Life in Bunker cover
Life in Bunker screenshot
Linux PC Mac Steam
Genre: Simulator, Strategy, Indie

Life in Bunker

A small bug fix

Hi there,

We've just rolled out a small update to fix an issue with the cooks, which sometimes could lead to a starvation of the entire bunker.

A big thanks to Sophie for submitting the bug!

Devs

Fog of War Bug

Hi all,

Thank you for reporting the issue with the fog of war. It's been fixed now. The new patch is available on Steam.

Have a great weekend!

Alex

Small Bug Fix

Hey all,

We've released a small patch today to address one very frustrating bug. Sometimes the HUD in the top left corner could show you the number of power/water consumption which wasn't pretty accurate. You might think that you have enough power/water to build something new, but in fact you have just a few spare units of electricity. So, this bug is fixed now and shouldn't cause any trouble, but if you find anything new please report it.

By the way, we are trying to make a community hub on reddit to respond more swiftly to the comments, bug reports and share new stuff. You can sub here https://www.reddit.com/r/FLOX/

Cheers,

Alex (satori4)

Small Fix and Localisations

Hi there,

It took a bit longer that expected but the localisations have been finished now. Huge thanks to everyone for the help. The bug with ageing has been fixed too.

The update was released in the beta branch. If everything is OK, we will transfer it into the main branch in a few days.

Thank you,

Devs

A new update in beta branch

Hi there,

Despite that some people might think that the game is abandoned we keep reading your comments and make improvements where it's possible.

We've uploaded a small update to the beta branch. In this patch you can disable the population cap and ageing in the sandbox mod. You can also kill any resident you like for example to make room for a new batch.

But please be mindful creating large populations may slow the game. There is no exact number after which you might notice that, as it hugely depends on your hardware, but if you start noticing some sluggishness try to reduce the population.

If you play the game in German, Spanish or Italian localisation the new options has not been translated from English yet. But it will be done soon.

There have been several comments that some structures do not get power or water even though you have plenty of both and everything seems to be connected. If you have a save with this bug please send it to us.

Thank you,

Devs

Update v1.01 build 1245

Hi,

We made a new patch to fix a few issues that some players may have experienced.

- FIXED: a very rare thing but the game could crash upon launching on some systems
- FIXED: the guardian bot panel
- FIXED: the residents position on the beds
- FIXED: the energy crystal position in the big reactor
- FIXED: event icons could overlap the resident's stats window

Thank you,

Devs

New Patch v.1.01 build 1241

Hi all,

We've released a small patch with some bug fixes.

- the wastes recycler was fixed in the creative mode
- there was a bug that could prevent you from getting some of the new achievements
- some changes in the Russian localisation
- small fixes

Thank you,

Alex



New Update Released



Hi guys and gals

As we promised, today the update from beta is going into the default branch and will be available for everyone. If you have the auto-update turned off, don’t forget to update the game manually.


We have fixed a few serious bugs and if you missed the last update, here is the full changelog:



-Changes in the UI (resources counters)

-Ore and buildings materials will be dropped on the floor upon disassembling a storage container

-New, cool music tracks

-Camera controls in the UI


-Hotkeys for the layers ( ground, power, water)

-Water and Power counters are shown on the panel with the layers ( easier to track power/water production)

-Hotkeys for the game speed buttons

-Objects in the Fundamental structures have been grouped together


-Icon of the broken object is now flashing red

-Main menu has changed, it now has three modes (tutorial, scenarios, sandbox)

-Sandbox mode with an option to opt out building materials and ore

-More accurate adjustment of the events ( disease outbreaks, breakages)

-Option to turn off the caverns generation

-Destructible walls

-Engineers can repair damaged walls

-Guard bot ( a special unit which can be controlled directly)


-Costs of the researches have been rebalanced

-Frequency of the random events has been reduced

-Molemen can attack and destroy walls and other structures

-No resources penalty for dismantling the structures. You get 100% building materials back

-New structure - Big Water Pump


-New enemy - Fat Slug


-Ability to opt out the types of notification you don’t want to receive while playing

-Enemies will switch on the entity who deals the damage

-Sandbox mode will always have the basic layout with the most essential structures

-Decorative flowers

-The recycler has now the option to recycle the wastes into building materials

-Ability to empty the storage/waste containers and fridges, all resources will be dropped on the floor


-Profession specialisations - you can specify and prioritize certain tasks for each profession. For example, you can opt certain workers to dig only the ground or build fundamental structures like floors and walls.

-You can directly move residents. You cannot however give them an order to perform a certain task, but they will walk where you tell them to. It’s very handy if you need to bring a resident back to the bunker or save her from a moleman.

-Decorative floor tiles


-Performance improvement

-Re-balancing ( some of the objects have become cheaper, especially reactors and water pumps)



If you liked the music in Life in Bunker, you can now buy it from steam just for 1.99$.

http://store.steampowered.com//app/436460

Have a great weekend!

Devs

New Update in Beta Branch



Hi all,

Let me break the silence with some great news. The new update we have been working on is finally available in the beta branch. You can play it right now.

The change log:


-Changes in the UI (resources counters)

-Ore and buildings materials will be dropped on the floor upon disassembling a storage container

-New, cool music tracks

-Camera controls in the UI

-Hotkeys for the layers ( ground, power, water)

-Water and Power counters are shown on the panel with the layers ( easier to track power/water production)

-Hotkeys for the game speed buttons

-Objects in the Fundamental structures have been grouped together

-Icon of the broken object is now flashing red

-Main menu has changed, it now has three modes (tutorial, scenarios, sandbox)

-Sandbox mode with an option to opt out building materials and ore

-More accurate adjustment of the events ( disease outbreaks, breakages)

-Option to turn off the caverns generation

-Destructible walls

-Engineers can repair damaged walls

-Guard bot ( a special unit which can be controlled directly)

-Costs of the researches have been rebalanced

-Frequency of the random events has been reduced

-Molemen can attack and destroy walls and other structures

-No resources penalty for dismantling the structures. You get 100% building materials back

-New structure - Big Water Pump

-New enemy - Fat Slug

-Ability to opt out the types of notification you don’t want to receive while playing

-Enemies will switch on the entity who deals the damage

-Sandbox mode will always have the basic layout with the most essential structures

-Decorative flowers

-The recycler has now the option to recycle the wastes into building materials

-Ability to empty the storage/waste containers and fridges, all resources will be dropped on the floor

-Profession specialisations - you can specify and prioritize certain tasks for each profession. For example, you can opt certain workers to dig only the ground or build fundamental structures like floors and walls.

-You can directly move residents. You cannot however give them an order to perform a certain task, but they will walk where you tell them to. It’s very handy if you need to bring a resident back to the bunker or save her from a moleman.

-Decorative floor tiles

-Performance improvement

-Rebalancing ( some of the objects have become cheaper, especially reactors and water pumps)


-Wish we could include all your ideas and suggestions, but some of them are really hard to implement and would require another 2-3 months of work, the others, which a very few, do not align with our vision for the game.

-The next week will be dedicated to bug hunting and fixing minor things, so if you find anything odd or something that look like a bug, please let us know.

-If nothing extraordinary emerge during the testing we will publish the final build in to the main branch next Friday.


Thank you for your patience,

Devs

LiB Progress Update



Hey all,

It’s been a month since LiB was released on Steam, and we’d like to thank everyone for playing our game.

I know, it may seem a little quiet, but it’s because we are deeply burrowed in work. Instead of making small patches and release them frequently, it's been decided to focus on one big patch. Obviously it will take longer, but on the other hand it will help us focus on the game as a whole, rather then just constantly tweaking separates parts.

Here is a quick update on the progress that has been already made:

-Changes in the UI (resources counters)

-Ore and buildings materials will be dropped on the floor upon disassembling a storage container
-New music tracks
-Camera controls in the UI
-Hotkeys for the layers ( ground, power, water)
-Water and Power counters are shown on the panel with the layers ( easier to track power/water production)

-Hotkeys for the game speed buttons
-Objects in the Fundamental structures have been grouped together
-Icon of the broken object is now flashing red
-Main menu has changed, it now has three modes (tutorial, scenarios, sandbox)
-Sandbox mode with an option to opt out building materials and ore
-More accurate adjustment of the events ( disease outbreaks, breakages)
-Option to turn off the caverns generation
-Destructible walls

-Engineers can repair damaged walls
-Guard bot ( a special unit which can be controlled directly)
-Costs of the researches have been re-balanced
-Frequency of the random events has been reduced
-Molemen can attack and destroy walls and other structures
-No resources penalty for dismantling the structures. You get 100% building materials back
-New structure - Big Water Pump

-New enemy - Fat Slug

-Better overall performance
-Ability to opt out the types of notification you don’t want to receive while playing
-Enemies will switch on the entity who deals the damage
-Sandbox mode will always have the basic layout with the most essential structures
-Waste recycler slowly recycles garbage into the building materials
-Decorative flowers

-Ability to empty storage containers, all resources will be dropped on the floor
-more things are in work …



Thank you ,

Devs