fixed space checking when taking loot from trees, cars, etc
fixed loot space calculation in shop
fixed teleporter message layout
removed shop hints
showing loot size in take loot dialog
EA-34 2021-10-30 715
EA-34 2021-10-30 715 --- - minor fixes
Update EA-33 2021-07-02 714
*** EA-33 2021-07-02 714 *** - fixed occasional crash on bullet-loot collisions - fixed occasional crash on flashbang usage - fixed crash on checking player tasks - fixed issues on restarting lost games - added go-to-log-files button
Update EA-32 2021-06-22 711
*** EA-32 2021-06-22 711 *** - added Windows icon - proofread texts - melee combat more responsive - updated to Libgdx 1.10.0
Update EA-31 2021-04-28 709
- less water places in wastelands - no poisened water places in wastelands of district 1 - cars are spawned in wasteland instead of slums - refactored immune system: stims raise the threshold for disease impact and decrease healing time - tweaked hit particles - performance tuning
Melee Combat Update EA-30 2021-04-22 699
- fixed idling-melee-running combos - tweaked melee combat and dodging
Update EA-28 2021-04-13 693
- tweaked weapon switching of hunters - barrels can explode from gun hits - performance: reduced number of required visibility raycasts - fixed visibility checks - less slum sectors in district 2 - clarified molotov recipe - tweaked villain loot - sending day/night update right at sector start - performance: caching images while lobby is shown
Update EA-27 2021-04-08 682
- new red outline when no melee or no bullet mod is active - changed armor hit color to cyan - added armor to the training sector - fixed activation of wrong armor hub when loading saved game - added weapon dealer hint - enabled petrol for early game
Update EA-26 2021-04-04 681
- raised upgrade costs of herbalism and weapon modding - verifying backpack space when buying from vending machines - starting mit armor bullet mod - tweaked clown equipment for lower districts - added PDA warning for loot that is not working - traders never have molotov cocktails - keeping the selected row in take-loot dialog - DIY armor mod can't be bought - removed 2nd lamp from training charging stations - fixed finishing charging training not recognized - only listing broken loot for loot-to-repair in crafting dialog - playing crafting sounds when not at workbench - turned repair training into crafting lesson - tweaked herbs distribution in wasteland - added dedicated "make-fire" buttons in PDA - added talk for successful actions - tweaked hunter defense - fixed sector clearance flag in beamer - sectors are smaller now - tweaked resident counts - knight is weaker