Changes for the first full release "1.0.45 2022-10-19 777" include: - fixed game crashing with AMD cards - updated lighting library - update game engine to 1.11.0 - energy chargers and printers spawned only in industrial sectors - fixed resource access warning - more complex dialogs for house owners - fixed tile color - added keys for AI hints - fixed sleeping tutorial - added 10 battle tracks - bug fixed that could lead to unresponsive UI - fixed setting "lightrays" game option - spawning less rats - more interaction dialogs - removed broken "restart with training"-option - save point infos in lobby - talk rewards only for completed dialogs - less subsystems in hacking panel - less laser energy consumption - it takes longer for lamps to break - bigger hunter info window - deactivating armor mods when armor hub is out of energy - tweaked loot spawning - locking only one room per sector - slower battle moving for hunters
EA-44 2022-07-26 754
*** EA-44 2022-07-26 754 *** - released more loot for the early game - reduced sector number of each district - fixed exception when accessing the vendor machine - fixed some dialog labels - fixed layout of dismantle dialog - lowered volume of charging dialog - fixed molotov cocktail - fixed stealth rendering when no armor active - enabled running and dodging when in stealth - updated runtime to 17.0.4 - tweaked loot spawn counts - new hint for crafting knife - tweaked color grading
Update EA-43 2022-06-23 742
*** EA-43 2022-06-23 742 *** - adjusted sizes of popup dialogs - adjusted rat spawn points - fixed rats spawning on top of ATMS and redeemers - printing correct name of picked up herbs - reactivated cupboards - dying rats no longer attack again - design work on lobby view
Update EA-42 2022-06-21 738: Tweaked Difficulty
*** EA-42 2022-06-21 738 *** - knives cause greater damage - lower level hunter are less skilled - spawning more loot - weakened hunter armor
EA-41 2022-03-20 736
*** EA-41 2022-03-20 736 *** - redesigned the training sector - fixed switching language - fixed door closing animation
Update EA-40 2022-03-15 734
*** Update EA-40 2022-03-15 734 *** - fixed switching dialog language - showing all districts on map - showing point-of-interests in map, including traders - new PDA panel for clarifying game play - fixed training equipment exploit - charon's hammer can't be taken - making sure a backpack is active on game loading - fixed close dialog not appearing after player death
Update EA-39 2022-02-20 733
*** EA-39 2022-02-20 733 *** - german translation - fixed popularity calculation after game loading - improved AI rendering - fixed blueprint AI help info - improved popup rendering in crafting and shop dialogs - tweaked number of villains
EA-38 2022-02-06 731
*** EA-38 2022-02-06 731 ***
improved font rendering thus increasing overal readability
"retry game" now possible with training level
Update EA-37
- fixed switching of background music in PDA - fixed character floating after walking into walls - fixed character dodging in wrong direction after hitting a wall - added a small delay between consecutive dodging - reduced double-click timing in inventory panel - fixed dialog sequence on player death