Life Is Feudal: MMO cover
Life Is Feudal: MMO screenshot
Genre: Role-playing (RPG), Simulator, Adventure

Life Is Feudal: MMO

Patch Notes (0.25.32.0)

Hello, Feudalists!

Today we’re bringing a detailed list of changes based on the feedback you’ve provided about the existing gameplay issues and difficulties. We would also like to point out that it’s not a world wipe, so some of the changes mentioned in the last announcement aren’t yet here. They will be included along with the wipe on Monday.

Patch Notes (ver. 0.25.32.0):


New Features and Tweaks:

  • Skillcap has been increased for Crafting and Minor skill branches to 1000 and 800 respectively
  • Attacks from Protectorates can now only damage wild animals, Training Dummies and Archery Targets
  • Wooden Walls’ resistance has been decreased to 15
  • Owner timer on mounts and horse carts has been increased to 10 minutes
  • “Wreck” ability has been added
    • Unlocked on “Demolition” skill level 0
    • Can only be used during HJH
    • Available only on guild territories, excluding own claim
    • Not available on movable objects
    • Default cast speed = 15 seconds
    • A successful cast will result in the deconstruction of an incomplete building

  • Lesser Battle Totem can be crafted in the Engineer’s Workshop. “Declare Lesser Battle” ability can be used from it to initiate a 50v50 Instanced Battle
  • Instanced Battle participants side proportion has been decreased from 1:3 to 1:2
  • Abilities “Destroy” and “Build Premium Decorations” have been disabled during HJH. “Destroy” is no longer forbidden to use during regular JH
  • It is no longer possible to build objects on tiles underwater
  • Updated the way guilds are distributed on ranks
    • 1st rank — 0.5% of all guilds in the world
    • 2nd rank — 1%
    • 3rd rank — 1.5%
    • 4th rank — 2%
    • 5th rank — 3%
    • 6th rank — 4%
    • 7th rank — 4%
    • 8th rank — 4%
    • 9th rank — 30%
    • 10th rank — 50%

  • Support Points cost has been decreased by half for all fiefs
  • Taxes have been increased from 20% to 100%
  • Taxes are no longer paid from the fiefs owned by the same guild that controls the province they belong to
  • Shaped Rock and Shaped Granite has been added to Quarry production list
  • Maximum amount of items produced by Plant Fiber, Flint Stone, Branch and Alchemic Herbs has been increased x3
  • Updated crafting recipes for all armor types. Tier 3 blueprints no longer require regional materials except for one regional item for tunic/breastplate recipes
  • Increased the experience gain bonus from food consumed x2
  • Elegant Orange Cloak has been added to Premium Store

    Combat update:

  • Warcry “Coward!” can only be used against characters in peaceful stance
  • Warhorses can knock over characters while galloping
  • Angle from which a successful parry can be performed has been decreased to 23°
  • Bonus to maximum speed from agility has been increased by 1.5%
  • Weight of some armors has been decreased:
    • Novice Padded Helm -> 0.3
    • Novice Padded Tunic -> 1
    • Novice Padded Vambraces -> 0.5
    • Novice Padded Gauntlets -> 0.3
    • Novice Padded Leggings -> 1.2
    • Novice Padded Greaves -> 0.7
    • Regular Padded Helm -> 0.4
    • Regular Padded Tunic -> 2
    • Regular Padded Vambraces -> 0.8
    • Regular Padded Gauntlets -> 0.4
    • Regular Padded Leggings -> 1.6
    • Regular Padded Greaves -> 0.9
    • Heavy Padded Helm and Royal Padded Helm -> 0.5
    • Heavy Padded Tunic and Royal Padded Tunic -> 3
    • Heavy Padded Vambraces and Royal Padded Vambraces -> 1.1
    • Heavy Padded Gauntlets and Royal Padded Gauntlets -> 0.5
    • Heavy Padded Leggings and Royal Padded Leggings -> 2.2
    • Heavy Padded Greaves and Royal Padded Greaves -> 1.1
    • Light Chainmail Helm -> 0.6
    • Light Chainmail Tunic -> 2
    • Light Chainmail Vambraces -> 0.8
    • Light Chainmail Gauntlets -> 0.4
    • Light Chainmail Leggings -> 1.6
    • Light Chainmail Greaves -> 1.1
    • Regular Chainmail Helm -> 0.9
    • Regular Chainmail Tunic -> 4
    • Regular Chainmail Vambraces -> 1.6
    • Regular Chainmail Gauntlets -> 0.55
    • Regular Chainmail Leggings -> 3.2
    • Regular Chainmail Greaves -> 1.5
    • Heavy and Royal Chainmail Helm -> 1.2
    • Heavy and Royal Chainmail Tunic -> 6
    • Heavy and Royal Chainmail Vambraces -> 2.4
    • Heavy and Royal Chainmail Gauntlets -> 0.7
    • Heavy and Royal Chainmail Leggings -> 4.8
    • Heavy and Royal Chainmail Greaves -> 1.9
    • Novice Leather Helm -> 0.4
    • Novice Leather Tunic -> 2
    • Novice Leather Vambraces -> 0.8
    • Novice Leather Gauntlets -> 0.4
    • Novice Leather Leggings -> 1.6
    • Novice Leather Greaves -> 0.7
    • Regular Leather Helm -> 0.5
    • Regular Leather Tunic -> 3
    • Regular Leather Vambraces -> 1
    • Regular Leather Gauntlets -> 0.5
    • Regular Leather Leggings -> 2
    • Regular Leather Greaves -> 0.95
    • Heavy and Royal Leather Helm -> 0.6
    • Heavy and Royal Leather Tunic -> 4
    • Heavy and Royal Leather Vambraces -> 1.2
    • Heavy and Royal Leather Gauntlets -> 0.55
    • Heavy and Royal Leather Leggings -> 2.4
    • Heavy and Royal Leather Greaves -> 1.2

  • Heavy Crossbow now requires 35 Agility and 45 Strength to use effectively
  • Maximum bolt energy has been decreased from 6.0 to 5.1 for Heavy Crossbow
  • Reload time has been increased from 1.5 to 1.8 seconds for Heavy Crossbow
  • Fragility of all armors have been decreased by 60%
  • Default duration of all Bed Rest effects has been decreased to 5 minutes. Higher skill value will decrease the effect’s duration
  • Decreased chance to apply fractures and wounds when using Bardiche, Broad Axe and Sledge Hammer
  • Decreased the amount of durability loss with each hit by 2 for all armor and weapons

Bug Fixes and Optimizations:

  • Fixed the issue that would allow using abilities forbidden during HJH from neighboring fiefs
  • Fixed the issue that prevented the ability to interact with buildings placed underwater
  • Fixed the bug that would cause a disconnection when trying to use “Remote Outpost Support” ability in some cases
  • Fixed a bug that would occasionally prevent outpost ownership transfer after a successful capture
  • Fixed a bug that would prevent item region from displaying on the market
  • Added name of an item acquired with Blueprint for market orders
  • Fixed a bug that would allow sacrificing Crowns with No Drop effect to Holza
  • Removed recipes for Hank of Wool, Wool Cloth, Flour with Windmill and Gloom’s Bomb from skillbook

— The Team

Godenland Wipe announcement


Hello, Feudalists!

Today we want to give you more details about the upcoming wipe and update.
First of all, we’ve decided that the update will happen this Friday, April 17th. You will have the weekend to test out the changes before Godenland’s wipe happens on Monday, April 20th. We understand that this date is different from the one originally mentioned on AMA, however, we would like to implement some of the changes discussed, which requires more time than it was originally intended. Our apologies.
Second, we would like to share the list of changes that will come with the update:

  • Skill cap for Crafting and Minor skills will be increased to 1000 and 800 respectively;
  • Lesser Battle Totem will be available for crafting on Siege Engineer’s Workshops. Just as before, it can be used to start a Lesser Instanced Battle;
  • Fix for a bug that, in some cases, prevented outpost transfer after a successful capture will be implemented;
  • Fix for a bug that allowed using Repair ability during Holy Judgement from a neighbouring fief will be implemented;
  • Destroy, Repair and Build Premium Decoration will now be forbidden during Holy Judgement for characters with rights to use those abilities;
  • Inability to see item’s name in a blueprint put on market will be fixed;
  • Regional items will have their regions displayed when placed on market;
  • Support cost for all fiefs will be reduced by half;
  • Taxes will no longer be paid from fiefs belonging to the guild-province owner;
  • Taxes from captured provinces will be increased from 20% to 100% from a base fief support cost;
  • Fix for a bug that prevented interaction with objects placed underwater will be implemented;
  • Construction on the tiles below 0.0 height will no longer be possible;
  • Space occupied by all outposts will be increased;
  • Warcry “Coward!” will only work against people in peaceful stance;
  • Stats required to use Heavy Crossbow will be increased;
  • Maximum energy of a bolt launched from a Heavy Crossbow will be decreased;
  • Damage dealt by throwing pots will be increased;
  • Warhorses should knock out all characters while galloping;
  • Attacks from players standing in protectorates will only deal damage to animals, Training Dummies and Archery Targets;
  • Instance Battle sides members’ limit proportion will be decreased from 1:3 to 1:2
  • Ability “Wreck” will be added to “Demolition” skill branch to prevent abuse of incomplete buildings placed on the claim during Judgement Hour;
  • Successful parry will be possible in a smaller arc;
  • Guild ranks will be updated:
    • 10th rank will contain 50% of all guilds in the world
    • 9th rank — 30%
    • 8th rank — 4%
    • 7th rank — 4%
    • 6th rank — 4%
    • 5th rank — 3%
    • 4th rank — 2%
    • 3rd rank — 1.5%
    • 2nd rank — 1%
    • 1st rank — 0.05%

  • Fragility of all armor types will be decreased by 60%;
  • Maximum duration of “Bed Rest” effects will be decreased to 5 minutes;
  • Luck influence will be fixed for Material Processing skill branch;
  • Fix for a bug that allowed certain premium items to be sacrificed to Holza will be implemented;
  • Deconstruct ability will be added to the incomplete Military Outpost;
  • Ability “Destroy” will be hidden on admin lands;
  • Fix for “Worship” button availability for newbie world will be implemented;
  • Maximum speed bonus from Agility will be increased (+1.5%);
  • Prices when selling to the Crown will be updated;
  • Maximum amount of resources gathered from Plant Fiber, Flint Stone, Branch and Alchemic Herbs will be multiplied by 3;
  • Wooden walls resistance will be further decreased from 150 (130 in some cases) to 15;
  • A bug that prevented guilds with more than 30 outposts from using “Remote outpost support” ability will be fixed;
  • Durability loss on each hit for armors and weapons will be divided by 2;
  • Quarry Outpost will be producing Shaped Rock and Granite as well;
  • Weights of Padded, Chainmail and Leather armors will be decreased;
  • Recipe requirements on items quantity for armor will be increased, however, regionality of most items for Heavy armor will be removed;
  • Premium Orange Cloaks will be added.

Third, we would like to address a mistake in our last patch notes (0.25.30.0). The line “A fief won’t get transferred as a result of a lost IB if it has been captured by another guild before the battle starts” should actually state “... a result of an Instanced Battle…”. We apologize for the inconvenience.

— The Team

Dev News #189


Hello, Feudalists!

Last week we announced an upcoming update. Even though it was on an April Fools day, there was a grain of truth in it. We do, indeed, have some big news we want to share with you.
First, an AMA with Bobik will be hosted this Sunday, April 12th, at 16:00 UTC. You can leave your questions in advance in our #ama_questions chat on the official Life is Feudal AMA server. The session will be hosted with the help of one of our players, a known member of our community mod team, Eele#9413, and we sincerely thank her for all the help.
Second, an update is coming next week. This update will include several big changes, one of which will be a Godenland wipe. We want to provide you, in advance, with as much information about it as possible, so here are the rules that will be followed during the procedure:
    What will be wiped:
  • All in-game player-built objects will be destroyed
  • All inventory and equipped items will be removed
  • All terraforming changes will be reverted to the original state
    What will be kept:
  • Skills and other parameters of your characters will remain untouched
  • Guilds will be kept, however, with certain limitations
  • Premium inventory will be kept
    What will be refunded:
  • All Decorator’s Kits that were spent from the beginning of Godenland will be refunded
  • All God’s Coins spent this year will be refunded

Update: We've received a lot of negative feedback and would like to have a broader picture compared to the one we've gathered so far. We're launching a vote that will help us decide whether there is a place for wipe or not at the current state. The votes cast in until Thursday will be taken into consideration.

The World rules will also be updated with a new PvP ruleset. Based on the fact that we’ve received many questions about them, we’re hoping that it will bring a more enjoyable experience to all of you.
Other notable, and certainly expected, changes that you will see in the upcoming update are:
  • Combat update
  • Skill cap increase
  • Instanced Battles update
  • Provinces and taxes update
    … and more.

Full list of changes will be available next week. Stay tuned!

Have a great weekend!

— The Team

Edit: Updated with the mention of poll on world wipe.

Dev News #188


Hello, Feudalists!

We’ve been gathering, processing and discussing your requests, and we are finally ready to share what we’ve agreed on for the upcoming patch based on your suggestions and feedback:

  • “Coward!” now has a 100% chance to knock out a player. However, it works on both the player who used the warcry and the player it was used against;
  • Skill cap has been removed;
  • We’ve found a reason behind map’s issues: apparently there was a bitcoin miner. It will be fixed in the nearest future;


We’ve found those responsible and issued the necessary measures
  • Horses’ speed has been multiplied by two. Armored warhorses can no longer turn right or left in order to lower the difficulty of lancers’ gameplay;
  • Heavy crossbow now deals five times more damage and can hit through walls;
  • Lesser Instanced Battle will be returned. Sides will be limited to two players per battle;
  • Naphtha Pots explosions are going to have a shock wave, dealing terrible damage;


One of the patch’s victims, many more are to come
  • Judgement Hours will cover 24 hours for 1st Rank in the Guild Rating;
  • 100% of all the guilds will be in the 1st Rank of the Guild Rating;
  • Wooden walls were reworked: they can be destroyed with Berserker’s warcry;
  • You will be able to launch your guild members with a trebuchet.


We’re hoping to deliver these fixes as soon as possible in order to improve your gameplay. Stay tuned for the exact date!

— The Team

Dev News #187


Hello, Feudalists!

Unfortunately, today we have to start on a sad note again.

Stay strong
One of the Spanish players, MandaTTo#7042, in his difficult moments, shared a beautiful, touching poem with us, being a farewell to his son that has passed away.

    Vivan, no tienten al fuego...
    Vivan, no mueran en el juego...
    Ciegos podran seguir viviendo,
    Ustedes tendran su propio cielo...

    Alzen sus copas a su debido tiempo
    No mezclen tragos al viento
    En esos dias de dolor...
    Podran seguir naciendo.

    No caduquen el conocimiento,
    Pregunten, a sus mentores,
    Demostraran vivas luchas
    Y podran seguir viviendo...


    Sangren en el mismo pasto
    La nueva tierra es suya
    Resurgan ideas nuevas
    Coronen a sus ancestros.


      Batallas, se ganan con honor
      En tantos gritos de dolor
      Quien gobernara sus almas
      o seran vasallos de por vida?

      Luchen hijos mios,
      Son la resistencia
      La rebelion causaran
      Sus almas no moriran...
      No moriran jamas.


May the energy and support of your friends and family keep you strong.

Game development
Our main priority remains on delivering a better experience in our game to you. We’re looking into issues and difficulties related to the Judgement Hour/Holy Judgement system. Our latest world rules update is only a part of a bigger picture. We would love to see your feedback about the current situation to make sure we won’t miss something that is causing problems. Feel free to reach out to us on the official Discord server or on our forum.
For now, we cannot share any details about future game mechanics tweaks and improvements, but, as always, the feedback is crucial here as well. After all, we’ve made many changes based on your suggestions. Please, do not hesitate to share with us your thoughts and ideas on what we should improve and how.

Fighting cheaters
Now, we need to go back to our least favorite topic once again — cheating. We are very disappointed and a bit sad that the concept of fair play still eludes some of the players, who despite our strong messages still try to resort to cheating in our game with the use of illegal software. Up until now the punishment for using it was a 3-month account suspension. It seems the prospect of a temporary ban is not enough to prevent some players from trying, which is why from this point onward, account suspension for this violation will be permanent.
Note: This concerns only the modifications that have any form of gameplay influence in any way providing an advantage over other players. You are still allowed to use minor modifications for subtle in-game art changes.

Event incoming
We want to briefly mention that Edward Teach#1475 is planning to host another tournament at the Coliseum! The details about the time, competitions and rewards will be provided a bit later. Stay tuned!

Have a great weekend, and stay healthy everyone!

— The Team

Dev News #186


Hello, Feudalists!
It’s hard to believe, but it’s already been a year since we’ve opened the Godenland realm, bringing all the players together on this amazing, enormous continent, where anything is possible and where life IS feudal! We are so happy to celebrate this special time with you, especially since you are the ones who shape this world, and in so many ways. You change it through terraforming, by building your amazing settlements and roads that connect them, through your alliances and through wars as you scorch the lands of your enemies. You, collectively, are changing this world constantly and make it into what you want it to be, so it’s really all about you and how all of you, together, shape Godenland by your actions..

We want to use this special occasion to properly thank all of you who continuously support and believe in us by providing you with some token of appreciation. All active players who logged in between February 1st and February 22nd, 12pm UTC will receive a reward that consists of 5,000 God’s Favor for your premium shop purchases along with 5,000 God’s Coins to spend in-game. Please note that the rewards will be granted per account, which means that if you have more than one character, it doesn’t matter which one were you active on. The rewards will be sent during the weekend. Happy birthday to Godenland and thank you, everyone!


Now for the community spot!
Speaking of how you’re shaping the world, we want to share a fine example of that in the form of another amazing time-lapse video that we’ve received recently:
https://www.youtube.com/watch?v=sL_6EJN9kAA
It’s always great to see you work together on building something lasting and memorable. We are always happy when you share your creations with us, so please make sure to send us more of your fan art, whether it’s a screenshot, video, a drawing or a cosplay.

Hot topic
The last thing we want to talk to you about is the issue of the bases placed on top of very high, unnaturally terraformed areas that are normally impossible to create, as our mechanics allow a maximum of 4.0 height difference between tiles. Some players have learned how to abuse a loophole that allows them to bypass this limitation, resulting in bases that are nearly or completely unreachable with the use of normal game mechanics. Both, their existence and the methods players use to attack them due to lack of options have been topics of debate among players and the LiF Team. While we are looking for a solution to this issue, we’ve made a decision that outposts built on top of such glitched terraforming will be considered an outlaw bases, which means that attackers sieging such outposts will be allowed to use any method necessary to actually attack them. Should such outpost be rebuilt with normal terraforming mechanics, it will no longer be considered an outlaw base and attackers will once again be bound to follow normal game ruleset. This information will also be noted in the world rules.

We wish everyone a great weekend!

— The Team

Dev News #185


Hello, Feudalists!
This week we bear news of upcoming fixes that we’re currently working on.
One of the issues that we are working on fixing is the notorious problem with the collapsed mines and objects on newbie islands which make it very difficult to complete a tutorial quest in that area. While on the topic of the starting area, it’s worth the mention that we are planning on wiping the newbie islands soon. Exact date will be announced on our Discord channel next week.
As for the Godenland, we are in the process of making some improvements for the ownership transfer of an outpost that was captured during Holy Judgement..
There's also an ongoing investigation of the instability issues on server 72. We're doing what we can to see that problem resolved as soon as possible.

Now for the community spot!
There's an upcoming, player hosted tournament - UFC Life is Feudal. You can find more details and rules of this event in this doc, and if you are interested in registering for the tournament, you can do it here.
Do not forget about upcoming Heritage Hunt event that we mentioned in our previous dev blog that will take place this Sunday.

Have a great and fun weekend everyone!

— The Team

Dev News #184


Hello, Feudalists!
Last week we have welcomed you all in the new year with re-enabled Judgment Hour. This short time of peace during the holidays has ended and war is raging in Abella once again.
Small update released yesterday has ended the Christmas event and returned the looks of the trader carts to normal. In addition, we’ve provided some optimizations for launcher work. We’re hoping that P2P-connection will work more stable for you after this.
The dev team continues to gather and analyze all the feedback received in order to improve and further balance the game mechanics. More tweaks, bugfixes and gameplay balancing patches will follow in due time.
And more on the news about cheaters. Yes, we are aware that some people are still trying to play dirty. In response to that we regularly issue wave of bans on all these accounts to make sure that everyone can enjoy a fair game. This process will continue indefinitely and all cheaters will be punished.


Now to the fun part. The Crown has heard the rumors of ancient jewelry, that might be linked with those who lived in this land before the people came here. They’re willing to go even as far as to dig through the settlements of the savage Knools to get these artifacts — since this is where they were reported to be taken to. Will you answer the call of the Crown and become its champion?
The Heritage Hunt event is scheduled for next week, Sunday 26th.The same rules apply as with the recent Gloom's Festival event. Players who succeed in this event, will receive the following rewards: x5 Death Insurances (20), x5 Inspiration Boosters and 5,000 God’s Coins plus additional 1,000 God’s Coins for the successful group with Bard-Streamer in their ranks. In order to be deemed worthy of the prize, you shall bring the old rusty rings from Knool’ Camps to Arrakis. Who knows, you may also find some additional loot hidden in the containers. But beware, as other treasure hunters might not be willing to share and you might have to fight not only the barbarians, but also other expedition groups. Information about the approximate locations of the Knool Camps will be announced at Sunday 2020-01-26, at 19:00 UTC, which will mark the beginning of the expedition. Stay tuned for the news on our discord’s mmo_event_feed channel, where the detailed information and map will be published.

Have a great weekend everyone!

— The Team

Dev News #183


Hello, Feudalists!
In case you’ve missed our latest patch notes, check them out here. And in today’s dev blog, we will explain the changes a bit more.
After two weeks of observation and communication, we’ve brought back the previously disabled /stuck command. We were able to analyze the most common cases where it was actually required to improve how it works. Hopefully, now it can only be your helper in a situation where your character cannot move — and nothing more.
A second major change is, of course, the cooldown for monument construction after it was destroyed. Some of you were asking, which is why we’re, hopefully, making it clear: the cooldown is applied in any case of monument loss. That includes the monument’s lack of support points. For those of you, who want to keep their monuments alive, we’ve implemented the automated messages earlier, that should notify you whenever your monument is getting close to insufficient points. The cooldown also means that any guild is forbidden from placing a monument on that fief for the duration. However, anyone can place an outpost there.
In case any of you don’t know the reason behind this change, it has been requested many times by the active PvP community because a quick monument reconstruction allowed to avoid the Judgement Hour. We’re hoping that with this change we’re getting one step forward on the “fair play” stair.
As the Holidays are nearly there, we want you to enjoy your time with your close ones in peace, without worrying about wars in the game. This is why Judgement Hour will be disabled from December 24th until January 9th.

Now for the community spot!
This week we want to share the view from the territory of constantly growing kingdom ‘Seigneurie D Amance’. The design of their settlements, where you can find a multitude of attractions, such as arenas, is quite inspiring. You can see what we mean in this gallery.

We wish you a great weekend and Merry Christmas!

— The Team

Patch Notes (0.25.30.0)

Hello, Feudalists!

After a considerate discussion based on your feedback, we’re bringing changes to the last update. Thank you all for providing us with detailed information on how these modifications influenced your gameplay!

Patch Notes (ver. 0.25.30.0):


New Features and Tweaks:

  • /stuck command is available, but with modifications that should restrict its usage to the cases where it is actually needed
    • Developer’s comment: we’re hoping that now /stuck will get you out of a situation where your character cannot move while not having any effect outside of such cases.

  • Destroying a monument now starts a week-long cooldown on the fief where it was placed before. Any monuments’ placement is forbidden there while the timer is active
    • Developer’s comment: a lot of complaints were based upon the fact that some guilds are able to bring down the monument and rebuild it again to avoid the Judgement Hours. Now, a destroyed monument will mean a lost fief — until you can take it back. And to clarify: this cooldown does not trigger when building an outpost in said fief.

  • A fief won’t get transferred as a result of a lost IB if it has been captured by another guild before the battle starts
    • Developer’s comment: the previous behavior for this situation was not intended by us. This is more of a fix, really.

  • Christmas decorations were added to the trader carts and to all villages
    • Developer’s comment: and some of them might have something to say.

Bug Fixes and Optimizations:

  • Implemented a system that should prevent arenas’ failure to start

— The Team