Life is Hard cover
Life is Hard screenshot
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Genre: Simulator, Strategy, Adventure, Indie

Life is Hard

Deep North Folks.



Greetings, community!

We've released a major update which improves some user interfaces, basic gameplay mechanics and adds light infantry (berserkers) and new animations for nords.


New UI for workers. It can be seen clearly now that every minion has his own perks. Mood level is shown with different smiles. A player can understand whether a minion believes in god or not by the ankh.


Workshop. A player can improve workers' instruments and farm fertility here.


Upgrade menu, that has dramatically changed. Different technologies can be researched here - from outfitting an expedition to rabbit hunting and catapult building.


Sacred altar. You can revive and upgrade your hero here.


Blacksmith.

And here come the nords:








Moreover, we've fixed plenty of bugs and made some minor balance changes.

> Follow us on Twitter.
> Join our Discord server and our Steam group.
Yours sincerely,
Pirozhok Studio.

New narrative trailer.

Hello, community!

Today we're pround to present you the new narrative trailer we had been working on last weeks.
Soon we'll make a gameplay trailer, which will be uploaded on Steam.

https://www.youtube.com/watch?v=3WFl9sMzBDQ

New animations.

Hello everyone. We're back from winter holidays and now we're ready to continue the development.

As a matter of fact today's update has only a half of planned content as we wanted to release some major fixes.

We've decided to update minions' animations by adding new variations and making them dependent on some game's events.
Thus, walking animation of a tired minion will be different from the animation of a well-rested one:


Now gathering berries, plants and harvesting crops has different animations:




We've worked on synchronising animations with game events.

Moreover, we've added two new minions, give it up for them!


If a boar or a deer is killed by a soldier or a hero, it leaves a corpse, which can be flayed to obtain resources:


Little things:
  • In winter hygiene decreases more slowly.
  • Reduced memory consumption when loading a save.
  • Removed gnomes and goblins from the diplomacy menu because of the uselessness.


Fixes:
  • Fixed loading savegames.
  • Fixed bears and deers highlight.
  • Fixed getting stuck in the mine.
  • Fixed infinite spawn of bears in winter.
  • Now soldiers remember their squad, minions remember their job.
  • Fixed the bug with the cursor disappearence.
  • Fixed the bug, when minion go to the bath, even if his hygiene is above 50.


By the way, we will update our banner on Steam very soon. Check out!


And here comes a little teasering bonus:

New Year's Eve.

I've just finished working on the New Year update. It adds the Winter Sun Circle Fair, where players can purchase various gifts and accessories for their Christmas trees.

For example, you can trade wood for sweets with Father Frost (it's cold in the north, so he needs to fill his fireplace with something). Those, in return, can be given to elves so that they would give you various gifts, be it weapons, gems or a cup full of beer.


Happy New Year, folks! Here's a present for you:

New Year's Eve.

I've just finished working on the New Year update. It adds the Winter Sun Circle Fair, where players can purchase various gifts and accessories for their Christmas trees.

For example, you can trade wood for sweets with Father Frost (it's cold in the north, so he needs to fill his fireplace with something). Those, in return, can be given to elves so that they would give you various gifts, be it weapons, gems or a cup full of beer.


Happy New Year, folks! Here's a present for you:

Untitled

Dialogs.

Greetings, community!

We've just released a small update that adds dialogs between minions in their spare time.

Enhancing gameplay.

Greetings, community!

We're glad to share information with you about the latest update.

All animations are synchronized with sounds and actions now.

Dealt and received damage is showed during the battles.


The god selection menu was reworked. Much useful information was added, including spell descriptions and video-previews.


The font was also improved. Now it supports Spanish and Italian special characters.

VERY huge update.

Greetings, community!


We've done a painstaking work on "Life is Hard" and now we can say with confidence that it was a big step to the game's full release.
Moreover, the list of changes appeared to be very huge, so we decided to break with tradition and write a changelog. ¯\_(ツ)_/¯

A small notice for users of 64-bit Windows: we've recently updated the method of switching between builds, so we strongly recommend to make a full reinstallation (with manual directory clean up) of the game in order to clean up the space on the computer.

NEW:


  • The tutorial has been updated.
  • Most of the interface has been redrawn in the united style.


  • A wagon's mechanics has been reworked.
    After upgrading a town hall to the third level, player receives an ability to send a group of minions (1-4) on the journey. Many different events may happen with the travelers, which will affect the amount of resources and people the wagon will bring back home.

  • Now you can group your soldiers.
    When a squad is created, a button appears in the left lower corner. Pressing it once selects members of the group. Pressing it twice moves the camera on the standard-bearer of the squad.

  • Icons above minions heads can now be pressed. Pressing one cancels current task of the minion.
  • Pressing spacebar selects the hero. Double-press moves the camera on him.
  • Now the camera smoothly moves to the target instead of teleportation.
  • Buildings of nomads and their music have been renewed.

  • Flora and fauna of different locations were added – camels, jerboas and camel-thorns in the desert, crabs on the tropical islands.
  • The night sky was redrawn. Some stars have been animated.

  • Most of industrial buildings got a decorative image on the background of the interface. The interface of the forge was redrawn.


MOST IMPORTANT BUGFIXES:


  • Minions don't get stuck while gathering berries anymore.
  • Fixed disappearance of the mill's vane during the rain.
  • Fixed disappearance of minions' heads during the rain.
  • Fixed minions getting stuck on the farm.
  • Fixed length of progress bars above industrial buildings.
  • Fixed dissapearance of the background in mines after loading a save file.
  • Fixed disappearance of the barracks after loading a save file .
  • Fixed the bug with the bathhouse after loading a save file.
  • Fixed lack of the description of "Idle" command.
  • Fixed an ability of attacking bears by champions.


OTHER CHANGES:


  • Now the possibility of upgrading champion's abilities has a highlighted icon. Inactive abilities are highlighted with grey.

  • "Hold the position" command is replaced by "Move to the point" one.
  • Dead minions are now marked in the control panel.
  • "New game" buttons are now highlighted with yellow when hovered.

Renewing nomads.

Greetings, community!

We've prepared graphics improvement and the continuation of the storyline in this update.

We remind you that with the implementation of the storyline some old save files could work incorrectly.

In this update we've replaced the English voice acting with a new, higher-quality one, to remove the accent.

We're working hard on the plot of the game. This time the changes affected nomads and their enemies. Since we're working on the storyline, we've decided to update the map and replace swamp monsters with underwater ones (will be implementated later). Moreover, a quest panel was added.
A quest panel:


A new map (before and after the update):



New story characters:


New enemies:



Moreover, we're working on new graphics for the desert.



A very important strategic component was added – an ability to create groups.


The player now can choose how many products will be produced by bakeries and farms.

Also we've fixed some minor issues, including the situation, when minion "forgets" their job after sleep.

And know the news from Crowdin.


Due to limitations in creating custom file formats, all the files were converted to JSON, so that didn't allow to preview translations right in the game.
Now we've released a Life is Hard Translation Assistant, which allows to convert localization files from JSON to game's TXT.
To get a file from Crowdin, select it in any language you are interested and select "Download" in the context menu.

You can get Translation Assistant from GitHub:
https://github.com/dedepete/LiH-Translation-Assistant/releases/latest