Len's Island cover
Len's Island screenshot
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Genre: Hack and slash/Beat 'em up, Adventure, Indie

Len's Island

Patch 0.8.04

Hey all! Just some small balancing changes to help make base defence a little easier in the game, especially at the start. These changes combined with the last two patches overall make night time and base defence a lot better balanced. Also don't forget you can adjust night time enemies and harvest moons at any time in the new game settings!

~ Julian

! Balancing Changes:


  • Reduced bed attraction radius for enemies from 20m to 10m (Enemies will need to be closer to beds to attack them)
  • Increased ammo conversion for ballistas from 1 iron = 10 bolts to 1 iron = 25 bolts
  • Removed cloth from small ballista crafting cloth and replaced it with fibers, so it's easier to build early-game

Patch 0.8.02

! Bug Fixes & Changes:


  • Fixed enemies spawning at night in peaceful mode when they shouldn't
  • Added a new feature to stop enemies spawn camping. If your bed is destroyed and you die at night, the night skips to daytime and kills all enemies.
  • Lowered spawn rates for night enemies & harvest moon enemies at the start of the game
  • Added in ocean tiles that fill parts of the map that haven't loaded so the world looks nicer in screenshot mode
  • Fixed rare issue with save files with their playtime past 2 years and 2 months in-game

Patch 0.8.01

! Bug Fixes & Changes:


  • Fixed Lightstone Wards not working correctly to block enemy spawns
  • Fixed Large Tesla Tower ammo UI not selecting
  • Slightly lowered spawn rates for night enemies at the start of game
  • Slightly lowered spawn rates for harvest moon enemies
  • Fixed some pagoda build items not fading correctly
  • Fixed issue with respawning after bed being destroyed when a building is over the top of the spawn point

Len's Island - Gamemodes Update


Test your survival skills with new hardcore and perma-death gamemodes, defeat dangerous night raids, and uncover mysterious new underground biomes.



This is the final major update before the multiplayer full release in a few months, so we thought we would make it a big one!

  • Play through Len's Island in Peaceful, Survival, Hardcore, Permadeath, and Custom game modes.
  • Many new specific game mode settings you can change at any time
  • Enemies will now roam the overworld at night, and harvest moons are more difficult
  • Build many new home-defence items such as palisade walls, tesla towers and landmines.
  • New underground cave biomes to explore


To celebrate the new update, Len's Island will be on sale for 34% Off starting 10am, the 17th July to the 24th of July PDT.

See below for a detailed list of everything new, improved, and fixed!
~ Julian

https://store.steampowered.com/app/1335830/Lens_Island/

+ New Features



  • New Hardcore game mode with tweaked settings that focus on a more survival-focused experience that's more challenging and brutal
  • New Perma-death game mode. Same settings as Hardcore with one major difference, you only have one life to beat the game.
  • New Custom game mode. Tweak individual settings such as resource multipliers, enemy spawn rates, starting health, day length, harvest moon frequency, and many more. Create your own custom game mode to cater to your exact desires, or to create unique challenge runs.
  • Reworked Peaceful mode. We have tweaked the settings in peaceful mode as well as allowing the ability to freely change specific game mode settings at any time during gameplay. So you can now make your peaceful experience perfect for you.
  • Enemies will now spawn at night across the overworld and become harder as you unlock more dungeons and disturb the balance of evil. You can modify this setting in the new game settings menu.
  • New Ballista Bow. Shoot down enemies in the early game with this cheaper and smaller alternative to the Ballista Tower, which can also be placed onto boats.
  • New Small and Large Tesla Towers. Zap nearby enemies with the new tesla towers, the perfect short-range home defence items.
  • New Landmines. Build explosive landmines that automatically trigger when an enemy walks over them.
  • New Palisade walls in every style. Build new wall types directly on terrain to help protect your home from unwanted visitors.
  • New Lightstone Ward. Wards will stop enemies from spawning within a large radius, helping to keep your homestead safe from enemies at night.
  • Harvest moons are now more difficult, and enemy raids can happen anywhere on the map, not just at outpost locations.
  • Allowed snapping of foundation steps above each other, so you can now build staircases up from foundations.
  • Enemies will now also target beds during night raids and can destroy them.
  • Automatically firing towers now require ammo. Raw materials convert into ammo when placed in a tower, for example, 1 iron shard = 10 ballista bolts



! Bug Fixes & Changes



  • Fixed rare issue with some enchantments not working on old save files
  • Fixed issues with houses not fading correctly and some houses being cut in half and fading wrong just for one portion
  • Fixed canons on boats being difficult to select and edit
  • Performance improvements to enemies that help the framerate when large amounts of enemies are on screen
  • Tweaked descriptions and names for various skill tree effects and enchantments to be more descriptive and accurate
  • Tweaked Voidtroll boss fight to be slightly more difficult and fixes various bugs with the troll's behaviour
  • Fixed pet collar collection amount not including new red panda
  • Tweaked some areas of the desert tomb dungeons to be better balanced in cursed mode
  • Fixed various areas across frozen islands where you could get stuck between icebergs
  • Made buying from vendors also count resources in hotbar
  • Fixed Ornate and Pagoda boats not refunding contents of small storage box
  • Lots of small balancing tweaks to enemy health and damage. Overall making the Act 4 frozen areas a little more difficult, and better balancing damage and health ratios
  • Made construct rotating more consistent
  • Fixed baked good vendors having incorrect icons and names



Patch 0.7.031

! Bug Fixes:


  • Fixed bees and birds not spawning from trees
  • Fixed some GPU's triggering the low spec warning on main menu that shouldn't

Patch 0.7.03

+ New Features & Changes:


  • Added ice wall to the edge of the map, temporarily removed "The Gods have Spoken"


! Bug Fixes:


  • Fixed hole in the floor in Act 3 desert dungeon
  • Fixed fishing achievements not triggering correctly

Patch 0.7.021

+ New Features & Changes:


  • Added a new camera fading system to dungeons and some islands so you can see through large cliffs and walls while orbiting the camera.
  • Added new quests for the main dungeon progression throughout the game. Some players were getting confused as to why there were quests for side objectives but not for the main dungeon progress.


! Bug Fixes:


  • Fixed issues with town 4 warp portal marker
  • Fixed item duping bug with machine drag slots
  • Fixed issues with enemy behaviours during harvest moons
  • Adjusted cannon build settings to make it easier to place on boats
  • Made enchanting actually use up sapphires
  • Fixed broken brazier with incorrect UI in the caves

Patch 0.7.02

! Bug Fixes:


  • Stopped outposts staying in boosted state outside harvest moon due to previous bug
  • Stopped player from playing swimming animation after gods have spoken
  • Improved shield animations
  • Fixed attack cancelling exploit
  • Fixed shield block animation
  • Made screen shake toggle work
  • Fixed exiting one of the desert dungeons at a strange location

Patch 0.7.019

Hey all,

Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.

I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!

For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)

~ Julian

+ New QoL Settings:


  • New toggle in the settings menu to reverse camera tilt controls
  • New toggle in the settings menu to disable automatic camera zooming throughout gameplay


+ New Additions & Balancing:


  • Added a 50% refund to dark essence when disenchanting items
  • Quest items that require buildings now track better and don't require you to remake building pieces
  • Raised katana crit multiplier from x2 to x2.2 across all attacks
  • Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
  • Slightly lowered base damage of spear across all attacks
  • Lowered Void Eater boss healing and growth
  • Slightly lowered lightning fish's electric attack damage per tick


! Bug Fixes:


  • Fixed outpost upgrading issues
  • Fixed outposts sometimes being stuck on harvest moon speed multiplier
  • Fixed issues with dying to the spike floors in the caves and not respawning correctly
  • Improved drag-drop system to allow really quick drags without blocking input.
  • Fixed glass vendor UI not working correctly
  • Fixed chain lightning issues
  • Remade parts of the enchanting system to avoid rare issues from happening in the future
  • Fixed issues with the revive effect cooldown
  • Fixed loom not fading away when under it
  • Tweaked some areas in the Voidboar fight to avoid cheesing it
  • Tweak areas in the Void Troll fight to avoid cheesing it
  • Fixed animations not correctly working for the mining machine
  • Fixed enemies walking through wooden barricades on frozen islands

Patch 0.7.017

Hey all,

Bunch of various bug fixes and balancing changes today. We're working very hard to squash any bugs we find and balance the new update so everything is smooth.

Right now we are running on very little sleep trying to keep up with everything, we are just a tiny team of 3 devs at the moment so some bugs might take a day or two to fix. If you run into any issues, please submit a report and we will look into it asap!

~ Julian

! Balancing & Changes:


  • Added new elemental damage blocking enchantment
  • Raised production speed multiplier for outposts during harvest moons
  • Lowered lightning fish AOE attack damage, 30 > 25
  • Lowered frostbite damage from 12 per tick to 10
  • Added the Claymore to the collections page
  • Raised the purchase price of the katana and kabuto armor
  • Raised Fugu fish catch change to 25% from 20, and lowered sardines from 50 to 45%
  • Updated the descriptions for life steal and electrify enchantments.
  • Lowered the max growth size for the void eater boss.


! Bug Fixes:


  • Fixed rare issue with life steal not working when two enchantments are applied
  • Fixed issue with the proficiency enchantment
  • Fixed dozer enemies spawning in glitched if you died and reloaded while they were still in their drill attack
  • Fixed issue causing tuna and squid pools to sometimes not be detected by fishing rod
  • Fixed alchemy table's potion brewing effects being on by default
  • Fixed rare issue with enemy hitboxes sometimes getting stuck in the off or on state