Greetings, community!
We're ready to present you the update we've been working on.
As we mentioned before, we're starting to implement a storyline. This update contains the beginning of the story.
Now mercenaries have the same direct control system as soldiers.
We've reworked the balance. Now the basic damage of worker minions is reduced to 3 points. However, boars damage was slightly decreased too to make the hunting little easier. Trees can be harvested several times before falling down and disappearing, but give less resources per one cycle.
Moreover, peasant-minions can use only basic weapons and armor (bets, bows, leather & warm clothes). All other weaponry can be used only by soldiers.
In addition, we started updating English voice acting to remove the accent. This very update contains improved minions voice acting, other voices will be changed in following patches.
Since we've changed most of the basic mechanics, saves from previous versions might NOT work properly beginning from this update..
Now a little planning for the future. We've started improving some animations and sprites: the islanders will get updated houses soon.
We need your help on Crowdin!
Dear community! We are now working on the storyline of our game. Translations to Chinese, French, German and Italian languages are almost complete. Unfortunately, no one in our team speaks these languages.
That's why we are asking you to help us on Crowdin:
https://crowdin.com/project/life-is-hard
Legacy of the Development.
Greetings, community!
We'd like to share a really cool feature with you: we've uploaded some of the oldest (but stable) builds we have. Both of them were built long before the release on Steam.
You can find them in two branches:
alpha – the oldest build of "Life is Hard" from our Boomstarter crowdfunding campaign. This is how the game looked like from June to August 2015.
legacy – the symbolic one, which was released in October 2015. Then we decided to make the first graphics update and change the conception of the game.
The New Year and renewed menu.
Greetings, community!
We've been working hard on this pretty huge update, and now we can finally present it to you.
Let's start with the most interesting things.
The New Year has already been in the game, but it hasn't been celebrated. We've decided to extend this celebration (or a massacre) by adding a thematic quest.
We totally redrew the main menu and improved a settings' one.
What about fishing bears?
Bears usually go in pairs and scare your minions, so they straight away run to the Town Hall. Be careful!
Moreover, we reworked some animations and fixed many issues.
Now a bit of technical information.
We've introduced a wrapper for the 64-bit game. This introduction allows to save some space on user's HDD and to have shared save files between 32-bit and 64-bit games, but NTFS filesystem is now required to play a 64-bit one.
We're still working on this solution, so there could be some issues. Please, don't hesitate to report about them on our forums.
By the way, we're holding a "Life is Hard"'s translating project. You are always welcome, we won't stay in debt!
Follow @PirozhokStudio on Twitter! We're posting here some cool stuff about future updates.
Wallpapers.
Just found out that people ask on forum for wallpapers in good quality, so here they are.
P.S. We are working on quite big update that will add new animals and new events in winter
Fish day and dark magic.
Hi, folks.
We're glad to present you the new update.
Firstly, we've added necromancer and corrupted lands. Now you can stop rise of the undead by piercing the heart of the dark mage:
Secondly, we've added river. You can build a hut nearby now and order a minion to go fishing:
River freezes when it's cold, so you can't fish in winter:
Thirdly, we've done a huge work on bug fixing, so it shall be much easier to play now.
That's all for now, stay tuned!
We are glad to present you new update. We've been working hard on dynamic weather. Thus, for example, we've added sunsents, fog, improved rain and snow backgrounds.
A week ago we've started to translate "Life is Hard" into other languages with help of the community. "Life is Hard" was available in English, Russian and Ukrainian languages. Today we're extending this list with Italian and French. Many thanks! You are the best!
Announcing 'Community made translations'.
The time has come!
Dear players, now you have a chance to participate in the life of our project! We've launcher an open translating campaign, where everyone can help us to translate "Life is Hard" into their native (and/or favourite) language.
To begin you have to pass a simple and fast registration (for your convenience you can sign in via Facebook, Twitter, Google+ or Github).
Moreover, we've created a special sub-forum "Translations", where we will publish nicknames of people, who had participated in our translating campaign. Also, there will be a mark 'Community made translation' on the store page, if a translation would be made by the community.
Fast save process and buildings' demolition.
Greetings!
We've rolled out another awesome update for Life is Hard. Let's check it out.
The main feature of this update is optimization of save process, which now takes about 5 seconds to save the game progress instead of 2 minutes.
Another cool feature of this update is a reinterpretation of building process. Now minions build buildings themselves and, if necessary, can demolish them. Due to this a new specialization was added – builder.
We're trying to make the settlement look lively. Now porters with bags are walking between connected buildings. It's also possible now to hire monks who will try to make atheists believe in god; and jesters, who will be looking for minions, whose mood has fallen below 50 and try to raise it up by entertaining them.
If you won't do anything with graves for a long time, a minion's ghost will appear, who will try to chop trees, scaring nearby minions. It can be expelled by monks.
We continue to optimize the user interface by removing unnecessary components. For example, collecting and hunting buttons were removed above bushes and animals.
Good news for everyone, who can hardly understand English. We're planning to run a translation campaign on Crowdin, where everyone can commit into his native language's translation, but we want to make sure that it's justified. Write below what do you think about this idea.
Greetings, community!
We've rolled out another update and are eager to share it with you!
Do you remember that very picture from Greenlight? Yes, that one which depicts the bloody fight between your settlers and nords. We've finally decorated fights a little by adding blood.
Now water is necessary for the most of buildings, so player has to build wells. The limit is five, so you should make wise decisions about their location.
Furthermore, we've added a control panel that greatly simplifies control over your minions. You can profile your minions' specialization, allowing and forbidding different actions.
Follow @PirozhokStudio on Twitter! We regulary post things about future updates there.