Hi! This is a wrong but spectacular walkthrough of the most international chapter, Dark Side of the Sun, in which no one speaks a single word. The stream is in celebration of Summer Solstice, the Steam Summer Festival, and the game's upcoming big shocking update.
Thank you for being with us!
LEMURIA: update 1.0.9
Dear friends, update 1.0.9 has been published. The following changes have been made to the game:
The indicators of enemies, companions and tracking drones now show the direction of their gaze or their video camera. This is especially useful in stealth scenes, such as the motel or sleeping suburban scenes)
The field of view of enemies in Sleeping Suburbia has been significantly narrowed. You can now get pretty close to them from behind, which does not, however, eliminate the possibility that they will hear you.
Autolock sight for wolves is now fixed on their torso, not on the point under their feet
Tracking drones now have more complex behavior
Decisively reduced the brightness and size of the halo from flashlights on small arms and tracking drones
Accelerated baseball bat strike animations
Reduced the striking power and accuracy of Kanta's pistol to a more realistic value given its class, the presence of a silencer, and shooting in the dark
Thanks to everyone who helped with their feedback and support for this update!
LEMURIA: update 1.0.8
Dear friends, new update 1.0.8 has been published. The game has made the following changes:
Cars stop faster when driving on inertia.
Fixed seating characters on a chair
Saving in the Peacekeepers Bunker got its own screenshot
Re-vocalized some of Kant's phrases from the conversation in the catacombs
Thanks to everyone who helped with their feedback and support to get this update out!
LEMURIA: Summer Sale 25% + new version
Dear friends! During two weeks of Summer Sale LEMURIA will be on sale with 25% discount. Besides, the new extended version of the game has been published:
The English localization of Kanta's voice has been completely changed. A new advanced version of Voice AI is now used to voice her, with intonation editing within the phrase.
You can now find out exactly what happened between Alex and Kant after they got to the bunker. Those who have already completed the "Soldiers of the Sand" chapter can download save #2 "Peacekeepers Bunker" and play the end of this chapter.
A decision has been made to develop a special DLC that expands the romantic scenes in a reasonable amount. This DLC is planned for release in late summer or fall.
Thank you for being with us!
The Dark Sun of Lemuria
Hi! This is a wrong but spectacular walkthrough of the most international chapter, Dark Side of the Sun, in which no one speaks a single word. The stream is in celebration of Summer Solstice, the Steam Summer Festival, and the game's upcoming big shocking update.
Thank you for being with us!
LEMURIA: update 1.0.5
Dear friends, update 1.0.5 has been published. The game has made the following changes:
Radically reduced firearm recoil for the Low difficulty level (which is assigned in the Casual, Adventure presets). You can now shoot and hit the target even on the run at this difficulty level.
Corrected the strategy of invariably increasing the difficulty when selecting a preset with a large ordinal number in the list. Previously it was not quite so.
Slightly changed the parameters of the spawners in the chapter about the motel to liven up the action.
Thanks to everyone who helped out with their feedback and support for this update!
LEMURIA: update 1.0.4
Dear friends, update 1.0.4 has been published. The game features the following changes:
Good news for stealth enthusiasts: The visibility of Kanta has been reduced by half.
Removed unnecessary interface elements during some dialogues and cutscenes
HUD of the merchant from the first chapter is now visible not for a few seconds, but until the player starts talking to him
Fixed some typos in some localizations
Fixed the orientation of enemy's spawning point indicators on the radar
Changed sound distribution of some objects such as gasoline generator in Gantley gang's yard and radio on the administrator's desk in the motel
Changed the sound of turrets firing and added on-screen indicators to their operators
Found and fixed a technological flaw that previously allowed you to forget Alex's body on the roof of the clinic
Thanks to everyone who helped out with their feedback and support for this update!
LEMURIA update 1.0.3
Dear friends, update 1.0.3 has been published. The following changes have been made to the game:
General
Expanded the range of possible values for the parameter Nudity for some regions, including US and UK
Changed the balance of the effect of speed and the way Kanta moves on her Visibility. Slow unarmed walking is now almost equal to fast squatting in terms of Visibility.
The Inertia parameter is set to the average value by default.
Standard wording of the message when upgrading a skill now allows for the possibility of reducing it, not only increasing it
Disabled the combat mode, which is turned on during some conversations to clear the screen from unnecessary at that moment interface elements
In the chapter about clinic
Added HUD to move to the 2nd floor
Increased speed of Sam on the 3rd floor
Fixed HUD for rooftop rescue
Fixed location of enemy spawning points on the roof
Fixed helicopter passengers positioning in their seats
Thanks to everyone who helped with their feedback and support to get this update out!
LEMURIA launches
Hi! These are walkthroughs of different chapters of the game in different languages and at different difficulty levels. Maybe there will be some of the future DLC.
LEMURIA updated
Dear friends, update 1.0.2 has been published. The following changes have been made to the game:
Game Startup
The default setting is now set to one of the highest graphics quality. Please note that for instances of the game which have already been run once, the game will use the value used in the previous run and it should be checked and changed manually if necessary.
Warning!
Be sure to check what value you set the Graphics Quality to use when running the game!
Gameplay
Phrases between phrases in dialogues are reduced to a minimum
Scenes
Afandistan
Added target pointer for the Merchant
Reduced volume of helicopter, helicopter cannon and stationary turrets
Underground parking
Increased size of hotspots for better detection
Disabling poison gas intake now counts as finding a secret
Clinic
Fixed lack of physics for beds that someone is hiding under
Necromancer's Island
When entering the Abandoned Temple, the more unnecessary Dragon's Lair target indicator is disabled
In the Abandoned Temple and dungeons, the unnecessary terrain map is never turned on again
In all dungeons, the exit indicators are activated after completing a mission
After exiting the third Posdemelnia is explained how to determine which indicator indicates an Abandoned Temple, and which - the Dragon's Lair (the Dragon's Lair is at a greater distance from the current location than the Temple)
Reduced the volume of the Preservation Statues
Increased the size of most hotspots to make them easier to hit with the cursor
Fixed missing physics for some parts of the Abandoned Temple interior
Camera shift to the right has been reduced
Interface
Added ability to change the Graphics Quality during gameplay
Moved the lower values of the graphics quality to VeryLow and Low
Thanks to everyone who helped with their feedback and support to get this update out!