Genre: Hack and slash/Beat 'em up, Adventure, Indie
Len's Island
Patch 0.7.031
! Bug Fixes:
Fixed bees and birds not spawning from trees
Fixed some GPU's triggering the low spec warning on main menu that shouldn't
Patch 0.7.03
+ New Features & Changes:
Added ice wall to the edge of the map, temporarily removed "The Gods have Spoken"
! Bug Fixes:
Fixed hole in the floor in Act 3 desert dungeon
Fixed fishing achievements not triggering correctly
Patch 0.7.021
+ New Features & Changes:
Added a new camera fading system to dungeons and some islands so you can see through large cliffs and walls while orbiting the camera.
Added new quests for the main dungeon progression throughout the game. Some players were getting confused as to why there were quests for side objectives but not for the main dungeon progress.
! Bug Fixes:
Fixed issues with town 4 warp portal marker
Fixed item duping bug with machine drag slots
Fixed issues with enemy behaviours during harvest moons
Adjusted cannon build settings to make it easier to place on boats
Made enchanting actually use up sapphires
Fixed broken brazier with incorrect UI in the caves
Patch 0.7.02
! Bug Fixes:
Stopped outposts staying in boosted state outside harvest moon due to previous bug
Stopped player from playing swimming animation after gods have spoken
Improved shield animations
Fixed attack cancelling exploit
Fixed shield block animation
Made screen shake toggle work
Fixed exiting one of the desert dungeons at a strange location
Patch 0.7.019
Hey all,
Big patch today with some new QoL features, balancing changes, and a bunch of bug fixes.
I must admit, the team and I have been pretty burnt out. We have been working around the clock for the past 3-4 weeks to get this update out the door, and the lack of sleep and stress are starting to take a toll. We will now be a little slower with the next patches, releasing them every few days instead of daily. We need the time to recover a bit after the past month, hope you all understand!
For the people who bother to read the patch notes, it would make a big difference if you could leave a review for the game on Steam too. Doesn't have to be a positive one, just an honest review so we can continue to improve the game and focus on what matters most based on your feedback :)
~ Julian
+ New QoL Settings:
New toggle in the settings menu to reverse camera tilt controls
New toggle in the settings menu to disable automatic camera zooming throughout gameplay
+ New Additions & Balancing:
Added a 50% refund to dark essence when disenchanting items
Quest items that require buildings now track better and don't require you to remake building pieces
Raised katana crit multiplier from x2 to x2.2 across all attacks
Raised crit multiplier of hammer from x1.6 to x1.7 across all attacks
Slightly lowered base damage of spear across all attacks
Lowered Void Eater boss healing and growth
Slightly lowered lightning fish's electric attack damage per tick
! Bug Fixes:
Fixed outpost upgrading issues
Fixed outposts sometimes being stuck on harvest moon speed multiplier
Fixed issues with dying to the spike floors in the caves and not respawning correctly
Improved drag-drop system to allow really quick drags without blocking input.
Fixed glass vendor UI not working correctly
Fixed chain lightning issues
Remade parts of the enchanting system to avoid rare issues from happening in the future
Fixed issues with the revive effect cooldown
Fixed loom not fading away when under it
Tweaked some areas in the Voidboar fight to avoid cheesing it
Tweak areas in the Void Troll fight to avoid cheesing it
Fixed animations not correctly working for the mining machine
Fixed enemies walking through wooden barricades on frozen islands
Patch 0.7.017
Hey all,
Bunch of various bug fixes and balancing changes today. We're working very hard to squash any bugs we find and balance the new update so everything is smooth.
Right now we are running on very little sleep trying to keep up with everything, we are just a tiny team of 3 devs at the moment so some bugs might take a day or two to fix. If you run into any issues, please submit a report and we will look into it asap!
~ Julian
! Balancing & Changes:
Added new elemental damage blocking enchantment
Raised production speed multiplier for outposts during harvest moons
Lowered lightning fish AOE attack damage, 30 > 25
Lowered frostbite damage from 12 per tick to 10
Added the Claymore to the collections page
Raised the purchase price of the katana and kabuto armor
Raised Fugu fish catch change to 25% from 20, and lowered sardines from 50 to 45%
Updated the descriptions for life steal and electrify enchantments.
Lowered the max growth size for the void eater boss.
! Bug Fixes:
Fixed rare issue with life steal not working when two enchantments are applied
Fixed issue with the proficiency enchantment
Fixed dozer enemies spawning in glitched if you died and reloaded while they were still in their drill attack
Fixed issue causing tuna and squid pools to sometimes not be detected by fishing rod
Fixed alchemy table's potion brewing effects being on by default
Fixed rare issue with enemy hitboxes sometimes getting stuck in the off or on state
Patch 0.7.016
! Bugs Fixed and Changes Made:
Fixed building being incorrectly allowed in new dungeons.
Fixed repairable bridge resetting in new dungeons.
Slightly lowered enchanting image effect so it's easier to distinguish armor when enchanted.
Patch 0.7.015
! Bugs Fixed and Changes Made:
Fixed cold effect not properly going away when leaving frozen biomes.
Patch 0.7.014
Hey all,
Hope you're enjoying the Frozen Lands update! Here's the first quick patch to fix a couple of issues with enchanting and quests. I've been awake for the past 32 hours as this update launched at 3am for me, so I'm going to get some rest now, then I will be back tomorrow ready to make another patch if needed :)
~ Julian
! Bugs Fixed and Changes Made:
Fixed food not properly healing in peaceful mode.
Fixed some previously enchanted weapons not allowing for new enchantments to work on them.
Fixed rare issues with quest rewards triggering more than once.
Fixed names for cooked fish items not correctly populating.
Fixed a rare issue causing a loading error that sends you back to the main menu.
Fixed fishing quests not working.
Len's Island - Frozen Lands
Winter has arrived!
Gear up for new wintery biomes, enemy strongholds, boss fights, damascus steel weapons, and much more. The next Major Act 4 update, Frozen Lands, is here.
Let's explore the avalanche of new features new to Len's Island in this major update!
First off, your existing save files will work just fine! No need to start fresh, we have worked hard to make all saves backward compatible :)
The world of Len's Island has grown -
The Len's Island map has expanded, with new biomes including cherry blossom islands, arctic fortresses, frozen mining islands, and an extension to the cave network. You'll discover an arctic town with new resources to trade, items to buy, and winter animals to hunt.
Get ready for more above-ground combat as the next round of dungeons are about to get a whole lot harder to enter. Each dungeon is situated on its own island that's heavily guarded by enemy strongholds with new armoured voidlings and cursed ballista towers patrolling the coastline. To keep these fights at an even playing field we're adding a powerful new damascus steel weapon/tool tier and a katana sword that can be purchased in the arctic town. Improvements have also been made to the enchanting table as we've added even more enchantments. You can now enchant your armour, weapons and tools, not just once but twice! The possibilities are endless as you can now create your ultimate custom build.
Farming enthusiasts can also enjoy a variety of new farmable resources and advanced machinery in the Frozen Lands update. Forage for cotton and bamboo in the new biomes and use their seeds to grow your own crops. Once harvested, these unique resources can be refined using the new loom machine and implemented in exciting crafting recipes that help you advance through the harsh environment.
There is a lot of new content in this update. Read the full changelog below to get all of the nitty-gritty details. If you don't want to have anything spoiled, then stop reading and go enjoy the update!
New Features & Changes
Map has been expanded to include: - 4 Cherry Blossom Islands - 3 Frozen Mining Islands - 3 Frozen Stronghold Islands (Keystone dungeon islands) - 1 Large Frozen Island (Main town island) - Icebergs in the outer ring of the map
3 New Keystone Dungeons & New Major Boss Dungeon. The keystone dungeons are guarded by enemy strongholds, these are fortresses on the islands above the dungeons, heavily guarded by armored enemies and ballista towers.
New town. There is now a 4th town with two vendors, upgrade levels, new resources to buy and sell, new sets of armor, and even a new weapon!
New Katana weapon class. You can purchase the damascus katana at the new town, lowest base dmg of any weapon, highest crit dmg of any weapon. This weapon is a little different to others, hard to master, but effective!
Damascus steel weapon/tool tier. You can now upgrade all weapons and basic tools to damascus steel. This tier raises damage and also allows for a second enchantment to be applied.
Enchanting. We have totally reworked the enchanting system. All new enchantment table UI, new list of enchantments, you can now enchant armor and tools, and enchant damascus weapons twice! Enchanting now opens up the possibilities of customizing your character and playstyle greatly.
New Armor sets. All have with unique abilities. Winter Fur Set, Kabuto Armor, and Oni Armor.
New Resources. Cotton, Cloth, Bamboo, Tuna, Squid, Ink, Damascus Steel, and Tungsten, are all new in the game. Cooked fish have been reworked into different items, and the inventory UI updated into a new layout.
New enemies. Guarding the stronghold islands are new armored variants of enemies, including armored voidings, armored voids, armored elite voids (voids on fire), armored lightning fish, armored trolls, and the new healer shaman voidlings. There are also new wolves on above islands, that can howl and alert wolves in the surrounding area. Oh, and there are now enemy ballista towers >:)
New pet. The red panda pet can be tamed, found on cherry blossom islands.
New machinie: The Loom has been added which turns cotton into cloth to be used for advanced crafting recipes.
New plants to farm: Cotton and bamboo can now be farmed in all farm types. We have also allowed trees to be planted in the large pots.
New fishing pools: You can now fish for tuna and squid, these fishing pools only appear in cold environments.
Shield blocking rework. We have added blocking back into the game! You now hit the shield ability key to block, you can move and aim while blocking, and if you click while blocking then you will perform the shield dash ability. Blocking is a lot more essential in areas of the game now, such as dodging ballista bolts and lightning fish.
New status effects and weather. Frozen islands will give the freezing, or frostbite effects. This will damage you over time and you will need to wear armor with cold resistance, eat warming food, or build a heat source to not get hurt. We also remade the status effect UI system, so important effects now display on the top left panel. All armor & enchantment effects display on your player window in the inventory.
New Vendors: Baked goods vendor at the new town, and a pear vendor added to the 2nd town.
Food items all rebalanced and fishing significantly boosted to be a more consistent food source.
Underground caves expanded to fill new map size. The caves now have 3 new island entrances linking to the Frozen Mining islands. The cave network is now larger with more areas to mine rare resources.
Further camera tweaks. The camera angles and controls have been tweaked and updated. You can now tilt up and down by holding right-click and dragging up/down. During build/edit mode this tilt control becomes more prominent and makes it easier to look from top-down or from the side and freely orbit around to build easier.
Performance: We changed our lighting system which has seen a big change in performance. In general, frames should be more stable and not be affected so heavily by lots of lights and around towns. We also overhauled the chunk loading system in the game, which made the chunks loads 50-70% faster across the game, reducing the stutter when loading new areas of the map. The performance gains will be even more noticeable on lower-end machines.
Balancing & Tweaks
Reworked scythe abilities
Decoration Item Costs: Lowered costs for decoration items across the game to make them easier to place.
Farming Item Costs: We rebalanced a lot of the build costs for farming machines to reduce the amount of metal and complex materials needed.
Skill tree costs rebalanced.
Lowered glass cost for potions from 10 to 3 (Potions are soon going to be completely reworked into a new and improved system soon)
Changed rug placement to ignore all collisions so they can be far easier placed and also now allow overlapping for unique designs. Made all the rugs cheaper so it's more viable to place large amounts of them to completely cover the flooring with carpet designs.
Enchantment table build cost altered, change workbench unlock level for the table from level 4 to level 3.
Bug Fixes
Fixed cursor not working correctly for gamepad controls
We fixed hundreds of various bugs over the past months as part of this update, too many to list.
As always, there will probably be stuff we missed and small issues here and there for the first few days. If you experience any problems, please be patient and report a bug so we can fix it! We are also a ver small team of 4 developers, we will work our hardest over the next couple of weeks to make sure everything is silky smooth.