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Genre: Real Time Strategy (RTS), Strategy, Indie

Legion TD 2

Ultimate Chaos - Featured Game Mode



Ultimate Chaos



Introducing our newest featured game mode, Ultimate Chaos, THIS WEEKEND from September 24-26!

  • Get 6 new random fighters every wave
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +40 mythium, and +20 income



New Skins: Electron & Fission Atom





Game Improvements & Fixes



VFX Improvements

  • Wave 21 now has special effects and a new soundtrack for more epicness
  • Full screen special effects added for various game events: Wave 21, On Fire, Victory, Defeat, Select Legion Spell, and King Under Attack.
  • Improved the ability vfx for many fighters
  • Units now flash when being attacked
  • Improved the look & feel of all floating texts (ramping damage, healing, etc)
  • New floating texts are shown for ability damage dealing 100+ damage
  • New floating texts are shown for regenerating hp
  • New floating texts are shown for dodging an attack
  • Killing an enemy unit now shows a gold light effect
  • When one of your fighters dies, now shows a red light effect
  • Pyromancy now lights all splashed units on fire
  • Proton/Atom now have death effects

Minor Improvements:

  • Audio: Background music volumes adjusted per-track
  • Audio: Most expensive mercenary sound now plays for earlier waves
  • Game Coach: Added callout about Wave 21 enemies growing stronger each wave
  • Top Games Leaderboard: Tweaked selection filters a bit
  • New Achievement: Student of the Game. Earned by opening the Top Games leaderboard

Minor Fixes

  • Animations: Fixed a bug where unit idle animations didn’t play
  • Graphics: Fixed a bug in 4v4 map where dust effects weren’t being shown
  • Achievements: Fixed a bug where Work Work achievement wasn’t awarded in some cases
  • Shift-Build: Fixed a bug where extra unit previews would appear when dragging the mouse
  • Gameplay: Fixed a rare bug where Sacred Steed/Pegasus wouldn’t cast their buff on themselves

Game Balance



Legion Spells




Pulverizer
- Attack speed: 10% >> 8%


Titan
- Health gained: 1250 >> 1300


Venture
- Maximum gold invested: 110 >> 105

Recent nerfs to wave 12 and buffs to wave 13 indirectly buffed Venture and made it too strong.


Villain
- Damage amplification: 32% (16% ranged) >> 30% (15% ranged)

Fighters




Oathbreaker
- Health: 1140 >> 1100
- Unchained Rage: Attack speed bonus: 250% >> 260%

Oathbreaker is overpowered, particularly on wave 5, but balanced as an opening. This change maintains its current power as an opening, while nerfing it otherwise


Harpy
- Health: 230 >> 220
- Damage: 15 >> 16


Sky Queen
- Health: 1310 >> 1250


Aqua Spirit
- Attack speed: 0.75 >> 0.77


Fire Elemental
- Damage: 31 >> 32


Zeus
Power Surge: Damage: 165 >> 160


Disciple
- Mana regeneration increased by 8%


Radiant Halo / Arc of Justice
- Attack speed: 1.09 >> 1.11


Berserker
- Health: 2160 >> 2130


Fatalizer
- Health: 6200 >> 6100


Sand Badger
- Health: 2500 >> 2460
- Damage: 75 >> 74


Iron Scales
- Health: 6720 >> 6680


Yozora / Arctaire
- Attack speed: 1.25 >> 1.22


Millennium / Doomsday Machine
- Attack speed: 0.61 >> 0.62

Mercenaries




Imp
- Attack speed: 1.25 >> 1.22


Mimic
- Attack speed: 1.14 >> 1.16


Ghost Knight
- Health: 3450 >> 3500

Legion TD 2 Full Launches October 1

[previewyoutube="iw34Muhp4w8;full"]
GET HYPED, EVERYONE!! On October 1st, Legion TD 2 will leave early access and full launch. Going from a mod made by Lisk as a high schooler in 2009 to a fully released standalone game is honestly a dream come true.

October 1:



  • Legion TD 2 will be featured on the front page of Steam
  • Holy Avenger & Sovereign will become playable with Mastermind, Chaos, and Hybrid builders
  • The Divine legion will become playable
  • +100% card drop rate from October 1-3
  • +100% essence gain from October 1-3

The launch patch releases tomorrow to ensure a stable launch.

We're doing everything we can to have a successful launch. As an indie 4-person team, we need your help making that a reality.

How can you help?



We've poured our hearts into Legion TD 2 over the last 7 years. This trailer and upcoming full launch are everything we've worked towards. For those who have been around since the alpha and early seasons, thank you for your feedback and support over the years. You have been instrumental in making Legion TD 2 what it is today. For those of you who are new, welcome! We believe this game and community have bright futures.

Sincerely,
Lisk, Jules, Curing, and Dani

P.S. If you're curious, here's what the game looked like 5 years ago and what the mod looked like 12 years ago.

Holy Avenger, Sovereign, & Full Launch Trailer Announcement



Expected patch release: Thursday, September 9

Before we dive into the patch notes, we're excited to announce our full launch trailer is dropping this Wednesday, September 8 at 7am PDT / 4pm CEST. The trailer reveals the full launch date for Legion TD 2.

You heard that right. Legion TD 2 is leaving early access and full launching. GET HYPED!!

[previewyoutube="iw34Muhp4w8;full"]https://www.youtube.com/watch?v=iw34Muhp4w8[/previewyoutube]

Steam Achievements





Steam Achievements are finally here! Unlock 52 achievements to show off your progression in the game. More to come in the future.

Some achievements will be instantly given when you log on if you’ve already met the conditions. However, some achievements you’ll have to earn again. This is because certain stats weren’t tracked before these achievements were implemented.

Happy achievement hunting!

Holy Avenger & Sovereign





Holy Avenger and Sovereign will release on the game's full launch date (announced in the trailer). Unit stats and abilities to be revealed this month.

With the release of Holy Avenger and Sovereign, the Divine legion will also become playable.

Top Games





Select high rated games are now saved and highlighted as "Top Games" (in Leaderboards) to help players learn strategies and improve their builds.

New Emojis





Use these emojis by wrapping the word in colons : :

Fixes & Improvements



Major Fixes

  • Gameplay: Fixed a bug where pillage gold (for dealing king damage) was being calculated incorrectly.
  • Gameplay: Fixed a bug where downgrading a Pack Rat (Treasure Hunt) would cause net worth (and thus, ‘on fire’ status) to be calculated incorrectly
  • Gameplay: Fixed a rare bug where an extra Imp would be summoned randomly
  • Reconnecting: Fixed a bug where reconnecting didn’t work properly if you disconnected in the loading screen or before the game fully started

Minor Fixes

  • Gameplay: Fixed a bug in Weekly Challenge where Mimic kills would give extra gold
  • Gameplay: Fixed a bug in Classic where a player would start with 0 income if they were disconnected at the start of the game and a bot picked their roll
  • Gameplay: Fixed a very rare bug where a fighter wouldn’t have one of its abilities
  • Gameplay: Fixed a very rare bug in 2v2 where units in one lane would try to walk through the town to reach a teammate’s lane
  • Gameplay: Fixed a very rare bug where one team’s king would start with less than max health
  • Graphics: Fixed a bug where enemies waiting at the gate would sometimes appear like they were walking while standing still
  • Graphics: Fixed a bug where Hell Raiser (Enraged) and Pack Rat (Treasure Hunt) didn’t play their sounds
  • Graphics: Fixed a bug where Iron Scales appeared too dark on lower graphics settings
  • Graphics: Fixed a bug where Egg Sack’s shell wasn’t semi-transparent, so you couldn’t see how many stacks it had
  • Graphics: Fixed a bug where visual effects for building fighters wasn’t appearing for spectators
  • Postgame: Fixed a bug where W/L numbers were incorrectly displayed for Campaign and Play vs. AI
  • Match History: Fixed a bug where MVP incorrectly displayed only if you were MVP of the whole game, rather than just of your team
  • Client: Fixed a rare bug where the Quit button would disappear
  • Client: Fixed some UI dropdown elements not being the correct width
  • Client: Fixed a bug where viewing a player's match history sometimes didn't load
  • Client: Fixed a bug where news pop-ups sometimes were mistakenly shown when already read, or mistakenly hidden when they weren’t read yet
  • Guilds: Fixed a rare bug where creating a guild would get stuck loading after confirming a guild name

Improvements

  • Some units now have new VO. Thank you to Austin for all his help.
  • Postgame: Game Coach “well played” message now has some variations, depending on how the game went. He may say things like “Flawless victory” or “What a comeback!”
  • MVP: Now earn +10% Essence if you are your team’s MVP
  • New Player Experience: Featured mode now shows a Caution tooltip if the player’s account is level 1-3
  • Some mana users should cast at max mana more responsively, and mana regen tweaks to avoid power creep
  • Dark Mage is now smarter about buffing Berserker/Fatalizer on certain waves, especially wave 6/18

Server Operations

Community staff can now perform a wide variety of server operations, like enabling safety mode, enabling backup matchmaker, moving servers from Europe to US (if Europe is down), and many other operations. This will allow server fires to be addressed by community staff, particularly when the dev team is unavailable.

Translations

  • Released Arabic
  • Enabled Finnish (still WIP)
  • Updated other languages

If you notice missing or incorrect translations, please visit LegionTD2.com/translate

Game Balance



Eco Strategy (only workers)
- No longer gives extra gold to the opposing team
- Now gives reduced leak gold to the eco player

Eco is in a bad balance spot where the eco player is rewarded and becomes the late game carry/hero, but at the expense of the team. The team has to adapt and cater to that player's strategy, which isn't fun.

These changes shift agency and power into the eco player's teammates.



King
- Lightning Hammer: +6% damage
- Immolation, Judgement, Chain Frost: -2% damage

Legion Spells




Pulverizer
- Stun duration against bosses: 0.5 >> 0.3

Fighters




Gargoyle
- Attack speed: 0.94 >> 0.93


Green Devil
- Attack speed: 1.33 >> 1.32

Gargoyle and Green Devil were already strong. After Dino changed from fortified to natural, they became even stronger.


Harpy
- Health: 240 >> 230


Sky Queen
- Health: 1350 >> 1310


Zeus
- Power Surge: Damage: 170 >> 165


Pyro
- Damage: 29 >> 30


Fire Elemental
- Attack speed: 0.79 >> 0.81


Kingpin
- Damage: 195 >> 192


Honeyflower
- Health: 1380 >> 1400


Deathcap
- Health: 4200 >> 4250


Berserker
- Health: 2180 >> 2160


Fatalizer
- Health: 6250 >> 6200


Disciple
- Mana regeneration: +5%


Great Boar
- Health: 3250 >> 3220


Red Eyes
- Health: 8300 >> 8220


Millennium/Doomsday Machine
- Attack speed: 0.59 >> 0.61

Mercenaries




Imp
- Attack speed: 1.18 >> 1.16


Ogre
- Attack speed: 1.33 >> 1.37

Waves



Shifting some more power from 12 and 15 to 11, 13, and 14.


(11) Quill Shooters
- Attack speed: 0.82 >> 0.83


(12) Mantises
- Attack speed: 0.98 >> 0.965


(13) Drill Golems
- Health: 3170 >> 3190


(14) Killer Slugs
- Attack speed: 1.22 >> 1.23


(15) Quadrapuses
- Attack speed: 1.11 > 1.1
- Giant Quadrapus: Range: 550 >> 450

Ranged mercenaries are less likely to be targeted before Giant Quadrapus.

Top 10 Players of Early Access



With Legion TD 2 nearing full launch, we want to honor the 10 best players from Early Access.

Methodology



Our point system rewards players who have been dominant on either the ladder or in tournaments across multiple seasons. The methodology was selected before viewing the results.

Ladder

  • Legend: +5 points per seasons 1-7
  • Grandmaster +4 points per seasons 1-7
  • Senior Master: +3 points per seasons 1-7
  • Top 10 alpha: +3 points
  • Master: +2 points per seasons 1-7
  • Expert: +1 point per seasons 1-7
  • Top 100 alpha: +1 point

Tournaments

  • 1st: +7 points
  • 2nd: +4 points
  • 3rd: +2 points
  • If no 3rd place decider, +1 point for 3rd/4th
Masters Cups 1-8, Grandmaster LIHL seasons 1-3

Rankings




1. Kingdanzz
The GOAT. See his name for proof.

  • 88 points
  • 1st in ladder performance
  • 1st in tournament performance
  • 1st player to hit Grandmaster
  • 1st player to hit Legend
  • 1st in 7 Masters Cups
  • 1st in 1 LIHL season


2. Ashton Butcher
Known for his high income playstyle. Arguably the best solo queue player.

  • 56 points
  • 2nd in ladder performance
  • 2nd in tournament performance
  • 1st and only player to hit 3000 Elo
  • 1st highest peak Elo of all time
  • 1st in 4 Masters Cups


3. adames
Consistently one of the best, both on the ladder and in tournaments.

  • 52 points
  • 3rd in ladder performance
  • 3rd in tournament performance
  • 1st in 2 LIHL seasons


4. Egekaer
Doesn't take the ladder seriously. A tournament god.

  • 36 points
  • 4th in tournament performance
  • 1st in 2 Masters Cups
  • 1st in 1 LIHL season


5. Bonny
Community leader and streamer. Carries his duo mate, basti.

  • 35 points
  • T-5th in ladder performance
  • T-6th in tournament performance


6. Widderson
Dominant on both the ladder and in tournaments. One of the best in recent seasons.

  • 34 points
  • 5th in tournament performance
  • 1st in 2 LIHL seasons


7. basti
A powerhouse since season 1. Carries his duo mate, Bonny.

  • 32 points
  • 8th in ladder performance
  • T-6th in tournament performance


8. Archaikum
Known for long saves. Provides stability when playing with his duo mate, robie.

  • 25 points
  • 7th in ladder performance


9. Pzig42
Historically, one of the most dominant ladder players.

  • 22 points
  • 4th in ladder performance


10. Jules
Representing the dev team.

  • 21 points
  • T-5th in ladder performance

Honorable mentions: Aviator (20), BerntDasBROT (19), M0NX (18), ithion (18), Lisk (17), robie (17)

Masters Cup 8 VODs


If you missed the recent Masters Cup stream, check out the VODs:
- Group stage
- Knockout stage & finals

LIHL Diamond Division


- 12-team league lasting from September 6 to October 17
- 1st place: Auto-qualification for the LIHL Grandmaster Division. 3200 premium essence
- 2nd place: Auto-qualification for the LIHL Grandmaster Division. 2000 premium essence
- 3rd/4th place: 1000 premium essence

Signup closes Friday, September 3! Details and signup instructions

We encourage anyone who is Platinum or higher to sign up for the LIHL Diamond Division.

v8.01.1

Fixes
* Mac compatibility fixes
* Various stability fixes
* Fixed a UI bug with match history
* Fixed a graphics bug where missiles would sometimes travel to the wrong position (and fly across the screen)
* Fixed a graphics bug where guild emblems were too dark
* Fixed some cases where Game Coach said the wrong player was the top ranked player
* Guild emblems now show guild name (in addition to abbreviation) when moused over

8.01: Yolo Mastermind Option & Redraw Rework



Masters Cup 8
- New format from previous Masters Cups
- Group stage with 16 teams in 4 groups, followed by knockout stage
- 1st place: Gold in-game badge and $300
- 2nd place: Silver in-game badge and $200

Sign-up ends August 23.

>> Details and signup instructions <<

Community Content
We want to give a shout-out to two community members, Bonny and Shadowings, who have been making awesome Legion TD 2 content recently. We recommend watching their game casts to learn strategies and improve.

New Mastermind option: Yolo





Yolo
+6 income and get a fully random roll (6 fully random fighters). You still have your 1 lucky Reroll.

Yolo is meant to be a risky, fun option for players that enjoy thinking on their feet and maximum variety. Full disclosure: it's probably not great for climbing the ranks. Use at your own risk.

Yolo is unlockable in the shop for essence (currency earned from playing).

Reworked: Redraw





Redraw
+3 income and +2 Rerolls (on any wave)

The old Redraw let you swap out your entire roll only on wave 1. The new Redraw gives you 2 additional Rerolls on any wave.

Redraw is unlockable in the shop for essence (currency earned from playing). Anyone who owned the old Redraw option will still own the new one.

New Secret Card





Death by Natural Causes
Has a chance to drop when your King dies without being sent any mercenaries that wave.

Secret Card Drop Rates
- Increased drop rates of This Is Fine, No-Touchy Yozora, Fiesta, Et tu, Brute?, Sunny Side Eggsack, Dank Mage, Bee Mine Forever, Dizzy Mole, and C H O N K Y Nekomata

Rank Callouts


- Game Coach now gives a shout-out when there’s a top ranked player in your game. Ranks are based on the queue you are playing.
- Top 250 players are always announced. If no top 250 players are in the game, the highest ranked player will be announced

VFX Engine Upgrade





This patch we upgraded our game engine’s visual effects renderer, which was a huge task and involved recreating every visual effect in the game from scratch. While you may not notice differences this patch, the upgrade allows for higher quality visual effects moving forward.

Game Improvements



Gameplay Fixes
- Fixed a bug with -ns mode where autosending could accidentally be toggled off
- Fixed a case where power score gave away some information from wave 1
- Fixed some rare cases where legion spells were not selectable or displayed properly after reconnecting

Client Fixes
- Fixed various bugs with reconnecting
- Fixed some "Failed to login to Steam" errors, especially when logging in too many times in a short span
- Fixed a bug where Yozora background didn’t loop properly when Enable High Quality Videos was disabled
- Fixed some cases of Match History not storing the full 10 games
- Fixed a bug where client backgrounds didn't save/load properly when switching between accounts
- Fixed a profile bug where rank % was displayed incorrectly
- Fixed a profile bug where a player’s current rating was accidentally displaying last season’s rating if they hadn’t played this season yet
- Fixed a postgame bug where player power score was incorrectly labeled
- Fixed a friends list bug where it sometimes didn’t load until you pressed refresh
- Fixed a codex bug where VFX artifacts were visible when switching poses
- Added a more helpful error message when a purchase fails due to having “Enable Steam Overlay in-game” unchecked in Steam settings

Graphics Fixes
- Fixed a case where the king was invisible to one or more players
- Fixed some transparency issues with units with leaves/hair/feathers when fading in/out
- Fixed some cases of projectiles mistakenly flying to/from the bottom left corner
- Fixed a case where hidden towns were visible to one or more players in 4v4

Interface Fixes
- Fixed a bug where chat autocomplete (emojis) didn’t work in chats other than in-game chat
- Fixed a bug where AFK players’ (Afk) tag was mistakenly visible to enemies
- Fixed a bug where mercenary received icons (on the spawn cave) weren’t resetting each time Wave 21 spawned
- Fixed a case where a seemingly random fighter would be mistakenly auto-selected when the wave started
- Fixed a rare, but cosmetic-only, loading screen bug where other player panels didn’t show up

Misc. Improvements
- Loading screen: Classic wins are easier to read (no longer colored)
- Loading screen: When there is a duo in ranked, now shows a tip that duos have their ratings adjusted to account for communication advantages.
- Loading screen: A new tip is now shown every 7 seconds
- Hybrid: Graphics improved when placing fighters
- AI: Various improvements
- Options: Re-enabled Max Game FPS and Max Lobby FPS options

Weekly Challenge
- Fixed a bug where rewards were incorrectly given
- Various improvements to challenge selections

Localization
- Fixed a bug where King Dan’s name was sometimes missing in Chinese
- Fixed Wave timer formatting for Korean and Chinese
- Updated translations

Stability
- Various crashes & stability fixes
- Major improvements to error logs to speed up debugging

Game Balance



Legions
Picking a legion now gives +3 starting income (same as default Mastermind).

4v4
Players that play an eco strat (workers only) in 4v4 now get 30% reduced gold from leaks


Reroll
Now includes the possibility of tier 1 fighters, only on wave 1.

Mana Synergies
- Slightly nerfed with some expensive fighters to make this patch's buffs to Magician, Starcaller, Sacred Steed, and Pegasus have a bigger effect with low and middle costs fighters.
- The goal is to open up more combos like Magician + Desert Pilgrim or Sacred Steed + Fire Archer

Legion Spells




Magician
- Mana regeneration aura bonus: 0.35 >> 0.4

Fighters




Bone Warrior
- Damage: 6 >> 5


Dark Mage
- Damage: 38 >> 36

After last patch’s buffs to Bone Crusher and Dark Mage’s Mind Warp targeting, Bone Warrior became one of the best picks in the game.


Oathbreaker
- Attack speed: 0.74 >> 0.72


Proton / Atom
- Attack speed: 1.06 >> 1.09


Gargoyle
- Attack speed: 0.97 >> 0.94


Golden Buckler
- Attack speed: 0.77 >> 0.755


Royal Guard
- Attack speed: 0.885 >> 0.87


Zeus
- Attack speed: 2.47 >> 2.44


Pyro
- Damage: 28 >> 29

Shifting power from Zeus to Pyro.


Harpy / Sky Queen
- Attack speed: 1.33 >> 1.35


Aqua Spirit
- Attack speed: 0.74 >> 0.75


Tempest
- Health: 780 >> 750


Leviathan
- Health: 1900 >> 1830


Sacred Steed / Pegasus
- Mana regeneration increased by 12%


Honeyflower
- Health: 1350 >> 1400


Deathcap
- Health: 4100 >> 4250


Disciple
- Mana regeneration increased by 8%


Starcaller
- Amplify Magic: Mana regeneration aura bonus: 0.6 >> 0.7
- Mana regeneration decreased by 0.15


Radiant Halo / Arc of Justice
- Attack speed: 1.07 >> 1.08


Millennium / Doomsday Machine
- Attack speed: 0.58 >> 0.59

Mercenaries



Non-tank melee mercenaries now spawn 0.25 seconds later to help them live longer.


Dino
- Defense type: Fortified >> Natural

With Snail and Siege Ram as fortified tanks and Centaur becoming a DPS unit, Dino is the new natural tank mercenary.


Centaur
- Health: 5380 >> 4200
- Attack speed: 1.64 >> 1.96
- Spawn position: In front as a tank >> Behind as DPS

Centaur was changed to a tank a few years ago to fill the natural tank void. With Dino now serving this role, Centaur can return to its original design as a cleaving damage dealer and late game pierce damage.

Waves




(8) Kobras
- Attack speed: 1.1 >> 1.08


(11) Quill Shooters
- Health: 1070 >> 1080
- Attack speed: 0.81 >> 0.82


(12) Mantises
- Attack speed: 1 >> 0.98


(13) Drill Golems
- Health: 3150 >> 3170


(14) Killer Slugs
- Health: 1950 >> 1980


(15) Quadrapuses
- Attack speed: 1.14 >> 1.11

v8.00.6

Gameplay
* Shifted the spawn positions of non-tank melee mercenaries, like Brute, back slightly to prevent an issue where they nudged Granddaddy and Maccabeus to the wrong side
* Maccabeus: Damage: 175 >> 180
* Attack damage of King on wave 20 increased by 10%

4v4 Gameplay
* Players who go eco (not building) now give more bonus gold to the opposing team when their lane fully leaks

Client Fixes
* Fixed a bug where Play Again button was accidentally enabled for parties (resulting in some bugged matches)

Weekly Challenge
* Fixed some cases of rewards not being given out

v8.00.5

Gameplay Fixes
* Bosses (Wave 10/20) now spawn a little bit later, to fix an issue where they would run to the wrong side
* Fixed confirm no-build message not showing up in Classic queue
* Fixed a bug with Power Score being computed incorrectly

Game Balance
* Wave 8: Damage: 30 >> 29
* Safety Mole: Damage: 90 >> 88
* Mimic: Health: 2320 >> 2350. Attack speed: 1.11 >> 1.13
* Imp: Damage: 37 >> 38

Interface Fixes
* Fixed a bug with shift+click building where it would accidentally build a fighter "through" the HUD onto the ground behind the HUD
* Fixed a bug with shift+click building where a fighter preview would get stuck on your cursor

Graphics Fixes
* Fixed some monument scaling/positioning
* Fixed some miscellaneous graphics issues after playing multiple games in a row
* Fixed an issue with monuments not loading for observers/spectators

Stability Fixes
* Framerate is now limited to 60 to address some overheating issues (the game isn't properly optimized for higher framerates)
* Added additional debug information to figure out crashing on exit (please report logs if you encounter crashing on exiting the application)
* Fixed a rare bug where the UI would become unresponsive after viewing a profile
* Fixed a graphics bug where units/monument silhouettes would remain on the screen after finishing a game
* Fixed some cases where match history sometimes loaded the wrong history when clicking quickly

Misc
* Translation updates & description fixes

v8.00.4

Stability Fixes
* Hopefully fixed some cases of the application freezing after quitting
* Hopefully fixed some cases of being stuck at logging into Steam

Client Fixes
* Fixed a bug in Profile where Favorite Openings was showing an incorrect %
* Fixed a bug in Profile where the wrong queue type stats was sometimes being shown
* Fixed a bug in Profile where Total W-L overflowed to the next line
* Fixed a bug in Codex where the UI became unresponsive when switching tabs
* Fixed a rare bug where changing your Avatar did not work

HUD Fixes
* Fixed a bug where "Your mercenaries will attack" tooltip was incorrect at the start of the game

Gameplay Fixes
* Fixed a bug where Sacred Steed/Pegasus wouldn't cast its buff on itself if Great Boar/Red Eyes were nearby

Misc
* Translation updates

v8.00.3

Gameplay Fixes
* Fixed a bug where the Autosender mistakenly still hired mercenaries on Wave 11 after taking Embargo

Stability Fixes
* Fixed some cases of players being unable to connect to a match after Match Found
* Fixed some cases of players crashing after the loading screen
* Fixed some corrupted or missing visual effects that may have been causing stability issues
* Hopefully fixed some cases of players being unable to login
* Hopefully fixed some compatibility issues with older graphics cards (Must use Low/Very Low settings)

Cosmetic Fixes
* Fixed a cosmetic bug where fighters didn't fade properly when upgrading/downgrading
* Fixed a cosmetic bug where flames didn't properly render on the monument walls
* Fixed a cosmetic bug where Codex/model previews in-game would show a bugged looking watery background
* Fixed a cosmetic bug where the map would accidentally show for a short time after finishing a game or after the loading screen

Misc
* Translation updates