Genre: Indie Letux Game
Patch 1.2.0
Changes:
- Lots of visual improvements
- Added new bonus room
- Many bonus rooms that previously required items from multiple floors will now generate all of the items on the same floor.
- It is now possible to unequip one item at a time
- Water monsters have had there move distance capped.
- Ghosts-Small have had their move speed reduced slightly
Patch 1.1.0
Changes:
- Added glow effect to things that should probably glow
- Added bad luck protection for pots
- Child owl is less likely to spawn
- Visual update to the Celestium
- Pots should now be more consistent with drops
- Reduced tick rate of Ice Patches dropped from Trail of Frost
- Increased tick rate of Magma Patches dropped from Molten Arrow
- Fixed a bug that would cause the music to stop playing when using portals in the Celestium
- Fixed a bug that would cause the owl to not add enough feathers to the dungeon to complete
- Fixed other bugs and issues.
Patch 1.0.2
Changes:
- Added leader boards for fastest clear and highest level cleared
- Added new upgrades
- George will now display the arrow type he will shoot next
- Richard base sword length increased
- Dilon base slash size increased
- Most enemy projectiles have had their travel speed reduced
- Most melee mobs have had there walk speed slightly reduced
- Halos have had there travel range limited, can no longer yeet themselves across the map.
- Halo and Demon Portal have had their spawn rates reduced
- Swamp monster jump attack should be easier to dodge
- Demon slash attack should be easier to dodge
- Evil Eye shoots less lazers during spin attack
- Fixed bugs and issues.
Patch 0.13.0
Changes:
- Added another random event
- Added mouseover tooltips for items found in the dungeon
- Added map icon to pause menu
- Added new adventurer Allison:
- Channels beams of light and can explode in a bust of light.
- Updated spider boss
- Other minor adjustments and bug fixes
Patch 0.12.0
Changes:
- Added achievements
- Added two new cool secret thingies
- Added new encounter at the end of the boss rush game mode
- Added mouse sensitivity option under general options
- Added cool new death animation!
- Added the ability to change bed material
- Added a lot more possible room layouts
- Added a new stat on the scoreboard for Suzy
- How many snow balls have been thrown in last five seconds
- Added new upgrade for Suzy , Fresh Snow (Rare) - Standing in Snow Storm reduces Snowballs mana cost
- Added new upgrade for George , Magic Arrow (Rare) - Grants a small shield when it hits an enemy
- Added new upgrade for Charles, Bigger Rockets ( Common ) - Rocket explosion size increased
- Added new upgrade for Richard, Empowered Crits (Rare) - Increases sword length during Crits. Increases crit chance.
- Added new boss rush modifier: Pylons - Adds a pylon to each boss encounter that heals anything nearby
- Updated tutorial
- Other minor adjustments and bug fixes
Minor Patch 0.11.2
Changes:
- NEW Boss Heart ( Generic, Rare ): Killing a boss heals you to full, increases max health
- On the first time playing a character, a menu will pop up explaining the adventurers abilities
- Adjustments to shadow ghost boss void zones
- Reduced pot-breaking sound modifier from 2.0 -> 1.0, not sure why it was this high
- Added back a bonus room that should have been there all along
- Other minor adjustments
Patch 11.0
Changes:
- At least one new upgrade for all adventurers.
- Added Endless mode, play until your heart's content.
- New boss in the deep sea.
- New adventurer Tina, solve the secret code to unlock her
- Casts Shadow Bolts and throws a Shadow Orb that will inflict Shadow Disease on enemies.
- All emblems now actually do something.
- Fixed various bugs and issues, mostly with things being drawn in the wrong order.
- Other things I probably don't remember
Patch 0.10.0
Changes:
- Players will now be prompted to adjust gamma on first launch
- There is now a confirmation screen before resetting a save slot
- Portals can no longer be interacted with if when there is an item or unlock in the room
- Adjustments to the tutorial
- Adjustments to 'end-game'
- Now requires you to find three 'stones' that will unlock the true ending
- Boss rush has been added back, find the red stone to unlock
- All bosses will now start asleep and be put back to sleep on player death
- Improvements to visual fidelity
- Various bug fixes
- Other changes not listed here
Patch 0.9.0
Changes:
- New spawn, bonus and secret rooms
- New unlocks and upgrades
- New customization options for the main room
- New multiple save slots
- Spawned enemies have had health adjusted
- Brightness can now be adjusted under the graphics settings
- Gamma curve can now be adjusted under the graphics settings
- Adjusted some texts and sounds
- Improvements to visual fidelity
Adventurers:
- Charles has been reworked and reenabled to now use turrets
Bosses:
- Big Water Monster should no longer spawn when playing Richard or Dilon
- Sand Wurm temporarily disabled
- NEW Guardian-Frost: A chilling boss encounter
Items:
- NEW Slime Essence: Reduces damage taken from slimes. Gurantees the classic floor
- NEW Ferry Master's Ticket: Allows direct travel to the floors bonus room. Gurantees the swamp floor
- NEW Demonic Portal: Allows direct travel to the floors boss room. Gurantees the evil floor
Patch 0.8.1
Changes:
- New setting under graphics to enable / disable forced aspect ratio
- Enemies are now visible on the title screen
- Added a home base
- World generation happens all at once instead of incrementally
- Added more cosmetic effects to the different floor levels
- Startup time improved in theory
- Custom tutorial level
- New bonus room
- Various equipable items have been changed
- Adventurers and Equipable items can now be unlocked
- Changed up a bunch of color palettes
- Various fixed issues
- Added new issues to fix later
- Other things not listed here
Adventurers:
- Charles has been temporarily disabled
- New upgrades for every adventurer
- Adventurers can now have custom resource instead of just mana
Bosses:
- NEW Flame Magus: Shoots fire and spawns imps
- NEW Guardian: Guards the exit
- NEW Squid: Splashes water and jump at you
NPCs:
- NEW Wizard-Gray: Serves as a tutorial guy
- Child Owl: Now has special interaction with the adult owl