Let us share a few details about this collaboration.
SuperStatic Studio is a small indie team, and it's sometimes better for us to get support from more experienced experts who share the same vision and principles. Anshar Publishing has a vast knowledge of the market, trends, and rich experience in worldwide events [both online and offline], so we're thrilled that Anshar Publishing will assist us here.
We understand that you may wonder what it means for the game and you, the players. Anshar Publishing team reached out to us because they genuinely liked our game idea (yay!), and just like us, they want to see it grow and become a cult classic among roguelike games.
Besides social media, we're getting help with other marketing activities and the full game release. The other great thing about our cooperation is that we have a partner to chat about game design and gameplay mechanics.
A few words about Anshar Publishing.
Anshar Publishing is an indie game publisher. They love isometric RPGs, roguelikes, deck builders, and other genres. Besides that, Anshar's team has released their narrative, non-combat RPG, Gamedec.
Welcome, Anshar Publishing; we're happy you're joining the revolution!
Content Update #6 - Conquer Paris as Ana or Viktor, collect precious keepsakes!
👋 Hey Everyone!
This update is BIG – apart from bringing in TWO fan-favorite characters, we're introducing some new in-game mechanics to extend the gameplay further and randomize each playthrough. Details below!
Added two new playable characters - Ana and Viktor
Ana and Viktor are joining the pool of characters you can control. Each of them comes with unique cards and a playstyle. If you like a more direct approach, you'll appreciate Viktor's Axe with a hidden surprise for those who don't know when to run. Ana is entirely different – she's in love with any kind of weapons, just waiting to put a bullet or a blade into anyone who interferes on her journey. To better portray what we're talking about, look at these GIF, which show the difference in basic attack combo between all the characters.
Just a tiny detail - due to your pact with Bliss, Rene can morph his image into someone he knows very well. This is why you're not exactly playing as Ana or Victor, and thanks to that, he can get closer to all faction leaders and understand their point of view, and create relationship with them.
Added Daily Quest system – Favors
Favors are daily quests for each of the in-game factions. These can vary from day to day, but the rewards behind them are worth the time.
Added Faction Influence Levels and their rewards
Doing Favors will increase the number of your Influence Levels and help you unlock Faction Rewards. Influence level in other words is how the game will change with if one of the faction will be dominating. With each level you'll receive a reward like in-game currency, materials or unique cards o your deck.
Added New, Unique type of Cards – Keepsakes
Every character has it's special item, these items allow Rene to transform into them and use their abilities, we call them Keepsakes, and these make a difference... Those are unique cards that strongly change the game's basic mechanics [e.g., affect how cooldown works]. They also change the balance of decks and some builds, further increasing the Liberte's replayability.
There can be three cards of this type in a deck. To start with, we have prepared 12 different Keepsakes, but this number will undoubtedly change in the future.
That pretty much sums up today's update. Thank you for your patience and constant feedback. We appreciate your opinions and suggestions via Steam Community comments or over Discord. Join us there and leave feedback about the game and the newest update!
Have a great day!
Content Update #5 - The Endless Bliss
Hey everyone! Happy to share the news of our new content patch going live! We've been focusing on overhauling Bliss rules and design, and adding a brand new, exciting game mode! 🤫 PS. That one aggravating curse has been removed from the game. Yep, you know which one 😉
🌺 New Bliss
We've redesigned the Bliss to better reflect the chaotic and flowery nature of Lady Bliss. Her overgrown gardens are filled with unique dangers. There are new areas to explore, new enemy combinations, and new demonic Bliss Cards to win.
🔮 Endless Bliss Game Mode
In this new game mode, you can experience the full power of your carefully crafted Deck. You start from character level 20, with infinite mana, and all cards from your Deck already in your inventory. An option to autoplay cards is available to get you quickly into the fray.
You will need this power to tackle difficult challenges inside the Endless Bliss. In each Endless level, you have 5 minutes to kill the Shade that resides within and its minions.
If you succeed, you unlock a higher difficulty level. There is no limit to how far you can go - hence, the "endless" part. There are leaderboards to show off to the world that your deck and skills are the true pride of Lady Bliss.
In the following updates, the Endless Bliss will become the primary place to find Card upgrade materials.
🎶 Patch Notes
New
Redesigned Bliss with 3 new, unique areas
New Game Mode - Endless Bliss
New Bliss Curse - Curse of the Riposte
New mini bosses - Bliss Shades
Added 4 new, powerful Bliss Cards
New Encounter - Rich Ruined Square
Changes
Curse of the Tower has been removed.
Player footsteps will now sound differently on different materials.
Redesigned the small conversation UI.
Bugfixes
Fixed a bug where some offerings would reset upon starting the second run.
Fixed multiple instance of too loud volume in skill effects.
Fixed unintended overlaps in UI elements.
Fixed an issue where Tiered Talents would sometimes not sum up properly.
Fixed an issue where level and name of an enemy would not show up on healthbar.
Fixed a bug that could cause a memory leak.
Fixed a bug that would cause soldiers to suffer from unnaturally long arms.
Fixed a bug where mission would not continue after killing the end boss.
Content Update #4 - The Essence of Life
Hey everyone! We're super proud to let you know about the release of your 4th Content Update. Dig right into new story pieces that explore the relationship between our protagonist and his demonic companion. We're also adding new HQ to rest between missions and new gameplay mechanics. Read on below!
Expanded Prologue
Explore the origin story of Rene and his connection to Lady Bliss in this new, two-part story mission. You'll venture below Paris into the dark corridors of the Catacombs and explore the mysterious life force that seeps through the rocks below. If you started your journey with Liberte before, don't worry - playing this prologue will not reset your story progress or unlocked cards.
New Player HQ
Earn new place to rest and recover your strength, worthy of someone chosen by otherworldly gods. Plus, it comes with your own cult followers and some dark secrets to uncover! Fans of the previous HQ - The Theater - don't fret - it will return in the future as part of an important story mission!
The Offerings
Get an advantage over your adversaries with this new buff system. Every time Rene is reborn, you'll get a chance to partake choose a buff that will last throughout your life. These can increase your combat proficiency, let you start the game with bonus cards, or make it easier to find more crafting materials!
Patch Notes - v0.8.0
New Features
New Prologue - explore the story of Lady Bliss
New Player Home Base - The Catacombs
New Buff Mechanic - The Cultist Offerings
New Lady Bliss story encounters
Changes and Improvements
Improved look and feel of Conversation UI
Improved Music Player for consistency.
The Iron Clocktower boss has received buffs to attack speed as well as new abilities.
Bugfixes
Curse of Spores will no longer cause enemies to snipe Player on the next map.
Fixed a bug where sounds from previous level would sometimes continue to the next.
Fixed multiple spelling mistakes in conversations.
Fixed a bug where restarting from a save would sometimes throw an error.
Fixed multiple sfx issues when using skills in online mode.
Fixed an issue that could cause enemy attacks to lag for clients in online mode.
Fixed missing environment sfx on clients in online mode.
Fixed a bug where Offering of Wealth would give too much currency on start.
Content Update #3 - New Mission, New Cards, New Enemies and more!
Welcome to our Content Update #3!
This month, we've got a lot of new, interesting stuff for you to try. New mission (our best yet!), new enemies to tackle, new cards to collect. Lets dig in!
Brand New Features
New Mission - The People's Court We're super proud of this brand new mission. You'll be able to side with the Crown or the Tribe to restore justice to the chaos-stricken City. Climb the Parisian rooftops, visit the village of Montmarte and assemble a Court to put enemies of the People on trial.
New Enemy in The Tribe - The Bird Catcher. This new mysterious Tribe member uses his trusty winged companions to confuse his enemies. Watch out, those birds have sharp beaks!
New Enemy in The Crown - Agent of the Crown. Elite agents of the Crown have joined the fray to turn the tide of the revolution to his majesty's side. They use surprise attacks with their sharp rapiers to score a hit before their enemies even know they're coming. When things go south, their smoke bomb gadgets allow them to escape without getting hit.
Added 4 new Quest reward cards Depending on whom you'll side with in this brand-new mission, you'll get a chance to get one of 4 new reward cards that augment your fighting abilities.
Changes and Improvements
Mission Intro dialogues are now optional and can be started by talking with characters on the bridge. We made this little change to make the game flow faster for expert players, and to give some extra context to those who want to deep into the story.
In singleplayer, you can now quit the game mid-run and resume it later, from the start of your current mission. With the run duration growing quickly with each update, this was a must have! When playing offline games, you'll now be able to quit mid-game and return to the same mission after you come back.
Instead of spawning more soldiers, Crown Officer's flare will now summon a mortar strike. Battles with Crown Officers were getting a little too overcrowded. Instead of summoning endless reinforcements, they now have an ability to use artillery to bring their enemies into submission.
Melee skills will now grant Player brief stagger resistance when used. A little buff for our melee Players - melee skills will now give you a short period of invincibility when used. No more interrupts!
Newly found blueprints cards will now show as a golden drop during game. Before, new card blueprints were awarded based on your mission progress only after returning to the Theater. Now, they will appear as gold drops during missions, so you know instantly when you've gotten a shiny reward!
Player can now hold up to 30 Cards in his inventory. Need to keep some cards for late game? No problem. Inventory size has been expanded to 30 slots.
La Voisin will now walk towards the Player when casting Missile Swarm. This little buff has been suggested by Kris from our community. La Voisin will now be more formidable to fight and ducking behind a fence will no longer save you from trouble!
Improved Quest Tracker Compass to be more consistent. Quest tracker is now snappier and points to objectives more consistently. No more confusion!
Bugfixes
We've got some of these too. Thank you to all who submitted bug reports on Steam or our Discord!
Fixed a bug that could make Player become unable to turn around and attack.
Fixed a bug where Player would sometimes turn the wrong direction standing high up and attacking.
Fixed an issue that was causing black holes to appear in the ground.
Some enemy Skills will again be properly limited by their level.
Soldiers gained during Lamballe mission will no longer go with you to next acts.
Fixed visual glitches in Crafting UI
Fixed endless water appearing under the map for clients in online play.
At the Mercy of The Gods can now bo completed if you throw the gas bomb before killing the robbers.
See you in Paris, rebels!
Patch 0.6.1 - New Cards, New Places, New Challenges
👋 Hey Everyone!
Patch 0.6.1 is up! We’ve improved the Bliss Curse system, added new cards for your melee decks and new areas for the Medical Supplies mission.
We’ve also fixed a few bugs related to leaderboards, card inventory and others. Check out the new cards and full patch notes below!
What's next? We've already started work on a new brand new mission, where The Tribe clashes with The Crown over the rights of the people! Coming early April in the next Content Update!
👉0.6.1 --------- New New Bliss Curse - Curse of the Flares Added two new Cards - >Juggernaut< and >Bloodthrist< Tribe Shamans learned a new ability - the Dreadful Totem. Changes Added a way to preview active Bliss Curses on gamepad. Improved Medical Supplies mission areas with better flow and nicer design. Enemies will now search around for the player after he becomes hidden. Curse of the Stone has been removed from the game. Enemy Area of Effect abilities will now be cleared instantly when player wins an encounter. Bugfixes Fixed an issue where Leaderboards would sometimes show minutes as seconds. Enemies will no longer fall below ground when attacking if their target vanishes. Fixed holes in the ground in ruins and courtyard. Fixed a bug where card selection in inventory would jump to first position constantly Fixed a bug where closing inventory while card animation is playing would cancel the card.
Content Update #2 is Live!
👋 Hey everyone! New Content patch is live!
Bliss Curses
This time, we’re bringing in new, challenging game mechanics - the Bliss Curses. As you venture further into the city, the eerie presence of Lady Bliss begins to twist it’s inhabitants, granting them new, unhuman powers.
When a Bliss Curse becomes active, it stays active until the end of the run. These curses give extra abilities to your opponents, so you will have to use a new strategy to defeat them. A few examples:
- Curse of the Leeches - Enemies restore health when they damage a player. - Curse of the Tower - Enemies can only be damaged from the back. - Curse of the Infestation - Enemies decompose into pools of maggots upon death. Maggots follow the player attempting to devour him. - Curse of the Living Death - Enemies turn into Zombies after being killed. They hunger their killers blood.
You can choose to start the game with up to 5 random curses active. Each active curse makes the game more challenging, but also increases drop chances for rare resources.
Leaderboards
We’re also adding global leaderboards for 3 highest difficulty levels. Compete for the fastest clear time and show us your mastery of the Bliss!
New Cards
We’ve added two new cards aimed at adding some extra power to end-game melee decks - Break-in and Mercy Killing.
Patch Notes
👉 0.6.0 ------------- New New Mechanic - Bliss Curses New Mechanic - Start the game with new, higher difficulty modes for bigger rewards Two new melee talent Cards: >Break-in< and >Mercy Killing<. Added Global Leaderboards for highest difficulty levels. Added blood-on-screen effect when Player gets hit. Changes Church slow debuff had its strength reduced by 50% >Aggressive Reload< animation has been sped up by 30% to make it more responsive. La Voisin will use her Mirror Image skill less often. Bliss Curse will now be applied if you choose to deal with the Old One. Increased resource drop rates from bosses on higher difficulty levels Removed time-based mini game previously needed to fix the toppled cart. Game will now tell you when a new version is available. Bugfixes >Relentless Performer< talent will now properly reduce cooldowns. Fixed a bug where enemies would sometimes get stuck in front of the Courtyard. Burning ground will no longer deal damage multiple times in a row. Fixed enemies walking under the rubble in the July Column area. Fixed issue that caused some status effects to linger forever in multiplayer games. Fixed missing tooltips at Torstein's shop. Silver coins will now properly drop in Story Mode. Toppled Cart will now properly appear for all online players.
New Challenges Coming Soon
👋 Hey everyone! A lot of you suggested they would like the end-game to be more difficult. To create this extra optional challenge, we’ll be introducing Bliss Curses.
Bliss Curses are strong, persistent effects that change how you play the game. When a curse is activated, is stays active until the end of the run. These curses give extra abilities to your opponents, so you will have to use a new strategy to defeat them. A few examples:
Curse of the Leeches - Enemies restore 30 health when they damage a player.
Curse of the Tower - Enemies can only be damaged from the back.
Curse of the Infestation - Enemies decompose into pools of maggots upon death. Maggots follow the player attempting to devour him.
Curse of the Living Death - Enemies turn into Zombies after being killed. They hunger their killers blood.
Players will be able to choose to start the game with up to 6 random curses active. Each active curse increases the amount of resources dropped by the enemies. We’re also looking to add separate Leaderboards for each difficulty to see who can clear the game the fastest with most curses active.
This mechanic is coming in patch 0.6.0, scheduled for early next week.
Update 01: New UI & New Controls
👋 Hey everyone!
Welcome to Liberte Update 01. This week, we're bringing a new, totally redesigned UI and updated player controls. Patch 0.5.5.c is now live!
Updated Player Controls We have streamlined the dodge mechanic, made animation cancelling easier and lowered cooldown duration on all basic actions. We aim this change to improve the flow of combat and make it easier to navigate between enemy attacks.
Redesigned UI Our UI got a massive graphic design overhaul. And we don't mean just one menu. The entire user interface, in the entire game received a new, tarnished look. We feel this design suits the chaos of the revolution better!
Game Difficulty We improved game difficulty curve. Now, starting at level 10, enemies will gradually become faster and stronger. We felt this change nicely balances the new, more responsive dodge. Bring out those combo builds, you're going to need them!
Bugfixes There's been a ton! Most importantly, we've fixed a few issues to controller button bindings and local co-op. Plus, patched over 17 holes where player could get stuck. No more!
You can read the full patch notes below.
- Daniel (TricksterDev)
👉0.5.5.c -------- New All the User Interface in the game gained new & improved graphic design. Redesigned player character inputs to make movement snappier. Game Balance Increased the drop rate of Flawless Ruby by 15% >Pushback Shotgun< skill now grants short invincibility when used. >Scavenger< talent now gives 3 armor per kill. Enemies will now grow faster and stronger past level 10 Bugfixes Fixed issues with remapping buttons on a controller. Fixed enemies spawning inside a wall near the bridge in House Lamballe mission. Fixed an issue that could cause a freeze in conversations in local co-op Fixed a bug where ranged skills would sometimes misfire. SFX slider will now properly control the volume of Player getting hit. Fixed an issue where sliders could not be operate by gamepad. Fixed card list jumping when being scrolled with a controller. Fixed 17 places where player character could get stuck.
Here comes the Hotfix!
Hey everyone! Hope you're having a great day.
Our team is on a coffee-fueled bugfixing rage to address the critical bugs some of you experienced. Those bugs slipped through the cracks in our testing, and now it's a matter of honor to make things right.
Happy to announce, we got two most critical issues solved. Tutorial black screen has now been resolved and gunpowder barrel in the House Lamballe mission will properly advance the mission, every time. The hotfix is live as of now and patch notes are below.
Cheers! Daniel (TricksterDev)
👉 0.5.3.a ------------- Changes
Increased XP gained by groups of 3 and 4 players by 33%
Bugfixes
Fixed a critical issue in the tutorial where a cutscene could get stuck on a black screen.
Fixed an issue that could make players unable to progress after using gunpowder or a cannon.
Player will no longer be able to waste money in shops when his inventory / health is full.
Fixed an issue with getting stuck in bliss after vote.
Fixed holes under bricks on the Column Juliet map.
Players will no longer be getting stuck behind the cannon in House Lamballe.