"Legendary" is the category of item that used to be the most powerful tier. They're your completed non-boots items that don't build into anything else.

We assessed different item classes to see which niches were most needed to create more meaningful choices. We also ensured that tools that were taken out of the item pool had good replacements when it made sense. Since Liandry's is now a Mythic, for instance, Demonic Embrace fills the niche for tankier champs who can't pick Liandry's every game, but still need a burn effect to deal relevant damage in fights. Because Mercurial Scimitar is now geared more towards marksman champions, we created a new version for fighters and assassins. Grievous Wounds warrants a special callout: We want to give more people access to it in ways that feel appropriate for their playstyles.

The Collector

Burst damage

The Collector offers marksman champions a more aggressive option for when they find themselves facing squishy foes.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Serrated Dirk + Pickaxe + Cloak of Agility + 425 gold
ATTACK DAMAGE 50
CRITICAL STRIKE CHANCE 20%
LETHALITY 12

Effects

DEATH AND TAXES Dealing damage that would leave an enemy below 5% health executes them. Champion kills grant an additional 25 gold.

Navori Quickblades

Reduce cooldowns

Navori Quickblades allows crit-heavy builds to scale their ability-casting as well.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Caulfield's Warhammer + Pickaxe + Cloak of Agility + 825 gold
ATTACK DAMAGE 60
CRITICAL STRIKE CHANCE 20%
ABILITY HASTE 30

Effects

DEFT STRIKES Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 20% of their remaining cooldown

Force of Nature

Ramping magic resistance

Force of Nature helps turn tanks into swift behemoths in the face of ability-cast-heavy enemy teams.

Base Stats

TOTAL COST 2900 gold
BUILD PATH Negatron Cloak + Winged Moonplate + Ruby Crystal + 800 gold
HEALTH 350
MAGIC RESIST 60
MOVE SPEED 5%
ABSORB Taking damage from abilities grants you 6 movement speed and 4 magic resist for 5 seconds (stacks up to 5 times; each unique ability instance gives one stack)

Serpent's Fang

Anti-shielding

Serpent's Fang helps assassins strike back against shield-heavy compositions that formerly rendered them weak.

Base Stats

TOTAL COST 2800 gold
BUILD PATH Serrated Dirk + Pickaxe + 825 gold
ATTACK DAMAGE 60
LETHALITY 18

Effects

SHIELD REAVER Basic attacks and abilities deal 50 (+40% bonus AD) additional physical damage to shielded targets.

Horizon Focus

Damage amp

Gives long-range artillery and control mages another damage alternative that loops into their playstyle.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Needlessly Large Rod + Hextech Alternator + 700 gold
ABILITY POWER 100

Effects

HYPERSHOT Damaging a champion with a non-targeted ability at over 750 range or immobilizing them reveals them and increases their damage taken from you by 10% for 6 seconds

Cosmic Drive

Ability haste

If you want to deal death by a thousand spells instead of one needlessly large burst (and move fast while doing it), this is for you.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Fiendish Codex + Kindlegem + Amplifying Tome + 865 gold
ABILITY POWER 70
HEALTH 200
ABILITY HASTE 30

Effects

SPELLDANCE Dealing damage with abilities grants 10 (+20% ability haste) movement speed for 4 seconds

Demonic Embrace

Sustained damage

A new helm for those bruisers and battlemages that want to get into the thick of things, bulk up, and deal excellent damage over time.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Blasting Wand + Giant's Belt + Amplifying Tome + 815 gold
ABILITY POWER 70
HEALTH 350

Effects

AZAKANA GAZE Dealing ability damage burns enemies for 1.5% max health magic damage every second for 4 seconds. Gain 10 armor and magic resist while a champion is affected (+2.5 armor and magic resist for each additional champion affected).

Serylda's Grudge

Anti-armor

Seryla's Grudge caps off assassin builds, slowing enemies into their graves. With the rest of their items providing lethality to deal with carries early and mid game, Grudge's percent penetration gives its users the means to threaten tanks in the late game as well.

Base Stats

TOTAL COST 3400 gold
BUILD PATH Caulfield's Warhammer + Last Whisper + 850 gold
ATTACK DAMAGE 45
ARMOR PENETRATION 30%
ABILITY HASTE 20

Effects

BETRAYAL Damaging abilities slow enemies by 30% for 1 second

Silvermere Dawn

Remove crowd control

The CC-cleansing option for fighters, as an alternative for Mercurial which caters to crit users.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Quicksilver Sash + Pickaxe + Ruby Crystal + 425 gold
ATTACK DAMAGE 35
HEALTH 200
MAGIC RESIST 35

Effects

QUICKSILVER (ACTIVE) Remove all disables except Airborne and gain 40% tenacity and slow resistance for 3 seconds. Can't be used while affected by Airborne effects.

Chempunk Chainsword

Anti-healing

Grievous Wounds option for fighters and assassins that will help you finish off pesky healer comps when they're at low health.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Executioner's Calling + Caulfield's Warhammer + Ruby Crystal + 400 gold
ATTACK DAMAGE 45
HEALTH 200
ABILITY HASTE 15

Effects

HACKSHORN Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous Wounds.

Chemtech Putrifier

Anti-healing

A Grievous Wounds option for support champions which is amplified by immobilizing enemy champions.

Base Stats

TOTAL COST 2300 gold
BUILD PATH Oblivion Orb + Bandleglass Mirror + 450 gold
ABILITY POWER 50
ABILITY HASTE 15
BASE MANA REGEN 100%

Effects

PUFFCAP TOXIN Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

Staff of Flowing Water

Buff spellcasters

New item for enchanters that lets you support mage carries and zoom around alongside them.

Base Stats

TOTAL COST 2300 gold
BUILD PATH Forbidden Idol + Blasting Wand + 650 gold
ABILITY POWER 60
HEAL AND SHIELD POWER 10%
BASE MANA REGEN 100%

Effects

RAPIDS Healing or shielding an ally grants you both 15% movement speed and 20-40 (ally levels 1-18) ability power for 3 seconds

Stirring Wardstone

Hold Control Wards

Ever needed one more pocket? We're taking a swing at solving the age-old inventory crunch for support players by giving them access to a growing item that can hold Control Wards.

Base Stats

TOTAL COST 1100 gold
RULES FOR PURCHASE Must be level 13

Effects

ARCANE CACHE This item can store up to 3 purchased Control Wards
BLOOMING EMPIRE This item transforms into Watchful Wardstone once you've placed 20 Stealth Wards

Watchful Wardstone

Hold Control Wards

Keep your final slot for some combat power while establishing your dominance as the vision controller.

Base Stats

BUILD PATH Upgrades from Stirring Wardstone
ABILITY HASTE 25

Effects

ARCANE CACHE This item can store up to 3 purchased Control Wards.
VISIONS OF IXTAL Increase your Stealth Ward and Control Ward placement caps by 1

Vigilant Wardstone

Hold Control Wards

Scale later into the game by turning your ward slot into a power slot. The six item fantasy is now a reality for supports.

Base Stats

TOTAL COST 2300 gold
BUILD PATH Watchful Wardstone + 1200 gold
ABILITY HASTE 40
MOVE SPEED 10%

Effects

ARCANE CACHE This item can store up to 3 purchased Control Wards
VISIONS OF IXTAL Increase your Stealth Ward and Control Ward placement caps by 1
RULES FOR PURCHASE Requires Watchful Wardstone (upgraded from Stirring Wardstone) to purchase

Updated Legendary Items

Just like with to our goals for new Legendaries, we wanted to ensure existing options all offer a clear, unique reason to buy them, and that the item shop as a whole gives champions the tools they need to bring their innate strengths to bear, play into their allies, and react to enemy threats. One trend you'll notice is that many active effects have been removed or changed into passives: We want Mythics to house the most exciting and complex item effects, which meant simplifying Legendaries to ensure builds overall weren't becoming more complicated.

Note: For each item below that has its own section, functionality has changed enough that the usual "before -> after" treatment felt like the wrong approach. We want to equip you with the ability to evaluate "When do I want to buy this item now?" and provide a clean, comprehensive rundown of what each item offers does that better. There's a bucket at the bottom for items that are only getting small tuning adjustments—those'll have the "before -> after" lists since they still work the same.

Mortal Reminder

No longer grants Armor Penetration. Now builds from Zeal. Now offers improved Grievous Wounds.

Previously, Mortal Reminder's percent penetration usually meant that completing it early was worse than buying more damage, since enemies needed to stack Armor before the penetration really mattered. Now, Mortal Reminder's more favorable build path and upgraded Grievous Wounds on completion offer additional incentive to complete it at all stages of the game.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Executioner's Calling + Zeal + 700 gold
ATTACK DAMAGE 20
ATTACK SPEED 25%
CRITICAL STRIKE CHANCE 20%
MOVE SPEED 7%

Effects

SEPSIS Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. Dealing 3 consecutive basic attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

Guinsoo's Rageblade

Now grants on-hit damage based on critical strike chance, but you can't crit. No longer grants stacking attack speed. No longer grants attack damage, ability power, or penetration.

On-hit builds didn't have many build options since so much of the attack-focused portion of the shop is focused on the crit system. Rather than continue to have on-hit and crit continue fighting for item niches, Guinsoo's Rageblade now acts as a bridge between the crit and on-hit ecosystems, allowing Kog'Maws to access effects like Phantom Dancer or Runaan's Hurricane without wasting stats.

Base Stats

TOTAL COST 2600 gold
BUILD PATH Rageknife + Cloak of Agility + Dagger + 900 gold
ATTACK SPEED 40%
CRITICAL STRIKE CHANCE 20%

Effects

WRATH Basic attacks apply 45 physical damage on-hit per 20% critical strike chance, but you can no longer critically strike
SEETHING STRIKE Every third basic attack applies your on-hit effects twice

Phantom Dancer

No longer has Lifeline. Grants Ghosting, movement speed, and bonus attack speed after consecutive attacks.

Phantom Dancer's defensive niche has been claimed by Immortal Shieldbow, so we're returning Phantom Dancer to its previous purpose as the highest attack and movement speed of the Zeal items. Its new passive emphasizes that Phantom Dancer is a top-tier choice when you can stand and fire in extended fights.

Base Stats

TOTAL COST 2900 gold
BUILD PATH Dagger + Zeal + Dagger + 1100 gold
ATTACK SPEED 40%
CRITICAL STRIKE CHANCE 20%
MOVE SPEED 7%

Effects

SPECTRAL WALTZ Basic attacks grant Ghosting and 7% movement speed for 2 seconds. In addition, attacking 5 times causes Spectral Waltz to also grant 40% attack speed for the same duration.

Lord Dominik's Regards

Now has critical strike chance. Deals additional damage against high-health targets.

Lord Dominik's Regards (and OG Last Whisper from years ago) has always occupied an anti-tank niche but has also flip-flopped between marksmen and assassins, always stronger for one class than the other. Situational items like this should feel rewarding to purchase when the occasion arises, meaning their stats need to be appropriately powerful for the class they're meant for. So, Lord Dominik's Regards has acquired some crit and is balanced for marksmen alone, while assassins have the new Serylda's Grudge item above.

Base Stats

TOTAL COST 2900 gold
BUILD PATH Last Whisper + Cloak of Agility + 850 gold
ATTACK DAMAGE 30
CRITICAL STRIKE CHANCE 20%
ARMOR PENETRATION 25%

Effects

GIANT SLAYER Deals up to 15% bonus physical damage against champions with greater max health than you

Essence Reaver

Now builds out of Sheen and has a Spellblade passive.

The ability-weaving pattern of Sheen has always been fun and popular on some marksman champions, but Trinity Force frequently fell below the viability bar for those champions since it was balanced for fighters. Enter Essence Reaver, which has been revamped to double-down on the fantasy of a spell-slinging basic attacker.

Base Stats

TOTAL COST 2900 gold
BUILD PATH Caulfield's Warhammer + Sheen + Cloak of Agility + 500 gold
ATTACK DAMAGE 40
CRITICAL STRIKE CHANCE 20%
ABILITY HASTE 20

Effects

SPELLBLADE After using an ability, your next basic attack deals an additional 100% base AD + 40% bonus AD physical damage and restores 3% mana (1.5 second cooldown)

Infinity Edge

Increased critical strike damage now scales with critical strike chance.

Infinity Edge is an iconic and valuable part of the marksman ecosystem, but buying it first most every game left little room for anything else to compete. We've reenvisioned Infinity Edge in a Deathcap-esque form that increases in value as a crit build progresses, allowing it to remain a staple power-spike in crit builds without defining the marksman early game with its awkward build path and lack of utility.

Base Stats

TOTAL COST 3400 gold
BUILD PATH B.F. Sword + Pickaxe + Cloak of Agility + 625 gold
ATTACK DAMAGE 70
CRITICAL STRIKE CHANCE 20%

Effects

PERFECTION Gain an additional 8% critical strike damage per 20% critical strike chance (max 40%)

Manamune

Now provides ability haste. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced.

Manamune should be a valuable purchase to AD spellcasters who enjoy mana as well as AD. Ability haste in addition to the Muramana changes should broaden the list of champions who can use this item.

Base Stats

TOTAL COST 2600 gold
BUILD PATH Tear of the Goddess + Caulfield's Warhammer + Sapphire Crystal + 750 gold
ATTACK DAMAGE 35
MANA 400
ABILITY HASTE 15

Effects

AWE Gain bonus AD equal to 2% maximum mana.
MANA CHARGE Strike a target with an attack or ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Muramana once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

Muramana

Bonus damage now applies to abilities in addition to attacks. No longer consumes mana on proc.

Following the Manamune changes, allowing Muramana to proc on abilities further encourages AD casters to consider a new addition to their item builds. Removing the mana consumption increases clarity and lets users focus more on letting their spells fly.

Base Stats

TOTAL COST Upgraded Manamune
ATTACK DAMAGE 35
MANA 850
ABILITY HASTE 15

Effects

AWE Gain bonus attack damage equal to 2% maximum mana
SHOCK When targeting champions, ability strikes and basic attacks deal additional physical damage equal to 4% maximum mana

Archangel's Staff

AP per mana increased. No longer grants ability haste or mana refund on cast. Spending mana without hitting a target no longer grants stacks. Mana per stack and transform threshold reduced.

The previous version of Seraph's offered a power scaling option both offensively and defensively with its shield. We're shifting the Archangel's line to be the purely offensive, greedy option by focusing on its slacking mana and AP fantasy.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Tear of the Goddess + Needlessly Large Rod + Sapphire Crystal + 1000 gold
ABILITY POWER 60
MANA 400

Effects

AWE Gain bonus ability power equal to 3% maximum mana
MANA CHARGE Strike a target with an ability to consume a charge and gain 3 bonus mana. Bonus mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 450 bonus mana has been granted. Gain a new mana charge every 8 seconds (max 4).

Seraph's Embrace

AP per mana increased. Now also grants mana per AP. No longer grants ability haste or mana refund on cast. No longer grants a shield.

Seraph's now gives purely offensive stats as a scaling item for mages. Instead of an on-demand shield (which allowed Seraph's to provide both offensive and defensive options), Seraph's now gives more scaling AP and mana.

Base Stats

TOTAL COST Upgraded Archangel's Staff
ABILITY POWER 60
MANA 850

Effects

AWE Gain bonus ability power equal to 5% maximum mana
EMPYREAN Increase your total mana by 5% (+2.5% per 100 AP)

Lich Bane

Spellblade damage and cooldown increased. No longer grants mana or ability haste.

Opening up Lich Bane to not just mana users by removing the mana from Sheen and also giving it higher upfront damage at the cost of a slightly increased cooldown.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Sheen + Aether Wisp + Blasting Wand + 600 gold
ABILITY POWER 80
MOVE SPEED 10%

Effects

SPELLBLADE After using an ability, your next basic attack is enhanced with an additional 150% base AD + 60% ability power magic damage (2.5 second cooldown)

Blade of the Ruined King

Movement speed active is now a passive.

Wanted to retain this iconic and unique active effect, but needed to make some room for the actives and other more complex effects coming through from Mythic items.

Base Stats

TOTAL COST 3100 gold
BUILD PATH Vampiric Scepter + Recurve Bow + Pickaxe + 325 gold
ATTACK DAMAGE 40
ATTACK SPEED 30
LIFESTEAL 12%

Effects

MIST'S EDGE Basic attacks apply physical damage equal to [10% for melee || 6% for ranged] of the target's current health
SIPHON Basic attacking a champion 3 times deals 40-120 magic damage (levels 1-18) and steals 25% movement speed for 2 seconds

Black Cleaver

Now deals missing health damage against fully stacked targets. No longer grants movement speed on-hit.

Black Cleaver did many things decently well, but we want it to do fewer things better. Moved its movement-speed-granting effects to more movement based items and replaced with an execution effect on targets you've fully shredded.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Caulfield's Warhammer + Kindlegem + Longsword + 1050 gold
HEALTH 300
ATTACK DAMAGE 40
ABILITY HASTE 25

Effects

CARVE Dealing physical damage to a champion applies a stack of 4% armor reduction for 6 seconds, up to 6 stacks (max 24%)
BUTCHER Damaging attacks and abilities against fully Shredded enemies deal an additional 5% of the target's missing health in physical damage (damage-over-time effects deal 2% missing health instead, 0.5 second cooldown)

Ravenous Hydra

Cleave now also procs on abilities and ranged basic attacks. Now grants Omnivamp instead of life steal. No longer grants health regen. Active removed.

Active re-homed in “Goredrinker,” a fighter Mythic with room for an effect of this complexity and power. Ravenous Hydra simplified to be THE vamp item for physical damage casters or basic attackers.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Tiamat + Vampiric Scepter + Caulfield's Warhammer + 100 gold
ATTACK DAMAGE 65
ABILITY HASTE 20
OMNIVAMP 15%

Effects

CLEAVE Basic attacks and abilities deal up to 60% of your attack damage to other enemies near the target. (Damage scales down with distance from the target. Only once per ability.)

Titanic Hydra

Now grants AD based on health. Cleave now also procs on ranged basic attacks. No longer grants health regen. Active removed.

Shaping Titanic Hydra to be a bridge between heavy tank builds and fighter builds. Some power taken out of its on-hit and moved to raw AD to give it a home with champions who don't attack as often but still like AD.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Tiamat + Ruby Crystal + Giant's Belt + 800 gold
HEALTH 500
ATTACK DAMAGE 30

Effects

COLOSSUS Gain bonus attack damage equal to 1% of your max health
CLEAVE Basic attacks deal additional physical damage equal to 4 (+1.5% of your max health) to the target and 40 (+3% of your max health) to enemies behind the target (75% damage for ranged)

Wit's End

Now grants movement speed on-hit instead of healing.

With a few more healing options in the mythic space, we had to be judicious with other sources of healing. Replaced with movement speed to offer light fighters (Fiora, Yi, Ekko, etc) another powerful form of utility. Now with more AD to broaden appeal among fighters.

Base Stats

TOTAL COST 3100 gold
BUILD PATH Hearthbound Axe + Negatron Cloak + Dagger + 800 gold
ATTACK DAMAGE 30
ATTACK SPEED 40%
MAGIC RESIST 50

Effects

FRAY Basic attacks apply 15-80 (levels 1-18) magic damage on-hit and grant 20 movement speed for 2 seconds

Maw of Malmortius

Lifeline shield increased; bonus stats on proc removed.

With more specialized healing options elsewhere, we wanted Maw to stand out as THE anti-magic-burst item.

Base Stats

TOTAL COST 3100 gold
BUILD PATH Hexdrinker + Caulfield's Warhammer + 700 gold
ATTACK DAMAGE 50
MAGIC RESIST 50
ABILITY HASTE 15

Effects

LIFELINE Upon taking magic damage that would reduce health below 30%, gain a 200 (+20% max health) magic damage shield for 5 seconds (60 second cooldown)

Death's Dance

Omnivamp replaced with Bleed cleanse, movement speed, and heal on takedown. Magic damage no longer reduced and converted to Bleed.

Death's Dance was the 1-stop-shop for everything fighters needed. AoE healing, mitigation against all damage sources, bonus damage, cooldown, etc. We still offer all these effects in the item shop, but the combination requires piecing together a few more purchases. Death's Dance is sharpening its role into the anti-physical damage item.

Base Stats

TOTAL COST 3100 gold
BUILD PATH Chain Vest + Caulfield's Warhammer + Pickaxe + 325 gold
ATTACK DAMAGE 50
ARMOR 40
ABILITY HASTE 15

Effects

IGNORE PAIN [35% for melee || 15% for ranged] of physical damage taken is dealt to you over 3 seconds instead
DEFY Champion takedowns cleanse Ignore Pain's remaining damage, grant you 30% movement speed for 2 seconds, and restore 10% of your max health over the duration

Sterak's Gage

Base Shield decreased but now scales with number of enemies in combat. Now grants healing based on enemies in combat. Tenacity removed. No longer melee only.

Sterak's is still your go-to optimal purchase for constant teamfighting. If you're dueling or in small skirmishes though, Death's Dance or Maw will outshine it against physical and magic damage, respectively.

Base Stats

TOTAL COST 3100 gold
BUILD PATH Pickaxe + Phage + Ruby Crystal + 725 gold
HEALTH 400
ATTACK DAMAGE 50

Effects

BLOODLUST Dealing damage to or taking damage from a champion grants a stack, restoring 2% of your max health over 6 seconds (max 5 stacks, 1 per enemy champion; healing 60% effective for ranged users)
LIFELINE Upon taking damage that would reduce your health below 30%, gain a shield equal to 200, plus 8% of your max health per stack of Rage (60 second cooldown, max health portion of shield 60% smaller for ranged users)

Randuin's Omen

Active now also reduces enemy AD and crit damage. Now passively reduces damage taken from any basic attack, not just crits. No longer reduces enemy attack speed when hit.

Retooling Randuin's to better identify its effectiveness as a powerful defensive tool against all physical damage and specifically crit-based attacks.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Warden's Mail + Cloth Armor + Kindlegem + 600 gold
HEALTH 250
ARMOR 80
ABILITY HASTE 10

Effects

HUMILITY (ACTIVE) Briefly slow nearby enemies and reduce their attack damage by 10% and critical strike damage by 20% for 4 seconds (60 second cooldown)
ROCK SOLID Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack's damage

Frozen Heart

Now passively reduces damage taken from basic attacks.

While Randuin's fills the anti-crit space, Frozen Heart takes the same core effect but retains its previous niche as an anti-attack speed item.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Warden's Mail + Glacial Shroud + 800 gold
MANA 400
ARMOR 80
ABILITY HASTE 20

Effects

WINTER'S CARESS Reduces the attack speed of nearby enemies by 15%
ROCK SOLID Reduce incoming damage from basic attacks by up to 0.5% of your max health, capped at 40% of the attack's damage

Gargoyle Stoneplate

Active converted to a decaying shield. Passive grants resistances on taking damage.

Reinforcing Gargoyle Stoneplate as the ideal item for players who love to teamfight and tank entire teams.

Base Stats

TOTAL COST 3300 gold
BUILD PATH Aegis of the Legon + Cloth Armor + Null-Magic Mantle + 1050 gold
ARMOR 60
MAGIC RESIST 60
ABILITY HASTE 15

Effects

UNBREAKABLE (ACTIVE) Gain a 100 (+100% bonus health) shield that decays over 2.5 seconds (90 second cooldown)
FORTIFY Taking damage from a champion grants 3% bonus armor and 3% bonus magic resist for 6 seconds, once per enemy champion (max 15% bonus armor and magic resist)

Abyssal Mask

Passive changed to increased damage on immobilized enemies.

Abyssal Mask now has a more streamlined use-case and has been broadened to increase all damage to the target, not just magic.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Giant's Belt + Negatron Cloak + 900 gold
HEALTH 350
MAGIC RESIST 60

Effects

UNMAKE Immobilizing a champion causes them to take 10% increased damage for 4 seconds

Thornmail

Damage reduced and now applies improved Grievous Wounds upon immobilizing an enemy.

On top of applying Grievous Wounds when hit, Thornmail now gives tanks a way to proactively apply the effect without waiting for enemies to attack.

Base Stats

TOTAL COST 2700 gold
BUILD PATH Bramble Vest + Giant's Belt + 1000 gold
HEALTH 350
ARMOR 60

Effects

THORNS When struck by an attack, deal 10 (+10% bonus armor) magic damage to the attacker and apply 40% Grievous Wounds for 2 seconds if they are a champion. Immobilizing enemy champions also applies 60% Grievous Wounds for 2 seconds.

Zeke's Convergence

Now grants bonus on-hit damage to your linked ally on targets you have immobilized.

Zeke's previous effect was extremely powerful, but limited to small windows and was hard to appreciate. Updated the effect to be more easily accessible for beefier supports who want to lock-down and protect their carries.

Base Stats

TOTAL COST 2400 gold
BUILD PATH Kindlegem + Glacial Shroud + 700 gold
HEALTH 300
MANA 250
ARMOR 30
ABILITY HASTE 20

Effects

CONDUIT (ACTIVE) Designate an Accomplice (60 second cooldown)
CONVERGENCE For 4 seconds after you immobilize an enemy, your Accomplice's attacks and abilities hits apply an additional 25-50 (+1.5% your max health) (+7.5% your AP) magic damage to that enemy

Knight's Vow

Damage redirect increased. Now grants movement speed toward low-health Partners. No longer grants armor, passive movement speed towards Partner, or heals from Partner damage.

Moving Knight's Vow in the Warden niche by increasing the health and damage redirection on the item. A sharper movement speed effect should also help allies swoop in to save the day for their allies in peril.

Base Stats

TOTAL COST 2300 gold
BUILD PATH Crystalline Bracer + Rejuvenation Bead + Kindlegem + 700 gold
HEALTH 400
BASE HEALTH REGEN 300%
ABILITY HASTE 10

Effects

PLEDGE (ACTIVE) Designate an ally who is Worthy (60 second cooldown).
SACRIFICE While your Worthy ally is nearby, redirect 15% of damage they take to you and if they have less than 50% health gain 35% movement speed when running towards them.

Morellonomicon

Now grants access to improved Grievous Wounds. No longer grants magic penetration.

Making Morello a pure anti-healing item rather than a mixed-purpose confusing item so that you won't have to use your advanced math degree to determine optimal damage.

Base Stats

TOTAL COST 2500g
BUILD PATH Blasting Wand + Oblivion Orb + Ruby Crystal + 450 gold
ABILITY POWER 70
HEALTH 250

Effects

AFFLICTION Dealing magic damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% health, this effect is increased to 60% Grievous wounds.

Sanguine Blade

Now provides physical vamp instead of life steal.

We're promoting Sanguine Blade's life steal into the new physical vamp stat so ability-heavy assassins can benefit from its sustain as well while they clear waves and champions.

Base Stats

TOTAL COST 3000 gold
BUILD PATH Serrated Dirk + Vampiric Scepter + 1000 gold
ATTACK DAMAGE 50
LETHALITY 10
PHYSICAL VAMP 12%

Effects

FRENZY While near one or fewer visible enemy champions gain 8 lethality and 20-80% (levels 1-18) attack speed, decaying over 3 seconds if other enemy champions get too close.

Legendary Items Balance Changes

Some items are only being returned to fit into preseason-the biggest change you'll find in any of the sections below is the addition or removal of stat types, but not entire unique effects (with Mikael's' regen-granting Harmony passive as an exception). As with the other Legendaries, keep in mind that Mythic passives add additional stats that aren't listed here, so things that look like flat nerfs are at least in part adjusting for that extra power.

Support Items

LEGENDARY Fully upgraded support items count as Legendaries

Rapid Firecannon

TOTAL COST 2600 gold 2700 gold
ATTACK SPEED 30% 35%
CRITICAL STRIKE CHANCE 25% 20%

Stormrazor

TOTAL COST 3200 gold 2700 gold
ATTACK DAMAGE 50 40
ATTACK SPEED 30% 15%
CRITICAL STRIKE CHANCE 25% 20%

Mercurial Scimitar

TOTAL COST 3400 gold 2900 gold
BUILD PATH Quicksilver Sash + Vampiric Scepter + Pickaxe + 325 gold Quicksilver Sash + Cloak of Agility + Pickaxe + 125 gold
ATTACK DAMAGE 50 30
MAGIC RESISTANCE 35 30
newCRITICAL STRIKE CHANCE 20%
removedLIFESTEAL 10% 0%
QUICKSILVER Removes all disables Removes all disables excluding Airborne (unchanged but now called out). Can't be used while affected by Airborne effects.

Runaan's Hurricane

TOTAL COST 2600 gold 3400 gold
BUILD PATH Zeal + Dagger + Dagger + 600g Pickaxe + Zeal + Dagger + 1025 gold
newATTACK DAMAGE 25
CRITICAL STRIKE CHANCE 25% 20%
MOVE SPEED 9% 7%
BOLT DAMAGE 40% total attack damage 40-70% total attack damage (level ≤10-18)

Rylai's Crystal Scepter

TOTAL COST 2600 gold 3000 gold
BUILD PATH Blasting Wand + Amplifying Tome + Ruby Crystal + 915 gold Blasting Wand + Giant's Belt + Amplifying Tome + 815 gold
ABILITY POWER 90
HEALTH 300 350
SLOW 20% 30%

Nashor's Tooth

TOTAL COST 3000g (unchanged)
BUILD PATH Stinger + Fiendish Codex + 1000 gold Recurve Bow + Blasting Wand + Amplifying Tome + 715 gold
ABILITY POWER 80 100
ATTACK SPEED 50%
COOLDOWN REDUCTION 20% 0
ON-HIT DAMAGE 15 (+0.15 AP) 15 (+0.25 AP)

Bloodthirster

TOTAL COST 3500g 3400g
BUILD PATH B.F. Sword + Vampiric Scepter + Long Sword + 950 gold B.F. Sword + Cloak of Agility + Vampiric Scepter + 600 gold
ATTACK DAMAGE 80 55
newCRITICAL STRIKE CHANCE 20%

Edge of Night

TOTAL COST 2900 gold (unchanged)
BUILD PATH Serrated Dirk + Pickaxe + Ruby Crystal + 600 gold Serrated Dirk + Longsword + Ruby Crystal + 1050 gold
ATTACK DAMAGE 55 50

Youmuu's Ghostblade

TOTAL COST 2900 gold 3000 gold
BUILD PATH Serrated Dirk + Caulfield's Warhammer + 700 gold Serrated Dirk + Pickaxe + 1025 gold
ATTACK DAMAGE 55 60
removedCOOLDOWN REDUCTION 10% 0

Umbral Glaive

TOTAL COST 2400 gold 2800 gold
BUILD PATH Serrated Dirk + Long Sword + Long Sword + 600 gold Serrated Dirk + Caulfield's Warhammer + 600 gold
ATTACK DAMAGE 50 55
ABILITY HASTE 10% cooldown reduction 15 ability haste

Guardian Angel

ATTACK DAMAGE 45 40
ARMOR 40 (unchanged)

Warmog's Armor

TOTAL COST 2850 gold 3000 gold
ABILITY HASTE 10% cooldown reduction 10 ability haste
WARMOG'S HEART 2.5% max health per half second 5% max health per second

Spirit Visage

TOTAL COST 2800 gold 2900 gold
MAGIC RESIST 55 40
ABILITY HASTE 10% cooldown reduction 10 ability haste
INDOMITABLE WILL Increases healing by 30% Increases shielding and healing by 25%

Dead Man's Plate

TOTAL COST 2900 gold (unchanged)
BUILD PATH Chainmail Vest + Giant's Belt + 1100 gold Winged Mooonplate + Ruby Crystal + Chainmail Vest + 900 gold
HEALTH 425 475
ARMOR 60 40
newMOVE SPEED 5%

Ardent Censer

TOTAL COST 2300 gold (unchanged)
BUILD PATH Forbidden Idol + Aether Wisp + 650 gold Forbidden Idol + Blasting Wand + 650 gold
removedCOOLDOWN REDUCTION 10% 0
removedMOVE SPEED 8% 0
BASE MANA REGEN 50% 100%

Redemption

TOTAL COST 2100 gold 2300 gold
BUILD PATH Crystalline Bracer + Forbidden Idol + 650 gold Kindlegem + Forbidden Idol + 700 gold
HEAL SHIELD POWER 10% 20%
ABILITY HASTE 10% CDR 15 ability haste
removedBASE HEALTH REGEN 50% 0
BASE MANA REGEN 150% 100%
JUDGMENT (ACTIVE) No longer damages minions or gets 3 times effectiveness from Heal and Shield Power

Mikael's Blessing

NAME Mikael's Crucible Mikael's Blessing
TOTAL COST 2100 gold 2300 gold
BUILD PATH Chalice of Harmony + Forbidden Idol + 500 gold Forbidden Idol + Negatron Cloak + 600 gold
MAGIC RESIST 40 50
ABILITY HASTE 10% CDR 15 ability haste
CONCENTRATED QUICKSILVER Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown) Remove all crowd control debuffs (except Airborne and Suppression) from an ally champion and restore 100-200 (ally levels 1-18) health (120 second cooldown)
removedHARMONY No longer grants bonus health regen equal to mana regen

Mejai's Soulstealer

TOTAL COST 1400 gold 1600 gold
removedMANA 200 0
newHEALTH 100

Zhonya's Hourglass

TOTAL COST 2900 gold 2500 gold
ABILITY POWER 75 65
ABILITY HASTE 10% CDR 10 ability haste

Banshee's Veil

TOTAL COST 3000 gold 2500 gold
BUILD PATH Fiendish Codex + Null-Magic Mantle + Blasting Wand + 800 gold Fiendish Codex + Verdant Barrier + 400 gold
ABILITY POWER 75 65
MAGIC RESIST 60 45
ABILITY HASTE 10% CDR 10 ability haste

Rabadon's Deathcap

TOTAL COST 3600 gold 3800 gold
AP MULTIPLIER +40% +35%

Jungle Items & Changes

We want junglers to be able to engage with the item system instead of being forced to purchase the same dull item every game, especially with the Mythic item system making your first item so important. We're taking cues from last year's well-received update to support items and letting junglers progress toward their Smite without having to spend more money. That puts them on even footing with the other four positions in terms of being able to start on their Mythic right away.

Also, we snuck some jungle camp changes into this section so junglers can process everything specific to the role in one place. "You're welcome" or "we're sorry," depending on whether that helped or confused you personally.

Hailblade


The blue one.
COST 350 gold
OMNIVAMP AGAINST MONSTERS 12%
TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP)(+2% bonus health)(+5% bonus AD) magic damage over 5 seconds
CHILLING PATH Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite
HUNTSMAN Killing large monsters grants bonus experience
LEYLINE WALKER Regen up to 8-18 mana (levels 1-18) per second when in the jungle or river

Chilling Smite

AGAINST CHAMPIONS When Smiting champions, Chilling Smite deals 20-156 true damage and steals 20% of their movement speed for 2 seconds

Emberknife


The red one. We're also cleaning up Challenging Smite to make it a bit more intuitive.
COST 350 gold
OMNIVAMP AGAINST MONSTERS 12%
TOOTH & NAIL Damaging monsters burns them for 60 (+10% AP) (+2% bonus health) (+5% bonus AD) magic damage over 5 seconds.
CHALLENGING PATH Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite
HUNTSMAN Killing large monsters grants bonus experience
LEYLINE WALKER Regen up to 8-18 (levels 1-18) mana per second when in the jungle or river.

Challenging Smite

AGAINST CHAMPIONS When Smiting champions, Challenging Smite marks them for 4 seconds. During this time, your damaging attacks and abilities deal 48-125 bonus true damage to them over 2.5 seconds (refreshing but not stacking) and you take 20% reduced damage from the Smited enemy.
ABILITIES Abilities now apply and refresh the burn alongside basic attacks
CLARITY Challenging Smite's damage reduction now has VFX and displays the amount reduced as combat text

Jungle Camp Adjustments

Overall, our aim is to slightly improve pathing diversity and make the camps feel distinct.

We're running a consistency pass to remove some arcane optimizations and rules that aren't apparent in game. Gromp and Scuttle in particular are getting changes to emphasize their unique identities. In Scuttle's case, she'll also be a little less costly to lose since you're not losing a chunk of sustain.

Gromp

MAGIC RESIST -(15-30) (levels 1-18) 20 at all levels
HEALTH 2100-3450 (levels 1-11) 1650-2460 (levels 1-11)
removedTOAD RAGE Gromp's first three attacks no longer have increased attack speed or deal 50% increased damage
newTOAD SOUP Killing Gromp restores 50 (+10 * average champion level) health and 30 (+6 * average champion level) mana, increased by up to 100% based on killer's missing health and mana respectively
ATTACK DAMAGE 70-259 (levels 1-18) 80-253 (levels 1-18)

Blue Sentinel

ARMOR 10-20 (levels 1-8) 20 at all levels
MAGIC RESIST -(15-30) (levels 1-8) 20 at all levels
HEALTH 2100-3675 (levels 1-11) 1800-3150 (levels 1-11)
MOVEMENT SPEED 180 275

Greater Murkwolf

ARMOR 10-20 (levels 1-8) 20 at all levels
MAGIC RESIST 0 20
HEALTH 1300-2275 (levels 1-11) 1200-2200 (levels 1-11)
MOVEMENT SPEED 450 525

Murkwolf

MAGIC RESIST 10-20 (levels 1-8) 0 at all levels
HEALTH 450-788 (levels 1-11) 480-888 (levels 1-11)
MOVEMENT SPEED 450 525

Crimson Raptor

ARMOR 30-60 (levels 1-8) 20 at all levels
MAGIC RESIST 30-60 (levels 1-8) 20 at all levels
HEALTH 700-1225 (levels 1-11) 800-1760 (levels 1-11)
MOVEMENT SPEED 350 450

Lesser Raptor

HEALTH 400-680 (levels 1-11) 425-723 (levels 1-11)
MOVEMENT SPEED 450 525

Red Brambleback

ARMOR -(15-30) (levels 1-8) 20 at all levels
MAGIC RESIST 10-20 (levels 1-8) 20 at all levels
HEALTH 2100-3675 (levels 1-11) 1800-3150 (levels 1-11)

Ancient Krug

ARMOR 10-20 (levels 1-8) 20 at all levels
MAGIC RESIST -(15-30) (levels 1-8) 20 at all levels
HEALTH 1250-2188 (levels 1-11) 1050-1785 (levels 1-11)
MOVEMENT SPEED 185 250

Krug

MOVEMENT SPEED 285 350
EXPERIENCE 18-24.3 (levels 1-9) 10-13.5 (levels 1-9)
GOLD 13 7

Lesser Krug

MOVEMENT SPEED 335 400
EXPERIENCE 13-18.9 (levels 1-9) 18-24.3 (levels 1-9)
GOLD 9 12
newNUGGETS Shine gold to properly reflect their gold and experience value

Rift Scuttler

ARMOR 60 20
MAGIC RESIST 60 20
HEALTH 1200-2560 (levels 1-17) 1000-2066 (levels 1-17)
newLOOSE CARAPACE Spawns with a 60% max health shield. Shield breaks when immobilized.
removedVULNERABLE UNDERBELLY Rift Scuttler no longer loses 50 Armor and Magic Resist or takes 25% increased damage after being immobilized
removedCRAB SOUP Killing Rift Scuttler no longer restores health and mana

Epic Items

Epic items are the tier below Legendary: They're the mid-tier components of Legendary and Mythic items that build out of basic items. We're ensuring they serve their role as valuable building blocks, offering incremental stats and effects that smooth your progression toward bigger purchases.

Like the Legendaries, we're providing blank-slate presentations of these Epics to give you a clean read on when you'll want to pick them up. New and updated have been mixed together since there aren't as many.
new

Noonquiver

Marksman champions suffer from awkward early-game components that leave them missing either attack damage or attack speed, both of which are critical for them to feel powerful. So, we created Noonquiver-an Epic that specifically builds into marksman Mythics and features both stats. Noonquiver also amplifies marksman PvE capabilities to provide the early lane management marksman champions crave without sending their PvP power over the top. Lastly, by giving it a smooth build path of smaller parts, it avoids the lane snowballing issue B.F. Sword had if you were forced to back before saving up 1300 gold.
TOTAL COST 1300 gold
BUILD PATH Longsword + Dagger + Longsword + 300 gold
ATTACK DAMAGE 30
ATTACK SPEED 15%

Effects

PRECISION Attacks deal an additional 20 physical damage to minions and monsters
new

Rageknife

Giving on-hit champs the flexibility to access Guinsoo's new crit-converting effect without completing Rageblade itself so they can spec into crit chance items first if the situation calls for it.
TOTAL COST 800 gold
BUILD PATH Dagger + Dagger + 200 gold
ATTACK SPEED 25%

Effects

WRATH Attacks apply 35 physical damage on-hit per 20% of your critical strike chance, but you can no longer critically strike
new

Blighting Jewel

Percent armor penetration has Last Whisper as a component. Adding Blighting Jewel to establish build path parity for percent magic penetration.
TOTAL COST 1250 gold
BUILD PATH Amplifying Tome + 815 gold
ABILITY POWER 25
MAGIC PENETRATION 15%
new

Leeching Leer

One of the new building-blocks of the system for mages who want to deal and heal.
TOTAL COST 1300 gold
BUILD PATH Ruby Crystal + Amplifying Tome + 465 gold
HEALTH 150
ABILITY POWER 20
OMNIVAMP 10%

Oblivion Orb


Giving mages earlier access to Grievous Wounds, like physical damage dealers get from Executioner's Calling. Orb is losing its flat penetration to get this effect.
TOTAL COST 800 gold
BUILD PATH Amplifying Tome + 365 gold
ABILITY POWER 30
CURSED Dealing magic damage applies 40% Grievous Wounds to champions for 2 seconds

Seeker's Armguard


Simplifying and making the item cheaper.
TOTAL COST 900 gold
BUILD PATH Cloth Armor + Amplifying Tome + 165 gold
ABILITY POWER 30
ARMOR 15
WITCH'S PATH Killing a unit grants 1 armor, stacking up to 30 times

Hextech Alternator


Opening up the item to be less restrictive on who can take and use it—the damage proc now applies to abilities too.
TOTAL COST 1050 gold
BUILD PATH Amplifying Tome + Amplifying Tome + 180 gold
ABILITY POWER 40
REVVED Damaging an enemy champion deals an additional 50-125 magic damage (40 second cooldown)

Bami's Cinder


The centerpoint of tank Mythics now scales better early, though it loses its bursty immobilize proc in exchange.
TOTAL COST 1000 gold
BUILD PATH Ruby Crystal + Ruby Crystal + 200 gold
HEALTH 300
IMMOLATE Deal 15 (+1% bonus health) magic damage per second to nearby enemies (increased by 50% against minions and 100% against monsters).
new

Winged Moonplate

We didn't have a movement speed + health component. Now we do.
TOTAL COST 800 gold
BUILD PATH Ruby Crystal + 400 gold
HEALTH 150
FLIGHT Grats 5% movement speed
new

Verdant Barrier

Giving an MR equivalent to Seeker's Armguard so when you need to survive a difficult ability power lane you have options.
TOTAL COST 1200 gold
BUILD PATH Null-Magic Mantle + Amplifying Tome + 315 gold
ABILITY POWER 25
MAGIC RESISTANCE 25
ADAPTIVE Every 60 seconds, gain 3 magic resist (max 15). Taking magic damage from champions reduces the time until the next increase by 5% of the damage taken (ex. taking 100 magic damage reduces the time by 5 seconds).

Warden's Mail


Changing the previous effect to something more selfish and noticeable by the owner.
TOTAL COST 1000 gold
BUILD PATH Cloth Armor + Cloth Armor + 400 gold
ARMOR 40
ROCK SOLID Reduce incoming damage from basic attacks by 0.5% bonus health, capped at 40% of the basic attack's damage

Phage


Changing Phage into a Health-scaling Epic that helps fighters beef up in longer fights. Its old passive is moving to a new item. Look down a few lines.
TOTAL COST 1100 gold
BUILD PATH Ruby Crystal + Longsword + 350 gold
ATTACK DAMAGE 15
HEALTH 200
STURDY After you deal physical damage to a champion, restore [2% melee | 1% ranged] max health over 6 seconds
new

Hearthbound Axe

Home to Phage's old passive, our new, more agility-themed weapon offers movement speed on hit and builds into several items that do the same.
TOTAL COST 1100 gold
BUILD PATH Dagger + Longsword + 450 gold
ATTACK DAMAGE 15
ATTACK SPEED 15
NIMBLE Attacking a unit grants [20 for melee | 10 for ranged] movement speed for 2 seconds.

Tiamat


We're splitting up Tiamat's passive and active to let each take on more of a center-stage role as separate components. Tiamat is keeping the passive; the active is moving to a new item just below.
TOTAL COST 1200 gold
BUILD PATH Pickaxe + 325 gold
ATTACK DAMAGE 25
CLEAVE Attacks deal up to 60% total attack damage physical damage to other nearby enemies
new

Ironspike Whip

Tiamat's active and passives were split up to let each of them take a more center stage in their respective item. Ironspike Whip inherited Tiamat's Active.
TOTAL COST 1200 gold
BUILD PATH Pickaxe + 325 gold
ATTACK DAMAGE 30
CRESCENT (ACTIVE) Deal 75% total attack damage physical damage to nearby enemies. Minions and monsters below 50% health take 200% damage (15 second cooldown, affected by ability haste).
new

Bandleglass Mirror

Filling a hole in the system so that mana regen items with ability haste aren't 100% bound to heal and shield power.
TOTAL COST 1050 gold
BUILD PATH Faerie Charm + Amplifying Tome + 365 gold
ABILITY POWER 20
ABILITY HASTE 10
MANA REGEN 50%

Epic Item Balance Changes

Like Legendaries, some Epics are getting simple tuning passes, based on how we want you to build into the new and updated Legendary and Mythic items.

Zeal

TOTAL COST 1400 gold 1200 gold
ATTACK SPEED 12% 18%
CRITICAL STRIKE CHANCE 25% 15%

Executioner's Calling

GRIEVOUS WOUNDS DURATION 3 seconds 2 seconds

Sheen

TOTAL COST 1050 gold 700 gold
BUILD PATH Mana Crystal + 700 gold 700 gold
removedMANA 250 0
removedCOOLDOWN REDUCTION 10% 0

Giant's Belt

TOTAL COST 1000 gold 900 gold
HEALTH 380 350

Negatron Cloak

TOTAL COST 720 gold 900 gold
MAGIC RESIST 40 50

Spectre's Cowl

TOTAL COST 1200 gold 1250 gold

Aegis of the Legion

TOTAL COST 1100 gold 1500 gold
ABILITY HASTE 10

Quicksilver Sash

QUICKSILVER Removes all disables Removes all disables excluding Airborne (unchanged but now called out). Can't be used while Airborne.

Forbidden Idol

BUILD PATH Faerie Charm + Faerie Charm + 550 gold Faerie Charm + 550 gold (total cost unchanged)
HEAL & SHIELD POWER 5% 10%
removedCOOLDOWN REDUCTION 10% 0%

Basic, Starter & Support Items

Finally, we've got our basic, starter, and support items. The ones that don't have any components of their own.

Tear of the Goddess


Moving Tear into the Starting Item space to serve as a greedy, scaling option for spellcasters. The stacking mechanic has been changed to discourage empty spell spamming and encourage opportunistic trading.
TOTAL COST 400 gold
MANA 150
FOCUS Attacks deal an additional 5 physical damage to minions
MANA CHARGE Strike a target with an ability to consume a charge and gain 3 bonus mana, up to a maximum of 450 bonus mana. Bonus mana doubled if the target is a champion. Gain a new mana charge every 8 seconds (max 4).

Dark Seal


Making Seal a better option for those who don't need mana, and unbinding its strength from potions.
ABILITY POWER 15
HEALTH 40
DO OR DIE Champion assists and kills grant 1 and 2 stacks of Glory respectively, up to 10 stacks. Lose 4 stacks on death.
GLORY Grants 5 ability power per stack of Glory.

Doran's Blade


Slightly broadening our starting item options so they're more favorable to those who use more spells and have mixed damage types.
ATTACK DAMAGE 8
HEALTH 80
WARFORGED Grants 2.5% Omnivamp

Doran's Ring


Opening up Doran's ring to non-mana users and bringing back the old last-hitting skill test.
ABILITY POWER 15
HEALTH 70
MANA RESTORE Killing a minion restores 6 mana. Excess mana (all 6 of it if you can't gain mana) is converted to healing, at a 50% rate.

Basic & Starter Item Balance Changes

Cloak of Agility

TOTAL COST 800 gold 600 gold
CRITICAL STRIKE CHANCE 20% 15%

Faerie Charm

TOTAL COST 125 gold 250 gold
MANA REGEN 25% 50%

Support Item Balance Changes

To ensure support builds are influenced similarly by their Mythic passives as other roles, we're counting the fully upgraded forms as Legendaries but reducing their innate stats so they don't become more powerful in the process. We're also buffing Spoils of War and Tribute so supports can bring their Mythics online closer to everyone else.
LEGENDARY Fully upgraded support items count as Legendaries
SPOILS OF WAR Gain a charge every 45 seconds 35 seconds
TRIBUTE 15 gold per proc 20 gold per proc

Pauldrons of Whiterock

HEALTH 300 250

Bulwark of the Mountain

HEALTH 300 250
ABILITY POWER 25 20

Shard of True Ice

HEALTH 100 75
ABILITY POWER 50 40

Black Mist Scythe

HEALTH 100 75
ATTACK DAMAGE 25 20

Plated Steelcaps


A long, long time ago, Ninja Tabi granted dodge chance, allowing users to sometimes avoid basic attacks entirely. That stopped being the case in... *checks notes* 2012. We're finally catching up and re-theming these boots.
NAME Ninja Tabi Plated Steelcaps

Removed Items

Last on the list for our items world tour is paying respects to the items leaving the shop.

Hextech GLP-800

Now a Mythic item (Everfrost). This one's not as much a 1-to-1 Mythic-ification like the others since Everfrost's active is more defensive and less pick-oriented. If you're looking for a slow cone, though, you'll find a familiar toy here, with some extra use cases.


Luden's Echo

Now a Mythic item (Luden's Tempest)


Liandry's Torment

Now a Mythic item (Liandry's Anguish)


Hextech Protobelt-01

Now a Mythic item (Hextech Rocketbelt)


Sunfire Cape

Now a Mythic item (Sunfire Aegis)


Righteous Glory

Now a Mythic item (Turbo Chemtank)


Iceborn Gauntlet

Now a Mythic item (Frostfire Gauntlet)


Duskblade of Draktharr

Now a Mythic item


Trinity Force

Now a Mythic item


Shurelya's Reverie

Now a Mythic item (Shurelya's Battlesong)


Locket of the Iron Solari

Now a Mythic item


Adaptive Helm

Helm was too niche, only countering a few champions but to a major degree. Also didn't feel powerful even when it was.


Athene's Unholy Grail

Athene's was constantly a mandatory item for certain champions and gave much more power than we could support.


Frozen Mallet

Mallet was either much too niche when balanced, or way too strong when purchased by more than one or two champs.


Hextech Gunblade

Gunblade completely overwhelmed build options for a small pool of champions but saw very little use outside of that pool. It was also one of the more frustrating items in the shop.


Spellbinder

Spellbinder was hard to use well and hard to know whether you used it well.


Rod of Ages

RoA's time-scaling fantasy didn't feel impactful on a Mythic for a first purchase and didn't feel realistic as a later purchase. It also overlapped in fantasy with Archangel's, but was the less exciting of the two.


Statikk Shiv

Shiv's chain lightning effect was either underwhelming when balanced or too strong when it felt good.


Twin Shadows

Twin Shadows was too powerful and playstyle-warping when tuned to be purchasable.


Jaurim's Fist

Unlike Seeker's Armguard, whose armor stacking mechanic gives physical damage dealers a window to fight mages in lane before full stacks, the health stacking mechanic on Jaurim's isn't doing anything valuable. It's been largely replaced with the new Phage as a health+AD component.


Chalice of Harmony

Chalice was redundant with other mana Epics that were filling out the shop (especially with the removal of Athene's). The other options were more needed for recipes.


Bilgewater Cutlass

Actives are high mindshare, so culling them in places they weren't doing exciting things seemed to work well. Blade of the Ruined King lost this active and Hextech Gunblade was removed, so Cutlass no longer had a reason to have an active, which was the main reason it existed to begin with.


Catalyst of Aeons

Catalyst offered early access to the Eternity passive previously held by Rod of Ages and Abyssal Mask. With Rod's removal and Mask's update, the Eternity passive is gone and Catalyst no longer has a role to fill.

Runes

Conqueror


Streamlining Conqueror's role as a damage-oriented rune by shifting its power from sustain to Adaptive Force.
ADAPTIVE FORCE PER STACK 1.7 - 4.2 (levels 1-18), 20.4 - 50.4 at max stacks 2 - 5 (levels 1-18), 24 - 60 at max stacks
HEALING AT MAX STACKS 15% (8% for ranged champions) 9% (6% for ranged champions)

Legend: Bloodline


Toning back the overall sustain of Legend: Bloodline as its life steal was dominating the choice structure within the Precision tree and having a bigger impact on rune and item builds than a minor rune should, allowing champs to delay or altogether forego sustain purchases.
MAXIMUM LEGEND STACKS 20 stacks (12% life steal) 15 stacks (9% life steal)

Ravenous Hunter


Similar to Bloodline and Conqueror, lowering the overall amount of free sustain within the rune system to open up more choices within the rune and item systems.
HEALING Heal for 1.5% (+2.5% per Bounty Hunter stack) of the damage dealt by your abilities, on-hit effects and items 1% Omnivamp (+2% per Bounty Hunter stack)

Presence of Mind


Presence of Mind's permanent stats were single-handedly solving resource issues. We're reworking the rune to be more in-line with other minor runes and tailored towards champions who prefer sustained combat.
EFFECT After a 1-second delay, champion takedowns restore 20% of your maximum mana or energy and increase maximum mana by 100 or maximum energy by 10, stacking up to 5 times (max +500 mana or +50 energy) Damaging an enemy champion increases your mana regeneration by 1.5-11 (levels 1-18) (80% for ranged) mana per second for 4 seconds. Energy users gain 1.5 energy per second instead. Takedowns restore 15% of your maximum mana or energy.

Transcendence


Updating Transcendence to still provide for spell-happy casters and anyone else in need of a little boost while fitting into the new uncapped haste system.
EFFECT Gain 10% CDR when you reach level 10. Each percent of CDR exceeding the CDR limit is converted to an adaptive bonus Gain bonuses upon reaching the following levels: LEVEL 5 +5 ability haste; LEVEL 8 +5 ability haste; LEVEL 11 On champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Cosmic Insight


Similar to Transcendence, Cosmic Insight has been updated to function in the new haste system. The rune is now more streamlined to focus on item haste and summoner spell haste to reduce some of the low-cost haste in the rune system.
removedCOOLDOWN REDUCTION No longer increases your CDR cap or grants CDR
ITEM HASTE 5% active item CDR 10 item haste (applies to all item cooldowns)
SUMMONER SPELL HASTE 5% summoner spell CDR 15 summoner spell haste

Ingenious Hunter


Updating Ingenious Hunter values to work with the haste system as well as broadening its use cases to all items with cooldowns so it should feel a little more usable than before.
INGENUITY Reduce the cooldown of item actives by 15% (+5% per Bounty Hunter stack) Gain 10 item haste (+5 per Bounty Hunter stack). Item haste affects ALL item cooldowns, not just actives.

Ability Haste Rune Stat

The CDR rune stat had to scale up over time to avoid letting champions reach the cap too quickly. Now that we're using ability haste, it gets to provide more immediate benefit.
STAT GAIN +1-10% CDR (levels 1-18) 8 ability haste

Time Warp Tonic


Small clarity update to Time Warp Tonic as the cooldown on consumables was occasionally confusing to players for a minor rune.
removedPACE YOURSELF No longer puts the consumable on a short cooldown. If consumables are stacked, the instant restoration is applied after the duration of the initial consumable ends.

Preseason Champion Adjustments

Caitlyn

Headshot damage from crit chance decreased.

The math behind this is super gross, but the gist is that Headshot's bonus damage scales off Infinity Edge's crit damage in a way that completely ignored preseason's systemic crit damage reduction. We're baking that systemic change into Headshot's calculations, though Cait is still arguably buffed relative to other marksmen since new IE's greater maximum crit damage increase washes out most of this nerf at full build.

Passive - Headshot

HEADSHOT DAMAGE FROM LEVELS 50/75/100% AD (levels 1/7/13) (unchanged)
HEADSHOT DAMAGE FROM CRIT CHANCE (1.25 * (100 + Half your bonus Critical Damage percent) * Critical Chance)% AD (1.25 * (87.5 + Half your bonus Critical Damage percent) * Critical Chance)% AD

Jhin

Passive crit damage reduction and crit-to-AD conversion decreased

We still want Jhin's crits to feel noticeably different from his non-crits, so we're nerfing the AD he gets from crit chance instead of his crit damage.

Passive - Whisper

CRIT DAMAGE REDUCTION 25% (crits deal 150% AD) 14% (crits still deal 150% AD)
CRIT CHANCE TO AD CONVERSION 40% 30%

Senna

Passive crit damage reduction and crit chance per 20 souls decreased. R now collects Mist Wraiths on cast.

Bringing Senna into the crit system by having her crits happen less, but hit even stronger than before.

Passive - Absolution

CRIT DAMAGE REDUCTION 35% (crits deal 130% AD) 14% (crits deal 150% AD)
CRIT CHANCE PER 20 SOULS 15% 10%

R - Dawning Shadow

PICKUP Now collects Mist Wraiths. Mist Wraiths still only spawn near Senna.

Tryndamere

Passive crit chance flattened.

Making sure Tryndamere doesn't waste stats at max Fury with his crit build.

Passive - Battle Fury

CRIT CHANCE PER FURY POINT 0.35/0.4/0.45/0.5% (levels 1/6/11/16) 0.4%

Yasuo

Passive now converts crit strike chance above 100% to bonus AD.

Now that the crit system offers more interesting options and comes in 20% increments, we wanted to make sure Yasuo wasn't wasting stats or getting locked out of exciting items because of his passive.

Passive - Way of the Wanderer

newOVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Wanderer doubles crit chance from other sources).

Yone

Passive now converts crit strike chance above 100% to bonus AD.

Now that the crit system offers more interesting options and comes in 20% increments, we wanted to make sure Yone wasn't wasting stats or getting locked out of exciting items because of his passive.

Passive - Way of the Hunter

newOVERCAPPED Critical strike chance above 100% is converted into 0.5 bonus AD per 1% additional critical strike chance. (Reminder: Way of the Hunter doubles crit chance from other sources).

Akali

Q cost decreased later.

Adjusting Akali for the loss of Hextech Gunblade and Presence of Mind's increased Energy pool.

Q - Five-Point Strike

COST 120/115/110/105/100 energy 120/110/100/90/80 energy

Katarina

Passive, E, and R now apply on-hit effects. R now deals hybrid damage and scales with attack speed.

With the loss of Gunblade and the lack of hybrid damage among Mythics, Katarina needed help to keep her identity as an assassin in the new item system. We're helping her adapt to the new shop by further differentiating AD and AP Katarina builds, adding new scaling hooks that let her access the on-hit system. The Katarina you know and love is still here, but without Gunblade dictating her build, her daggers might not look the same every time you see her.

Passive - Voracity

newON-HIT Dagger slash applies on-hit effects

E - Shunpo

newON-HIT Applies on-hit effects

R - Death Lotus

Reminder: Kat throws 15 daggers per ult.
MAGIC DAMAGE 25/37.5/50 (+19% AP) (+22% bonus AD) per dagger 25/37.5/50 (+19% AP) per dagger
newPHYSICAL DAMAGE 15% (+9.9% attack speed) bonus AD per dagger
newON-HIT Each dagger applies on-hit effects at 25% efficiency

Kayle

Passive bonus attack speed now scales with AP.

The landscape around Kayle is shifting dramatically and AP Kayle in particular may take a while to find replacements for previous favorites like Hextech Gunblade. We're lending AP builds some aid and ensuring that both forms of Kayle can hyperscale into late game.

Passive - Divine Ascent

BONUS ATTACK SPEED 6% per Enrage stack 6% (+2% AP) per Enrage stack

Ornn

Masterworks now upgrade Mythics. Ornn now gains increased bonus health in addition to armor and magic resist. Bonus defenses now increase per Masterwork he creates.

We're tying Ornn's Masterwork system into the Mythic system, opening up build diversity for both him and his allies by ensuring everyone can get an upgrade no matter their build. We're also giving Ornn some smithy power now that he only gets to upgrade one of his own items.

Passive - Living Forge

FORGEABLE ITEMS Curated List All Mythic items
MASTERWORK UPGRADE VALUE Dependent on item ~1000 gold
MASTERWORK LIMIT 2 for Ornn, 1 for allies 1 for Ornn and allies (since Ornn is still subject to the 1 Mythic limit)
STAT BONUS Ornn gains an additional 10% bonus armor and magic resistance Ornn gains an additional 10% bonus health, armor, and magic resistance
newCALLOUSED HANDS Ornn gains an additional 4% bonus health, armor, and magic resistance for each Mythic item he upgrades into a Masterwork

Viktor

Hex Core removed; Viktor now upgrades his abilities by earning champion takedowns and last-hits. E damage increased. Mana growth increased.

Making Viktor embrace and engage with the new itemization system while also giving him a bit more oomph now that his Hex Core isn't there to amp him up.

Base Stats

MANA GROWTH 25 45

Passive - Glorious Evolution

removedHEX CORE Viktor no longer starts the game with an upgradable Hex Core.
newHARVEST Viktor harvests 1 Hex Fragments from minion and monster kills, 5 from large minion kills, and 25 from champion takedowns. He can spend 100 Hex Fragments to upgrade a basic ability. Once all three basic abilities have been upgraded, Chaos Storm is upgraded automatically.

E - Death Ray

LASER RATIO 60% 70%
AFTERSHOCK RATIO 70% 80%

Champion Mana Adjustments

Between mana changes to items like Tear, Sheen, Lich Bane, and the lack of mana on most Mythic items, we're giving the following champions a +20 increase to mana growth:

Amumu

Anivia

Camille

Cassiopeia

Cho'Gath

Corki

Darius

Ekko

Ezreal

Fiora

Fizz

Gangplank

Hecarim

Irelia

Jax

Kassadin

Malphite

Nasus

Ornn

Ryze

Skarner

Sylas

Twisted Fate

Udyr

Vi

Viktor

Volibear

Wukong

Xin Zhao

Yorick

Zilean

Other Champion Changes

Brand


While our last changes helped bring Brand back into the midlane, he's a little too strong in Average play for both mid and support. Dampening down his early game damage to bring him back in line.

Passive - Blaze

MARKED EXPLOSION DAMAGE 10-14% (levels 1-9) 10-14% (levels 1-17)

E - Conflagration

COOLDOWN 10/9/8/7/6 seconds 12/11/10/9/8 seconds

Amumu


Similar to Brand, we're focusing on knocking down some of the mummy's power in Average play by pulling back on some of his durability.

Base Stats

HEALTH GROWTH 84 80
ARMOR 33 30

Elise


Opening up Elise's build diversity with the new system.

Q - Venomous Bite

newON-HIT Now applies on-hit effects

Seraphine


We're pushing the distinction between mid and support Seraphine. Mid Sera, who will be higher level throughout the game, will have better access to scaling damage via the Passive and Q changes and can now use E more comfortably for waveclear when needed. Support Sera won't be able to hit those same levels or damage numbers, but will still be able to lean on E-max to provide consistent CC for her team.

Base stats

BASE MANA REGEN 10 8

Passive - Stage Presence

NOTE RATIO 7.5% AP 6/7/8/9% AP (levels 1/6/11/16)

Q - High Note

DAMAGE 55/65/75/85/95 (+55% AP) 55/70/85/100/115 (+40/45/50/55/60% AP)

E - Beat Drop

BASE DAMAGE 60/85/110/135/160 60/80/100/120/140
DAMAGE TO MINIONS 60/70/80/90/100% 100%

Twitch

Deadly Venom damage and W slow now scale with AP. Contaminate's AP scaling now deals magic damage.

Following up a prior buff that didn't actually put AP Twitch anywhere near the mark of playability. These changes are geared toward a playstyle of quickly stacking Deadly Venom and detonating it, then rat-tailing it out to reset. It'll scale worse than AD Twitch (who isn't sacrificing anything for these changes, by the way) and have less explosive openers with Spray and Pray than crit-based versions, but is hopefully an exciting alternative option for Twitch players.

P - Deadly Venom

newDAMAGE RATIO 3% AP damage per second, per stack (max 108% AP for 6 stacks over 6 seconds)

W - Venom Cask

newSLOW RATIO 6% AP

E - Contaminate

AP SCALING DAMAGE 33.3% AP physical damage per Deadly Poison stack (max 200% AP for 6 stacks) 33.3% AP magic damage per Deadly Poison stack (max 200% AP for 6 stacks)

Volibear

Passive now scales with AP. E deals more damage to minions late.

With AP fighter items coming into the game we're polishing this bear's AP playstyle to be a little more viable. His extended fights and farming should be bumped up enough with these changes for magebear to be a better opt-in option.

Passive - The Relentless Storm

ATTACK SPEED PER STACK 5% 5% (+4% AP)

E - Sky Splitter

DAMAGE TO MINIONS 150/250/350/450/550 150/300/450/600/750

Incoming Heal Indicator

We originally billed this as a quality of life change but have seen a bunch of questions, so let's talk about it now. For abilities and effects with delayed healing, it can be hard to know mid-fight how much health you (or your opponent) will get, leading to situations where you back out from a fight you could've won or stay in a fight you're about to lose. This change makes that decision clearer by indicating the amount of incoming heals on champion health bars. We're adjusting the visualization of this effect based on feedback so far (like toning down the brightness of the incoming health to make it easier to distinguish from current health); let us know if you think further changes are needed.

In 10.23, we added the indicator for Evelynn's Passive - Demon Shade, Karma's W - Renewal, and Soraka's Q - Starcall heal over time both on herself and when transferred to an ally via W - Astral Infusion. And as a recap, we added the following in 10.22: Seraphine's W - Surround Sound Vladimir's R - Hemoplague, Redemption, and ARAM health packs.

ARAM Balance Changes

Some adjustments to ARAM to account for the wider item changes that are happening.

Game Pacing and Gold Income

NEARBY MINION DEATH GOLD 5 gold 6 gold
AMBIENT GOLD Increased by 10%
KILL GOLD Increased by 10%
removedALTERNATING CANNON WAVES Cannon minions will spawn on both sides every other wave, starting at wave 3, instead of alternating

Guardian Items

CLASSIFICATION Guardian items now count as Legendary items
GUARDIAN ITEMS SELLBACK GOLD 40% of original price 70% of original price
GUARDIAN'S HORN DAMAGE REDUCTION 12 15
GUARDIAN'S HAMMER ATTACK DAMAGE 20 25
GUARDIAN'S ORB ABILITY POWER 35 40
newGUARDIAN'S ORB EFFECT Now grants 15 health per 5 seconds to manaless champions
newGUARDIAN'S BLADE 150 health, 30 attack damage, 15 ability haste

Invisibility Detection

removedORACLE'S ELIXIR Removed from the Item Shop
MINION DETECTION Cannon minions and super minions now each have one charge of a modified Umbral Glaive's Blackout passive: 900 range and 4 seconds of visibility once detected

10.23 Nerfs

SERAPHINE Normal -5% damage dealt, +5% damage taken, & -5% healing

End of Season

And with that, we've reached the end of the 2020 season! We're listing out all the times for all regions below so everyone is crystal clear on when Ranked ends this year:
  • OCE - November 9, 2020 at 11:59PM AEDT
  • JP - November 9, 2020 at 11:59PM JST
  • KR - November 9, 2020 at 11:59 PM KST
  • RU - November 9, 2020 at 11:59 PM MSK
  • TR - November 9, 2020 at 11:59 PM GMT+3
  • EUNE - November 9, 2020 at 11:59 PM CET
  • EUW - November 9, 2020 at 11:59 PM GMT
  • BR - November 9, 2020 at 11:59 PM GMT-3
  • LAN - November 9, 2020 at 11:59 PM CST
  • LAS - November 9, 2020 at 11:59 PM GMT-3
  • NA - November 9, 2020 at 11:59 PM PST
  • PH - November 10, 2020 at 11:59 PM PST
  • SG - November 10, 2020 at 11:59 PM GMT+8
  • TW - November 10, 2020 at 11:59 PM GMT+8
  • TH - November 10, 2020 at 11:59 PM GMT+7
  • VN - November 10, 2020 at 11:59 PM GMT+7
  • CN - November 11, 2020 at 11:59 PM GMT+8
If you achieved Gold or higher in Summoner's Rift Ranked Solo/Duo, Flex, or both, you'll receive Victorious Lucian (as well as Lucian himself if you don't own him yet). New to 2020, you'll also receive a Victorious chroma for each rank you hit above Gold. As a cherry on top, everyone who finished Ranked placements will receive an Eternals Lucian Series 1 Permanent (also new this year!), a Ranked profile icon, and a Ranked profile banner trim.

Based on your Honor level, you will also receive the following rewards:
  • Honor 3 Capsule
    • Random Ward Skin
    • 3 Key Shards
  • Honor 4 Capsule
    • Random Ward Skin
    • Random Emote Permanent
    • 3 Key Shards
  • Honor 5 Capsule
    • Random Ward Skin
    • Random Emote Permanent
    • 6 Key Shards
As for Clash's End of Season (another first!), everyone who participated in any Clash tournament will receive a Clash Contender Icon. In addition, you will receive an icon, logo, and banner based on how many Victory Points you earned over the course of the season.

All ranked rewards will be distributed by December 10th in all regions except CN. CN will see their ranked rewards in patch 10.24!

Ranked Updates

This preseason, we're making a couple updates on the Summoner's Rift Ranked system to make sure the placement process and climb is as informed and intuitive as possible.

First, brand new accounts entering Ranked for the first time will now take into account additional variables to ensure a more accurate original placement.

Next, in order to smooth out progression speed bumps, we're removing promotion series for interdivision transitions. This means that going from division IV to division I for any given rank will be automatic when you reach 100 LP, and any additional LP rolls into the next division. Consequently, demotion protection between divisions will also be removed so that losing a game at 0 LP will result in moving down a division.

Last but not least, we're removing the ability to duo queue at ranks Master and above to highlight competitive prowess and improve matchmaking at the top of the ladder.

League Client Updates

Another long list of League Client bugfixes and QoL changes this patch, so we're tucking them into its own section!
  • Memory leaks should now be fixed in the following areas of the client, providing improved reliability:
    • When a player views their profile, or other profiles
    • When a player open the personalized offers tab
    • When a player visits the TFT party lobby
    • When a player visits match history
    • When a player visits the clubs tab
    • When a player views a hovercard
    • When a player visits the TFT hub
    • When a player navigates among main tabs
    • When a player enters a chat room
    • Opening a champion skin chroma
    • Every time the social panel is shown (client start up, and after each game)
    • When a player opens runes editor (in Champ Select + Collections)
    • In Champ Select (fixing a chat service observer leak)
    • In Champ Select (premade voice observer leak)
  • The rune page should now load faster, along with overall rendering improvements
  • End-of-game screen should no longer freeze when getting back into the client
  • Summoner spell and ward skin selections have been reimplemented to reduce memory leaks. The associated animations in champ select have been removed as part of this work.

Bugfixes/QoL Changes

  • Kled now properly counts Skaarl's health as bonus health
  • Vladimir's R - Hemoplague incoming Health-gain indicator now properly appears even when non-champion targets are affected
  • Annie's E - Molten Shield is no longer castable on allies outside of its intended range
  • Sona's E - Song of Celerity's tooltip now properly states her allies will get 10% bonus move speed
  • Casting Sion's E - Roar of the Slayer right before being hit by certain crowd control effects no longer allows the player to regain control over him for a split second
  • Kindred's Passive - Mark of the Kindred's tooltip no longer shows zeroes in place of real values
  • Fixed Lillias R - Lilting Lullaby's overhead indicator VFX on enemies
  • Samira's Passive - Daredevil Impulse no longer knocks up spell-shielded or untargetable enemies

Upcoming Skins & Chromas

Patch 10.22 notes

Here we go— one last light patch for the books before we switch gears into heavy-duty preseason changes! Kick back, put on some tunes (we’ve got a new pop star in our midst, after all), you know the drill.

First off, we attacked the Fire Nation and changed some things (not everything!) with our favorite fire friends (Annie and Brand). These tweaks should help their skills feel more intuitive, find more flexibility in their roles, and kick their strength up a notch. We also made a couple more clarity checks (Amumu, Jinx, Galio), and wrapped it all up with the usual balance changes: firing up recent outcasts like Sejuani and LeBlanc, and nudging prominent champs like Samira and Karthus off their steamrollers.

One last clerical note: we’ve completed our test changes regarding matchmaking. Now, all players in ranked queues will more often experience being grouped up with similarly ranked people. This should result in matches that appear closer by rank.

And that’s it! We hope the rest of your October is more treat than trick. See ya in the next one.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

10/30/2020 Tahm Kench Bugfix

Tahm Kench

W - DEVOUR BUGFIX Fixed a bug where Tahm Kench would be able to Devour his ally at any range

10/29/2020 Kindred and Yuumi Bugfix

Kindred

PASSIVE - MARK OF THE KINDRED BUGFIX Fixed a bug where Kindred's Passive had no champion-specific cooldown, meaning they can mark the same enemy champion

Yuumi

W - YOU AND ME! BUGFIX Fixed a bug where if Yuumi was affected by crowd control abilities mid-cast, W - You and Me! would not go on cooldown

Patch Highlights

K/DA ALL OUT Seraphine, K/DA ALL OUT Ahri, K/DA ALL OUT Kai'Sa, K/DA ALL OUT Evelynn, K/DA ALL OUT Akali, and K/DA ALL OUT Kai'Sa Prestige Edition will be available on October 29th, 2020.

Champions

new

Seraphine

The Starry-Eyed Songstress

Runeterra's premier idol takes the stage in 10.22!
High-res versions of Seraphine's splashes are available on League Displays!

Amumu

R now stuns enemies.

Improving clarity on Amumu’s ult, which should also lead to a minor bump up in his mojo.

R - Curse of the Sad Mummy

updatedCROWD CONTROL Roots and disarms enemies for 2 seconds Stuns enemies for 2 seconds

Annie

E now provides a shield instead of damage reduction; shield can now be cast on target ally champions; shield animation updated; cost and range increased; shield always applies to Tibbers when he's summoned

We’re giving Annie more ways to use her shield while keeping it a simple and intuitive defense when Annie just wants to play on her own.

E - Molten Shield

newSHIELD Grants Annie 13/17/21/25/29% damage reduction for 3 seconds Grants any target ally champion a 40/90/140/190/240 (+0.4 ability power) shield for 3 seconds (bonus movement speed buff is applied to the shielded target)
updatedSHIELD VFX Annie’s E now has a new animation and visual effects better scaled for other champs
COST 20 mana 40 mana
RANGE 400 (self cast) 800 (self or ally targeted)
updatedTARGETING Will cast on ally if targeted or if very close to targeting them (within a range of 225); otherwise will self cast
newPROTECC TIBBERS TIbbers always gains the benefits of the shield, regardless of target

Ashe

W arrows now increase per rank-up.

Adding more satisfaction and experiential variety to her main skill to get more bang for your buck rank ups.

W - Volley

ARROWS PER VOLLEY 9 at all ranks 7/8/9/10/11

Brand

Passive explosion damage decreased. E blaze spread now always spreads to nearby enemies; blaze spread radius increased; indicator now displays blaze spread radius. R fireball can now bounce back to Brand; bounce priority updated.

Once upon a time, Brand was a mid laner—but in recent history, he’s found a comfortable home as a support. To give him some steam, we’re firing up his offense to promote a more aggressive playstyle. In addition, we tapped down the percentage damage that support Brands typically rely on in order to even out his overall power. Altogether, this should help Brand feel equipped to blaze back into mid without overstepping his current strength as a support.

Passive - Blaze

MARKED EXPLOSION DAMAGE 12-16% (+0.015 per 100 ability power) 10-14% (+0.02 per 100 ability power)

E - Conflagration

newBLAZE SPREAD Spreads to nearby units when cast on a blazed target Now always spreads to nearby enemies
updatedBLAZE SPREAD RADIUS When cast on a blazed target, spreads to units within 375 range When cast on a blazed target, spreads to units within 600 range. When cast on a normal target, spreads to units within 300 range.
newBLAZE SPREAD RADIUS INDICATOR Now displays a brief indicator for the spread range

R - Pyroclasm

newFIREBALL BOUNCE Pyroclasm can now bounce back to Brand (bounces off Brand will “stick” to Brand slightly longer to temper 0-distance instant bursts)
updatedBOUNCE PRIORITY Enemy champions > Brand > Any valid bounce target

Galio

E now has a minimum dash distance.

A consistency change to ensure players don’t accidentally zero-cast their dash, while also giving Galio’s enemies more opportunities to dodge it.

E - Justice Punch

newWIND IT UP Justice Punch now has a minimum 250 dash distance (starting from E origination, not the dashback)

Jinx

E now deals all damage upfront.

This clarity tweak on Jinx’s Chompers should provide more visible and appreciable damage.

E - Flame Chompers!

updatedEXPLOSION BURN Deals damage over 1.5 seconds Deals all damage upfront

Karthus

Q base damage reduced.

Karthus is too reliable of a jungle, mid, and bot pick because he can permashove waves and permaclear camps with little to no cost. We’re lowering his ability to deal sustained damage and gain massive leads so that his opponents have a chance to fight back.

Q - Lay Waste

BASE DAMAGE 50/70/90/110/130 45/65/85/105/125

LeBlanc

E cost decreased; E base damage increased; E delayed damage increased.

Smoke and mirrors aside, LeBlanc has been in a weak spot across all levels of play. We’re giving her another trick up her sleeve by jazzing up one of her more underwhelming and underappreciated abilities. This should encourage players to rely more on her E, which is often left at rank one until late in the game.

E - Ethereal Chains

COST 70 mana 50 mana
BASE DAMAGE 40/60/80/100/120 50/70/90/110/130
DELAYED DAMAGE 70/110/150/190/230 80/120/160/200/240

Lulu

Q base damage decreased later.

Top Lulu has been doing too well in Skilled play, and all that glitters is not gold. We’re reducing her scaling damage to mitigate her ability to consistently harass opponents and waveclear.

Q - Glitterlance

BASE DAMAGE 80/125/170/215/260 80/115/150/185/220

Nasus

R bonus resistances increased; bonus resistances per second removed.

One more clarity check, this time to make Nasus’ ultimate feel more intuitive. We also don’t think he’d be able to resist the overall buff.

R - Fury of the Sands

BONUS RESISTANCES 15/35/55 40/55/70
removedBONUS RESISTANCES PER SECOND Nasus no longer gains 1/2/3 bonus resistances per second

Samira

Base attack damage and armor reduced.

Samira has quickly made her mark as a powerhouse ADC who can effortlessly slash, bash, and dash into a snowbally lead. We’re pulling out some of her early brawling power to reduce her reliability.

Base Stats

ATTACK DAMAGE 59 57
ARMOR 28 26

Sejuani

R base and max damage increased.

The jungle meta has turned a cold shoulder to Sejuani. It's finally time to give our favorite boar some love and release Sejuani and Bristle from their cages glacial prison.

R - Glacial Prison

BASE DAMAGE 100/125/150 125/150/175
MAXIMUM DAMAGE 150/250/350 200/300/400 (same values for explosion damage)

Xayah

Base attack speed growth increased.

The current marksman ecosystem hasn’t been well-suited for this marksbird. We’re buffing up her ability to let her feathers fly.

Base Stats

ATTACK SPEED GROWTH 3.3% 3.9%

Zed

E base damage reduced later.

Bringing down some of Zed’s reliable damage so that he has to lean more on other parts of his kit to get ya.

E - Shadow Slash

BASE DAMAGE 70/95/120/145/170 70/90/110/130/150

Pet Range Indicators

We’ve added range indicators for champion clones and pets that snap back when exceeding their range. The indicator is centered around the clone/pet and will only appear when the unit is within 500 range of the teleport leash.

Shaco

R - HALLUCINATE Added for clone

Annie

R - SUMMON: TIBBERS! Added for pet (Tibbers)

Clash Updates

Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled. In addition, the Shadow Isles Cup schedule is now live in the client! Note that it's taking place after the season ends next month, so the VP you earn won't count for End of Season 2020 Rewards. We'll let you know when tournament VP will begin counting for End of Season 2021 Rewards.

URF Balance Changes

10.22 Buffs

ANIVIA +15% damage dealt & -10% damage taken +15% damage dealt & -15% damage taken
FIDDLESTICKS +10% damage dealt, -10% damage taken, & +10% healing +10% damage dealt, -15% damage taken, & +10% healing
KASSADIN -5% damage taken +5% damage dealt & -5% damage taken
NAMI +5% damage taken & -10% healing +5% damage taken & -5% healing
VLADIMIR -8% damage dealt, +8% damage taken, & -5% healing -8% damage dealt, +5% damage taken, & -5% healing
YONE +10% damage dealt & -10% damage taken +10% damage dealt & -15% damage taken

10.22 Nerfs

BARD +20% damage dealt & -20% damage taken +15% damage dealt & -20% damage taken
FIORA -5% damage dealt, +5% damage taken, & -5% healing -10% damage dealt, +5% damage taken, & -5% healing
JINX +3% damage dealt & -5% damage taken +3% damage dealt & -3% damage taken
NUNU & WILLUMP +8% damage dealt, -10% damage taken, & +10% healing +8% damage dealt, -8% damage taken, & +8% healing
PANTHEON +8% damage dealt & -10% damage taken +8% damage dealt & -8% damage taken
RAMMUS +8% damage dealt & -10% damage taken +8% damage dealt & -5% damage taken
REK’SAI +10% damage dealt & -15% damage taken +10% damage dealt & -12% damage taken
YUUMI -20% damage dealt, +20% damage taken, -30% healing, & +100% E cooldown -20% damage dealt, +20% damage taken, -30% healing, & +150% E cooldown

Bugfixes/QoL Changes

  • Pinging Kai'Sa's abilities when they're evolved will note it in chat
  • Fixed a bug with Rengar's R - Thrill of the Hunt warning SFX and his growl SFX when near targets
  • Yuumi's Q - Prowling Projectile now properly procs Manaflow Band
  • PsyOps Kayle's R - Divine Judgement no longer triggers a series of flashes across the screen when activated
  • Fizz's R - Chum the Waters SFX are no longer audible in Fog of War
  • Selecting a different series Eternal no longer causes the player's Ranked border not to display on the loading screen
  • Fixed some ability queueing issues with LeBlanc's R - Mimic (Distortion)
  • Akali's E - Shuriken Flip recast will no longer fizzle if she tries to reactivate it too quickly after marking her W - Twilight Shroud
  • Aphelios' Q - Crescendum sentries are no longer pushed towards Sion when he casts E - Roar of the Slayer
  • Certain Ziggs skins' E - Hexplosive Minefield now properly render over impassable terrain
  • Rift Herald's unique global SFX now properly play at her death even if a team does not have vision on her

Upcoming Skins & Chromas

The following chromas will be released this patch:

Patch 10.21 notes

There’s spook in the air, pumpkin in everything, and Worlds pick’ems in our hopes. Happy October and welcome to 10.21!

This is another light patch to keep gears running smoothly through the championship and the end of the ranked season. Our focus here is to maintain stability and balance, so nothing too wild. For buffs, we’re boosting up a spiritual soul and a celestial weapon; for nerfs, we honed in on Elite play across the board, curbing the power of some junglers (Hecarim, Graves, Nidalee) and toning down Samira, who’s been an unstoppable force.

Also, another round of Worlds Clash is ready to go, so remember to reap some spicy plays and rewards.

And that’s all, folks! See ya next time.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

10/16/2020 Rakan Bugfix

Rakan

R - THE QUICKNESS BUGFIX Fixed a bug where charmed enemies would still be able to move and cast abilities

10/14/2020 Evelynn and Umbral Glaive Bugfixes

Evelynn

W - ALLURE BUGFIX Fixed a bug where cursed jungle monsters that are then expunged after 2.5 seconds would not be charmed

Umbral Glaive

JUNGLE PLANTS BUGFIX Fixed a bug where destroyed jungle plants would not respawn for the remainder of the game if the player has Umbral Glaive purchased

Patch Highlights

Pumpkin Prince Amumu, Bewitching Elise, Little Devil Fizz, Odyssey Karma, Odyssey Aatrox, Odyssey Sivir, Odyssey Kha'Zix, Odyssey Twisted Fate, and Hextech Kassadin will be available on October 14th, 2020.

Champions

Aphelios

Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased.

We aren’t seeing Aphelios on the Worlds stage, so it’s time for us to take a moonshot at propping him back up for all other levels of play. We’re giving him extra oomph on the ranking of his Lethality and sharpening the strengths of his various ultimates.

Passive - The Hitman and the Seer

LETHALITY 2/4/6/8/10/12 3/6/9/12/15/18

R - Moonlight Vigil

CALIBRUM ADDITIONAL MARK DAMAGE 20/45/70 40/70/100
SEVERUM HEAL 200/300/400 250/375/500
GRAVITUM ROOT DURATION Targets marked by Moonlight Vigil are rooted for 1 second Targets marked by Moonlight Vigil are rooted for 1.25 seconds
INFERNUM SPLASH DAMAGE RATIO 75% of initial damage 85% of initial damage
CRESCENDUM ADDITIONAL CHAKRAMS RETURNED 3 4

Camille

E bonus attack speed decreased later.

Camille is one of the strongest and most prevalent top laners in Elite play, so we're pulling some power out of her split-pushing and sustained-dueling potential.

E - Hookshot

BONUS ATTACK SPEED 40/50/60/70/80% 40/45/50/55/60%

Corki

Q bonus damage ratio increased.

Corki's early game makes it hard for him to stand up to other mid laners. Giving him a small boost to help him take off a little faster.

Q - Phosphorus Bomb

BONUS DAMAGE RATIO 0.5 attack damage 0.7 attack damage

Graves

E bonus armor decreased.

Graves' combination of clear speed and durability have made him a prominent Elite jungle pick. Reducing some of his innate tankiness so that Graves is more punishable when he missteps.

E - Quickdraw

BONUS ARMOR 8/11/14/17/20 6/9/12/15/18

Hecarim

E base damage decreased.

Bringing down some burst from this speeding stallion.

E - Devastating Charge

BASE DAMAGE 45/75/105/135/165 (90/150/210/270/330) 35/65/95/125/155 (70/130/190/250/310)

Karma

Mantra cooldown refund for abilities increased later; Mantra cooldown refund for basic attacks now flat. R cooldown decreased.

A new mantra for Karma: to channel her Mantra more often. We’re increasing the payoff for dishing out damage so Karma can optimize access to her Mantra.

Passive - Gathering Fire

MANTRA COOLDOWN REFUND FOR ABILITIES 2/3/4 (levels 1/7/13) 2/3.5/5 (levels 1/6/11)
MANTRA COOLDOWN REFUND FOR BASIC ATTACKS 1/1.5/2 (levels 1/7/13) 1 (at all ranks)

R - Mantra

COOLDOWN 45/42/39/36 seconds 40/38/36/34 seconds

Lee Sin

Base attack damage growth increased.

The monk could use more reliable damage to see games through.

Base Stats

ATTACK DAMAGE GROWTH 3.2 3.7

Nidalee

Base attack damage decreased.

Bringing down the jungle cat’s early clear and dueling. This should be especially impactful in Elite play, where autos and attack range are utilized more effectively.

Base Stats

ATTACK DAMAGE 61 58

Pantheon

Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased.

Support Pantheon has spiked in popularity as a shield-swinging strongman who provides solid CC and durability. To balance his resilience, we’re moving some power from his base damage to his AD ratios over time. This should weaken the early kill threat from low-income supports while padding the blow for solo-lane Pantheons who have quicker access to items.

Q - Comet Spear

DAMAGE 75/110/145/180/215 (+1.0 bonus attack damage) 70/100/130/160/190 (+1.15 bonus attack damage)
CRITICAL DAMAGE 155/235/315/395/475 (+2.0 bonus attack damage) 155/230/305/380/455 (+2.3 bonus attack damage)
MORTAL WILL BONUS DAMAGE RATIO 1.0 attack damage 1.15 attack damage

Samira

E cooldown increased; attack speed decreased.

Samira is at a place where her early game safety and mobility is a touch too reliable, so we’re bumping up her cooldown in a way so that she has to play more conservatively in the first stages of the game. We’re also trimming some of her damage so that her all ins are a little less potent.

E - Wild Rush

COOLDOWN 15/14/13/12/11 seconds 20/18/16/14/12 seconds
ATTACK SPEED 30/35/40/45/50% 20/25/30/35/40%

Trundle

Passive heal from nearby enemy death increased and now smoothly scales across levels. W cooldown now reduces with rank.

Smoothing out this pillar-punching prince’s passive so he doesn’t hit arbitrary power spikes at various levels, and throwing in a small buff at every level to help him bash down enemies. In combination with an increase in his steroid uptime, we’re hoping this will tip the scales in favor for macho Trundles to really win fights.

Passive - King’s Tribute

HEAL FROM NEARBY ENEMY DEATH 2/3/4/5/6% (levels 1/5/9/12/15) 2-7% (levels 1-18)

W - Frozen Domain

COOLDOWN 15 seconds at all ranks 15/14/13/12/11 seconds

Udyr

R aura total damage increased.

Bird Udyr is still performing worse than Cat Udyr, so we’re firing up Phoenix Stance’s AoE damage to sharpen the difference in style between the two stances (Phoenix’s waveclear vs. Tiger’s dueling potential), and encourage more folks to birdy up.

R - Phoenix Stance

AURA TOTAL DAMAGE 40/80/120/160/200/240 over 4 seconds 50/100/150/200/250/300 over 4 seconds

Runes

Nimbus Cloak

Nimbus Cloak’s popularity has begun to stifle rune choices, especially in the jungle. We’re weakening its power overall, with a specific target on its synergy with Smite.
BONUS MOVEMENT SPEED 10/20/30% 5/20/35%
MOVEMENT BUFF DURATION 2.5 seconds 2 seconds

Worlds 2020 Clash: Round 2

The second round of Worlds Clash is live, with a 16-team bracket and special rewards! Fight for the cup in the biggest Clash yet.

Patch 10.20 notes

Hi friends. It’s just about that time to wake up, ‘cause September’s coming to an end.

This patch is on the lighter side, with most changes concentrated on tuning champion scaling as games progress. Big ticket items include a helping hand to a certain blue mage by giving him more damage to play with, along with tempering down Karthus who’s been a nightmare in the bot lane. Apart from champion changes, Worlds 2020 Clash is on its way to you! It's time to be the hero and to kiss away the pain. And to win a cool trophy.

On a clerical note, upon logging in this patch, you’ll be presented with the new Code of Conduct. This agreement helps us define the behaviors we expect of you as a player.

So get on the rift and that future boom boom boom. You gotta get that.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

10/2/2020 URF Balance Changes

Buffs

Bard +20% damage dealt & -10% damage taken +20% damage dealt & -20% damage taken
Corki -5% damage taken +5% damage dealt & -5% damage taken
Diana -5% damage dealt -3% damage dealt
Nocturne -5% damage dealt -3% damage dealt
Rumble -10% damage dealt -5% damage dealt
Sett +5% damage dealt & -10% damage taken +8% damage dealt & -10% damage taken
Sivir -8% damage dealt -5% damage dealt
Wukong -5% damage dealt & +5% damage taken -5% damage dealt
Yasuo +10% damage dealt & -5% damage taken +10% damage dealt & -10% damage taken
Yone Normal +5% damage dealt & -5% damage taken
Yorick -5% damage taken +5% damage dealt & -5% damage taken

Nerfs

Aatrox +20% damage dealt & -25% damage taken +20% damage dealt & -22% damage taken
Akali +10% damage dealt & -10% damage taken +8% damage dealt & -10% damage taken
Aphelios +10% damage dealt & -10% damage taken +5% damage dealt & -10% damage taken
Ashe +10% damage dealt & -5% damage taken +8% damage dealt & -5% damage taken
Aurelion Sol -10% damage taken -5% damage taken
Braum +10% damage dealt & -25% damage taken +10% damage dealt & -20% damage taken
Fiora -5% damage dealt & -5% healing -5% damage dealt, +5% damage taken, & -5% healing
Gragas -10% damage taken -5% damage taken
Irelia +5% damage dealt & -10% damage taken +5% damage dealt & -8% damage taken
Jhin +20% damage dealt +15% damage dealt
Jinx +5% damage dealt & -5% damage taken +3% damage dealt & -5% damage taken
Lucian -5% damage taken Normal
Rammus +10% damage dealt & -12% damage taken +10% damage dealt & -10% damage taken
Riven -10% damage taken -5% damage taken
Sion +10% damage dealt & -10% damage taken +8% damage dealt & -10% damage taken
Tahm Kench +30% damage dealt, -30% damage taken, +10% healing, & +10% shielding +25% damage dealt, -30% damage taken, +10% healing, & +10% shielding
Vayne -5% damage taken -3% damage taken
Volibear Normal -5% damage dealt
Yuumi -20% damage dealt, -30% healing, & +100% E cooldown -20% damage dealt, +10% damage taken, -30% healing, & +100% E cooldown

Patch Highlights

Storm Dragon Aurelion Sol, Eternal Dragon Brand, Obsidian Dragon Sett, Fae Dragon Ashe, Storm Dragon Lee Sin, and Obsidian Dragon Sett Prestige Edition will be available on October 1st, 2020.

Champions

Aatrox

R self-healing increased later.

Aatrox wants to step into his full potential as the unkillable DPS monster, so we’re helping him harness his darkin power by curbing some of his mid- to late-game falloff. Hopefully now this warrior demon won’t fall flat in late game teamfights.

R - World Ender

SELF-HEALING 50/60/70% 50/75/100%

Braum

Q base damage increased; cost decreased.

We’re giving Braum a little more agency in solo queue with some extra damage and lower mana costs.

Q - Winter's Bite

BASE DAMAGE 60/110/160/210/260 75/125/175/225/275
COST 55/60/65/70/75 mana 45/50/55/60/65 mana

Illaoi

Passive tentacle spawn cooldown decreased.

Illaoi has been flailing around top lane, so we’re giving her tentacles more oomph, especially post laning phase. We’re also smoothing out her passive scaling so that she gets some benefit every level instead of every two.

Passive - Prophet of an Elder God

TENTACLE SPAWN COOLDOWN 20-12 seconds (scales every 2 levels) 20-7.25 seconds (scales every level)

Karthus

Base armor decreased.

We're continuing to tweak Karthus to get him into a comfortable place since he’s been a bit overwhelming across the map, especially in bot lane. Aiming to bring down his defenses against ADCs.

Base Stats

ARMOR 20.88 18

Kassadin

Q shield decreased early.

Kassadin players in Skilled/Elite are too often able to stonewall lanes and scale with their early defensive tools. Many have started maxing E first, so we're pushing Kassadin to have to invest more for a safer laning phase.

Q - Null Sphere

SHIELD 60/85/110/135/160 40/70/100/130/160

Katarina

Dagger retrieval damage ratio decreased.

Katarina has risen in the ranks in Skilled and Elite games as a swift assassin who can secure snowball advantages with early roams, so we’re targeting her AD ratios to lower some of her early threat.

Passive - Voracity

DAGGER RETRIEVAL DAMAGE RATIO 1.0 bonus attack damage 0.75 bonus attack damage

Kled

Base magic resistance decreased.

Kled has been a strong force in both mid and top lane at all levels of play, so we want to open up more avenues to knock this yordle off his high horse lizard.

Base Stats

MAGIC RESISTANCE 32.1 28

Lulu

W bonus attack speed decreased.

Lulu has seen wild growth in the bot lane by helping carries out a pinch too much. Since she’s both a strong offensive and defensive support, we're toning down her combative scaling on Whimsy in the late game.

W - Whimsy

BONUS ATTACK SPEED 25/30/35/40/45% 20/23.75/27.5/31.25/35%

Maokai

Q base damage decreased later.

We’re cutting down some of Maokai’s brawling power to give his top lane peers some space to come out of the woods.

Q - Bramble Smash

BASE DAMAGE 70/115/160/205/250 70/110/150/190/230

Nunu

Base armor decreased.

Nunu's skirmishing power is a little too strong when coupled with his top-tier gank presence and objective control. Weakening some of that strength so he rolls over junglers a little less.

Base Stats

ARMOR 32 29

Ryze

Q base damage increased.

Since he’s recently escaped from his Worlds rune prison, we're ready to overload Ryze in preparation for the offseason.

Q - Overload

BASE DAMAGE 65/90/115/140/165 75/100/125/150/175

Sion

Q damage ratio to monsters increased.

Sion could use a little help in the jungle, so we’re charging up his Q. A fun bonus: now he can slay baby Raptors more efficiently with his Q+W combo.

Q - Decimating Smash

DAMAGE RATIO TO MONSTERS 1.0 attack damage 1.5 attack damage

Urgot

Passive damage to monsters increased early. W modified damage now affects both minions and monsters.

The jungle could juggle a few more juggernauts, and Urgot has what it takes to be a viable pick. We’re beefing up this beefy man’s damage against monsters.

Passive - Echoing Flames

DAMAGE TO MONSTERS 60-360 100-360

W - Purge

MODIFIED DAMAGE 50 to minions 50 to minions and monsters

Varus

E base damage increased. R cooldown decreased.

After a long time spreading corruption at the highest tiers of play, Varus has fallen and once again has room for buffs.

E - Hail of Arrows

BASE DAMAGE 50/90/130/170/210 60/100/140/180/220

R - Chain of Corruption

COOLDOWN 130/100/70 seconds 120/90/60 seconds

Runes

Relentless Hunter

Relentless Hunter is massively outperforming other runes, especially in Skilled mid lanes. We’re bringing down its reliability and reducing some of its base power.
OUT-OF-COMBAT MOVEMENT BONUS 10 movement speed (+9 movement speed per Bounty Hunter stack) (up to 55 at 5 stacks) 5 movement speed (+8 movement speed per Bounty Hunter stack) (up to 45 at 5 stacks)

Worlds 2020 Clash

Worlds 2020 Clash is coming! Battle through a 16-team bracket to earn even more glorious prizes and a Summoner's Cup-inspired trophy. Check out the Clash tab in client for specific start times and details!

Bugfixes/QoL Changes

  • LEAGUE CLIENT: Home, Profile, and other navigation tabs no longer appear on top of the Patch Progress bar on brand new accounts
  • LEAGUE CLIENT: League client log files now adhere to a maximum file size
  • LEAGUE CLIENT: Fixed an issue where the in-game settings could not be set from the client
  • LEAGUE CLIENT: When in Delete Mode for Rune Pages in the Collections tab, the page will no longer auto-scroll back to the top after deleting a rune page
  • Increased our rollout test changes for matchmaking that prioritize matches that are visibly closer together
  • LeaverBuster penalties will now be applied more frequently, especially for players going AFK or leaving in Ranked games
  • Lux can no longer slow her enemies for a longer period than intended when she reactivates her E - Lucent Singularity mid-air
  • Lulu's team can no longer get permanent vision of an area if she is cloned by Illaoi's E - Test of Spirit and dies while E - Help, Pix! is activated on her
  • Illaoi's W - Harsh Lesson no longer destroys enemies' spell shields and now always deals full damage to the targeted enemy
  • Corrected Vladimir's Q - Transfusion tooltip to include information about his healing reduction versus minions
  • Corrected Evelynn's Passive - Demon Shade cooldown tooltip from 2 seconds to 1.5 seconds
  • Sylas no longer loses all of his mana after stealing Shyvana's R - Dragon Descent with R - Hijack
  • Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has Dead Man's Plate
  • Arcanist Zoe's and Arcanist Zoe Prestige Edition's E - Sleepy Trouble Bubble AoE VFX now properly match the full duration of the ability
  • Fixed a bug where the purchased border of a skin would not immediately show up in the Collection tab until the client was restarted
  • Winter Wonder Orianna's R - Command: Shockwave' sparkles VFX no longer render over structures
  • Fixed a bug where Odyssey Kayn would expand and shrink when an enemy player highlighted him
  • The sound that plays when Vayne enters stealth using her Q - Tumble while R - Final Hour is active no longer cuts off from the enemy perspective.
  • When hit by an enemy, PROJECT: Vayne will now make metallic sounds instead of the normal blood/flesh sounds

Upcoming Skins & Chromas

The following chromas will be released this patch:

Patch 10.19 notes

Hi! The Worlds patch is here, a new markswoman is here, you’re here...it’s a dang party!

The world itself has been a little topsy-turvy, but there’s nothing crazy here, we promise. This patch is focused on tidying things up for the championship, which means levelling the playing field so that not one figure is dwarfing the rest (here’s looking at you, Caitlyn). This also means we’re giving a bit of a kick to some friends to, well, kick them into gear and into the competitive spotlight. These buffs are mostly geared towards marksmen, junglers, and mid laners, in the hopes of mixing things up a tad for our biggest tournament of the year!

And finally, a warm welcome to Samira, who can slice and dice (and blast) it up in the bot lane. I mean, she’s got an eye patch and everything.

And away we go!

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

9/22/2020 Samira Balance Changes

Samira

BASE HEALTH 600 530
R - INFERNO TRIGGER DAMAGE 10/20/30 (+0.6 attack damage); 100/200/300 (+6.0 attack damage) at full channel 0/10/20 (+0.5 attack damage); 0/100/200 (+5.0 attack damage) at full channel

9/21/2020 Rek'Sai and Sion Bugfixes

Rek'Sai

W - BURROW MOVEMENT SPEED BUGFIX Fixed a bug where Rek'Sai was granted double the movement speed mentioned in W - Burrow's tooltip when casting the ability.

Sion

W - SOUL FURNACE PASSIVE BUGFIX When active, Sion's W - Soul Furnace now properly grants him bonus health from kills.

9/16/2020 Fiora and Rek'Sai Bugfixes

Fiora

W - RIPOSTE BUGFIX REVERT Reverting a bugfix from 10.18 that attempted to fix a bug where Fiora would trigger her enemy's Vitals through a Spell Shield. The bugfix introduced a new bug that would negatively impact Fiora's play in Worlds, so while we will fix this in the future, we'll opting to revert any changes to her this patch.

Rek'Sai

COOLDOWN BUGFIX Fixed a bug where when Rek'Sai burrows while Q - Queen's Wrath/Prey Seeker or E - Furious Bite/Tunnel is on cooldown, it would stop the cooldown countdown until she unburrows.

Patch Highlights

PsyOps Pyke, PsyOps Viktor, PsyOps Zed, and PsyOps Kayle will be available on September 17th, 2020. PsyOps Samira will be available on September 21st, 2020. Championship LeBlanc will be available on September 24th, 2020. True Damage Yasuo Prestige Edition will be available on September 25th, 2020.

Eternals are on Sale Now!

The Eternals Series 1 and Starter Series Passes are going on sale for all champions! Take this chance to capture, celebrate, and flex your moments of glory with your main or your second main… or your third!

The discount on the Series 1 and Starter Series Passes begins on September 24, 2020 and ends October 8, 2020.

Champions

new

Samira

The Desert Rose

Samira shows-off her moves in 10.19 on September 21.
High-res versions of Samira's splashes are available on League Displays!

Ahri

W cooldown and cost reduced.

The changes to Ahri in patch 10.18 were a little too cautious in terms of power. Giving her some strength back by firing up her W to make it feel more satisfying.

W - Fox-Fire

COOLDOWN 10/9/8/7/6 seconds 9/8/7/6/5 seconds
COST 55 mana 40 mana

Akali

Q base damage and AD ratio decreased.

We’ve been seeing an increase in Akali’s presence in Pro since our buffs in 10.16. We’re reverting our past changes (10.16 and 10.12) on her to make sure this deadly assassin doesn’t completely dominate the meta at Worlds.

Q - Five Point Strike

BASE DAMAGE 35/60/85/110/135 (+0.65 ability power) 30/55/80/105/130 (+0.6 ability power) (attack damage ratio stays the same)

Aphelios

Base AD growth increased.

Our moonlight man was nudged out of the Pro meta through consistent nerfs. It’s time to restore some faith to his weapons.

Base Stats

ATTACK DAMAGE GROWTH 2 2.4

Azir

W bonus AS decreased.

Azir has (a)risen to the upper tier of mages in Pro play, and has become the de facto option for scaling compositions. Since pro players are able to get more 3-soldier autos off than in lower MMR (thus proccing doubled bonus attack speed), we’re bringing down the ratio.

W - Arise!

BONUS ATTACK SPEED 20/30/40/50/60% 15/25/35/45/55%
TRIPLE SOLDIER BONUS ATTACK SPEED 20/30/40/50/60% 15/25/35/45/55%

Caitlyn

Base AD and AS growth decreased.

Caitlyn has been dominating and we're not confident that even with our previous nerfs there'd be a level playing field. It feels bad to put extra cuffs on the sheriff, but it seems it's prudent in order to open up bottom lane diversity for our most important tournament.

Base Stats

ATTACK DAMAGE 64 62
ATTACK SPEED GROWTH 4% 3.5%

Irelia

R barrage and perimeter base damage increased later.

Irelia carries her blades with grace, but could also carry more power. We’re strengthening her ultimate to help her slice and dice things up as the game progresses.

R - Vanguard’s Edge

BARRAGE BASE DAMAGE 125/225/325 125/250/375
PERIMETER BASE DAMAGE 125/200/275 125/250/375

Ivern

E slow increased.

Ivern has seen little play in Pro games despite holding his own in other skill brackets. This change encourages Ivern to work with his friends to catch up to their enemies.

E - Triggerseed

SLOW 40/45/50/55/60% 50/55/60/65/70%

Lucian

Base AD growth decreased.

Similar to Akali, Lucian is trending towards becoming an overbearing flex pick at Worlds. Since a large reason for this is due to his solo lane prowess, we’re reining that in by lowering his experience scaling.

Base Stats

ATTACK DAMAGE GROWTH 2.75 2.3

Senna

Mist Wraith drop chance on minion kills decreased.

Senna has been stepping into the limelight, both as a bot lane carry and as a utility-first marksman in the Pro meta. We’re reducing her scaling via Mist Wraiths to grant more leeway to other traditional hypercarries.

Passive - Absolution

MIST WRAITH DROP CHANCE 8.33% on minions Senna kills (approximately once every 2 waves) 4.166% on minions Senna kills (approximately once every 4 waves)

Sivir

Passive bonus MS increased.

Sivir’s fallen off the radar, so we’re increasing her ability to hunt down enemies in the hopes that she boomerangs back into power.

Passive - Fleet of Foot

BONUS MOVEMENT SPEED 30-50 (levels 1-18) 35-55 (levels 1-18)

Sylas

R cooldown decreased later.

Sylas has been shackled in Pro play due to having a weaker laning phase and stronger counterpicks. This will allow us now to amplify his real niche of snatching an ultimate here and an ultimate there, which means...he's getting Hijacked up.

R - Hijack

COOLDOWN 100/80/60 seconds 100/70/40 seconds

Twisted Fate

Base MS reduced.

Twisted Fate remains a meta-driving force in Pro play as a safe roamer, so we’re paring down some of that.

Base Stats

MOVEMENT SPEED 335 330

Udyr

R cone damage increased.

Tiger Stance tends to be the go-to for Udyr players, so we’re giving a bit more bite (and burn) to his Phoenix Stance and its AoE damage playstyle.

R - Phoenix Stance

CONE DAMAGE 50/95/140/185/230/275 (+0.6 ability power) 60/110/160/210/260/310 (+0.7 ability power)

Vayne

R bonus AD increased.

Vayne has been in the shadows as of late and hasn’t been succeeding in places she traditionally has, so we’re heightening Vayne's window of power by letting her excel in the moments you pick her for.

R - Final Hour

BONUS ATTACK DAMAGE 25/40/55 35/50/65

One For All Balance Changes

10.19 Buffs

AZIR +5% damage dealt & -3% damage taken +5% damage dealt & -10% damage taken
DARIUS -10% damage dealt, +10% damage taken, & -5% healing -10% damage dealt & +5% damage taken
DRAVEN Normal -5% damage taken
GANGPLANK +5% damage dealt & -5% damage taken +5% damage dealt & -10% damage taken
IVERN +3% damage dealt & -3% damage taken +5% damage dealt & -5% damage taken
KATARINA Normal -5% damage taken
KINDRED Normal -5% damage taken
RENGAR Normal -5% damage taken
SENNA +5% damage dealt & -5% damage taken +5% damage dealt & -10% damage taken
TALIYAH +5% damage dealt & -5% damage taken +5% damage dealt & -10% damage taken
TARIC Normal -5% damage taken
THRESH +10% damage dealt & -10% damage taken +10% damage dealt & -15% damage taken
ZILEAN Normal -5% damage taken

10.19 Nerfs

DR. MUNDO -5% damage dealt & -10% healing -5% damage dealt, +5% damage taken, & -10% healing
EKKO Normal -5% damage dealt
GAREN Normal -5% damage dealt
ILLAOI -3% damage dealt & +3% damage taken -5% damage dealt & +5% damage taken
JARVAN IV Normal -5% damage dealt
KAYLE -3% damage dealt & +3% damage taken -5% damage dealt & +5% damage taken
MORDEKAISER Normal -5% damage dealt
NOCTURNE Normal -5% damage dealt
SETT Normal -5% damage dealt
SHEN Normal -5% damage dealt
VI Normal -5% damage dealt
VOLIBEAR -7% damage dealt & +7% damage taken -10% damage dealt & +7% damage taken
YORICK Normal -5% damage dealt

ARAM Balance Changes

10.19 Buffs

KINDRED +10% damage dealt +10% damage dealt & -5% damage taken
VAYNE Normal -5% damage taken
YONE Normal -5% damage taken

10.19 Nerfs

CAITLYN Normal -5% damage dealt
SENNA Normal -3% damage dealt
SWAIN -6% damage dealt & +6% damage taken -10% damage dealt & +6% damage taken
ZIGGS -15% damage dealt & +15% damage taken -18% damage dealt & +15% damage taken

Bugfixes/QoL Changes

  • LEAGUE CLIENT: The Add Folder text field will now close after you create a folder
  • LEAGUE CLIENT: You no longer have to click multiple times to acknowledge that you’ve been kicked out of a lobby. Once is enough.
  • LEAGUE CLIENT: A rogue right arrow is no longer on the left side of the Bundles Carousel for new player journeys
  • Nautilus' R - Depth Charge can no longer stun unstoppable targets like Malphite as he's casting R - Unstoppable Force
  • Yone's R - Sealed Fate allied party indicator no longer displays green when on cooldown
  • Pool Party Syndra's W - Force of Will range indicator is no longer missing.
  • Teleport's cooldown tooltip now properly updates when using Cosmic Insight

Upcoming Skins & Chromas

The following skins will be released in this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

Patch 10.18 notes

Hey, do you remember? Dancin' in September? Come on, let’s chase the clouds away with 10.18!

Classic tunes aside, we’ve got a whole slew of changes for you in this patch. Big ticket items include flexing fancy feet to a foxy favorite and bringing some action to the Bringer of Justice. The rest are mostly changes in light of how champions are faring, especially in Skilled and Pro MMR: shimmying down some faces who have overstayed their welcome (Galio, Ashe, Sett), and bopping up some friends who need some spring in their step (Miss Fortune, Rumble, Twitch).

Past champions, we’ve been seeing Guardian dominate on pretty much every support, so we’ve taken some steps to reel it back a bit and open up options for other Keystones.

And another one for you, or really, one for everyone—One For All returns this patch! Along with a whole array of Client, FX, and general fixes. You know the drill.

So tango your way down and jig your way over to the Rift. We’ll be dancing with ya.

Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan Hanna “shio shoujo” Woo

Mid-Patch Updates

9/4/2020 One for All Balance

Buffs

AURELION SOL Normal -5% damage taken
BLITZCRANK +3% damage dealt +3% damage dealt & -5% damage taken
BRAUM -5% damage taken +5% damage dealt & -5% damage taken
ELISE -5% damage taken +5% damage dealt & -5% damage taken
LEE SIN Normal -5% damage taken
NAMI Normal -5% damage taken
PYKE Normal -5% damage taken
QIYANA -5% damage taken +5% damage dealt & -5% damage taken
SENNA +5% damage dealt +5% damage dealt & -5% damage taken
THRESH +8% damage dealt & -8% damage taken +10% damage dealt & -10% damage taken
ZIGGS Normal -5% damage taken
ZOE +5% damage dealt & -5% damage taken +10% damage dealt & -10% damage taken

Nerfs

DARIUS -5% damage dealt & -5% healing -10% damage dealt, +10% damage taken & -5% healing
DIANA Normal -5% damage dealt
ILLAOI -3% damage dealt -3% damage dealt & +3% damage taken
JAX Normal -5% damage dealt
MALPHITE Normal -5% damage dealt
URGOT Normal -5% damage dealt

9/3/2020 Ahri W Targeting

Ahri

W - FOX-FIRE TARGETING Fixed an issue where Ahri's W - Foxfire would not correctly assign the three shots based on the new targeting priority from 10.18

9/2/2020 Kayle Balance Change, Zac Bugfix, Health Bar Name QoL, Announcement Bugfix

Announcement

BUGFIX Fixed a bug where announcements were not appearing correctly for champions with Mastery 4 or higher

Health Bar Naming

QOL CHANGE Added the ability to show Champion names instead of Summoner names over the health bar

Kayle

The change to Kayle's E is not something we're making mid-patch. It's already live and in the game, but it was unintentionally left out of the original patch notes! Documenting at the top in this section so players are aware.

E - STARFIRE SPELLBLADE COOLDOWN 8 seconds 8/7.5/7/6.5/6 seconds

Zac

W - UNSTABLE BUGFIX Fixed a bug where Zac would not get cooldown reduction from picking up his Cell Division chunks

Patch Highlights

PsyOps Sona, PsyOps Vi, PsyOps Shen, PsyOps Master Yi, PsyOps Ezreal, Hextech Ziggs, and PsyOps Ezreal Prestige Edition will be available on September 3rd, 2020.

One For All Is Back!

One For All returns with PsyOps on September 3rd, 2020 at 1:00PM PT. Join a team of doppelgangers as you and your teammates show off your different playstyles as the same champ (or the same playstyle, whatever!).

Champions

Ahri

Passive replaced with Q passive, where now any spell can heal. W now grants movement speed, deals 200% damage to low-health minions, and better targets low-health minions.

Ahri's identity and gameplay have become a little muddled over time, and she isn’t as charming as we’d like her to be. We’re making some kit changes, especially to her W, to reinforce an identity of a flighty mage who can weave in and out of fights as she looks for the perfect moment to strike. In addition, we’re also shifting her Essence thievery from her Q to her passive to open up more opportunities for her to reap its healing rewards when trading with enemy champions.

Altogether, she should feel equipped to (spirit) rush into more combos and outplays.

Base Stats

HEALTH REGEN 6.5 5.5

Passive - Vasatayan Grace

newESSENCE THEFT Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. Upon reaching 9 stacks of Essence Theft, Ahri's next spell consumes the stacks to heal Ahri for 3/5/9/18 (levels 1/6/11/16) (+0.09 ability power) for each enemy hit.
removedVASTAYAN GRACE Ahri no longer gains 20% bonus movement speed for 3 seconds when she lands 2 ability hits against a champion within 1.5 seconds

Q - Orb of Deception

removedESSENCE THEFT Essence Theft is now her Passive

W - Fox-Fire

newFOXIER FEET Now grants a burst of 40% movement speed decaying over 1.5 seconds at cast
newMINION-FIRE Now deals 200% damage to minions below 20% health
updatedIMPROVED MINION TARGETING Targeting now better prioritizes low health minions that can be killed by Fox-Fire after champions (Charmed champions are still the flames' first priority)
COOLDOWN 9/8/7/6/5 seconds 10/9/8/7/6 seconds
COST 40 mana 55 mana

Ashe

Base attack damage decreased.

Ashe has remained one of the primary marksmen in Pro play, so we’re icing some of her power.

Base Stats

ATTACK DAMAGE 61 59

Q - Ranger's Focus

BUGFIX Runaan's Hurricane's Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus
VFX BUGFIX Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skin's VFX

Galio

Q base damage decreased.

Galio’s Q lets him clear waves early without much risk, so we’re bringing down his damage so that he has to invest a bit more before flying across the map.

Q - Winds of War

BASE DAMAGE 80/115/150/185/220 70/105/140/175/210

Jarvan IV

Q base damage increased.

A little nudge to J4's early strength to help compete with the current jungle meta.

Q - Dragon Strike

BASE DAMAGE 80/120/160/200/240 90/130/170/210/250

Kayle

Q mana restore removed. W cost increased. E cost removed; missile speed increased.

Improving some clarity around Kayle’s mana management: by removing the mana cost on her E, we’re giving her an overall net drop on mana dependence. In combination with a boosted missile speed on her blade, we’re hoping to see her ascend to more exciting laning, where she can more readily spar with her enemy laner.

Q - Radiant Blast

removedMANA RESTORE No longer restores 50% of the mana cost for each enemy champion hit

W - Celestial Blessing

COST 70/80/90/100/110 mana 90/100/110/120/130 mana

E - Starfire Spellblade

COST 50/55/60/65/70 mana No cost
MISSILE SPEED 2000 5000

Kog’Maw

Base health and armor growth decreased.

This caustic caterpillar-creature is almost always toeing (and oozing around) the line, and he’s finally crossed it. In response, we’re lowering his defenses to highlight his identity as a glass cannon marksman: severely spitty, but slightly squishy.

Base Stats

HEALTH GROWTH 90 85
ARMOR GROWTH 3.5 3.25

Miss Fortune

Base attack speed growth increased.

Making another opportunistic buff on an early game focused markspirate, so we’re reverting some nerfs from earlier this season (10.10 and 10.3, if you’re curious)!

Base Stats

ATTACK SPEED GROWTH 2.25% 3%

W - Strut

MAXIMUM BONUS MOVEMENT SPEED 50/60/70/80/90 55/65/75/85/95

Rumble

Q total damage increased.

We’re heating things up by giving Rumble a jump start that’ll hopefully park him as another good early game Pro pick option.

Q - Flamespitter

TOTAL DAMAGE 175/210/245/280/315 180/220/260/300/340

Sett

Passive right punch changed to scale with bonus attack damage. Q bonus damage ratio of target’s maximum health now fixed; bonus damage ratio per 100 total attack damage now scales.

Sett’s continued to muscle his way through Pro levels of play, especially with low-economy tank and utility builds. Since our previous nerf to his base values wasn't sufficient, we're taking a larger swing at him. To do this, we’re adjusting how he scales with damage and gold to incentivize players to swap to damage-oriented builds instead. Expect another check in after Worlds to make sure he’s… well, all set.

Passive - Pit Grit

RIGHT PUNCH BONUS DAMAGE RATIO 0.15 total attack damage 0.5 bonus attack damage

Q - Knuckle Down

BONUS DAMAGE 10/20/30/40/50 (+1/2/3/4/5% of target’s maximum health) (+0.01 per 100 total attack damage) 10/20/30/40/50 (+0.01 of target’s maximum health) (+1/1.5/2/2.5/3% per 100 total attack damage)

Shen

Passive shield decreased.

The buff to Shen in 10.15 made him a bit stronger than expected, so we’re pulling back slightly.

Passive - Ki Barrier

SHIELD 70-121 (levels 1-18) 60-111 (levels 1-18)

Shyvana

E dragon form explosion radius increased; dragon form visuals and cast indicator now accurately represents the ability’s hit radius; dragon form ground zone damage tick rate decreased.

In fixing a minor Shyvana clarity bug, we uncovered other levers to polish up. The result is a major clarity fix and thus a minor balance change.

Previously, dragon Shyvana's radius on her E scaled with her Flame Breath rank-ups, but this effect was not accurately represented in her visuals or the tooltip. We’ve decided to remove it, as the reliability of an important spell should not change dramatically throughout the game. Overall, we expect these changes to be a small nerf to AP Shyvana, a small buff to AD Shyvana, and a large increase to Flame Breath's clarity.

E - Flame Breath

updatedDRAGON FORM EXPLOSION RADIUS 220/240/260/280/300 (boundary check) 345 (center check) (a center check with a 345 radius is about equal to a 280 radius boundary check for most targets)
updatedDOUBLE CHECK Dragon form visuals and cast indicator now accurately represent the ability’s radius
updatedMAXED OUT Dragon Form Flame Breath no longer casts at maximum range when player attempts to cast near maximum range
DRAGON FORM GROUND ZONE DAMAGE TICK RATE 1 second 0.5 seconds (same damage per second)
updatedDON’T DRAG IT OUT Dragon form ground zone is now more responsive

Twitch

E damage per stack ratio increased. R bolt damage reduction per enemy hit decreased.

It seems we’ve left this rat in the sewers, and we know his paws are itching to get back into the meta. We’re bringing up the power in his ult and tossing in some spice into his E. Now, here’s a spell you can feel!

E - Contaminate

BONUS DAMAGE PER STACK RATIO 0.2 ability power (maximum 1.2 ability power) 0.333 ability power (maximum 2.0 ability power)

R - Spray And Pray

BOLT DAMAGE REDUCTION PER ENEMY HIT -20% from the previous hit (minimum damage cap of 40%) -10% per unit hit (minimum damage cap of 60%)

Xin Zhao

W thrust damage increased.

Xin Zhao is no longer the early game threat he used to be, so we’re giving him a bump up in his damage and clear.

W - Wind Becomes Lightning

THRUST DAMAGE 30/65/100/135/170 (+0.75 attack damage) 40/75/110/145/180 (+0.80 attack damage)

Runes

Guardian

Guardian is overperforming on mage, enchanters, and tank supports relative to other Keystones. We’re toning down its power to open up other options.
SHIELD RATIO 0.25 ability power (+0.12 bonus health) 0.15 ability power (+0.09 bonus health)

League Client Updates

We got a longer list of League Client bugfixes and QoL changes this patch, so we're putting them in a specific section! Be sure to check out the latest in our Client Cleanup series and stay tuned for a new post later this week.
  • Players online using League+ now show as available in folders on the Friends list
  • Ticker messages now display when a player encounters an error patching
  • Spectating a game no longer shows your status as green in the Friends list
  • Ward skin rarity is now correctly displayed
  • The home screen is no longer black when being kicked from a party
  • Player names should no longer display as “...” in chat
  • Missions and other information pop-ups should not appear until the client has finished loading
  • Blocking a player through the Add Friends modal no longer shows debug text instead of the user’s Summoner Name
  • Long skin names no longer overlap each other in the profile background picker
  • The loading circle for all tabs in the client are now in the same place
  • Changing the background in Profile now dynamically updates your hover card in the Friends list
  • Voice Panel no longer overlaps the Friends list
  • A missing translation has been found and fixed for specific patcher notifications
  • A player's hover card in the Friends list should now accurately reflect a player’s current state (In Queue, Champ Select, Online)

VFX Updates

We got some more VFX updates for you in this patch! Bring in the lucky contestants: Malzahar, Nocturne, Viktor, and Ignite (yeah, we know this is not technically a champion).

Once again, our goals for these sorts of smaller scope updates is to improve the overall gameplay clarity of VFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.

Malzahar

PASSIVE - VOID SHIFT Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields
BASIC ATTACK New missiles and hit effects
Q - CALL OF THE VOID New quickcast indicator to better represent its actual hitbox. New missile and hit effects
W - VOID SWARM New spawn effects and basic attacks
E - MALEFIC VISIONS New debuff effect and a beam effect when the debuff spreads to other enemies
R - NETHER GRASP New beam, hit, and AoE effects, including a more thematic pool
SNOW DAY MALZAHAR New snowball VFX on Q
BATTLE BOSS MALZAHAR Q updated to rotate spaceships to better match hitbox
HEXTECH MALZAHAR Q updated to show hitbox more clearly
WORLDBREAKER MALZAHAR Q updated to show hitbox more clearly

Nocturne

PASSIVE - UMBRA BLADES New effect to clearly show the area of effect. Nocturne's blades now glow when his passive is ready
BASIC ATTACK New swipes and target effects
Q - DUSKBRINGER Updated missile effects and rebalanced darkness trail
W - SHROUD OF DARKNESS More thematic spell shield and new attack speed buff effect
E - UNSPEAKABLE HORROR Updated beam and shadow effects to show the timing more clearly
R - PARANOIA New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
FROZEN TERROR NOCTURNE All VFX updated with a winter thematic
HAUNTING NOCTURNE All VFX updated with a spooky thematic
ETERNUM NOCTURNE All VFX updated with a sci-fi thematic

Viktor

BASIC ATTACK New missile and hit effects
Q - SIPHON POWER Updated beam effect and rebalanced shield effect
W - GRAVITY FIELD Updated gravity zone effect
E - DEATH RAY Updated effects to clearly show the area hit
R - CHAOS STORM New initial cast effect
CREATOR VIKTOR All VFX updated in Battlecast thematic
DEATHSWORN VIKTOR Size of E adjusted to match base

Tryndamere

R - UNDYING RAGE Tryndamere’s body will flash white for an instant at the end of his ultimate to show when the buff expires

Ignite

IGNITE Reduced overall noise while increasing clarity and timing

Bugfixes/QoL Changes

  • There are new tooltips in the Clash hub that explains how players can form or find a team, as well as give suggestions when a player first visits the page
  • BETA: Rather than creating your own team, visiting the Clash hub and setting yourself as a Free Agent allows other teams that are looking for players to add you to their rosters. Set your position preferences and get in on the action.
  • Tryndamere's E - Spinning Slash can no longer hit the same target multiple times
  • Bouncing Noxious Traps as Teemo no longer stops his basic attacks
  • When Riven casts Q - Broken Wings or E - Valor from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team
  • Fiora's W - Riposte can no longer trigger her enemy's Vitals through a Spell Shield
  • Hitting an enemy champion with Kha'Zix's W - Evolved Void Spike no longer reveals a large area around him
  • Garen's W - Courage no longer increases his base armor and magic resist
  • Anivia's W - Crystallize no longer applies the Aspect of the Dragon debuff on enemy champions
  • Champions with the Aspect of the Dragon will no longer be burned while invulnerable
  • When Nami kills the Rift Scuttler using an E - Tidecaller's Blessing-empowered basic attack, the Speed Shrine is no longer treated as Nami's ability, stopping allied champions from receiving buffs like Summon Aery by walking through it
  • Pyke can now properly cast Q - Bone Skewer when he has the minimum required mana
  • Using Graves' E - Quickdraw after a basic attack now properly triggers Sheen or Kleptomancy
  • Liandry's Torment now properly applies its UNIQUE passive, Torment, on Baron Nashor regardless of distance
  • If Zed dies during his Dance animation, his clone will no longer stay on the map and grant vision until Zed respawns
  • Youmuu's Ghostblade's out-of-combat movement speed effect goes on cooldown when affected by CC effects
  • Fixed a bug where the Rift Herald would sometimes do no damage to a turret
  • Bami's Cinder passive damage properly increases with Kled's bonus health
  • Lux's W - Prismatic Barrier now properly applies the shield at max two times
  • Caitlyn is no longer able to trigger the Aspect of the Dragon's execute on multiple targets
  • Caitlyn is no longer able to trigger Summon Aery multiple times at once
  • Casting R - The Show Stopper as Sett on Yone during the very end of R - Fate Sealed no longer suppresses Yone as he blinks to another enemy champion
  • Beekeeper Singed's Q - Poison Trail VFX is now distinguishable in colorblind mode
  • The "Show More Info" level-up grid view is now available on all champions. The grid now also highlights your current level's values.
  • Colors have changed across the board on all tooltips. The aim is for them to be easier to read and get to important information faster.
  • Many champions now have magic damage/physical damage/true damage highlighted to their own specific color (this is not on all champions yet, but will slowly release over time)
  • Aether Wing Kayle and Pentakill Kayle's Q - Radiant Blast's VFX no longer renders over impassable terrain
  • Base Anivia's (also applies to Team Spirit, Bird of Prey, Noxus Hunter, Hextech, and Prehistoric Anivia) R storm SFX loop now plays correctly in Fog of War
  • Hextech Anivia's armor material has been changed to the correct type, and will make metal sounds when she is hit by enemy champions
  • Multiple sounds for Black Frost Anivia have been restored, including the death SFX that plays when Anivia is killed while in egg form, the SFX for the E empowered hit, the SFX that play when the R has reached its max size, and the SFX for when the R is deactivated
  • Festival Queen Anivia's max R size SFX and the R deactivation SFX have been restored
  • Papercraft Anivia's armor material has been changed to the correct type, and will now make wood sounds when she is hit by enemy champions
  • Mecha Kha'Zix's Passive hit, Isolated Q & Non-Isolated Q, W missile hits, W heal, E ground hit, and R cast SFX/skin-specific VO have been restored
  • Kha'Zix's Guardian of the Sands, Death Blossom, and Dark Star skins' W heal SFX have been restored
  • Super Galaxy Nidalee's Pounce reset SFX restored
  • Fixed a bug on Lissandra's Q where the second/unique hit SFX was not working
  • Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skin's VFX

Upcoming Skins & Chromas

The following skins will be released in this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch: