• Visit the Doggy in World 1 to start your Companion collection!
• Each week, you can claim a FREE companion!
• You can assign your companion to follow you everywhere, just press the Select Follower button within the Manage section!
• You can also buy companions using Crystals, and TRADE these with other players soon!
• This will be genuine trading, so free companions are untradeable so people can't tank the economy by creating new accounts.
• You can now unlink from Divinities twice per week, totally for free. Yea ik it's not companion related but it's still a good change imo
This is just step one of the "Companions" feature! Trading will come soon, then Shiny Companions, new Companion Seasons, and more! I hope you all enjoy getting a lil' IdleOn mobbie following you around, and look forward to some (non) companion updates real soon as always! ːgp_coolː
xoxoxo CompanionFlame2 ːreheartː
MAJOR Game Improvements!
First of all, thank you for consuming the food and water necessary to stay alive and play my game.
Just one of the many new QoL additions to the game!
• Added 32 more Filter Slots, FOR FREE! You can find them using the new Arrows within the Filter section of Cards within Codex! • Split Stacking within chest now lets you withdraw exactly how many you want AT ONCE! If your carry cap is 1000 per slot, you can now type in 13536 for example and you'll get 13 stacks of 1000 and a stack of 536! • The skull in Monster Cards now shows the Deathnote Rank of that monster. The number next to the skull is still just personal kills, as it was before. • "Deposit All" button added to Statues, which deposits all statues from both Inventory and Storage Chest. This was a common player requested feature, and since my legal full name is "Lava ListensToPlayers Flame2", I had to oblige! • Added "Hold-down" for buying many anvil points, and a "Max LV" display so you know when youve bought max points • You can now withdraw and deposit coins to your Storage Chest while in Quick-Ref. Worldwide financial banking is a big W • Sprouts in Gaming can no longer sometimes spawn on top of import items, allowing easier harvesting. • Added a 'return captain' functionality, just click the 'trash' icon on any captain that it out sailing • You can now change your Anvil Production items in QuickRef • Added a 'Storage Access' button when upgrading Stamps, which lets you withdraw items from storage without having to walk back and forth, and also takes you to the specific storage page containing the item required to upgrade your stamp if you have said item
• Buffed Gold Relic artifact to give 2%, 2.5%, and 3% bonus 3d Printer output per day based on artifact rarity found, instead of the old 1%, 1.5%, 2%. • Removed 'material bags' from material bags crafting recipes. In other words, you dont need previous material bags to make better ones. • Removed platinum equipment as a material for crafting dementa, specifically for Helmet Shirt Pants and Shoes. • Reduced the 'Pearler Shell' cost of crafting Starfire Tools • Adjusted the UI art for Forge, Shops, and Statues. This is awesome, one day I will successfully replace ALL the boring gray UI from the world of IdleOn!!
• Fixed Golden Cheese to give the proper amount of bonus exp for shrines from AFK gains • Playing POiNG in gaming will not longer accidentally close if you click on the sides
Spring Seasonal Event!
Spring Splendor event is here until June 11th!
This event is COMPLETELY FREE, so as long as you play every day you'll get AWESOME rewards like these!
• Vman's Cooking talent now displays the actual bonus it gives, and yes, its a BIG number. Millions, BILLIONS, I don't give a F** LETS GET COOKING!! • Both Smithing cards are now passive by default • Vman will now keep up to 2 million kills of each type of monster, based on the kills of your character with the most kills.
• Accuracy wont overflow on mobile past 2 billion accuracy [mobile only] • Void Radius Vman attack can now be properly used within party dungeons • Fixed a rare issue with Vman where he would have all map access restricted after a speedrun. This will no longer happen. • Fixed a lil' issue that popped up a few weeks ago involving claiming recipes from Tasks, where logger heels and bandito boots were swapped display-wise.
Damn, completely free event, 1000 gems, candies, THIS is why we stay winning Idleoneers ːgp_coolː
Warm regards, Lavaflame2
Nothing at all...
• You can now place traps for other characters from the same character at the Trapper Drone. Yes, this means both things. You can now place all 80 traps without swapping, and all traps can be from your most effective trapping character. • Fixed 777 harvest achievement to always work, before it would be a bit inconsistent. • Fixed an issue where Ancient Artifacts in the Gemshop would say "2/2" if you hadn't yet found any artifacts as to prevent accidental purchase. Nobody lost any gems, but it was understandably confusing to some. It will be more clear now. • Added 5* cardsets functionaliy (ruby cardsets) • Fixed a bug where leveling up a cardset would not apply its increased bonus until you re-equipped said cardset. • Fixed a display bug where upgrading a card to 4* or 5* using a cardifier would place the new border exactly 1 pixel too high, which was just disgusting and uncalled for and honestly rendered the game unplayable as it would temporarily blind anyone who had to witness such an egregious graphical error. • Vman added hehe let me add a few more words here to disguise this part of the patch notes, i think this is enough. Eh, better write a few more just to really blend it in. • Enabled fighting animations outside of dungeon. I may disable this depending on how wonky it looks, but I wanted to give this a go world-wide. • Fixed an issue in Tower Defence where "Lava IV Skull" enemies and higher (waves 130+) would not give points. They now do. Yea thats a big time fix, a one in a krillion fix, hmmf. • Fixed a display issue with the POW-10 and MULTI Talent UI Displays, where they would be inconsistent if you open/close "Player Stats" via the purple flag • Buffed the overall effect LUK has on Class EXP • You now regain full HP when you level up, it may have taken 3241 hrs of dev time to accomplish this, but it was worth it! • Added various little boss signposts to world 1 to point people in the direction of the boss and such.
ːreheartːːcrystalːːreheartː M y fellow g a m e r s , t hank you fo r all y o ur patience, it's g reat t o be back w orking o n the game afte r doing abso l utely nothing d uring the last few weeks, and nothing special f or a l o ng time. Y o u may be disappointed to see the lack of anything special in this u pdate, but maybe next time I'll have something fo r you!
Hugs n kisses from your 2nd favorite developer, Lavaflame2
34 new bonuses - Rift and Gaming new content!
• New Content: Rift 41 & 46, with new bonuses that boost Construction and give 5* Cards!
• New Content: Superbits section added to Gaming, the W5 skill. Unlock 24 new bonuses here using Gaming Bits!
• New Content: Immortal Snail import item added to Gaming. Level this lil' baddie up to LV 25, I dare you! • New Content: Miniature-Soul-Apparatus Totalizer, unlocked from Superbits in Gaming. Get bonuses based on Max Wave reached in all Tower Defences!
• New Limited Time Gemshop, including 5* Cardifiers and Elite Class Swap tokens! • For full patch notes, visit Discord.gg/idleon
The Rift is HERE!!!
• iOS users can now login to Steam!!! Use the new "Log in with Apple ID" at the Sync Up button, and if you have any friends who play on iOS please let them know for me :D • The Rift is finally out! Battle through challenges and unlock 8 unique bonuses, like Auto Trapping, Infinite Star Signs, Eldritch Artifacts, and other slab-esque type accumulation bonus mechanics! • Access the rift in the Octodar map, which is the 3rd last map in World 4. You can find the Rift Ripper NPC at the verrrry top
• Shiny pets now give bonuses! Try to collect all 68 of them!
• Added a new Riftwalker Bundle to buy in the Gem Shop, which includes Wings and a new NAMETAG item • Added 3 new "Account Lv" displays, unlocked at Lv 4000 5000 and 6000 respectively • Added a "Greenstack" counter in the Storage chest, see it in the bottom left and more easily keep track of how many 10M+ item stacks you have! • You can no longer accidentaly Quick-Sell Trophies, Capes, Keychains, Premium Helmets, or Chat Rings to shops. It'll refuse to sell and popup with "CANT SELL"
• Thanks to some player help, finally fixed a very rare issue where Telekinetic Storage wouldn't work if you did the following in a row: Opened your anvil from QuickRef, Quick Deposited items, clicked "Attacks" button without closing anvil, and then used Telekinetic Storage. • Fixed an issue where "Breaking the Bank" talent could cause void-worth coins to be set to copper-worth coins
This one's a great update, I made it for a great group of gamers (I'm talking about u)
Warmest Regards, Esquire Lavaflame2 ːreheartː
Tasks, Merits, and 31 new Achievements!
• Lava Larry added to World 5, who will unlock World 5 Tasks after completing his quest! • 7 completable World 5 Tasks • 6 Merit Shop Purchases for world 5 • 31 World 5 Achievements which all give unique bonuses • 3 new world 4 achievements • 1 new Merit Shop Purchase in world 4
• You can now buy more Chest Sluggos from the Gemshop • Added Map Info when selecting maps to teleport to! • You can now toggle "Points Per Tap" to xMAX for spending Talent Points: x1, x5, x10, x25, xMAX! Primo Talente! • +5 Daily teleports for everyone, for free. I gotchu gamer ːgp_coolː
You and me, we're like brothers... only closer ːreheartː
~LavaFrame2 ːcrystalː
French and German language now available!
• Added French language! • Added German language! • Added 2 new Fishing Accessories -- both can be found in the W5 Crystal drop table, but more specifically are in the W5 Tree rare drop, and Wurm Monsters rare drop. • Added the 4 starter hats as SUPER rare drops to a monster in each world, W2, W3, W4, and W5.
• When placing Tower Defence Towers, they will pixel-perfect snap next to existing towers so you don't need to precisely place towers to squeeze them all into the same platform. • Added a "Kick Inactives" button to Dungeon Lobby, shows up if you try to enter a dungeon with people in your party missing. • Edited the display for Deathnote, so that kills "hug" the right side, and are in a neat orderly column. Much easier to ready! • Added major buffs to YANG cogs: from 40% Build rate / 40% Flaggy rate, to 100+% Build rate / 100+% Con EXP rate. By 100+, I mean they scale based on your highest Construction Lv (they start at 40% at Lv 1, and go up to the mid 100s%)
• Adjusted "+% EXP for Specialized Talents" to correctly also include Construction, Laboratory, and Divinity. These talents still won't help "account-wide" skills like Breeding, Sailing, and Gaming. • "EXCOGIA!" buff from YIN cogs buffed: now includes +20% Cons EXP rate. These two cog changes were made so they remain viable in late-game as they were always meant to, as described in their Gemshop description. • Lowered Smithing Lv Requirement for Diabolical & Troll equipment • Lowered the time required to smelt bars. From Copper to Dreadlo, it went from [100, 400, 1000, 2.2K, 3.5K, 6K, 12.5K, 25K, 50K] to [50, 150, 350, 1K, 1.5K, 2.5K, 5K, 10K, 20K] • Lowered Gold Twince cost for Troll helmet : 10 --> 3
• Fixed a weird bug where youd "level up!" at random times (just the animation would pop up, no actual Lv Ups. Purely graphical fix) • Fixed a display issue where certain cards would display the monster's stats, even if the monster had no stats (like the Blobfish Critter card lol)
The Elemental Sorcerer Class is Now Available!
Elemental Sorcerer is HERE! Look at him go!!
• Added Elemental Sorcerer -- 5 new attack talents, 5 new ulility talents! • Added Elemental Sorcerer Family Bonus: + Talent LV for all talents above Lv.1 • Added +8 storage chests to EVERYONE, for FREE, since were having such a great run here with the positive feedback to Quality improvements and weekly updates! Let the good times roll ~
• Changed plunderous mob spawn chance on Siege Breaker to 2%, when it was previously 1%, and adjusted the guaranteed Plunder Mob to spawn after 40 kills without getting one instead of 90. • The Wizard talent "Mana Is Life" now gives +% Multikiller per Dmg Tier, instead of +% mana regen.
• Fixed a display issue where the "Combined Obol Shape" would be hidden behind the Quick-Trash Obol button • Fixed an issue where Cursory Skulls in pet battles would get "stuck" on the screen in High-Performance mode, but only if the skulls were ones transformed from normal attacks via Alchemic pets • Fixed an issue involving unintentional invisible platforms within The Roots map, which is the one with the Acorn Tower Defence.
Also on a personal note, I CRUSHED IT TODAY and got a new Benching PR of 245lbs!!! I even took a video as proof which I may post later, but I just wanted to share this W with you guys for anyone whose working on themselves -- hard work does pay off and I'm super stoked about it!! ːcrystalː
With love from your favorite benching dev, ːreheartːLavaflame2
Keyboard Movement & more Improvements!!
You can adjust your Keybinds by clicking MENU (bottom right), then OPTIONS, then Change Keybinds (top-left)
Keyboard movement is HERE! Move left, move right, climb ropes, jump up and down, attack monsters, talk to NPCs, interact with mechanics! It's all possible with your keyboard! I've wanted to do this for such a long time, and I hope this makes the IdleOn playing experience even better!
• Added KEYBOARD MOVEMENT to PC! • Added 7 new Constellations to find and complete in World 5, which are worth a combined 35 Star Sign Points!
• Added an option to change keybindings for keyboard movement! • Added a High Performance toggle to Pet Battles • Added Quick-Trash button to Obol Trashing page. Click Click Click Trash Trash Trash!
• Added Ancient Artifact option to the world 5 Gemshop, at a maximum of 2 per week. • Removed Amplifier and Fastihoop from the possibilities of the Looter ability in Pet Battles. • You can now Reclaim Inventory Bag D in the Quest Codex, but only if that character mistakenly lost/sold the bag. • Adjusted the cost of several salt lick upgrades by DRASTICALLY reducing the cost: Dune Souls, Mousey Critters, Frigid Souls, and Pingy Critters, • The Big Bubble "Call Me Ash" now gives you +1 placeable trap whether you equip it or not! • Adjusted the max visible movement speed (doesn't impact bonuses that involve movement speed) to be lower than before in correspondence with feedback regarding some feeling uneasy with the rapid movement
• Fixed a bug where the POiNG gaming game, aka the game within the game within the game, wouldn't correctly give a Bit Multiplier according to your best score. It now does, and the multiplier goes up as your best score does! • Fixed a bug that wouldn't allow you to scroll through worlds on the World Map using the scroll wheel if you were looking at World 1 or World 5. • Fixed a bug where opening the Item Filter tab would sometimes remove the right-side item 4th from the top from the filter list. • Fixed a bug that would incorrectly allow you to go to page 9 of your cog inventory, which unfortunately is not real. • Fixed a bug where the Dementia Construction Obol wouldn't visually show up in the Slab even if found. • Fixed a bug where the Evergreen plant in Gaming always gave the same bits, instead of a random amount • Fixed a small bug where the displayed amount of Enemy HP in a pet battle would be weird lookin. • Fixed a bug where your "Accuracy Overflow" for the Overaccurate Crit Star Talent would require you to have more than 1.5x Accuracy Req to get an overflow, instead of just more than 1.0x Accuracy Req • Fixed a bug where you couldn't cast attacks with the keyboard (Hotkeys 1~8, try them out) if the ATTACKS menu wasn't open. Now you can use these hotkeys no matter what you're looking at.
ːgp_coolː Also, I'm going for a new benching PR in a few days! So stay tuned for the next update notes, I'm really hoping to post a 235 or a 245! I've been training hard and I'm excited to see it pay off and maybe encourage you guys in your own personal training pursuits, gym-related or otherwise!