Greetings, community!
We've rolled out another update and are eager to share it with you!
Do you remember that very picture from Greenlight? Yes, that one which depicts the bloody fight between your settlers and nords. We've finally decorated fights a little by adding blood.
Now water is necessary for the most of buildings, so player has to build wells. The limit is five, so you should make wise decisions about their location.
You know nothing!
Good day, community! (a new greetings, finally!)
We've prepared a major upgrade for you that changes the functionality of gods and diseases system, as well as adds new beautiful animations. Let's start from the beginning.
Now each god has a wide range of different bonuses and special conditions under which you can raise the level of god's mercy.
Diseases system has been improved. Now there are three degrees of the disease:
I degree: minion has increased fatigue and goes to sleep more often.
II degree: minion starts to loose his health points.
III degree: minion's health points maximum decreases.
We've added a warm underground baths, in which minions will often spend time. You know nothing, Jon Snow!
Moreover, this update extends the atmosphere and the grace in the game. Butterflies perch on bushes and occasionally fly around, а bird will fly from trees, when minion starts to chop it.
Also we've done another great job polishing the game and fixing the issues.
Siege weapons.
Dear players! We've added something new and would like to share it with you.
Now the ability to make clothes appears only on the 2nd level of the workshop. The upgrade requires 5 wood and 5 stones.
"Barracks" (10 wood and 10 stones) had been added. This building allows you to train warriors. They have 3 modes: agressive, defensive and "hold the position". Warriors are under the full control of the player, they don't need food or sleep. Limit of warriors count equals 10. Warriors can be retrained back into workers, but don't forget to make sure that the limit of minions isn't reached.
Catapults were also added. They can be made from 10 wood, 5 stones, 3 copper ingots and have 150 health points. Catapult requires one warrior who controls it. You can create only 3 catapults.
Now if god's mercy is below 20 points, a meteor may fall to your village, crushing your buildings
The last feature for today is new animations for trees.
Many bugs were fixed too.
God's mercy.
Dear players! We have some news for you.
First of all, we've added an ability to customize flags, one of which you can select in the beginning of the game.
Now you have an ability to sacrifice food for your god. It increases a new charasteristics "God's mercy", which affects on faith points gain speed. God's mercy slowly decreases every day, and if it's critically low, wait for swarm of locust or meteor fall.
There're three types of gifts: small (gives 15 points of mercy), medium (30 points) and large (50 points).
We've also added a new building - henhouse, where meat is produced every day for seeds.
Featuring early game.
UPDATE: We've released a small update, which enlarges an ability to zoom out.
Dear players! We have some news and plans to share with you.
Let's start with the fact that the Town Hall now has 5 levels. The houses will be wooden until the third level of Town Hall.
In the beginning the player has only 2 minions and has to build the first house for them.
It doesn't seem logical that at the arrival of the player his minions have already built a Town Hall and a wall, but haven't built anything else, so the familiar picture of a fence and stone houses, as well as the ability to build gates, appears only on the third level of the town hall.
On the right top panel there will be displayed average levels of minions' mood and hygiene. Average mood level affects on working speed of your minions.
We've found out that healing spell was too imbalanced as it was curing a disease with health points restoration, so now it can't cure a disease and only restores maximum health points.
Now the health of every minion depends on a new characteristic – a level of hygiene, which can be restored with a new social-important building – a bath hut.
Optimizing life.
Dear players! We have prepared some awesome news for you!
And our news begins with new wall mechanics. Now every wall can be upgraded independently from town hall and has 4 levels. The third level unlocks an archer, who attacks enemies from the top of the wall.
We've started to rework the diplomacy. We've added trading system with nords and nomads. Each nation has its own preferences - so Nords are in need of stone, and nomads are seeking for wood. Periodically fractions change their preferences. It is remarkable that you can trade with nations only if you have good relationships.
We concluded that the hospital is not popular because of the complexity of producting resources for it, so now drugs are made from herbs that can be grown on farms.
The chain of bread production was extended. Now the mill produces a flour from which bread can be made at the bakery.
Now you should attach minions to each building to make it work.
By the way, we've reworked the UI of bulding menu. Now buildings are divided into five categories: "social-important", "agricultural", "manufactural", "military", "traps".
Loading screens and the bloody moon.
Dear players! We've uploaded another update for 'Life is Hard'. Let's check out our introductions.
First of all, we've added loading screens with progress bar and tips.
At the 12th night (on the verge between summer and autumn) the bloody moon rises and the Reaper comes to destroy your village.
Also we've fixed audio distortion, which used to appear sometimes.
Spooky scary skeletons
Dear players, we've got some great news for you!
We are working hard to fix bugs, and finally we've fixed that nasty issue with unpickable stones in the mine.
We've decided to add new kinds of the undead. Now we've got three types of skeletons:
Skeleton-soldier – the simpliest one with 50 health points.
Skeleton-archer – skeleton-soldier with bow and 40 health points.
Skeleton-shieldbearer – the heaviest one with 120 health points. Covers his mates with a huge shield.
The game's world used to be pretty lifeless, wasn't it? We've decided to add animation to almost every building, so it won't be anymore.