Developer Notes Some bug fixes that were reported. Few more were reported but a bit too late for this update. If you run into anymore, post them here on STEAM or on the discord. I feel like I'm trying to be like Bethseda at this point with post-release bugs that have been reported. I'll be away for a bit for the Thanksgiving Holiday here in the U.S. For all you living in the U.S. - Happy Thanksgiving. And, for those that do not - Happy Thursday :)
Fixed - Musical Instruments: can use the instrument if you have a higher skill rank than required
Fixed - Affliction spellbook does the proper check now. Those qualified to learn should be able to learn the spell now
Fixed - Frost Arrow does cold damage as expected
Fixed - Master Death Magic trainer's in Edgefair has returned home (door should be working again)
Fixed - Harkness Castle chests are working again (a main quest item is here)
Informational - Adjusted some lore text to not get cutoff in the message window
Informational - Updated Necro's starting mind and body stats to be correct. Will not affect existing games, however.
Patch Notes v1.0.3
Release - 1.0.3 Notes
Developer Notes Some more UI re-work to make things easier to see
Informational - Re-worked UI for Inventory window
Informational - Re-worked UI for Equipment window
Informational - Re-worked UI for door menu window; widened the window to display longer names better
Patch Notes v1.0.2
Release - 1.0.2 Notes
Developer Notes Re-worked the UI resolution. I've tested this on an actual 1920x1080 monitor and, to me, I could read and see everything. Also, tested the new resolution on my laptop (4K) and my ultrawide monitor. The UI was readable on both monitors. Hopefully, this update makes it more playable.
Fixed - Area maps should work now if you own the appropriate map for the zone. If you see the "need a map" message, make sure you own the map for the zone
Informational - Re-worked UI for better readability on lower resolution monitors
HotFix
Release - 1.0.1 Notes
Developer Notes Hotfix for Party Creation. Fixed the NEXT button on the story screen. Had a blocking UI element over the button which did not register clicks on the button.
Fixed - Party Creation
Patch Notes - Full Release
Release - 1.0.0 Notes
Developer Notes Exit from Early Access! It's been a long journey to reach this milestone. One, that took longer than originally anticipated. The main quest can be completed. All side quests can be completed. The game is feature complete. Does this mean the game is bug free? Probably not. I'm sure there is still some obscure bug hiding to make my life miserable :) Never the less, I'll still update as those are reported. As for now, I'm going to take some time away to enjoy the upcoming holidays and play a few games from my giant backlog of games that I've ignored while working on Legendary Journeys. Is there a sequel in the works? Not right now. However, I have a few ideas jotted down and plenty of notes taken from the players that could be used in a sequel.
NOTE: There isn't a release discount because I wish to participate in the annual Winter sale. It will be 50% off during that time!
New - Increased font size where possible
New - Increased window size where possible
New - Adjusted screen elements to fit within the SteamDeck resolution where needed
New - PDF manual updated
Patch Notes ea v0.8.9
EA Release - 0.8.9 Notes ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes This update brings UltraWide support! Screen Resolutions up to 3440 x 1440 are now supported. Lower resolutions should still be good. Let me know if you have any issues. I've updated the in game world map to display just the realm of Umbrea since the game takes place there. The world map image is still included as an extra goodie. While shopping, the active party member's portrait and name will be displayed below the shop menu. Finally figured out how to do that (something I wanted to do initially).
The next update will be an updated PDF manual and to fix the position of the window when reading notes and books. And, exiting Early Access! I'll jump the version from 0.8.9 straight to 1.0 (don't foresee 10 more updates to move from 0.9.0 to 1.0). That does not mean that the game will sit on a dev shelf. No, I'll still fix any bugs (to the best of my abilities) that may crop up. I'll see if I can clean up some of the UI (yeah, I know the UI is rather clunky) after a little break.
New - UltraWide Support
New - In game world map has been updated to just show the realm of Umbrea.
New - The active shopper in the party now displays their portrait and name while shopping
Patch Notes ea v0.8.8
EA Release - 0.8.8 Notes ********** WARNING: Saved Games may be broken with this update ************************ Tiny update. Updated resource and monster spawn points in the outdoor zones. Tried to make sure they were within the playable area and reachable. Don't guarantee everything was found and moved, though :)
Developer Notes
Fixed - Resource and Monster spawn points that were out of field of play
Patch Notes ea v0.8.7
EA Release - 0.8.7 Notes - ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Added 12 steam achievements to the game for those who like achievements. I might add some more later if I come up with some more interesting ones to go after. No new bugs have been reported since the last update. I went through my bug list: all, on the list, have been squashed! Next up, I'm going to go back through the chat on the steam site and the discord site to see if I missed any.
New - Steam Achievements added
Patch Notes ea v0.8.6
EA Release - 0.8.6 Notes - pushed 07/15/2023 ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Updated mob groups initiate combat to prevent them from attacking through walls, floors, ceilings. If you do find an instance of this happening, let me know and try to remember where in the dungeon, approximately, you were. I would need to update the layer the wall sits in. An odd camera state could happen after a long fall then jumping afterwards which would result in the camera slowly rotating after each jump. I figured out was causing the issue and corrected it. I did have to remove the camera movement from landing; so, the landing is kind of stiff now.
Fixed - Mobs should no longer attack the party through walls, floors/ceilings.
Fixed - Fixed an issue where the camera could end up in an odd state after falling then jumping
Fixed - Medusa's Lair show display in minimap window
Patch Notes v0.8.5
EA Release - 0.8.5 Notes - pushed ********** WARNING: Saved Games may be broken with this update ************************
Developer Notes Had to fix another piece of the main story dialog (same piece as last update different reason). I was able to proceed with the main story as intended. Took me a bit to figure out the best solution to avoid breaking saved games and requiring you start over. I tested the solution with a couple of different saved games, and it appears to be working quite well. In the process, discovered a bug with one of the mob spawners that was a result of the framework upgrade a while back. This mob is part of the main story quest. Had to rebuild the spawner to fix it. All the mob minimap icons should be, roughly, the same size now on the minimap. Also, the icon should be crisper. The scale issue was a result of some Unity Engine knowledge that I was not aware of.