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Genre: Strategy

Legends of Callasia

Patch Notes v1.0.0.1 - Bug Fixes

We just released a small update containing a bunch of fixes that were found over the weekend.

If you have any feedback or suggestions, feel free to drop us a message and we'll see what we can do.

Patch Notes v1.0.0.1


  • Card Adjustments

    • Partisans card behavior changed to be playable even on Neutral armies that are currently in a battle.
    • Fixed an issue for the Reinforce cards not providing the units they intend to provide in a Multiplayer game.


  • Map Adjustments

    • Fixed issue regarding the Thoros Coast territory in The Isthmus map.
    • Fixed issue regarding the Fishbone Coast territory in Icepike map.
    • Fixed issue regarding the sea lane connecting Hookfens and Cape Curia in The Hand map.


  • Others

    • Fixed a visual issue where the AI uses the portal animation when moving to an adjacent territory if it's standing on a territory with a portal in it.
    • Fixed battle simulation during Spectator mode.
    • UI adjustments when joining a Multiplayer game.
    • Miscellaneous bug fixes and game stability updates.

Legends of Callasia launches today!

After a few months of doing Early Access and a lot of adjustments, changes, tweaks, and what not to the game, we're finally launching the game!

In line with the game's launch, here's a list of changes we made from the last update we did (06092016 update). We're also giving away free copies for the full version of the game at legends.boomzap.com/giveaway.

Patch Notes v1.0.0.0

Patch Notes 20160609 - 8-Player Maps, Adjustments, and Bug Fixes

Patch Notes 20160609
We're introducing some more changes to the in-game seasons (turns), in-game UI, and balance changes. Here's the run down of what has been changed for this patch.


  • Card Adjustments

    • Adjusted Imperial Guards and all Reinforce cards (including Creeping Death) to be allowed to play even during a battle.
    • Adjusted Portal card to allow building a Portal on any occupied territory or a city.
    • Adjusted card weight for Peasant Revolt, Power of the Woods, and Summon Tentaklor.
    • Changed the name of Stealth card to Forced March for better messaging of its effects.
    • Added card art for Bribery, Traitor, Siege Machinery, Partisans, and Steal.
    • Updated card art for Forced March.


  • Hero and Unit Adjustments

    • Dalgar, Savil, Izmuth, and Tigris can now be reawakened in 4 turns.
    • Renamed Quartermaster trait to Hordemaster and adjusted it to add 50 to Population Limit.
    • Adjusted Starting Armies.
    • Toned down Orc and Dwarf units to be more inline with other factions.
    • Adjusted armies for Peasant Revolt and Summon Tentaklor.
    • Added text on where to Unlock Heroes when viewing them in Select Heroes UI.


  • Campaign Adjustments

    • Adjusted difficulty for the first 3 campaign levels for each faction.
    • Fixed the complete condition for take the City of Aldhammer on Hundred Kingdoms Campaign 3.
    • Adjusted starting army for Zandalas on Faeborne Campaign 10.
    • Adjusted player’s starting army, fixed the trigger that allowed evil Izmuth and Ter to show up even after you’ve taken over Istmar, adjusted enemy AI, and added new Revenant event for Faeborne Campaign 5.
    • Adjusted player’s starting army on Revenant Campaign 6.
    • Added icons for objectives in Campaign levels.
    • Rewrote most of the Campaign text for a better story.


  • Map Adjustments

    • Added 6 NEW Maps - two 6-player maps (The Hand and Silverpeaks), four 8-player maps (Icepike, Jadethrone, Stormbight, and The Neck).
    • Updated Map thumbnails.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Added a new kingdom for The Isthmus.


  • Achievement Adjustments

    • Added a new achievement for Completing the Tutorial.
    • Adjusted font color so that the achievement progress can clearly be seen.


  • Other Adjustments/Fixes

    • Reworked Campaign Select UI to show more of the World Map.
    • Changed in-game Seasons to have an Early, Mid, and Late season. Each Season now lasts 3 turns. Also added a probable Weather effect for each turn.
    • Adjusted turn counter to support 3-digit numbers for those Endless Turn games.
    • Updated in-game UI to display necessary Hero, Terrain, and Improvement information like Defense Bonus, VP, Gold, etc.
    • Adjusted the Map Select UI to show all available maps and provide info on where to unlock currently locked maps.
    • Fixed the Stance icon on Battle Screen.
    • Added emotes to in-game chat.
    • Miscellaneous bug fixes and optimizations.









Patch Notes 06012016 - Preparation for 1v1 Tournament

We're having a mid-week update to prepare for the upcoming Legends of Callasia 1v1 Tournament.


  • Card Adjustments

    • Adjusted Portal card to allow it to build a Portal on a City.
    • Fixed Sabotage card to properly damage improvements.
    • Adjusted Partisans card reinforce rate.
    • Adjusted Steal card to only take 25% of your Enemy's income but increased its chances to be drawn from the deck.
    • Adjusted Imperial Guards card to only convert Men at Arms.


  • Game Balancing

    • Adjusted Terrain Defense Modifiers to make less powerful.
    • Adjusted Terrain Defense Modifiers to make Deserts and Wastes have negative modifier.
    • Adjusted Improvement, City, and City Improvement Modifiers to make them less powerful.


  • Map Adjustments

    • Added new kingdom to Aquilian Sea map for balancing.
    • Adjusted Istmar map for balancing.
    • Adjusted the sea lanes on Turan Sea for balancing.


  • Other Adjustments

    • Added hover function on UI elements to show tooltips.
    • Fixed small card image for Reinforce Phoenixes and Bribery.
    • Added Hero Death notification.
    • Added new Critter achievement.
    • Text adjustments for Tooltips and Card and Improvement Descriptions to make them easier to understand.
    • Removed VP related stuff for Campaigns since they serve no purpose there.
    • Fixed alignment issue for Game Summary.
    • Added a new notice for when Game Options get changed.
    • Miscellaneous bug fixes and stability improvements.


Legends of Callasia 1v1 Tournament (Prize: YOUR FACE IN THE GAME!)



Another Callasia 1v1 tournament starts on June 1 10PM EST. This time we're going for 32 players, and prizes include YOUR FACE IN THE GAME! Sign up here: http://challonge.com/LOC1v1

More details here: http://steamcommunity.com/app/438920/discussions/0/357287304435435261/

Patch Notes 05272016 - Major Changes and Adjustments for Heroes, Units, and Cards

This week we're doing another balance pass. We've been taking the feedback and data we gathered from the previous week and have applied more changes to supplement or make the game more fun.

  • Hero Adjustments

    • Builder ability now provides 50% discount when building improvements.
    • Recruiter ability now provides 33% discount when buying troops.
    • Chancellor ability now provides 75% bonus gold instead of double the gold.
    • Pillager ability now provides 100% bonus when razing or winning a battle.
    • Standardized Hero cost to 250 gold.
    • Adjusted Hero starting armies to balance them out.
    • Removed Royalty ability.
    • Added Protector ability which grants +50% bonus to Attack when fighting on your land.
    • Changed Liberator to Conqueror which grants +50% bonus to Attack when fighting on neutral or enemy land.
    • Added traits to Multiclass heroes - Conqueror for Hannibal, Siege Master for Ter, and Melee Attacker for Olivia.


  • Unit Adjustments

    • Homeguard and Rampage adjusted to +50% bonus to Defense or Attack instead of double.
    • Golems now have Frontline instead of Trample.
    • Treants now have Armor instead of Frontline.


  • Card Adjustments

    • Peasant Revolt now works like Tentaklor. It summons a Peasant Hero with a real peasant™ army that fights any non-neutral army and tries to take over the land where it spawned.
    • Rallying Cry now grants +50% bonus during the Melee phase.
    • Flaming Missiles now grants +50% bonus during the Missile phase.
    • Changed Summon cards to Reinforce cards (including Creeping Death and Power of the Woods). These cards can now only be played on your own land or a neutral/enemy land that has your hero on it but has no battle happening.
    • Adjusted Sabotage card to raze the target land if it has no improvements.
    • Adjusted Stealth card to make your heroes move first regardless of army size.
    • Changed Loot Ruins card to Hidden Treasure which gives you a random amount based on the target land’s resource. This amount is tripled when played on a land with Ruins.
    • Added new Rogue cards - Steal, Bribery, and Traitor

      • Steal takes away 50% of an enemy’s gold income the next turn.
      • Traitor reduces the enemy's defense by 50% for 1 turn.
      • Bribery does 50% damage to a neutral army.

    • Added a new Warrior card - Siege Machinery

      • Siege Machinery nullifies all defensive bonuses for enemies on target land.

    • Added a new Free for All card - Partisans

      • Partisans reinforces a neutral army.

    • Changed Negation card to prevent any hero action and cancels card effects on target land.


  • Map Adjustments

    • Hoarfrost - allowed passage from Aldhammer to Frostfinger Foothills


  • Campaign Adjustments

    • Adjusted turn limit for Capture Gondowyn objective to 15 turns. (4th level in Hundred Kingdoms campaign)
    • Fixed target for Defeat Solmallow and Defeat Aldmallow objectives. (4th level in Revenant campaign)
    • Added a cancel trigger for Ally with Orcs of Caelorien objective. (4th level in Revenant campaign)
    • Added prototype for Campaign Atlas.


  • Other Design/Tech Adjustments

    • Added Borderless Windowed mode.
    • Razing bonuses changed to grant half the total building value for razing.
    • Nerfed Defense bonuses for Lands and Improvements
    • Added a Game Summary icon in game that allows you to view a turn-by-turn log of the match.
    • Hero icons on the "Not all Heroes have been issued a command" message are now clickable and redirects you to that hero.
    • Added a Defend All Idle Heroes button on the "Not all Heroes have been issued a command" message.
    • Feedback button now has direct links to relevant social media.
    • Miscellaneous bug fixes and stability improvements.


Patch Notes 05212016 - Game Balancing and Campaign Adjustments

After gathering much feedback from our livestream marathon and from our users, we've decided to do a balance pass for this patch.


  • Added reminders for all objectives with turn limits.

  • Fixed reported bugs for certain campaign levels and increased turn limit for most of the Conquer Kingdom objectives.

  • Changed Game UI behavior to show details depending on whether an army or land is selected.

  • Changed the way how neutral army spawning works. Due to this the Summon Tentaklor card behaves differently as it now spawns a Tentaklor hero that you have to fight and will subjugate the land where it was summoned if left alone.

  • Adjusted Turn Timer for a player that has no valid moves during a Multiplayer game.

  • Adjusted the Recruiter hero ability to affect the entire stack when hiring units.

  • Adjusted defense modifiers for Lands, Improvements, and Army States.

  • Adjusted Game UI to better explain defensive bonuses.

  • Added two new Unit traits - Homeguard and Rampage. Homeguard doubles the defense of the unit while defending and Rampage doubles the attack of the unit while defending.

  • Added Homeguard trait to Man at Arms and Rampage trait to Skeleton and Sprigg.

  • Adjusted Griffon's attack stat to 15 from 20 and added Charge trait.

  • Changed Death Knight's trait from Armor to Frontline.

  • Adjusted Fury's attack stat to 15 from 12.

  • Adjusted Golem's attack stat to 20 from 10 and defense stat to 40 from 50.

  • Adjusted turn requirement for capturing a City from 2 turns to 3 turns.

  • Miscellaneous improvements and bug fixes.


Callasia 1v1 Tournament on May 18 (hosted by MerliniX)

MerliniX, one of the players of Legends of Callasia, is hosting a 1v1 throwdown this week!

Matches will be best two out of three 1v1 games. Games will be played on the map Meral Sea. Players will reverse start positions for game two. What this means is if you start in position 1 for game one, you will be starting in position 2 for game two. If a third game is required it will be played with the 'Random Start Position' enabled.

More info here: http://challonge.com/Callasia1v1

Begins May 18, 2016 at 12:00 AM EDT
Check-in: May 17 at 12:00 AM

Prizes:

If we reach the full 16 players for this event prizes will be as follows;
1st: One or more games on Steam totaling 30 USD or less.
2nd: One or more games on Steam totaling 25 USD or less.
3rd: One or more games on Steam totaling 15 USD or less.
4th: One or more games on Steam totaling 10 USD or less.

If we do not reach the full 16 players prizes will instead be as follows;
1st: One or more games on Steam totaling 25 USD.
2nd: One or more games on Steam totaling 15 USD.

Minor Patch 05132016 - Voucher Codes

If you received a game code for Legends of Callasia, just go to the main menu click the Voucher button to enter it. This will grant you access to the full version of the game, unlocking the following:


  • Campaign mode for each faction - unlocks additional maps and heroes
  • Default set of heroes per faction for Skirmish and Multiplayer modes
  • Three limited-edtion heroes exclusive in Early Access


However, we received feedback that some players who have already played the game before redeeming the code did not receive the full content. Please email us at legends@boomzap.com and include the email address you used to create the account so we can fix it.

This issue has been fixed in today's patch.

Thank you!

Patch Notes 20160511 - Bug fixes, campaign adjustments, and more

We're dropping a mid-week update today for final preparation of our Twitch livestream marathon.

  • Added player action priority for Campaign Objectives with turn limits so if you complete said objective on the last turn, the game would treat it as a completed objective.

  • Further adjusted some campaign levels based on user feedback, namely Hundred Kingdoms Campaign 6 and 7, and Revenant Campaign 9.

  • Fixed save game loading bug for maps with closed sea lanes.

  • Allow giving move orders to move onto allied troops; troops will move if ally moves out of the way during end turn.

  • Campaign Ally movement has been adjusted so they will give way to player movement.

  • Added an option to Skip Battles in the Settings.

  • Added a notification for traitorous behavior in Multiplayer games.

  • Miscellaneous improvements and bug fixes.