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Legend of Keepers screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Legend of Keepers

Hotfixes 1.0.1 to 1.0.5

We've just updated the game with a hotfix containing some slight balancing adjustements and fixes for the most recent (yet annoying) bugs reported by our players.

Thank you all for your feedback and support!

Have fun!


  • Bard’s base Power has been reduced from 70 to 50 for Concertist and Virtuoso.
  • Experience gained in Endless mode has been increased by around 30%.
  • Removed the Early Access panel when launching the game for the first time. (oops!)
  • Fixed an issue with Thorns causing several major issues with heroes attacks and dungeon progression.
  • Fixed an issue where changing the Special Event Themes in the settings would make them overlap on the menu screen.
  • Fixed an issue allowing players to click the Sponsor button during the Secret Ingredient event without having enough tears.
  • Fixed an incorrect amount of Life displayed during the Slimy Yet Satisfying event.
  • Fixed an issue where the first artefact at the Archivist was not selected by default.
  • Fixed an issue where monsters were not correctly displayed at level 2 for the Ascension mode team interface and in the team editor.
  • Fixed an issue where monsters and traps tooltips in the Endless mode team interface were not showing up when hovering them.
  • Fixed an issue where the Master’s stats in the info window after a run was still affected by the previous run upgrades.
  • Fixed an issue where the Enchantress’ arcane spells during the Ritual task were not showing the correct visual when upgraded twice.
  • Fixed an issue where giving up during Preparation Phase was softlocking the game.


EDIT: Hotfix 1.0.2


  • Fixed an issue for saves created prior to the release update with a run in progress that would result in a softlock when losing or giving up during a dungeon.
  • Fixed an issue with Slaveholder’s mission Return of the Vampire not having Skeleton monsters available during the run.


EDIT2: Hotfix 1.0.3


  • Fixed an issue with Bards attack when killing a monster benefitting from Thorns that could lead to unwanted game behaviors afterwards.
  • Fixed an issue where modded monsters were shown in the team edition for Endless and Ascension modes.
  • Fixed an issue causing the game to softlock if an Orc Sorcerer was killed by a hero’s skill while trying to revive a monster with his passive.
  • Fixed an issue with modded heroes considered incorrectly as monsters in the modding tool.
  • Add missing characters for Czech.
  • Fixed an incorrect description for Gnoll’s passive in Russian.


EDIT3: Hotfix 1.0.4


  • Fixed an issue with Kamigoblins when their Kamikaze attack would soft lock the game if it kills all the units in the fight.
  • Fixed an issue where the wrong Enchantress level to unlock the Engineer was displayed in the master selection window.
  • Added another security during drag and drop in the team management window to prevent monsters or traps from ending in a floating spot in specific situations. Feel free to tell us if it still happens.
  • Fixed an issue with modded heroes skills using the template animation sprites instead of the one from the modding folder.
  • Empty attacks 2 and 3 folders for heroes have been removed from the mod files to avoid confusing modders.
  • Fixed an issue where masters voice lines could be cut when launching a run during the transition to the Schedule scene.


EDIT4: Hotfix 1.0.5


  • Intro skip button has been moved to the bottom left of the screen to prevent any overlay from overlapping it visually.
  • Intro can now be skipped with the escape key.
  • Prevent events requiring monsters from being picked if no non rare monsters are available.
  • Fixed an issue with Kamigoblins when dying after using the Kamikaze attack with the Berserker’s Manual Artefact equipped soft locking the game.
  • Fixed an issue with specific monster attacks that could result in a soft lock when dying from the Archmage Ignited Shield damage reflect.
  • Fixed an issue with the Bat Mask when having only 1 monster available in the Garrison that would be spawned several times when several monsters were killed simultaneously in the first monsters room.
  • Fixed an issue with the hero’s passive preventing monsters from coming back to life that could result in a soft lock in specific situations.
  • Fixed an issue in endless mode where the Motivation window after a dungeon was not displayed when beating the last champion group of a year. Additionally, it was preventing players from opening the Team Management window.
  • Fixed an issue allowing monsters usually not available for a master to be picked for Event task choices regardless.

Legend of Keepers Full Release is out now!

Hello everyone,

This is it. After more than a year in Early Access, Legend of Keepers is now full released!



[previewyoutube="_e1RU9dcHOg;full"]

Release Update: 1.0 patch notes



Features:



  • Ascension and Endless game modes are now available for everyone!
  • 5 new monsters: Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor and Time Watcher!
  • 3 new traps: Monstrous Altar, Modified Fan and Trained Rats!
  • New class of hero: the Bard! We’re sure you’ll enjoy crushing some dodgy, singing humans!
  • 2 new champions: the Innkeeper and the Samurai!
  • New intro when launching the game!
  • 10 new Events!
  • Supporter Pack owners can now activate the special event theme they want in the settings!
  • Full controller support!

Improvements:



  • Performances in dungeons and transition to or from dungeons have been significantly improved.
  • Elements unlocked during a run are now displayed at the end of a run after the experience animation.
  • A button to automatically swap monsters from room 1 to room 2 has been added in the team management window.
  • Enchantress’ arcane spells now have their level displayed during the Ritual task.
  • A reminder message has been added in the team management window to remind players that monsters or traps can’t be moved around during a task.
  • Effects from plunders are now displayed in the Plunder task UI and can be hovered for more details.
  • Damage and Morale attacks preview is now taking the Dodge effect and hero’s passive into account.

Balancing:



  • Magic Purse artefact costs reduction has been reduced from 50% to 30%.
  • Ballista trap damage upgrades have been reduced from 40/50/70 to 30/40/55.
  • Furnace trap base damage has been increased from 5 to 15. Damage from upgrades have been increased from 20/40 to 35/55.
  • Dodge and hero’s passive allowing to avoid attacks are no longer triggered by monsters’ passives triggered and launched at the start of the turn like the Gargoyle’s one.

Bugs fixing:



  • Fixed an issue where tears cost of traps upgrades for level 4 and above was not removed from the player’s tears pool.
  • Fixed an issue with the Ancestral Elemental’s third attack upgrade.
  • Fixed an issue where only one of the available game over dialogs was displayed when losing or giving a run up.
  • Fixed an issue where right clicking on a monster or in the team management window was not working anymore to move monsters around.
  • Fixed an issue preventing the kills from Thorns effect to be counted correctly for the artefact unlocked at the Archivist.
  • Fixed an issue where the Electrical Coil was not working as intended at level 4 and above.
  • Fixed an issue with effects consumed from attacks that would generate unwanted turns skipping.
  • Fixed an issue where Artefacts giving additional attacks were not triggered correctly for attacks with a conditional additional attack.
  • Fixed an issue where heroes were going to the next room even if the last monster of the group was resurrected by the Crystal Skull artefact.
  • Fixed an issue where the Elementalist attack could bounce even if the Pocket Mirror artefact was preventing the death of the targeted monster.
  • Fixed an issue where the Unstable Elemental’s second attack was not giving shield if the target was killed from the damage.
  • Fixed an issue where the Revealing Lense artefact was not triggering if the attack would lower the target’s life under the threshold.
  • Fixed an issue where the Fang of Melinda artefact was triggered by attacks applying Burn even if the target was not already affected by Burn.
  • Fixed an issue with the Advanced traps tooltips not showing the correct number of upgrades in their tooltip.
  • Fixed an issue where modded monsters were randomly losing their attacks unlocked from level 2 to 4.
  • Fixed several cases of possible interactions with the interface just before or when the motivation recap window after a dungeon was displayed.
  • Fixed several issues where the fights could hang when killing or scaring one or several heroes at the same time that would lower the other heroes Morale to 0.
  • Fixed several issues with the Orc Sorcerer’s resurrection passive when a monster would die from damage over time at the start of their turn.
  • Fixed an issue where effects stacks were not correctly decreasing at the end of a hero’s turn if the hero killed the last monster of the group.
  • Fixed heroes called “John Doe” in Endless mode past a specific amount of years.
  • Fixed typos in different languages.

Throughout this Early Access, we have been working hard to meet your expectations.
Thank you to our community for their invaluable feedback and unfailing support that has allowed us to constantly improve the game. ❤️

https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/

To continue following the news of Legend of Keepers, follow us on Twitter and join us on Discord.
You can also subscribe to this dedicated newsletter to get exclusive content.
We're looking forward to seeing you there.

Have fun!

The Goblinz Team

Release date announcement 🔥

Hello everyone,

After more than a year in Early Access,

We are so excited to announce Legend of Keepers will be released on April 29th!



Check out the release date announcement trailer:

[previewyoutube="ifjPCG0cowU;full"]

Soon, you'll be able to play the full version of the game and try 2 new game modes: Ascension and Endless!

Ready to take on the challenges?

Don't forget to add the game to your wishlist to be notified as soon as it's released!

https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

Cheers,

The Goblinz Team

Big announcements for Goblinz 5th Anniversary!

Hello everyone,

Today is a special day for Goblinz, as the studio is already celebrating its 5th anniversary!
For the past 5 years, we have been developing and publishing games we believe in. It's been quite an adventure, but this is just the beginning!

For the occasion, we have surprises for you including new games announcement and big sales on all our games!



New published games: Diluvian Winds & Defend the Rook



We are so excited to announce the addition of Diluvian Winds and Defend the Rook in the Goblinz catalogue!

Diluvian Winds is a sail punk city builder developed by Alambik Studio.
In a context of exile due to the rising waters, survive as you expand your community in your lighthouse!

https://store.steampowered.com/app/1561040/Diluvian_Winds/

Defend the Rook is a roguelike tactics board combat combined with tower defense elements developed by One Up Plus.
Defeat the invading hoards to stay alive and save the land! Enjoy more tactics than a normal TD game, combined with the added challenge of building towers and fighting off waves of enemies!

https://store.steampowered.com/app/1531250/Tactics_Tower_Mayhem/

Add these games to your wishlist and follow Goblinz Publishing on Twitter so you don't miss any of their respective news!

All our games on sale!





Take part in our publisher sale and save up to 90% on our games until March 25th!
From Legend of Keepers to As Far As The Eye or the recently released ski resort tycoon Snowtopia, it's more than ever time to get the Goblinz games!

Check out our sale page: https://store.steampowered.com/publisher/goblinz_publishing/sale/publishersale

Neurodeck is OUT NOW!



In case you missed it, our psychological deckbuilding card game is finally out!
Build your deck and capacities by answering personality tests, visiting rooms or meditating. Face your phobia and defeat them through the power of life-inspired cards!

https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/#app_reviews_hash

Thank you all for your enthusiasm for our games! 💚

And don't hesitate to join us on Discord if you haven't already: https://discord.com/invite/goblinzstudio

Cheers,
The Goblinz Team

Hotfix 0.9.3.2

Bugs fixing:



  • Fixed an issue with the amount of shield given by the Revealing Lense artefact.
  • Fixed an issue with advanced traps scaling in Endless mode not applied correctly.
  • Fixed an issue with heroes and minibosses scaling in Endless mode that could lead to decimal values.
  • Fixed several issues preventing the Life bar of monsters being transformed into Trees or being swapped by the Wizard skill from being correctly refreshed if damage was taken just before.
  • Fixed an issue with the upgrades of the Ironclad Mantis’ first attack not giving the percent of shield displayed in the description.
  • Fixed an issue preventing players from selecting traps past the third column in the team edition panel for Ascension and Endless modes.
  • Fixed an issue forcing players to select another monster or trap then reselect the monster or trap they wanted to add several times in the team edition panel for Ascension and Endless modes.
  • Fixed an issue where defeating a hero with a trap could cause the Enchanted Cogs to trigger again as well as effects being triggered on heroes in specific situations.
  • Fixed an infinite loop involving the first trap of a dungeon, Multi-action, Enchanted Cogs and the Hunter’s skill.
  • Fixed an issue allowing players to grind for experience in missions 3, 4 and 5 of each master as well as in Ascension by giving up early.
  • Fixed an issue where buffing attacks from allies would trigger the new Orc’s passive.
  • Fixed an issue with the priority of Orc Sorcerer’s and Skeleton Lord’s passives preventing the Skeleton Lord from transforming when defeated while an Orc Sorcerer was in the group.
  • Fixed an issue when a monster dies from a DoT while an Orc Sorcerer was in the group that would make the next fighter turn to trigger twice.

    Improvements and balancing:


  • A V-Sync option has been added in the video settings. Pixel perfect option has been removed to fix several specific display issues.
  • An unlock animation has been added on the map after finishing a mission. The last or highest available mission will now be selected by default instead of the first mission.
  • Morale preview on heroes before using an attack has been made more visible.
  • A feedback has been added to the minimap rooms when a monster or trap room is locked by an artefact.
  • Traps will now require some Tears to be upgraded to level 4 and above.

Hotfix 0.9.3.1 (including some improvements and balancing)

Here's a small patch for the latest game update.

We want to thank everyone on the forums and on our Discord for reporting us the issues they encountered to help us fix the game, as well as those giving us some feedback.

In addition, we wanted to clarify things around the new game modes we made available for Supporter Packs owners before launch. These modes are still in a "beta" state, but we couldn't wait any longer to share with the community what we've been working on for several months now. We wanted to show you that both the long awaited Endless and Ascension modes have been brought into the game.

In addition, having access to new unfinished or unpolished content early is not initially included in the Supporter Pack. We are coming really close to the launch and the intentions behind this move was not to put the modes under some kind of DLC requirement but just to give a bonus for those already owning the Supporter Pack to thank them. This was a last minute decision and this was the best option we could find between this or nothing.

We also wanted to confirm that these new game modes will be included in the game at launch without requiring to buy any DLC.

We have heard the reactions of frustration or disappointment it created for some of our players and we truly understand. We can assure you we will find a better, clearer way to do it if we had to do something similar again in the future.

We're sorry for the confusion and we can't thank you enough for your feedback and your support!

Have fun!

Bugs fixing:



  • - Fixed an issue with one of the Artefacts unlock condition requiring to do fights with different monsters types.
  • - Fixed an issue with years interface in the schedule scene that should only be displayed in Endless mode.
  • - Fixed an issue with scaling for damage or morale over time Penalties in Endless mode as well as values in their descriptions.
  • - Fixed an issue in Master’s spells and attacks upgrade tooltips in the dungeon rewards panel not showing the correct values.
  • - Fixed several issues when killing and scaring heroes at the same time with an AoE could count the heroes defeated twice for game effects or tears gains.
  • - Fixed an issue with monsters gained during the Plunder task not scaling with current year in Endless mode.
  • - Fixed an issue with the warning on the Training course task in Endless mode.
  • - Fixed an issue with the 3 Events related Steam achievements not registering correctly.
  • - Fixed the spam issue on buttons used to launch a game on the master and mission selection.
  • - Fixed an issue that was preventing heroes stats to be correctly refreshed after using the Enchantress’ Sand Storm arcane spell.
  • - Fixed an issue with the level 4 of Ascension not correctly applying its effects to the number of stacks applied by disasters.
  • - Fixed an issue allowing to open the settings panel during the motivation panel when coming back from a dungeon and preventing the player to close any of the two panels.
  • - Fixed an issue with Futakuchi-onna’s level 4 upgrade on her first attack.


Improvements and balancing



  • - Cursed Prism, Flying Dagger and Electrical Coil traps can now be dropped with any Master.
  • - Oil Cauldron, Icy Breeze and Poisonous Plant traps base damage has been increased from 10 to 20.
  • - Prismatic Stone and Revealing Lense artefacts have been reworked to make them more appealing.
  • - Winged Boots artefact speed gained has been increased from 30 to 40.
  • - Gargoyle’s got some love. Base power scaling on second attack has been increased from 0.5 to 0.75. Power gained at level 3 has been increased from 10 to 20. Demoralized stacks added to first attack have been moved from level 4 to level 3. Level 4 will now increase power scaling ratio on second attack from 0.75 to 1. Level 4 will now increase the stacks of Demoralized applied with the passive from 1 to 2.
  • - Gnoll had too much Life considering her full tanking potential and has been put back to 100 base Life instead of 120. In addition, Life gained with level 4 has been reduced from 40 to 20.
  • - Traps can now be upgraded above level 4 in Endless mode. Traps gained during the run will also scale with the current year.
  • - Heroes will now progressively gain more Power per level after the second year in Endless mode. The higher the year, the higher the increase.
  • - Heroes will now gain levels quicker over the weeks in Endless mode.
  • - Minibosses will now automatically gain Life and Power per year after the second year in Endless mode.
  • - Advanced traps will now automatically gain a damage and morale increase per year after the second year in Endless mode.
  • - Defensive Turret advanced trap base damage has been increased from 50 to 60.
  • - Tesla Cannon advanced trap base damage has been increased from 30 to 40 and morale reduced from 30 to 20.
  • - Grenadier advanced trap second passive when upgraded has been increased from Burn (1) to Burn (2).
  • - Life gained by monsters per level up above level 4 has been reduced for “tanks” and “fighters” archetypes (from 40 to 30 and from 30 to 20 respectively). “Glass cannons” archetypes are remaining unchanged.
  • - Champions encountered in the last dungeon of each year will be 1 level higher than before in Endless mode.
  • - Experience gained in Endless mode has been significantly increased.
  • - Added a minimum of 25 to the amount of gold when skipping rewards in Endless mode.
  • - Endless mode Steam achievements have been adjusted from 260 and 520 weeks to 156 and 260 weeks.

The last update before Full Release is out!

Hi everyone,

We are super excited to announce the release of our LAST UPDATE before the full release of Legend Of Keepers!

It's been almost a year since the game has been in Early Access. Your awesome feedback and support have allowed us to move forward in the best possible way. Thank you.

We are now close to the release and we hope you'll like this Final Update!

Here's the complete patch notes:

Update: 0.9.3 patch notes



Features:



  • New Archivist section: keep track of the Artefacts available in the game and how to unlock more of them!



  • New monster: the Futakuchi-onna!



  • New Artefacts to discover and play with!
  • 12 new Steam Achievements!
  • In beta for Supporters only: new game modes - Ascension and Endless! Play with a default team or create your own with the team editor!





Improvements:



  • Dialogs have been added throughout the game when starting or completing some missions, as well as random dialogs for game overs.
  • Improved game over and victory animations.
  • Game speed is now getting back to normal during Cyclops dialog.
  • Heroes classes and tiers random generation has been further improved for more variety.
  • Save slots interface has been revamped.
  • Improved minimap room visual FX for rooms that received a Bonus or some Barrier.
  • A star for rare monsters and traps is now displayed on portraits during preparation phase.


Balancing:



  • Masters max level has been increased from 20 to 30.
  • Mechas’ base stats have been increased and stats gained when upgrading them have been slightly decreased accordingly.
  • Orc’s Scream of Terror attack has been slightly tuned down.
  • Gnoll’s base Life has been increased from 100 to 120. Base Speed has been decreased from 70 to 50 accordingly.
  • Satyr’s attacks upgrades are now increasing stacks spread by 1.
  • Skeleton Majorette’s first attack is now targeting the back instead of the front.
  • Heroes’ Power and Morale per level have been slightly increased.
  • Heroes’ passives regenerating Life or giving Morale back have been toned down.
  • Healer’s skill has been reduced to 25% Life given back.
  • Nomad’s skill has been reduced to 25% Morale given back.
  • Campfire Morale given back and Fountain of Youth Life regeneration have been reduced from 20% to 15%.
  • Base Life and Life per level have been tuned down for Hoplite and Archmage champions.
  • Minibosses are now generated in the middle of dungeons instead of at the end.
  • A few Artefacts have been tuned up to compete with the new Artefacts added.
  • Traps costs at the Merchant have been reduced.


Bugs fixing:



  • Fixed an issue with the Ghost’s attacks that were applying Demoralised stacks incorrectly.
  • Fixed an issue with one of the Skeleton Scientist’s upgrades.
  • Fixed an issue with one of the Boarman’s upgrades.
  • Fixed an issue with one of the Gargoyle’s upgrades.
  • Fixed tier 2 Nomad and Paladin Power per level which had way more than intended.
  • Fixed an issue with one of the Slaveholder’s talents reducing the training price of monsters not increased correctly with the second talent point.
  • Fixed several remaining issues with the Two Birds Stone Artefact spreading Morale, effects or dealing incorrect damage values.
  • Fixed an issue with the Tar Ball Artefact not applied correctly.
  • Fixed several issues with Artefacts trigger animations not displayed when needed.
  • Fixed an issue with the Father of the Damned interview giving Armor.
  • Fixed a few issues with Flame Shield effect interactions with attacks.
  • Fixed several interaction issues with the Orc Shaman passive.


Once again, thank you for your support since the beginning of the project.
And if you have any feedback on this latest version, please let us know on [Discord].

Cheers,

The Goblinz Team

Snowtopia Early Access is out now! ❄️

Hi everyone,

Goblinz Studio is releasing a new game with developer TeaForTwo.



Snowtopia is a ski resort tycoon in which you build your ideal ski resort.
Keep skiers smiling with fresh pistes and fine facilities. Ski, build and chill in the wintry world of Snowtopia where everyone is welcome!

https://www.youtube.com/watch?v=hvNzqfBlyAY&feature=youtu.be&ab_channel=GoblinzStudio
For two years now, the Snowtopia community has been accompanying us on Discord as well as on different social networks. Thank you for all your feedback since the first version of the game in December 2018, and on all the updates. Your enthusiasm helps us a great bunch! The early access will allow us to be even closer to the players, who will have more than ever a decisive role in the development of our game. 💙

https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/

Cheers,
TeaForTwo & Goblinz Studio

Christmas wishes from Goblinz Team!


We wish you very Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!



The Christmas Season has begun with a lot of sales 🎄🎁

Christmas Update and 25% off 🎅 With exclusive 2 new monsters!


https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Master/

A lot of games in sale from Goblinz


https://store.steampowered.com/app/1119700/As_Far_As_The_Eye/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
https://store.steampowered.com/app/1075740/Banners_of_Ruin/?snr=1_1056_4_franchise_1057&curator_clanid=33025551
https://store.steampowered.com/app/716640/Sigma_Theory_Global_Cold_War/?snr=1_1056_4_franchise_curatorfeatureddiscount&curator_clanid=33025551
View all games discounted

Upcoming games in 2021!


https://store.steampowered.com/app/1124260/Snowtopia_Ski_Resort_Tycoon/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1253860/Neurodeck__Psychological_Deckbuilder/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551
https://store.steampowered.com/app/1244800/Terraformers/?snr=1_1056_ajaxgetfilteredrecommendations_franchise_curator-tabs&curator_clanid=33025551

Have nice holidays and stay safe everyone!

Happy Holidays! 🎅

Hi everyone,

We wish you Happy Holidays, wherever you are. And we hope that 2021 will be better than 2020!

The Christmas Season has begun in Legend of Keepers. Enjoy limited thematic content until the next update in January!


  • Main Menu






  • Christmas patterns






  • 2 new monsters




- Skeleton Majorette





- Psycho Imps





These monsters will be available even after the end of the event.

Update: 0.9.2 patch notes



Features:



  • Merry Xmas!
  • 2 New monsters: the Skeleton Majorette and the Psycho Imps!


Improvements:



  • Confirmation window during Preparation Phase will no longer be displayed on the second monsters or trap room when equipped with the Cheerleader’s Pom or Protean Barrel artefacts if the first monsters or trap room has already been set up.
  • A special music has been added during dungeons defense against a champion.
  • Game effects giving Barrier points to other groups of monsters will now add a VFX on the minimap.


Balancing:



  • Life Bonus from the Cheerleader’s Pom artefact has been reduced from 100% to 50%.
  • Number of random Bonuses applied by Golden Leaf artefact has been increased from 2 to 3.
  • Barrier points gained with the Revealing Lense artefact have been reduced from 15 to 7.
  • Heroes will now gain levels faster during missions 3, 4 and 5. Their starting level has been tuned down accordingly for mission 5.
  • Champions during missions 4 and 5 will be 1 level higher. Final champion will also be 1 level higher at the end of a run for a total of +2 for missions 4 and 5.


Bugs fixing:



  • Fixed an issue with Motivation cost displayed in the Contribution at Source event description.
  • Fixed an issue where motivation lost during a run was not set correctly by default on older saves.
  • Fixed an issue with Dodge effect triggered by non damaging friendly attacks.
  • Fixed an issue with the Skeleton Scientist’s level up upgrades not working correctly.
  • Fixed an issue with older saves where missions rewards were not unlocked correctly after the new rewards repartition.
  • Fixed an issue with the Miraculous Pill and some game effects giving Barrier points to the next group of monsters.
  • Fixed an issue where resting rooms were generated only with a Campfire.
  • Fixed an issue with damage preview when the Two Birds Stone artefact would trigger.
  • Fixed an issue with dungeon rewards generated for long duration custom setting runs.
  • Fixed an issue with advanced traps passive tooltip.
  • Fixed an issue where the drummers from the Cursed Temple environment were not playing drums anymore.



Have fun and Happy Holidays! ✨

See you next year!