Lethal Running cover
Lethal Running screenshot
Genre: Role-playing (RPG), Indie

Lethal Running

Update EA-36 2021-12-23 725

*** EA-36 2021-12-23 725 ***
- tweaked difficulty

EA-35 2021-11-21 723

EA-35 2021-11-21 723

  • fixed space checking when taking loot from trees, cars, etc
  • fixed loot space calculation in shop
  • fixed teleporter message layout
  • removed shop hints
  • showing loot size in take loot dialog

EA-34 2021-10-30 715

EA-34 2021-10-30 715
---
- minor fixes

Update EA-33 2021-07-02 714

*** EA-33 2021-07-02 714 ***
- fixed occasional crash on bullet-loot collisions
- fixed occasional crash on flashbang usage
- fixed crash on checking player tasks
- fixed issues on restarting lost games
- added go-to-log-files button

Update EA-32 2021-06-22 711

*** EA-32 2021-06-22 711 ***
- added Windows icon
- proofread texts
- melee combat more responsive
- updated to Libgdx 1.10.0

Update EA-31 2021-04-28 709

- less water places in wastelands
- no poisened water places in wastelands of district 1
- cars are spawned in wasteland instead of slums
- refactored immune system: stims raise the threshold for disease impact and decrease healing time
- tweaked hit particles
- performance tuning

Melee Combat Update EA-30 2021-04-22 699

- fixed idling-melee-running combos
- tweaked melee combat and dodging

Update EA-28 2021-04-13 693

- tweaked weapon switching of hunters
- barrels can explode from gun hits
- performance: reduced number of required visibility raycasts
- fixed visibility checks
- less slum sectors in district 2
- clarified molotov recipe
- tweaked villain loot
- sending day/night update right at sector start
- performance: caching images while lobby is shown

Update EA-27 2021-04-08 682

- new red outline when no melee or no bullet mod is active
- changed armor hit color to cyan
- added armor to the training sector
- fixed activation of wrong armor hub when loading saved game
- added weapon dealer hint
- enabled petrol for early game

Update EA-26 2021-04-04 681

- raised upgrade costs of herbalism and weapon modding
- verifying backpack space when buying from vending machines
- starting mit armor bullet mod
- tweaked clown equipment for lower districts
- added PDA warning for loot that is not working
- traders never have molotov cocktails
- keeping the selected row in take-loot dialog
- DIY armor mod can't be bought
- removed 2nd lamp from training charging stations
- fixed finishing charging training not recognized
- only listing broken loot for loot-to-repair in crafting dialog
- playing crafting sounds when not at workbench
- turned repair training into crafting lesson
- tweaked herbs distribution in wasteland
- added dedicated "make-fire" buttons in PDA
- added talk for successful actions
- tweaked hunter defense
- fixed sector clearance flag in beamer
- sectors are smaller now
- tweaked resident counts
- knight is weaker