Friends, we are glad to inform you that we have worked very hard on the game, and we are ready to provide you with a new patch that fixes a huge number of shortcomings of the last build! Now playing and enjoying the game has become much more interesting! We will be glad to receive feedback and questions!
Olkon Games Team
support Steam Deck
Hello everyone
Friends, we want to inform you that we have adapted our game for Steam Deck, and now we are waiting for confirmation from Steam about it! But we can tell you with full confidence that we passed the game ourselves on the Steam Deck, so play and have fun playing on your favorite Steam Deck!
Olkon Games Team
Patch 1.1.0 - new update
Hello everyone
In this update, we have adapted the gamepad to the game. Play and have fun!
Olkon Games Team
Patch 1.0.0.9 - New Year's Update
Hello everyone On New Year's Eve, we made a small update for Liber Added 7 new achievements In the level with “drunk” shooting, the Vikings were slowed down, for a more comfortable passage of the level In parkour, additional management tips have been added to the “Forest” level, for convenient training and passing the level. Added the "Continue game" button to the menu
Thank you all for the valuable feedback and support of the game throughout the year. Follow the news!
Patch 1.0.0.8 - New update
Hi everybody! We continue to go through the list of improvements for Liber and today we are ready to present you a new update. In it, we fixed/improved another 20 points, which significantly improved the overall impression of the game. In this update: 1. Shooting at the market. We have added a Viking indicator 2. The Labyrinth. - Added mice to the maze for realistic atmosphere - Removed the delay when triggering traps in the maze 3. Shooting at the Temple. Added the ability to collect cartridges by location (before that, the cartridges in the revolver were endless) 4. The island. Added a bear (be careful!) 5. Forest. - Added dynamic widgets in the parkour space - Changed the enemy's HP for a more comfortable passage. - Slowed down the speed of movement of the Viking at the Hut 6. The Cave - Fixed glitches with the disappearance of the sound of the environment in the cave - Removed the premature appearance of Press E 7. Viking village. - Put shutters on the windows - I removed the camera when Alex was in a squat 8. Level with QTE. - Slowed down QTE flutes for easy passing - Added a skip button (now you can skip the level) 9. Running to the pier. They closed the gate so as not to knock down the players 10. Wild West. - Fixed the behavior of AI enemies. - Changed Margaret's hairstyle 11. Made an automatic restart of the level after death 12. And the most important thing!!! Added Steam achievements
The list is impressive, with every update in Liber it becomes more pleasant to play. But we are not going to stop there! There is more than one update ahead. Follow the news
Patch 1.0.0.7 - new update
Greetings, everyone! We're continuing our list of improvements for Liber, and today we're ready to present you with a new update. In it, we've fixed/improved 15 more things that we think can improve the overall experience of the game. In this update: -Improved the visuals of the first jump mission for Alex. You can now see dust particles and slightly nicer lighting. -Improved the hint when going through the rune puzzle. -Corrected a bug with the appearance of the second Alex in the scene on the island after defeating the Vikings. -Added a boat to the location with the lake. She looks good there!:) -Fixed a bug with Nick's lines after passing the circle puzzle, which sometimes occurred if you die right before the climb. -Improved inspection of picked up items. -Decreased the attention scale in the quest to find the bard to make it clearer. -Limited the play area in the "Wild West" location to make it impossible to get lost there. -Added a hint to the stealth mission about the presence of stones on the barrels in some places. -Added a hint about the end point in the same stealth-mission. -Corrected some inaccuracies in localization. -Improved animations to create more natural movements of Nick and Alex. More improvements to the game await you in the future. Thanks to everyone who has already played Liber and shared their impressions! Stay tuned!
Big Update - patch 1.0.0.6
Hello everyone! For several months we watched how users played the Liber game. We have compiled a large list of changes and improvements (56 items!) based on feedback from players. In this update, we have improved a lot, in the list, some things are invisible at first glance, but they are very weighty and the overall impression of the game depends on their corrections.
Common - It is now possible to access the menu settings without leaving the game. - Now the gameplay can be paused. - Expanded the area of interaction with objects - Raised FPS so that nothing freezes and hangs. - When running the character - added the distance of the camera from the character, which adds dynamics and realism
Library - Added more items to explore. The location has become much more interesting to study - Fixed the widget for collecting books. The player now understands how many books need to be collected in the end - Simplified interaction with the combination lock, because we noticed that some players did not understand that they had to press Enter to continue the game
The edge - Added more livestock and props. - Fixed the firewood collection widget. The player now understands how many armfuls of firewood need to be collected in the end
The QTE level in the tavern - fixed a bug that very rarely occurs, but it is impossible to pass the level further with it (we are talking about when the letters go too close to each other).
Fight - Added a standard of living indicator so that the player understands how much is left before losing. Now, before the last beats, the screen turns black and white. - Improved the somersault so that there are no bugs with the playback of the somersault animation.
Cannibal Camp - Added the Press E indicator to the cell that the main character must find.
Cave - Improved passing. Where players most often fell, we lengthened the protrusions and added “hooks". - improved animation when moving boxes.
Island - added pictures of the mysterious time traveler - Added butterflies, frogs, birdsong, which enlivens the location more.
There will be even more game improvements ahead. Thanks to everyone who has already played Liber and shared their impressions!
Follow the news!
Discount on Liber -25 %
25% discount on Liber. The discount will be valid for a week! Hurry up!
Discount on Liber -15 %
15% discount on Liber. The discount will be valid for a week! Hurry up!
Patch 1.0.0.5 - new update
In this update, we fixed a lot of small bugs that are not noticeable at first glance, but they are very significant and the overall impression of the game depends on their fixes. 1. Forest. - Reworked rock jump platform during parkour. - A block has been installed to limit and exclude the possibility of shortening the path when parkour 2. Cave with parkour, the platform for jumping has become longer, from which players often fall. 3. QTE level in the tavern - fixed a bug that very rarely occurs, but with it it is impossible to pass the level further (we are talking about when the letters are too close to each other).
There will be even more improvements to the game ahead.