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Legends of Callasia screenshot
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Genre: Strategy

Legends of Callasia

Servers now up and running!

Our apologies for the extended downtime. As of July 25 11PM EST, servers are confirmed to be back online and players can resume playing multiplayer games and sync their progress.

Again, we are sorry for the inconvenience.

Server Maintenance

Hey everyone!

We are currently in the process of switching to a new server in order to support more players and minimize connection issues. You may experience some downtime depending on how soon the new DNS propagates to your region.

Our apologies for the late notice and for any inconvenience caused.

Support our Kickstarter for Legends of Callasia: The Stoneborne (Dwarf Faction DLC)

We’ve been asking our players how they want to see Legends of Callasia grow and expand. Many have said new Factions, Heroes, Cards, and Maps - and that’s exactly what we’re going to build. Legends of Callasia: The Stoneborne is an expansion pack centered on a new playable faction: the Dwarves, also known as the Stoneborne.



Back us on Kickstarter: https://www.kickstarter.com/projects/boomzap/legends-of-callasia-the-stoneborne

Pledges start at $5 USD. Backer rewards include:

  • Your name in the game credits
  • Copy of The Stoneborne DLC
  • Copy of Legends of Callasia - Full Game
  • Name a Territory
  • Name a Kingdom
  • Name a Map
  • Name a Hero
  • Design a Map (how it looks and plays, and name everything in it)
  • Design a Hero (use your own face or concept)

Patch Notes v1.0.2.11 - Unit Tweaks, Steam Trading Cards, New Peasants and Bug Fixes

We just dropped a small mid-week patch that should hopefully fix the scaling issues when playing the game on higher resolutions. We've also adjusted the Phoenix and Ballista stats for further balancing.

Patch Notes v1.0.2.11

  • General

    • Fixed reported scaling issues when playing the game on higher than 1080p resolution.
    • All available Heroes and Maps are automatically unlocked once you purchase the game or login to an activated account.

  • Units

    • Adjusted stats of Phoenix to 20 Attack and 30 Defense from 22 Attack and 30 Defense.
    • Adjusted stats of Ballista to 42 Attack and 20 Defense from 38 Attack and 18 Defense.


  • Other Adjustments

    • Added Legends of Callasia Steam Trading cards.
    • Updated unit art and icon for Peasant units.
    • Miscellaneous bug fixes and network optimizations.






Patch Notes v1.0.1.10 - Card Adjustments, Bug Fixes, and Game Improvements

We have a new update which includes adjustments and fixed based on comments we received from our players. Run Away has now been changed to Loot Corpses. Thanks again for sending us your feedback!

Patch Notes v1.0.1.10

  • Campaign

    • Fixed ally AI behavior for Hundred Kingdoms Campaign 6 to make them avoid taking over parts of Novali.
    • Text fixes for Revenant Campaign 9.


  • Cards

    • Replaced Run Away card with Loot Corpses card. This new card is a Rogue card that let's you steal gold from an enemy during a battle.
    • Fixed a bug that let Hidden Treasure be playable on enemy/neutral territories even if you don't have a Hero on said territories.
    • Adjusted descriptions for Peasant Revolt, Summon Tentaklor, Mercenaries, and Power of the Woods.


  • Other Adjustments

    • Support vsync on PC: add "--vsync" command line via Set Launch Options to enable vsync.
    • Dolmens are disabled in skirmishes without a time limit.
    • Improved game setup algorithms and added additional network monitoring to help track down lag issues.
    • Miscellaneous bug fixes and network optimizations.

Patch Notes v1.0.1.9 - Card Changes and Quality of Life Adjustments

Patch Notes v1.0.1.9

  • General

    • Added a Win Condition popup when the game starts.
    • Added a Surrender popup message when a player surrenders mid-game.
    • Updated UI with Unit Stat display to show up to 4-digits.
    • Fixed Unit Training UI to commit changes when switching to another panel.
    • Allow Organize action on garrisons without a hero so you can disband those units.
    • Disable win by VP has been made the default scenario option for all game modes.
    • Fixed an issue that didn't allow for No Turn Limit on Skirmish mode.


  • Cards

    • We've removed the restrictions for some cards so you only need to have an awakened specific hero class (Warrior, Rogue, Mercenary, Wizard) to use said cards instead of only being able to play them on territories where those specific hero classes are currently on. Below is a list of affected cards.
    • Warrior

      • Rallying Cry, Flaming Missiles, Charge, and Trample can now be played globally.

    • Rogue

      • Run Away, Forced March, and Hidden Treasure can now be played globally.

    • Wizard

      • Raise the Dead can now be played globally.



  • Other Adjustments

    • Card Descriptions and Error Messages updated to better reflect what they do.
    • Added Faction Icons as Emblems.
    • Miscellaneous bug fixes and network optimizations.

Purchasing Issue

The changes we recently made to our store page has created an issue which seems to make Steam recognize that you already purchased the game even though you haven't yet.

We are aware of this issue and we apologize for the inconvenience that this has caused. We're currently working on a solution for this problem.

Thank you for your patience, in the meantime, there is a workaround suggested by Overread. Click here for workaround.

Summer Sale - Legends of Callasia at 40% off! (New Patch v1.0.1.8)

Save 40% on Legends of Callasia as part of Steam's Summer Sale! Offer ends July 4th, 10AM Pacific Time.

The full game is now in the Premium section on Steam as a DLC, which means you can now also gift copies of the game for your friends. We initially launched as Free to Play, with a single optional unlock payment to play across all platforms (Steam, as well as the upcoming Mobile platforms). Feedback from our users indicate that while people love the game, many are confused/troubled by its inclusion in the Free to Play store. We've heard our users and spent the last few weeks rewriting our user management system (no need to register emails anymore) and moving over the game to the right category.

For players who have already purchased the game through the Free to Play store, your account with the game is still completely valid, and your game should work fine. However, since it was unlocked as a Free to Play game, it may still be listed in your Steam library as a "demo" - which we realize may trouble some people. As such, we're also sending a Steam Key to everyone who bought the game. Using that will change your game to "Premium" listing in your library. :)

As always, you can install the game here: http://store.steampowered.com/app/438920

Today's patch also includes the following changes:

  • Adjusted AI behavior for Hundred Kingdoms 10 and Faeborne 1 campaigns
  • Updated portrait for Peasant Revolt hero


For feedback, suggestions, and other concerns, feel free to get in touch at legends@boomzap.com.

Thank you and hope you enjoy!

Patch Notes v1.0.1.7 - Unit Balancing and New Account/Password Recovery System

From the last update (v1.0.1.6), we've been receiving feedback regarding unit balancing. So here we are with a huge list of stat adjustments for all the units in game. We also added a new system for Account/Password Recovery to make it more user-friendly.

Patch Notes v1.0.1.7

  • Unit Adjustments

    • Hundred Kingdoms

      • Man at Arms - reduced Defense from 7 to 6.
      • Archer - reduced Attack from 5 to 4.
      • Guard - increased Attack from 10 to 18
      • Griffon - increased Attack from 15 to 18 and reduced Defense from 20 to 18.
      • Ballista - reduced Attack from 50 to 38 and increased Defense from 10 to 18.
      • Dragon - increased Attack from 10 to 20.


    • Faeborne

      • Treant - increased Attack from 4 to 5 and reduced Defense from 8 to 7.
      • Satyr - reduced Attack from 7 to 6 and increased Defense from 4 to 5.
      • Sprig - increased Attack from 12 to 18 and increased Defense from 18 to 25.
      • Fury - reduced Attack from 15 to 14 and reduced Defense from 15 to 12.
      • Golem - increased Attack from 20 to 24 and increased Defense from 40 to 42.
      • Phoenix - increased Attack from 20 to 22 and increased Defense from 25 to 36.


    • Revenant

      • Skeleton - reduced Attack from 7 to 5 and increased Defense from 6 to 8.
      • Wraith - increased Attack from 4 to 7 and reduced Defense from 7 to 4.
      • Abomination - reduced Attack from 18 to 10 and increased Defense from 15 to 25.
      • Lich - increased Attack from 20 to 24 and increased Defense from 10 to 14.
      • D.Knight - increased Attack from 30 to 42 and increased Defense from 30 to 40.
      • Wyvern - increased Attack from 15 to 20.


    • Dwarves

      • Footman - increased Attack from 4 to 5 and reduced Defense from 9 to 7.
      • Gunner - increased Attack from 4 to 6.
      • Tunneler - increased Attack from 10 to 18 and increased Defense from 18 to 22.
      • Onager - reduced Attack from 25 to 15 and increased Defense from 5 to 12.
      • Sapper - increased Defense from 20 to 42.
      • Artillery - reduced Attack from 30 to 28 and increased Defense from 20 to 36.


    • Orcs

      • Wolfrider - increased Defense from 6 to 7.
      • Grunt - reduced Attack from 4 to 3 and reduced Defense from 6 to 5.
      • Batrider - increased Attack from 18 to 22 and increased Defense from 12 to 15.
      • Javelineer - reduced Attack from 18 to 10 and increased Defense from 12 to 14.
      • Gladiator - increased Defense from 30 to 34.
      • Shaman - increased Attack from 24 to 40 and increased Defense from 12 to 36.



  • Unit Ability Adjustments

    • Changed Trample ability to Rage ability for Abomination. Rage deals 100% damage to primary target and 75% damage to up to 1 to 3 secondary targets.
    • Adjusted attack modifier for Charge ability (and the card) from 200% to 150%.


  • Other Adjustments/Fixes

    • Added a new system for Account and Password Reset/Recovery.
    • Added a new feature for messaging/reporting players. Left-click and hold on their names in the UI to access the new menu.
    • Fixes for reported Campaign issues.
    • Adjusted starting armies for Hannibal and Dalgar.
    • Text adjustments for cards and abilities adjusted.
    • Added more emotes to in-game chat.
    • Miscellaneous bug fixes and optimizations.

Patch Notes v1.0.1.6 - Account Creation Overhaul, Game Adjustments, and Bug Fixes

We just released an update which primarily changed our system for Account Creation due to a lot of feedback regarding the activation email not being received. There's also a bunch of game adjustments and bug fixes for this one.

We're also keeping the price of the game at USD 19.99 due to the issue regarding the verification of email addresses to make sure everyone gets a chance to get the game at said price.

Patch Notes v1.0.1.6

  • Account Creation Overhaul

    • New accounts will now require an alphanumeric account name.
    • New accounts do not require an email address.
    • Adding an email address to an account is now optional.
    • Previous accounts that used an email address will still be able to login by using their email address as the account name.
    • NOTE: We are going to be trying out this new system for now due to a lot of feedback from the players that do not receive the activation email. We'll be constantly reviewing this and we might decide to do more adjustments or add restrictions in the future.


  • Gameplay Adjustments

    • Chat while setting up a game is now limited to that room only; use /yell (or /y) to send a message to players in the lobby.
    • Changed the behavior of Raze to always completely destroy an Improvement regardless of ownership.
    • Adjusted Savil's Horde Master trait to provide 35 Population Limit instead of 50.
    • Adjusted Barrage unit trait to deal full damage to one target, and 50% damage to up to 1-3 other targets. Affected units - Archers, Furies, and Gunners.
    • Added Bombardment unit trait which deals full damage to one target, and 20% damage to up to 3-5 other targets. Changed Ballista and Artillery trait to Bombardment.
    • Changed Frontline unit trait to let Barrage, Bombardment, and Trample to hit multiple targets. With this change, Frontline units will always be the primary target of Barrage/Bombardment units while the other units can still be hit by the splash damage. For Trample, the excess damage can now carry over to other units if the Frontline units die from the Trample attack.


  • Campaign Adjustments

    • Revised Win Condition for the final objective of Human Campaign #7.
    • Fixed an issue regarding Revenant Campaign #2, #5, and #7 regarding enemy army color.
    • Fixed an issue where two of the Orc Tribes in Revenant Campaign #7 do not spawn heroes.


  • Card Adjustments

    • Shield Bearers and Fine Armor can now be played on non-Merchant heroes.
    • Fixed the issue with Partisans card providing more reinforcements to a Neutral Army when played on an ongoing battle.
    • Adjusted armies for Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries.
    • Neutral Heroes spawned from Peasant Revolt, Summon Tentaklor, Power of the Woods, and Mercenaries will now start occupying the territory after one turn and their occupy state will now properly be broken if they are attacked.


  • Map Adjustments

    • Added the Thessonian Sea as a playable 2-player map. Note: Tutorial must be finished to unlock.
    • Adjusted starting kingdom for Position 1 of The Isthmus for balancing.
    • Added a new sea lane for Sargoth connecting Eastern Sargoth and Stonecutters Landing.
    • Fixed alignment issue regarding the Kingdom names for The Isthmus.


  • Others

    • Fixed an issue of not being able to reconnect if you get booted or disconnected from a Multiplayer game due to unstable connection.
    • Show your Display Name in Main Menu.
    • Adjusted sound for button click and mouse over.
    • Adjusted UI and text for Account Management due to Account Creation Overhaul.
    • Added info on how much gold you earn for that turn on the Seasons part of the UI.
    • Adjusted in-game emotes.
    • Miscellaneous bug fixes and game stability updates.