Letux Game cover
Letux Game screenshot
Genre: Indie

Letux Game

Patch 1.2.0

Changes:

  • Lots of visual improvements
  • Added new bonus room
  • Many bonus rooms that previously required items from multiple floors will now generate all of the items on the same floor.
  • It is now possible to unequip one item at a time
  • Water monsters have had there move distance capped.
  • Ghosts-Small have had their move speed reduced slightly

Patch 1.1.0

Changes:

  • Added glow effect to things that should probably glow
  • Added bad luck protection for pots
  • Child owl is less likely to spawn
  • Visual update to the Celestium
  • Pots should now be more consistent with drops

  • Reduced tick rate of Ice Patches dropped from Trail of Frost
  • Increased tick rate of Magma Patches dropped from Molten Arrow

  • Fixed a bug that would cause the music to stop playing when using portals in the Celestium
  • Fixed a bug that would cause the owl to not add enough feathers to the dungeon to complete
  • Fixed other bugs and issues.

Patch 1.0.2

Changes:

  • Added leader boards for fastest clear and highest level cleared

  • Added new upgrades
  • George will now display the arrow type he will shoot next
  • Richard base sword length increased
  • Dilon base slash size increased

  • Most enemy projectiles have had their travel speed reduced
  • Most melee mobs have had there walk speed slightly reduced
  • Halos have had there travel range limited, can no longer yeet themselves across the map.
  • Halo and Demon Portal have had their spawn rates reduced

  • Swamp monster jump attack should be easier to dodge
  • Demon slash attack should be easier to dodge
  • Evil Eye shoots less lazers during spin attack

  • Fixed bugs and issues.

Patch 0.13.0

Changes:

  • Added another random event
  • Added mouseover tooltips for items found in the dungeon
  • Added map icon to pause menu
  • Added new adventurer Allison:

    • Channels beams of light and can explode in a bust of light.

  • Updated spider boss
  • Other minor adjustments and bug fixes

Patch 0.12.0

Changes:

  • Added achievements
  • Added two new cool secret thingies
  • Added new encounter at the end of the boss rush game mode
  • Added mouse sensitivity option under general options
  • Added cool new death animation!
  • Added the ability to change bed material
  • Added a lot more possible room layouts
  • Added a new stat on the scoreboard for Suzy

    • How many snow balls have been thrown in last five seconds

  • Added new upgrade for Suzy , Fresh Snow (Rare) - Standing in Snow Storm reduces Snowballs mana cost
  • Added new upgrade for George , Magic Arrow (Rare) - Grants a small shield when it hits an enemy
  • Added new upgrade for Charles, Bigger Rockets ( Common ) - Rocket explosion size increased
  • Added new upgrade for Richard, Empowered Crits (Rare) - Increases sword length during Crits. Increases crit chance.

    • Requires Rockets upgrade

  • Added new boss rush modifier: Pylons - Adds a pylon to each boss encounter that heals anything nearby
  • Updated tutorial
  • Other minor adjustments and bug fixes

Minor Patch 0.11.2

Changes:

  • NEW Boss Heart ( Generic, Rare ): Killing a boss heals you to full, increases max health
  • On the first time playing a character, a menu will pop up explaining the adventurers abilities
  • Adjustments to shadow ghost boss void zones
  • Reduced pot-breaking sound modifier from 2.0 -> 1.0, not sure why it was this high
  • Added back a bonus room that should have been there all along
  • Other minor adjustments

Patch 11.0

Changes:

  • At least one new upgrade for all adventurers.
  • Added Endless mode, play until your heart's content.
  • New boss in the deep sea.
  • New adventurer Tina, solve the secret code to unlock her

    • Casts Shadow Bolts and throws a Shadow Orb that will inflict Shadow Disease on enemies.

  • All emblems now actually do something.
  • Fixed various bugs and issues, mostly with things being drawn in the wrong order.
  • Other things I probably don't remember

Patch 0.10.0

Changes:

  • Players will now be prompted to adjust gamma on first launch
  • There is now a confirmation screen before resetting a save slot
  • Portals can no longer be interacted with if when there is an item or unlock in the room
  • Adjustments to the tutorial
  • Adjustments to 'end-game'

    • Now requires you to find three 'stones' that will unlock the true ending

  • Boss rush has been added back, find the red stone to unlock
  • All bosses will now start asleep and be put back to sleep on player death
  • Improvements to visual fidelity
  • Various bug fixes
  • Other changes not listed here

Patch 0.9.0

Changes:

  • New spawn, bonus and secret rooms
  • New unlocks and upgrades
  • New customization options for the main room
  • New multiple save slots
  • Spawned enemies have had health adjusted
  • Brightness can now be adjusted under the graphics settings
  • Gamma curve can now be adjusted under the graphics settings
  • Adjusted some texts and sounds
  • Improvements to visual fidelity


Adventurers:

  • Charles has been reworked and reenabled to now use turrets


Bosses:

  • Big Water Monster should no longer spawn when playing Richard or Dilon
  • Sand Wurm temporarily disabled
  • NEW Guardian-Frost: A chilling boss encounter


Items:

  • NEW Slime Essence: Reduces damage taken from slimes. Gurantees the classic floor
  • NEW Ferry Master's Ticket: Allows direct travel to the floors bonus room. Gurantees the swamp floor
  • NEW Demonic Portal: Allows direct travel to the floors boss room. Gurantees the evil floor

Patch 0.8.1

Changes:

  • New setting under graphics to enable / disable forced aspect ratio
  • Enemies are now visible on the title screen
  • Added a home base
  • World generation happens all at once instead of incrementally
  • Added more cosmetic effects to the different floor levels
  • Startup time improved in theory
  • Custom tutorial level
  • New bonus room
  • Various equipable items have been changed
  • Adventurers and Equipable items can now be unlocked
  • Changed up a bunch of color palettes
  • Various fixed issues
  • Added new issues to fix later
  • Other things not listed here


Adventurers:

  • Charles has been temporarily disabled
  • New upgrades for every adventurer
  • Adventurers can now have custom resource instead of just mana


Bosses:

  • NEW Flame Magus: Shoots fire and spawns imps
  • NEW Guardian: Guards the exit
  • NEW Squid: Splashes water and jump at you


NPCs:

  • NEW Wizard-Gray: Serves as a tutorial guy
  • Child Owl: Now has special interaction with the adult owl