Today, we’re bringing some more improvements and solutions to the problems you’ve encountered, based on the feedback received after the last patch. We hope you’ll like it!
Patch notes (ver 1.1.6814)
Bug fixes and Optimizations
Fixed the game crash when playing in the first-person view mode with DOF enabled
Fixed the game crash in tutorial
Fixed the limitation of mods quantity enabled simultaneously that caused all of them to disable at once
Some improvements for aiming in the first-person view
Several optimizations for pathfinding and terraforming
— The team
A Bunch of Fixes (1.1.6811)
Hey, villagers!
We’re excited to bring you several crash fixes and other optimizations that should provide you with a more pleasant gameplay experience. Take a look at the full list below!
Patch notes (ver 1.1.6811)
Bug fixes and Optimizations
Fixed several game crashes related to the navigation issues
Fixed several game crashed related to render threading
Fixed light render for cases when there’s a lot of light sources on the scene
Decreased the amount of video RAM consumed
Fixed issues on fields and in the gardens that would sometimes cause the garden bed to blink
Several optimizations for garden and field render
Fixed several issues that caused music to turn off in the game
Fixed the issue that caused villagers to occasionally die from hypothermia without any cause
Improved the way villagers occupy houses: they can now attempt to switch buildings with other people when trying to get a house that’s best suited for their needs
Several optimizations in render-effects
Several optimizations in GUI render
— The team
Fv Announcement #33 Game Improvements Non Stop (1.1.6705)
Hey, villagers!
First we want to thank you for being patient with us. Now, after a short break we are back on track! In this update you can see a lot of bug fixes, optimizations and overall improvements, including a lot of modder friendly additions. We will release more detailed mod-friendly related patch notes later on. Stay tuned!
Patch notes (ver. 1.1.6705):
New features and tweaks:
Added new functions and bugfixes for the modders SDK
Implemented color grading. You can now work with color corrections via your mods
You can now control in-game sound via your mods
Improved HDR algorithm to work more adequate
Tweaked and improved AO and Bloom effects
You can now see wetness effect on the surfaces during the rain
Improved overall look of the border lines between water and terrain and objects
Bug Fixes and Optimizations:
Fixed some of the crashes occurring in a Save/Load window
Fixed AI navigation and general AI crashes
Optimized RAM usage
Improved AI pathfinding algorithms
Fixed a couple of memory leaks
Improved and optimized the lighting
Fixed minimap bugs
Removed the snow from underwater objects
-The team
Continuing Game Development & Improvements! (1.1.6634)
Hey, villagers!
As always, we are continuously - and passionately - working hard on the development and overall improvements of Forest Village for you guys to enjoy (we enjoy doing it, too!)
As we progress, we’re making sure to squash any bugs that may arise, and taking any opportunity to improve the performance, which are the two features in today’s patch!
Check out what’s included below.
Patch notes (ver. 1.1.6634):
Bug Fixes and Optimizations:
Multi-threaded calculation support improved, which should increase the performance of the game
A couple of AI navigation bug fixes
Save file deletion has been reworked (several crashes eliminated)
Game saving process fixed and optimized
Improved camera brightness adaptation system
Slightly optimized and lowered amount of RAM that is needed for the game to run
Fixed a couple of crashes related to pavement and patios
Optimized villager change of residency process
Multiple other minor fixes and tweaks
-The Team
Continuing Game Development & Improvements! (1.1.6634)
Hey, villagers!
As always, we are continuously - and passionately - working hard on the development and overall improvements of Forest Village for you guys to enjoy (we enjoy doing it, too!)
As we progress, we’re making sure to squash any bugs that may arise, and taking any opportunity to improve the performance, which are the two features in today’s patch!
Check out what’s included below.
Patch notes (ver. 1.1.6634):
Bug Fixes and Optimizations:
Multi-threaded calculation support improved, which should increase the performance of the game
A couple of AI navigation bug fixes
Save file deletion has been reworked (several crashes eliminated)
Game saving process fixed and optimized
Improved camera brightness adaptation system
Slightly optimized and lowered amount of RAM that is needed for the game to run
Fixed a couple of crashes related to pavement and patios
Optimized villager change of residency process
Multiple other minor fixes and tweaks
-The Team
Bigger Map and Optimizations (1.1.6611)
Hey, villagers!
We’d like to share our happiness with you - our many optimizations has made it possible to now play maps that are 4x times larger! We’re looking forward to see what kind of towns your villages evolve into on these vast lands!
Patch notes (ver. 1.1.6611):
New features and tweaks:
You can now start a new game on a map that is 4x times bigger
Added notification icons about the lack of food/tools and also diseases and fires
You can now see icons of all buildings when pressing the Tab button
You can now rename your village and villagers
You can now define your own hotkeys in the settings
Some models and textures have been improved/reworked
A few balance tweaks for schools and hospitals
Bug fixes and optimizations:
Significantly optimized AI pathfinding code - in some cases performance can be 5-10x better!
Optimized and fixed a couple of bugs in the lighting system
Optimized game progress saving
Fixed a crash of a new game in windowed mode
Fixed bugs with collision detection
Optimized the LoD system
Pavement, Patios, Steel and more (1.1.6452)
Hey, villagers!
Along with some Christmas content we’ve decided to add a bunch of REAL reasons to play the game during the holidays! Pavement, patios, steel and a large amount of gameplay tweaks, visual additions and modding support.
Happy holidays and we hope you’ll like it!
Patch notes (ver. 1.1.6452):
New features and tweaks:
Added Pavement that can be constructed by your villagers to turn your village into a city!
Bloomery for steel creation
Added steel and steel tools
Each tool in your villager’s hands have a separate distinctive model now
Some Christmas content has been added to the game
Figures of 9999 are turned into 10k in the inventory screen
Added some loading screen visuals
Added an antialiasing setting. The graphics settings window is divided in two parts now.
Added some new functions for modders
Increased the quality of some textures
Tooltips are more informative now
Tweaked AO and Bloom effects
Bug fixes and optimizations:
Significantly reduced memory needed for the application
Optimized AI algorithms
Optimized rendering performance
Fixed some bugs related to School operations
Fixed foresters’ algorithm of planting trees
Fixed minimap issues
Fixed bonus calculations from tools
List of available plants and livestock should be properly updated after the return of an expedition now
Fixed a random visual glitch with colored polygons on the screen
Fixed a bug when villagers would freeze to death even inside the house with fuel
Villagers’ AI should no longer have inaccessible zones on the map
Limit of resources in buildings and information window are now properly synced
A bunch of tutorial system fixes
Fixed some localization related issues
A lot of crash fixes
A lot of minor adjustments
-The team
Gameplay quality boost (1.1.6379)
Hey, villagers!
We’re staying true to our word and are continuing the development and improvement of our game. In today’s patch, we’ve added some goodies that should improve your overall gameplay and modding experience!
Patch notes (ver. 1.1.6379):
New features and tweaks:
Minimap improved. You can now see where are sides of the world, icons of disasters, fires and plagues.
Statistics improved. Implemented heatmap visualization of created/consumed resources.
You can now pick starting location by yourself. You can choose an option to start with minimum of buildings.
You can put residential buildings on pause now. Villagers will not move into those houses.
Implemented a Fish Farm building with an increased fishing range in the distant sea.
Added a bit of Halloween content here and there
Overall modding experience improved
Bug fixes:
A LOT of minor and small bugfixes
-The team
Raiders and more villagers Inc.! (1.1.6322)
Hey, villagers!
Prepare to see some new faces in this major patch. Some of those faces will be friendly new faces of your villagers, but some of them will not be that friendly. Those will be Raiders! Make sure to build enough fortifications and towers to fend them off!
We have significantly overhauled many internal systems of the game, including rendering. Check out some of the new or reworked eye candy (PBR, DOF, HDR, Bloom).
Patch notes (ver. 1.1.6322):
New features and tweaks:
New Disaster added: Raiders!
Implemented a random face generation algorithm for villagers. No villagers will look alike anymore.
Increased the quality of villagers’ models, textures and animations
Visual render tweaks and improvements: implemented PBR, DOF, improved HDR, Bloom and grass rendering is also improved.
Completely reworked the statistics system
Tweaked and improved the GUI significantly. Make sure to check it out.
Worker and resident lists can now be seen in houses
Optimized rendering - you should get more FPS now
Optimized AI - more villagers without significant lag
Bug fixes:
Fixed technology tree progression bugs
Fixed many bugs that have lead to the villagers being randomly stuck
Fixed a bug that cause workers to die due to freezing while being treated in the hospital
Fixed a bug where caravan bags were not being completely filled
-The team
First major update since release! (1.0.6285)
Hey, villagers!
We have been hard at work on improvements and new features and as you can see we have been very busy for such a small team. We hope you enjoy these improvements to stability, the visual quality, effects and improvements to gameplay. Many good things still to come in future updates.
Patch notes (ver. 1.0.6285):
New features and tweaks:
Completely new grass system, much higher quality and looks great. also, grass trampling and the growing system was repaired and is working now
Made terraforming tool more informative and user-friendly
Improved and optimized water and sky rendering - improved lighting, especially at night, and bloom
Many-many new modding features and possibilities
Some new buildings that increase happiness are added
Implemented a new school upgrade
New tutorial elements
Game UI slightly redesigned to be more comfortable on extremely low resolutions (like 1024x768) and 4K resolutions
Mood system is redesigned and we are balancing this system at the moment
You will see a proper icon over the pasture if there is sick animal in it. “Slaughter” button will slaughter diseased animal first.
Resources in the market will be included in the total town resource statistics. Tweaked marketplace trading balance
Students now always pick a closes school to visit
Rain and water no longer gets inside the buildings
If you zoom close enough to a worker you will be able to see what kind of food he wants to eat