Steam Achievements and Comparison with the Other Game (1.0.6205)
Hey, villagers!
Firstly we would like to announce that Steam Achievements are implemented now. We accidentally seemed to overlook them in the initial release!
We also wanted to answer multiple topics and reviews that compare us with another game that was ‘banished’ from development a long time ago. It is true that we were inspired by that game, but we firmly believe there are many key differences, new features and more gameplay options that make the game stand out:
We did not abandon our development and, of course, do not plan to!
First person view mechanics, which can turn into a whole new gameplay option or simply an interesting way to get up close to, and wander around, the village you’ve created or hunt wild animals
Terraforming for additional complexity and variety of your gameplay
Better graphics
Wild predators wolves that threaten your cattle and foxes that raids your coops
More modding freedom almost everything can be modded. Just wait a few weeks and you will see some astonishing mods - we’re quite sure!
As well as multiple other features (transport company, complex ecosystem, expeditions, upcoming Viking incursions, many decorations for your villages, etc.)
- The team
Release! (with long awaited Steam Workshop support) (1.0.6191)
Hooray, villagers!
After a busy early access schedule and many improvements, the long awaited release of the game - along with Steam Workshop support - is here! Feel free to play the wonderful game with all the new features added and share your awesome mods with the community!
Be sure to check out our new trailer on the Steam store page!
We want to also assure you, that release of the game is not the end of its development. You can expect more new features and bug fixing in the future from us. We encourage you to suggest new features or balance tweaks on our Suggestions page!
Patch notes (ver. 1.0.6191):
New features and tweaks:
Implemented and enabled Steam Workshop support. Modding API updated
You can hunt with a bow now
Added an entirely new music soundtrack along with many new ingame sounds
Improved quality and performance of our rendering engine
Implemented Castle Keep. We have future plans to implement tech trees, these will be available within the Castle interface
Implemented upgradeable Castle walls and Castle Towers that protect from wild animals …for now
cough* Viking raids
cough*
Castle Smithy implemented (more effective)
Castle Barn implemented (more effective)
Implemented village statistics via the Accountant's house
Implemented the Market and trading
Donkey farm can now be constructed to boost your village transportation capabilities
Improved tutorial
New landscape and landscape generator algorithm implemented
Some small balance tweaks
Added a lot of new textures to the game
Bug fixes:
Significantly optimized game performance, especially in a multithreaded environment
Optimized RAM consumption
Fixed a few bugs that forced villagers to randomly get stuck and die
Fixed name generation related crashes
Fixed few bugs in multithreaded calculations
-The team
Massive Bug Fix Patch (0.9.6156)
Hey villagers!
We hope this patch will significantly increase the quality and satisfaction of your gameplay, by removing almost all crashes some of you might have encountered. We have quite literally provided over 100 crash fixes in this patch! We really hope you’ll be happy to see the difference!
We also started the development of the HOW TO modding guide, which is available here.
You can expect a patch with full Steam Workshop support to be released soon!
Patch notes (ver. 0.9.6156):
New features and tweaks:
Added some sounds for different activities and buildings
Tweaked gatherers to be less effective
Tweaked farmers to be more effective on fields
Added some cosmetic improvements to lighting and PBR algorithms
Added Spanish language localization
Bug fixes:
More than one hundred different code bugfixes and crash fixes
Provided a lot of fixes in scripting API. API has changed. This might result in some mods no longer being compatible
A lot of optimizations, especially for x5 x10 gameplay speeds
Pastures operation optimized
Fixed a bug with slow animals slaughtering in pastures
Fixed hotbar shortcuts bug
Fixed a problem with early harvest button on the fields interface
Game should require less RAM now
-The team
MAJOR Overhaul and update (Part 2): Kids are here! No kidding! (0.9.6118)
Hey villagers!
After a few months of development, we’re glad to announce that children will have new models now. You will now be able to distinguish them from adults! Check out the visual improvements and client optimizations included in the update.
Patch notes (ver. 0.9.6118):
New features and tweaks:
childrens’ models added to the game
new lightning system (models will look slightly different now)
shadow quality significantly increased
barrels, lamp posts and a few other items have a physically corrected shine applied, this is our first step in implementing the PBR method
where shoreline intersects with water is damp and glistens in the sunlight
the moon has been added to the night cycle and affects lighting and shadows
day/night transition has been reworked
water reflections close to the horizon have been tweaked
mule animations have been tuned
camera angles are adjustable now in certain parts of the tutorial
many general optimizations have been applied to the game.
Bug fixes:
fixed tile visuals being rendered incorrectly when placing a new building
This is part two of our major overhaul and update, but the update is not complete. Stay tuned for part three in a few weeks!
-The team
Quick fixes and more updates (0.9.6112)
Hey villagers!
We’ve fixed a large amount of bugs, plus added some really neat tweaks in today’s patch.
Patch notes (ver. 0.9.6112):
New features and tweaks:
You can now change temperature scale type (C / F)
You can now set in scripts what types of resources will be stored in buildings (for modders)
Bug fixes:
<*> Multiple tutorial fixes
<*> Fixed disappearing villagers (The truth is out there!)
<*> Fixed some bridges building issues
<*> Fixed some post road terraforming visualization bugs
<*> Paused construction work will prevent builders already assigned to that building from continuing construction work
<*> Fixed occupied by a building cell’s visualization
<*> Fixed a bug where F11 did not hide pinned windows
<*> Fixed a sound-related bug, where click sounds cannot be heard if some buildings are selected
<*> Fixed mine icon not being visible if the mine itself is empty
<*> Fixed some crashes
-The team
MAJOR Overhaul and update (Part 1) (0.9.6100)
Hey villagers!
The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!
In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.
Patch notes (ver. 0.9.6100):
New features and tweaks:
Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
New terraforming tool allows you to set a height for terraforming flattening
Pinned UI windows will now be saved
Building window can now be minimized
Starting zone is clearer now for an easier start
You can block alcohol usage in resource windows now. The same way you block other resources
Villagers will eat honey in the same way as other food products
Added new grass, enviromental props, farm crops, roads and other object textures and model content
Bug fixes:
<*> Farms and orchards drainage action has been fixed and works properly now
<*> Fixed a bug that would properly restore your game when resuming a PC from sleep mode
<*> Fixed invisible mules that allowed for villagers to move resources without them
<*> Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
<*> Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
<*> Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
<*> Fixed villager naming bugs, which would result in female names on males and vice versa
<*> Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap
-The team
Modder love and squashing bugs (0.9.6042)
Hey villagers!
Everybody hates bugs - especially developers! Hence, this patch contains another heap of bug fixes, along with a bit of love towards our modding community.
Patch notes (ver. 0.9.6042):
New features and tweaks:
Crafting buildings and their recipes were refactored. Modders can create multiple recipes for one item now
Some cosmetic art tweaks. Removed Christmas related stuff
Bug fixes:
<*> More fixes of villagers’ navigation
<*> Fixed several bugs related to villagers’ healing processes
<*> Optimized orchards and field rendering
<*> Fixed orchards and field harvesting related bugs
<*> Fixed bugs with crypts and funeral pyres
-The team
Cause its never late for a patch (0.9.6032)
Hey villagers!
We’ve packed a lot of fixes, tweaks and some additions to gameplay in the current patch. Stay tuned for more!
Patch notes (ver. 0.9.6032):
New features and tweaks:
You can now plant trees in first person view mode
Construction mode building preview has been enhanced
Added some winter/Christmas themed decorative stuff
Tweaked some lighting PostFXs
Bug fixes:
<*> Fixed multiple crashes and freezes
<*> Fixed a bug that prevented you from dropping fodder for farm animals
<*> Fixed a couple of stable bugs
<*> Fixed a bug that caused a player to interact with objects beside or behind him
<*> Villagers no longer stand on one spot inside the Hospital and School buildings
-The team
First person hauling and goodies (0.9.6008)
Hey villagers!
In this small patch, we’ve provided a bit more love to the first person view mode.
Patch notes (ver. 0.9.6008):
New features and tweaks:
You can now haul resources between buildings while in first person view mode
Implemented 3D models of food and fuel, so you can see its stocks inside houses
Building will show corresponding icon, if access to it is blocked by terraforming or other buildings
A lot of visual tweaks and improvements of water and shore line render
Bug fixes:
<*> Fixed villagers getting occasionally stuck
<*> Fixed a bug that caused terraforming to halt if the site has unreachable resources on it
-The team
First person view adjustments (0.9.6005)
Hey villagers!
In this patch, we have provided a bit more functionality and ease of use for the first person view from your villager’s eye. And of course a bunch of other tweaks, fixes and improvements!
Patch notes (ver. 0.9.6005):
New features and tweaks:
You can now dance and bow in first person view to increase happiness of villagers around you
First person view interface tweaked. You can now see villagers data and inventory
Player can now gather resources at the same time, until they run out of inventory space
You can set mouse sensitivity for first person and strategic view separately
You can terraform terrain that is under water
New villagers navigation system implemented. There should be no villagers stuck in buildings and overall performance should be better, especially on high speeds (x5, x10)
Water quality setting implemented
Tweaked terrain, sky, crops, grass, buildings and water visuals
Implemented lighting animation on some sources of light
Bug fixes:
<*> Increased overall stability of the game
<*> Game performance increased