Lemnis Gate cover
Lemnis Gate screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Shooter, Strategy, Indie

Lemnis Gate

Operative Profile - Striker

Greetings Operatives!

Welcome back to another Operative Profile, our series of articles exploring the weapons, skills and abilities of the operatives you'll be playing as in Lemnis Gate. We will also be discussing some of the lore and backstory that have guided their lives up to this point, and maybe even diving into some of their likes and dislikes. The team is made up of highly trained, highly specialized individuals, from soldiers to scientists, that have been brought together by Lemnis Industries to help save humanity from utter extinction.

Meet Julio Cruz, a.k.a. Striker, the team's meticulous marksman who removes his targets from the battlefield with lethal and pinpoint accuracy. This former assassin has some skeletons in his closet, but is hoping to redeem himself.

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Striker was born in Puerto Cabezas in Nicaragua, and discovered at an early age that he possessed incredible marksmanship abilities. His aim with any type of projectile was excellent and he would often use his talents to play pranks on both friends and strangers.

As an adult, he would eventually turn his ability towards darker pursuits. Realising he could use his expert marksmanship skills to earn vast sums of money, Cruz entered the clandestine world of assassination and quickly became a top level hired gun. He would command millions of dollars per hit, but was eventually caught during the one job he chose to do for free: assassinating a foreign dictator guilty of countless war crimes. With humanity's potential extinction looming, and a recent pardon for his crimes, Cruz is hoping to redeem himself by saving the world.



Striker's main weapon is the Zero-Drop Rifle, a high powered long-range gun that fires dense projectiles at great speed. The rifle's scope helps Striker maintain greater focus on his target, letting him pick off any target with pinpoint accuracy. He boasts that he actually doesn't need it, claiming to be able to hit a target from space if he had a weapon powerful enough, but he hasn't been able to prove it... Yet!

After testing Cruz' marksmanship, Lemnis Industries' scientists discovered the secret behind his excellent aim. By selectively activating his body's fight or flight response, Striker can heighten his senses, improve his reaction speeds, and alter his perception of time. For a few brief seconds, everything seems to move incredibly slowly, and he can easily pick his targets and take them out. Through combat training with Kapitan, Striker has been able to hone this Ripple ability further, making him an even more lethal combatant in the field.



As you've probably guessed by now, Striker's main role on the team is as a long-range, high damage dealing sniper. By combining his main weapon and Ripple ability you can quickly take control of the battlefield by removing enemy combatants from the loop.

Given his highly specialized role as a damage dealer, we recommend keeping Striker on standby until midway to late in the match. Deploying him in the first round is an unconventional strategy, but it could pay off if you're able to predict your enemy's location. You can fire off a few shots where you think the enemy will be in subsequent rounds, causing them to change their own strategy or removing them from the loop entirely. If enemy operatives have control of the battle in later rounds, using Striker to remove them from the timeline can let you quickly regain control.

Before deployment it's highly important to find the map's best vantage point to use as a sniping area. This will depend on the map, of course, but we recommend anywhere high up that offers an unobstructed view of the battlefield. For a map like Quarry, any of the walkways or roofs should work fine. Maps like The Arbor have fewer high vantage points, so your best bet might be the far end of the two lanes, near the spawn points or finding a view of the objective where you anticipate the opponent heading to.

Striker's role as sniper makes him a great asset to any team, but also a high-value target. Make sure you have contingency plans that allow you to keep him protected from counter attacks, and try to avoid setting up a sniping position where you can be ambushed or flanked. Covering him with Karl's Protection Orb is a good way to keep him safe from harm, at least for a little while.

Whether it's picking off stragglers at the end of a turn, or taking out a controlling operative to restore your own team, there are multiple ways to utilize Striker's particular set of skills. How would you dominate from a distance with Striker? Let us know in the comments below!

We'll continue to share more about the other operatives in this series over the coming months so we look forward to seeing you there. Follow us on TwitterFacebookInstagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam: https://store.steampowered.com/app/950180/Lemnis_Gate/

Entering the Loop #2: The Mechanics of Lemnis Gate

Welcome to the second 'Entering The Loop' article for Lemnis Gate, Operatives!

In this week's post we will be diving deeper into the core mechanics of Lemnis Gate and illustrate some of the ways you can turn time into a weapon.

As we discussed in our last article, Lemnis Gate is a turn-based combat strategy first-person shooter with a unique twist. Each player will take turns adding operatives into a 25 second time loop to create a set of actions. Once you've completed your turn, your opponent will have their chance to execute their own plans. As the matches unfold, each turn will loop and be layered on top of the ones that came before, letting you really flex your creative thinking. Bullets fired in round one will be fired again and again in subsequent rounds,  exactly the same, unless you're able to affect the timeline, of course.
Strategic thinking and tactical planning is key to winning. Execute plays that disrupt the timeline and run circles around your opponent and leave them in the dust. Try to anticipate their moves before they happen and perform actions that could be advantageous in subsequent rounds. A well-placed grenade in an open doorway in round one might funnel enemy operatives to a different area, for example. If you then use the subsequent rounds to set up firing corridors where you've led them, you should easily be able to take out several enemies at once. Fourth dimensional thinking is key to victory in Lemnis Gate, but so is choosing the correct operative for the situation at hand. We'll get more into that next.



There are several operatives available to choose from at the beginning of each round, but with only 5 rounds in a match you will need to plan ahead and pick strategically. Each comes equipped with a unique weapon and ability that make them highly useful in combat. These abilities range from purely offensive or defensive, to traversal abilities or other ways to give you an advantage. We've already discussed Kapitan's frag grenades and KARL's Protection Orb, and there's more to share in the coming months.

It's important to assess the situation at hand, the map, and your strategy when choosing which operative to send into battle. In one situation you may find sending KARL or Toxin out early to be beneficial as they can create defensive positions or traps to use later on in the in the match. However you may also find that picking an operative with the goal of making early claims on an objective works better instead! Every opponent and match will be different; it's important to be adaptable when your best laid plans potential get diverted!



Your strategy also needs to account for the fact that death is not the end when you're fighting in the fourth dimension! If one of your operatives falls to an enemy attack they're not out of the match thanks to Ghost Mode. You can finish out your operative's turn and record potential actions for future turns. If you then take out the enemy who killed your operative, said operative will come back and play out their turn as you recorded it in Ghost Mode. This can cause a cascade effect further down the timeline and potentially disrupt further plays. 

Let's illustrate it further with an example. Player A sends out Toxin in their first round and blankets several areas in toxic material. On their own turn, Player B sends out Kapitan and manages to take out Toxin halfway through the round. Toxin's remaining actions have been erased from the timeline. They will continue to play out in Ghost Mode, but won't affect the battlefield. In response, Player A sends out their own Kapitan. They are able to kill Player B's operative before they take out Toxin, restoring Toxin to the timeline. Her actions will then play out as they did in round one, and the battle has turned in Player A's favour! This is just one of several ways that the fourth dimension comes into play in Lemnis Gate.



Between turns you can use a special Reconnaissance Drone to observe everything happening on the map, and use that information to further plan or adapt your strategies. The Drone is highly maneuverable, letting you check all corners and angles of a given map. All actions from previous rounds will play out in front of you, including Ghost Mode actions, so use this opportunity to consider your strategy or try and predict your opponent's future plays. A smart player is always ready to adapt their strategy to new developments.

We are incredibly excited to see how players use the 25 second time loop, Ghost Mode, and the Reconnaissance Drone to their advantage. Will you dominate from round one, or play the long game and turn the tide in your favour in the final round? Are there any strategies already coming to mind? Sound off in the comments and let us hear them!

There's more to come from Lemnis Gate in the next few weeks and months. We will be diving into the game's lore and backstory (It involves humanity's potential extinction), and you will also get to hear more about the different Game Modes and Match Types that you can play. 

Don't forget to follow us on TwitterFacebookInstagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam.

https://store.steampowered.com/app/950180/Lemnis_Gate/

Site Surveillance - Howler's Mire

Greetings, Operatives!

Welcome to Howler's Mire, one of the several off-world sites used by Lemnis Industries in their project to save humanity. We're here to provide you with another round of intel about the site and hopefully prepare you for what you might encounter should you be sent there on missions.

The site is located on a small, unnamed dwarf planet. As you can see from the surveillance footage it's rich in plant life and arboreal features, which is what initially brought Lemnis Industries to the site. The mysterious blue luminous fungi caught the attention of Lemnis scientists, which then led to the construction of the base you see before you.

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Although we haven't spotted any animal life in the surrounding woods, our researchers have frequently reported unfamiliar howling noises emanating from the trees. It could be wildlife, it could be wind blowing through the trees, or maybe the fungus makes noise. Either way, it led to the site unofficially being dubbed Howler's Mire, and the name stuck.

Your mission at Howler's Mire will change depending on the situation at hand. The site is home to local storage units for unstable Exotic Matter. These Resistors contain and stabilize XM so they eventually can draw on a near limitless supply of raw energy, letting us power the Lemnis Gate project. Lately the Resistors have been attacked by unknown assailants and we need you to defend them, however there will be instances where you're called upon to destroy them so we can stabilize the energy outflow to the Lemnis Gate project. We don't want to overload the power grid and cause any potential setbacks. Calibrating the grid takes careful planning and consideration after all.



As you can see from the surveillance photos, the site is dotted with several housing and work units set up to maintain the Resistors and the flow of Exotic Matter and energy. Seeing as the area is relatively flat and open, Lemnis' workers have used what available space they have to build the site and keep it operational. You have a fair amount of space to move around in, but be careful to avoid crowding some of the tighter corridors. Things can easily become chaotic, so your Spectator Drone is vital to get an overview of the map and the battle situation.

You can quickly scale the housing units to set up firing positions, and the two at the very extreme edges of the site could make decent sniping positions. Equipment crates, trees and boulders can provide cover on the ground. The final thing that's worth noting are the subterranean tunnels connecting the housing and research units. These were dug to provide alternate and safe ways of transporting XM, equipment, and research materials. We recommend using them as flanking routes or locking them down to prevent an enemy from doing the same.



Howler's Mire can easily become a chaotic battlefield, but this simply gives you more opportunities to outsmart and overwhelm your opponent. Use the Spectator Drone to get an overview of the area and be prepared to change your battle strategies on the fly as necessary. Keep your wits about you and one step ahead of your enemy, and we're sure you will prevail.

Good luck out there, Operatives. Don't forget: Earth's future is in your hands.

Don't forget to follow us on TwitterFacebookInstagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam:
https://store.steampowered.com/app/950180/Lemnis_Gate/

Entering The Loop: What is Lemnis Gate

Welcome, Operatives, to our first Entering the Loop article!

In these articles we'll be breaking down core parts of the game in a bit more detail, ranging from the world of Lemnis Gate, right down to the mechanics and ways you'll be able to play.

Let's start at the beginning! What is Lemnis Gate?

Lemnis Gate is a turn-based combat strategy first-person shooter with a unique twist. It builds on easy-to-pick-up, established FPS mechanics and merges them with elements from both classic arena shooters and time-travel to create a new and original experience. In Lemnis Gate, your strategic thinking, tactical thinking, and ability to plan ahead are just as important as great aim, fast reactions and spontaneous decisions in the heat of the moment! If you imagine chess being crossed with a first person shooter, you'll begin to get an idea of just how deep it can be!



So, how does the game play out? Let's break it down with an example:

Each player take turns adding operatives into the time loop, with 25 seconds to make their move. This is what makes Lemnis Gate a turn based tactical strategy FPS. Player A begins by picking their operative and executing a set of actions. This can be anything from capturing an objective, creating a defensive position, or setting up a trap somewhere on the map.

As we mentioned earlier each round is only 25 seconds long, so players will need to pick their actions carefully before trying to execute their turn. Will you focus on undoing your opponent's plans or diligently work on securing the objective? Once the 25 seconds are up, Player A's actions are recorded and repeated in subsequent rounds, exactly as they were executed in the first turn.

Turn 1 is now over and Player B gets the chance to execute their own plans. Like Player A before them, they have 25 seconds to execute and record a set of actions, and when Player B acts out their turn Player A's previously recorded actions repeat during the turn. Player B can therefore choose to react to what Player A's done, or start setting up their own plays to counteract them at a later time.

The two players then trade turns back and forth, adding operatives, actions and layers to the battle until both have played five turns. All actions will play out at the same time during the final turn, revealing who finally came out on top.



As the match unfolds and layers are added, both players will need to flex their strategic thinking muscles and use the fourth dimension to its full extent. Between turns you have the chance to observe everything happening on the map from a special reconnaissance drone. Fly around the map and see who does what, and when, and use that information to plan out your next move. The reconnaissance drone has several features that will let you build your strategy. Use markers to plan where to place traps, turrets or explosives, or use them to mark the potential movements of enemy operatives. Your drone can also lock onto specific operatives when you observe previous loops, tracking their recorded movements and actions. Think of it as looking at a chess board and seeing where all the pieces are. Except the pieces are moving and they repeat their actions every 25 seconds.

Nothing is hidden when you use the reconnaissance drone, except your opponents intentions. Use careful observation to anticipate what they will do and try to consider your future moves as well. Lemnis Gate gives you a near-endless amount of strategic options and creative ways to play.



While it's important to anticipate your opponent, it's also important to remember your past actions! Any bullet and explosion will cause damage to both yourself and your enemies, and a stray bullet or explosive can easily ruin your strategy if you're not careful. Throw a grenade through a window in turn 1, and that grenade is thrown through the same window on turns 2-5. If one of your other operatives suddenly find themselves at the other side of that window at the wrong time, they can easily find themselves blown up.

Adapting on the fly when a strategy doesn't pan out is a key component of Lemnis Gate, as is fixing past mistakes. Sometimes you might turn an entire match around by removing one of your operatives from the loop, or the splash damage from an otherwise well placed rocket could take out your entire team. Improvise, adapt and overcome when building your strategy.

In combat, you take command of a varied cast of deep space operatives, each equipped with unique weapons and skills. You've seen some of these characters in the game's trailer already, and we are revealing these operatives on our social channels and on our forums in the weeks and months leading up to launch. Mastering these heroes , their weapons, and skills, is vital if you want to defeat your opponents, but harnessing the strategic possibilities of time travel is just as important as weapon proficiency in this "chess meets FPS" battle!

We can't wait to see all of the interesting ways the community will use the time loop mechanic to their advantage. There are many different ways you can turn time itself into a weapon, and there is nothing like executing that perfect strategy to help you seize victory and leave your opponent in the dust. It's like setting up a careful set of dominos and then watching them fall in a beautiful cascade of colours and design. We're excited to see players run circles around each other in the fourth dimension! We'll be talking more about the world of Lemnis Gate and looking closer at the mechanics involved in the time-loop (get ready to hear more about Ghost Mode!) in the coming weeks.

Don't forget to follow us on TwitterFacebookInstagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam or the PlayStation Store.

Site Surveillance - The Arbor

Greetings, Operatives!

Welcome to The Arbor, one of several off-world sites used by Lemnis Industries in their project to save humanity.

The Arbor site is located on a hitherto unnamed and uninhabited planet outside our solar system. The location is dominated by three giant trees, indicating this used to be a lush forest. Since then the forest has decayed, and the likeliest culprit appears to be microscopic changes and disturbances in the atmosphere. The Arbor's location in space makes it a critical part of Lemnis Industries' network of planets, which in turn will enable them to send a warning message back in time.

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Upon arrival, your task is to activate as many of the four on-site Particle Accelerators as possible, while also defending them from any eventual threats that may appear. The Accelerators are the most critical component in powering the planetary network, so without the Arbor and its sister sites, the project is a complete failure.

The four Particle Accelerators are set up at key locations throughout the site for maximum coverage, and have been modified for kinetic activation. That means that all you have to do to activate them is aim and fire, and the Accelerators themselves will take care of the rest. While the system is technically still in the prototyping phase, we've run several successful tests and we are confident in its efficacy.



Similarly to the operations at the Quarry site, you are also tasked with securing the site from potential threats. We expect there to be some resistance on this mission. As before, you are cleared to engage at will.

As you can see from our surveillance images, the site is made up of two main lanes, each leading to a pair of Accelerators: AD and BC, respectively. Beware potential sniper fire if you decide to rush down either of these lanes, but remember that the scattered boulders, rocks and roots can be used for cover. Try not to crowd the area if you're attacking as a team, and use cover wisely! A well-aimed grenade can cause a lot of damage to a bunched-up team. A small path and a fallen hollow tree trunk connect the lanes, for easier transition between the two. We foresee these being potential chokepoints during a skirmish, so be careful!



There are several tight corners at The Arbor that can be prime locations for ambushes. We recommend using your Spectator Drone to observe these potential blind spots so you can build your strategy accordingly. If an enemy combatant is already set up, do not rush in! It would be wiser to find a way to counter a defensive position with a flanking strategy in order to take them out. If you are able to dig in and set up an ambush of your own, hold your ground and beware your flanks and rear, in case of future attacks.

Good luck out there, Operatives. Don't forget: Earth's future is in your hands.

Don't forget to follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam:

https://store.steampowered.com/app/950180/Lemnis_Gate/

What is Lemnis Gate? | Lemnis Gate Dev Diary #1

Welcome, Operatives!

The Quantum Highway has opened and a signal has come through! The very first Lemnis Gate Developer Diary is now available for viewing on YouTube. Join Game Director James Anderson from Ratloop Games Canada and Senior Community Manager Jens Erik Vaaler from Frontier as they share more about the game, how it plays and the world it's set in.

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No time to watch the video right now? No problem. We've written a quick summary of what we discussed in the video with timestamps to take you straight to that topic. Just click on a topic and it will take you straight to the correct place in the video.

We will have more details to share about all these topics (and more!) in the coming weeks, so stick around for Feature Focus articles and Developer Diaries in the future!

What is Lemnis Gate?
James and Jens share the basics of Lemnis Gate and what you can expect when you first start playing. They also discuss how Lemnis Gate is designed to easily be picked up and played by anyone familiar with a a first person shooter.

The world and story of Lemnis Gate
Jens shares more insight into the world of Lemnis Gate. The game is inspired by all manner of classic science fiction and time travel stories where heroes fight to save humanity from extinction.

Gameplay flow and strategy
James and Jens share insights into how a round plays out, how the mechanics can work in your favour. Causality is used as a fundamental gameplay pillar, letting you team up with yourself from the past and future.

The reconnaissance drone
James shares more about how you can use the Spectator Drone to view everything and plan your strategies further. This handy tool is the best way to get an overview of the map and the current state of the timeline.

Ghost Mode
Learn more about how death is not the end for your operatives, and how saving them in a later round can be hugely beneficial. When causality is a core pillar of the game, any potential action can have a huge impact on the future!

We hope you've enjoyed this first look into the world of Lemnis Gate. We'll have more to share in the following months, so don't forget to follow us on all our social channels: TwitterFacebookInstagram and YouTube. You should also join the official Lemnis Gate Discord server to talk everything Lemnis Gate with the rest of the community and the developers from Ratloop Games Canada. You can also participate in Discord exclusive Q&As, and see Discord exclusive screenshots every week.

Tune in to the first Lemnis Gate Dev Diary on May 18

The relay beacon is activating! Tune in to the very first Lemnis Gate Dev Diary later this week to learn more about Lemnis Gate, straight from the developers themselves.

15:00 BST on May 18 on the Lemnis Gate YouTube channel.

Don't forget to set a reminder!

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Operative Profile - KARL

Welcome back, Operatives!

We're back with another Operative Profile article about the weapons, skills and abilities of Lemnis Industries' team of deep space explorers. We will also be discussing some of the lore and backstory that have guided their lives up to this point. Lemnis Industries' team is made up of highly trained, highly specialized individuals. From soldiers to scientists, they have been brought together by Lemnis Industries to help save humanity from utter extinction.

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Today we are introducing the team's most unique individual (considering it is non-biological), the Model KR-L95 android, a.k.a. KARL. This model represents the latest innovations in bi-pedal security AI, designed to take on multiple roles depending on the situation at hand. This versatility is all thanks to the hard work of Lemnis Industries' Robotics division, who repurposed this particular model from its original intended use as a security drone.

Although several operatives were skeptical of KARL's inclusion on the team, it has proved to be a valuable assets thanks to its advanced weaponry and abilities. Being a robotic entity, KARL does not need to breathe or eat, and can perform operations that would otherwise be dangerous or outright deadly to its human counterparts. As long as its AI core persists, KARL can easily be rebuilt, or placed into a new body, by the scientists at Lemnis Industries. They haven't been able to do much about its personality algorithm, however, and its dry and unintentionally cutting remarks can often rub the other Operatives the wrong way.



A jack of all trades, KARL comes equipped with both offensive and defensive capabilities, providing effective support on the front lines or from behind. It's not a one man army, however, and is most effective when working together with its teammates. Its main weapon is the Precision Beam, a highly accurate energy laser that fires a continuous beam of energy. While it's lacking in overall damage output, it makes up for it with its surgical precision when fired at an enemy combatant. This lets KARL dispatch any stragglers that may remain after a skirmish.

What makes KARL an invaluable teammate is the Protection Orb. KARL throws a projectile that generates a domed shield at the impact location. This shield will disappear after a short amount of time, or after absorbing a fixed amount of damage.

The Protection Orb can be used in a myriad of ways: By deploying it near or in front of your teammates, it can save them from any incoming projectile. Fast and strategic deployment of the Protection Orb could even potentially bring dead teammates back to the timeline by blocking the attacks that originally killed them! If you need to prevent an enemy team from powering up an accelerator or destroying an objective, Karl's shield can hold your opponents at bay until your team can come in and eliminate them. You can even attach a shield directly to a fellow operative to give them protection. KARL has several Protection Orbs in his arsenal, so feel free to use them liberally.



From a tactical standpoint, KARL is an excellent support character. KARL can be deployed early in a match to set up temporary cover points for future rounds, to provide early misdirection, or to quickly capture a point or objective. In the middle of a match, its Protection Orbs and Precision Beam can help turn the tide by providing protection for his team mates and causing additional damage to the enemy team. Using a similar strategy towards the end of a battle could also help change the outcome, but at a significantly higher risk if you can't change your strategy in subsequent turns.

We recommend experimenting with KARL's abilities in order to figure out what works best for you. Surgically removing your enemies while protecting your allies, this remarkable teammate is a great addition to any team composition you choose for a mission.

We hope you've enjoyed this introduction of KARL, which ability is your favourite? Can you already devise ways to utilise KARL's skill set to dominate the time loop? Let us know below! We'll continue to share more about the other operatives in this series over the coming months so we look forward to seeing you there. Follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam.

Site Surveillance - Quarry

Greetings Operatives!

Welcome to the Quarry, one of several off-world sites used by Lemnis Industries in their project to save humanity.

The Quarry used to be an old transport location that's been repurposed after catching the attention of Lemnis Industries' probes during the early stages of the project. Scans revealed a large volume of unknown materials underground, materials we now know as Exotic Matter, or XM. Upon arrival, you are tasked with retrieving XM for transportation back to Earth. XM is not in abundance and the success of the project depends on this valuable resource.

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In addition to retrieving the Exotic Matter you're also in charge of maintaining security at the location and securing it from any potential threats. Lemnis Industries have been receiving reports of temporal disturbances and strange events, even reports of attacks from unknown aggressors. The frequency of these incidents have increased, and Lemnis Industries have decided that the project is at a critical stage. Expect potential resistance as you carry out your mission. You are cleared to engage at will.



As you can see from the surveillance photos, the main mining site is located inside a crater. The facility buildings can provide you with excellent vantage points, giving you a decent view of what's happening below. Use these to provide each other with covering fire or to set up fire corridors in case you need to ambush anyone. Be careful and don't run into an ambush yourself, however! Watch your corners when entering buildings, in case there's somebody lying in wait.



XM can be found scattered around the area, both on top of buildings and on the ground. There are four main pods that you should try to collect, and you should grab as many as you can.

The main point of interest is the main hub of the mining site in the center of the crater. This is the likeliest point for skirmishes to break out. There's room for several combatants to engage with each other at once, and the walkways and rooftops above can provide excellent coverage if someone decides to post up there.

Good luck out there, Operatives. Don't forget: Earth's future is in your hands.

Don't forget to follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam.

https://store.steampowered.com/app/950180/Lemnis_Gate/

Operative Profile - Kapitan

Greetings Operatives!

Welcome to the first of several Operative Profiles focusing on the main Operatives in Lemnis Gate. In this series we'll be taking you through the weapons, skills and abilities of Lemnis Industries' team of deep space explorers. We'll also be discussing some of the lore and backstory that have guided their lives up to this point. Lemnis Industries' team is made up of highly trained, highly specialized individuals. From soldiers to scientists, they have been brought together by Lemnis Industries to help save humanity from utter extinction.

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Today we are introducing the team's no-nonsense leader Roksana Ulvich, a.k.a. Kapitan. This former soldier has seen her share of combat, picking up not only a few battle scars, but also several commendations along the way. She's a dedicated veteran and her years of service have taught her that actions will usually speak louder than words. She is fully dedicated to her mission and to her team, and most comfortable with a gun in her hands and an objective to follow.

While the other operatives can be found indulging in their chosen hobbies during off-hours, Kapitan's main focus is, and always will be, the mission at hand. She'll usually be found engaging in target practice at the shooting range, perfecting her aim, or using Lemnis Industries' top of the line gym to keep herself in peak physical condition. She has little interest in camaraderie, but the team will follow her orders without question as her skills on the battlefield are second to none.



Until popularity contests are decided by war, Roksana's shoot-first approach won't earn her a lot of friendships. She claims to have had a husband once, but it's unclear whether or not they were a person or a gun, leading to a lot of speculation among the staff at Lemnis Industries

Traditional tools of the trade are Kapitan's trademark. Her Auto Rifle fires high velocity rounds in bursts and can be a great deterrent when engaging with a foe, whether you hit your target or not. There's always another bullet where the first came from. Her frag grenades are excellent against groups of enemies, potentially taking out several combatants with a single blast. Just be careful you don't hit your past and future selves in the process!



From a tactical standpoint, Kapitan is the team's all-rounder. She can be employed early in a match to quickly capture a point, or to provide some misdirection while you consider your long-term battle strategy. She can also be an excellent damage dealer in the middle of a match, picking off enemies quickly and efficiently with headshots and accurately thrown grenades. Similarly, employing Kapitan at the end of a battle can help you seize victory from your opponents by interrupting their plays and disrupting their strategies.

Whenever you decide to employ Kapitan, we believe she will be a valuable asset in any battle as you use her skills, weapons and abilities to their full extent.

We hope you've enjoyed this introduction of Kapitan. There is a wide variety of Operatives to play as in Lemnis Gate, and it's important to choose the right person for the right situation. We will continue introducing you to the rest of the game's Operatives in the coming months, so stay tuned to our social channels for any and all updates. Follow us on Twitter, Facebook, Instagram or YouTube, or join our Discord server to chat with the community and get exclusive reveals. Finally, don't forget to add Lemnis Gate to your wishlist on Steam or the PlayStation Store.

Disrupt the past; Change the future.