Life is Hard cover
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Genre: Simulator, Strategy, Adventure, Indie

Life is Hard

Master of the Wild (0.92 patch).

Hi there! It's Life is Hard developers.
We've been working on this patch for one month and a half and are glad to finally show it to you.

Graphics changes:



  1. We've redrawn trees and the forest. We've also redrawn some flora & fauna animations. Now nature looks really alive!

    Before:

    After:



  2. Now every god's temple looks really unique!



Gameplay changes:


We've just returned from DevGAMM Minsk 2017 conference. We took a lot of feedback from there and made some changes in gameplay mechanics according to it.

  1. We've changed the reproduction system interface. Now a player can choose which minions to make to reproduce.

  2. We've also implemented a new building area

  3. Many of you said that there are too few types of weapons and equipment in general. We have begun working on this with the introduction of a spear - a weapon that will allow your soldiers to attack enemies from a long range.


  4. Many of players complained that there are too few personal traits in the game, so we've decided to introduce some new traits:


    • Callous - this minion won't regret his neighbours' death. Neither will he regret anything except lack of food in his belly.
    • Responsive - this minion will overreact to everything - be it death of a villager or a butterfly.
    • Glutton - this minions LOVES eating. Its health is increased.
    • Light eater - this minion doesn't eat al all. Its health is decreased.
    • Sociable - this minion loves chatting with everyone!
    • Loner - this minion prefers staying silent while others talk.
    • Teacher - other minions gain experience in different jobs while chatting with this guy.
    • Bonehead - this minion doesn't improve their skills in jobs at all.
    • Carnivore - this minion prefers meat. Unhappy when there's none in your settlement.
    • Herbivore - this minion prefers vegetables and fruit. Unhappy when there's none in your settlement.

  5. To increase replayability we've implemented a random spawn of some key objects: river, altar, bandit & mercenary camp.

  6. Northern citizens. When enemies arrive, men take up arms and women hide in the town hall.


Bugs


As always, we've done a huge work on fixing the bugs. Thanks to everyone who report bugs on our Steam forum!
That's all for today. Have a good weekend!

Discord verification and some more

Hey, folks! I'm proud to tell you that our Discord channel is verified now!
Join it and feel free to ask any questions, I'll help you out as soon as possible:
https://discord.gg/pirozhok



P.S. The new patch is coming! Here are some sneak peeks:



P. P. S. I would like to express my appreciation to all of you awesome guys who report bugs on our Steam Forum, support me with kind words and keep playing. This is the very thing that inspires me to keep working on Life is Hard. Thank you, guys! ːsteamhappyː

New logo.

Game's logo is not as important as it's content and amount of bugs, but it represents the game. That's why I decided that a new brighter logo would be a good idea. What do you think about it?

Sale

Life is Hard is on weeklong sale now. Get it with a 40% discount!
The sale lasts till October 16.

The nordic town is dead, long live the nordic town!


Hi there, guys, it's Life is Hard dev. I've been working on new content recently and I'm proud to show it to you.
I've decided that the nordic town looks pretty ugly and outdated. That's why we've redrawn it. Here are some sketches and the final version:






We've also redrawn heroes' spells icons...:






... and farms:

Now wells have visual representation of their reach:

Talking about minor changes, I've added autosave and VSync support. You can switch them on/off in settings.

That's all for today. Stay hard!

German translation

Is there anyone who wants to translate Life is Hard into german language? Would be much appreciated (and payed).


UPD: Thank you so much for your support! Here goes the link, so anyone who wants to help can edit it: https://docs.google.com/document/d/1ZNDDPREf78vQmFX0xpZ0mqe3pkGJJUlR-zsQXnC6gcc/edit
Just change russian translation to the german one. And please be careful with all these comas, quotation marks and semicolons!

Translation example:
"English phrase" | "The same phrase in german";

New save-load system.

We've been working on a new system quite long and are finally ready to present it to you. It's much more stable and works faster than the previous one.
That doesn't mean that your previously saved games won't load anymore though - the new system works fine with the old files too.
The update will become available for downloading later this day.

Exploring the world.



Hello everyone! We're glad to present you our next update.

  1. Sidequests. We've come to the conclusion that there's absolutely nothing to do in the game's world, so these two month we have been working on the quests outside the village. Now you can talk to the ghost fisherman near the sea, save a child from the bandits' claws and expel nord deserters from the ancient ruins.







  2. The world. Now exploring the world becomes even more interesting. The Necromancer got the ancient wizard collegium town, in-game world is full of ruins - the remnants of the ancient civilization. But the most interesting innovation is diffrerent appearance of the walls which depends on the chosen god.















  3. Horns. Now you can equip a soldier with a horn, so he can increase the morale of your army. In the future we're planning to work on battle formations.

  4. Minions' skills. Now if a minion does the same job for the long time, his skill grows. The level of the skill is displayed in the minion management menu, beginning from a usual icon and finishing with a golden one.



  5. Rye. A new crop for farming which you can get by declaring an alliance with the Nords or conquering them.



  6. New heroes' animations. Paladin got a new emblem that represents his god better, and Death Knight learnt to gallop.



  7. Well, probably the most important aspect is a huge bug fix. Thanks to the fact that you so actively report them on our forum, we have managed to fix more than two dozens of bugs. Together we can make the game better!


New Lands.

Hello everyone!

After about a month we're ready to present you a new update, which diversified the world outside your village. Numerous bugs were fixed, new landscapes, new enemies, outposts and many other things were added.
Now let's have a closer look at these changes.



1. The overworld. We thought that the background had a lack of diversity, so now you can see a beautiful landscapes with beautiful mountains, dark forests, bandits' camps (by robbing these you will get a small amount of resources), border outposts of different states and an altar which helps you to reveal the divine powers.



2. Rations and cultures. After working a bit on the rations, we managed to make their usage more flexible and "pleasant". Now even having 2 units of each type of food you are able to feed 6 minions, so it’s way more convenient than it used to be. In addition, now you can grow a new culture - hops, which you can find by traveling. In the future, the variety will be increased.

3. Necromancer. Now the battle against the necromancer has become more epic. New music, new cursed biome, and a huge guard protecting his master.

4. Tutorial. Now the game has become more friendly to new players, updated tutorial is presented in a much more convenient way
and explains some game mechanics that were not mentioned before.

5. Gods. New bonuses and abilities that are given by the deities. Now you need to take god selection seriously at the beginning of the game.
6. Bugs. About fifty different issues and bugs have been fixed. Please, if you find any - report them on our Steam Community forums or on our Discord server, instead of rushing to provide negative feedback. We will do our best to fix them as soon as possible!

Well, that’s enough for today. Thanks a lot for your support, guys!

Really hot update.

Greetings, community!
After two months of hard work we are finally ready to present you a really HUGE update. So, let's begin.

Interface:

  • New production interface. Now a player will be able to choose how much production a building produces per day. You don't have to click the soap icon a million times per day anymore!

  • New map. Now there are two maps in fact - a global map and a village map. Heroes, soldiers and workers are shown on the viillage map.

  • New minion control menu. Now you can assign your minions to work in buildings from here.


Mechanics:

  • A new quest line from the North Kingdom has appeared. In case of alliance, the nords will share their weapons and armor with a player. After defeating the nords a player will be able to choose what to do with them - either to destroy or to make them pay tribute.

  • Fire. If a building's health points are cricitically low, a fire breacks out. You can extinguish it by fixing the building with the help of your minions. If your village is developed enough, the firefighters will appear near the Town Hall.

  • Now you are able to hire workers to work on your farms.


Graphics:

  • New heroes' attack animation. Now every character has 5 different attack animations, that will make fights more entertaining.






  • New well sprite.


Stuff:

  • New Steam badges.

  • New logo!

  • New loading screen.

A HUGE load of bugs was fixed thanks to you. Thank you for helping us to improve our game!

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