Yesterday, we released a new Update for Life Z: Update #14: "Concrete Ways".
I'm happy to present you with a list of changes.
NEW QUEST AND NEW LOCATIONS
We did not want to make a banal repair of the concrete bridge with handy materials. That's why we made a separate, big enough quest, performing which the player can move to the other side of the river and get access to new resources, locations and opportunities. In fact, this quest is the largest and most elaborate quest in Life Z.
Two special locations have been added specifically for this quest, which will need to be visited to complete the quest. Several screenshots of locations:
CRAFT CHANGES
We've added a new building: Coal pit.
It allows to produce coal more efficiently and from different types of logs. Some other buildings have changed their production recipes.
Also after the concrete bridge repair quest, new locations with new resources such as oak and aluminium ore are available.
These, in turn, provide access to a large number of new recipes using oak boards and aluminium plates.
NEW WEAPONS
First, a new type of weapon has been added to the game: knuckles. Three types of knuckles are available for Craft.
Second, a new pistol has been added: Colt. It's a very powerful firearm, but it can't be created yet. It's the only way to find it.
OTHER CHANGES
New building window view The construction window is now much more compact and corresponds to the general graphic style of the game.
New icons of objects and buildings We keep bringing all the icons to the same style.
It's only part of the new icons. ^_^
Other changes
changed: the sound of a zombie's breath is much rarer now.
changed: on the global map, the view of some locations has been changed
fixed: sometimes the target wasn't chosen for an attack.
corrected: saving the container state (open \ closed)
fixed: passability for some places on K-62 military base location
Good luck, everyone, and have a nice game. Survive :)
"Delicious" update #13
Greetings, survivors
"Delicious" update #13 is released today. The update is very "tasty" for two reasons: First, this update is very big and cool. Second, this update adds many new food, delicacies, recipes and mechanics.
Welcome to the list of changes.
CAMPING
Added possibility to build small objects outside the base, on every location. We call it "camping" or just "camp".
New buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it.
New items that can be built on any location:
Minibox
Allows you to temporarily put valuable items in order to take them back to the base later or to sort the inventory more easily
Campfire
You can fry berries or meat here without going back to base
Simple trap
Necessary for stag hunting (more on this below).
Be careful. If, for example, you build a small camp in the forest and then go to the base, the camp will be irrevocably lost.
EVASION OF ATTACKS
A very important change in the combat system: you can now dodge a zombie attack by running away for a short distance during an enemy swing.
The damage from a long distance is no longer inflicted.
Range of attack of both zombies and weapons is now very important (as it directly affects the ability to dodge the attack). So we changed the range of attack for all weapons.
I wouldn't really like to list all the weapons and modified ranges, but in general the changes are as follows:
a long weapons (e.g. a spear, a hammer) got an increased range of attack
a short weapons (e.g. a machete) got a reduced range of attack
The range of the weapon attack can now be seen in the game in the item tooltip.
HUNTING
Due to the change in the rules of damaging, it is now very difficult to kill a stag: it almost always runs away from hitting
So you can now use Simple trap to hunt stags. Or a firearm such as a Pistol
COOKING
In this update, we have added a new item for cooking: Self-made stove
The stove is available on level 25. Using this stove you can make new delicacies:
Since stag meat is now much harder to obtain, it must be more valuable than the meat of a rabbit or a dog. That's why we decided to introduce more variety into recipes for different types of meat.
Raw meat is now only available from stags. And of course, now it is cooked in a very different way. Here are the recipes for cooking raw meat
Piece of meat can now be picked up by killing a puppy or a rabbit That's how a piece of meat is cooked now
Fresh fish, added in the last update, can be cooked using self-made stove
Some changes for vegetables. Added new item: vegetable stew. It's cooked from baked potatoes and fried carrots using self-made stove:
The berries can now also be cooked at the campfire to produce berry jam:
Berry jam restores health and hunger perfectly.
MINIMAP IMPROVEMENTS
minimap's appearance has been changed
minimap icons of most workbenches have been changed
added icons for floors, walls, windows and doors; orientation on the base is now much easier
That's how the minimap looks now:
GAME SETTINGS
A number of changes have affected the game settings:
the settings window has a new look
added option to disable blood; also some effects of blood and zombie death have been improved
CONTROLLER SUPPORT
We have improved the controller support and made a lot of fixes, such as:
redesigned key assignments according to @xaviersxmen suggestions
triggers are now binded to attacks and actions, face buttons - for interface actions
added "take all" action to the right stick button
Added ability to use items without leaving the container
and more...
Thanks to @xaviersxmen for the suggestions. We are waiting for feedback and new suggestions.
NEW ITEM ICONS
In the last update, we updated some of the item icons. In this update we continue the work started on updating the icons and are pleased to present new icons set:
OTHER CHANGES
- added: pre-deletion confirmation
- changed: player's move-pointer - changed: some lighting and shadow settings - changed: the number of experience required to achieve the level has been rounded off - changed: healing gel and ointment bandage removed from craft - fixed: the mark on the box was not removed - fixed: volume level was reset when the game restarted
Hotfix update 12.06
An update for the case, when the player is dead on the global map:
changed: if a player is dead on the global map, he can respawn after entering any location (if you got this case, we recommend you to enter to Home location)
changed: the player will no longer take any damage during his exit to the global map (it's done to prevent death on the global map)
Especially thanks to @SAM16 and @Lothmore for helping me find and test this bug.
Have a nice survive experience. ^_^
Hotfix update 12.05
A small update:
Fixed a rare bug that caused damage to save-game
Happy New Year. Stay alive!
Hotfix update 12.04
A small update with some fixes and improvements
Change list:
the player no longer suffers any damage during exit to the global map
added the ability to respawn on the global map
Have fun and stay alive!
Hotfix update 12.03
A small update with some fixes and improvements
Change list:
added: informational messages when the armor breaks and when the player receives a new level
added: in the item's tooltip is now indicated whether this item can be disassembled using the Recycler
added: in the Recycler window you can now see the list of items that can be disassembled
changed the hammer crafting recipe (now cast iron is required instead of steel)
fixed: a bug with the duration of different types of fuel burning
changed: patency for all Boxes and Workbenches; now the character will not get stuck when trying to pass two boxes
fixed: bushes without berries are no longer saved
fixed: sometimes a wooden pole was crafted in the crafting window instead of the selected item
fixed item strength indicator
Have fun and stay alive!
Hotfix update 12.02
A small update with some fixes and improvements
Change list:
changed: the recipe for making steel (now you can create it using coal instead of coal dust)
fixed: rotation for built objects in the player's shelter
fixed: some seeds didn't work on an improved bed
fixed: saving for hotkeys settings
changed: now you can attack by holding down the attack key
added: new hotkey "Attack and action" (default: G): just one key for both actions
added: 6 new icons:
Thank you for your feedback, especially thanks to @erikem.
Have fun and stay alive!
Explosive Update #12
Greetings, survivors
Explosive update # 12 has already been released.
Do you know why this update is called “explosive”?
Because there have never happened as cool updates in Life Z before. And also because we added a huge bomb that you can install in the canyon and blow it up! Tear this canyon to dust. And beyond the Canyon, you can find new locations, new resources and other stuff.
But first things first.
QUEST SYSTEM AND FIRST QUEST
Life Z's first quest: "Clearing the Canyon". The leading object is a bomb.
You have to find it, activate it, deliver it to the Canyon, prepare everything for the explosion and … caboom!
To do this, you will need a special terminal, which can be found in the location "Military Base K-62."
After successful bombing, you can go through the Canyon to new locations!
NEW LOCATIONS
We have redesigned the global map, mainly cosmetically. New fog of war added; landscape changed, locations behind the Wooden Bridge and the Canyon reworked.
In the new locations beyond the Canyon, you can get birch wood and copper, which, in turn, are used in many other crafting and production recipes.
The location of the Lake is also completely changed. Now this is a huge location with special content. There is an island in the lake; to get to it you need to repair the bridge.
Also at this location there are Fishing Places. With the help of a fishing net you can fish here. Fried fish perfectly satisfies hunger, and fish soup (cooked on a fire using dried fish) perfectly restores health.
Here is a general list of new fishing related items.
NEW INTERFACE
We have completely redesigned almost the entire interface. There are still echoes of the old interface in some places, but in general, the whole interface is now made in the same style. We hope that the new interface will make the game even more fun.
Also, some icons were redrawn in a new style so that they better fit with the new interface style.
We will continue to work on new icons and on the interface improvement.
TAGS FOR CHESTS
As many already know from the update announcement, now there can be spotted some chests in the base. This is great news for those who have always wanted to be able to organise things better at the base. Now you can quickly and easily understand where the logs are and where are the machines.
OTHER CHARGES
new save system As we already wrote in the announcement, saving is now done more often (each time you enter the location or exit to the global map). Also, many locations are now saved for a certain time or even permanently.
new sounds The first version of sounds using the new sound engine. There are much more sounds in the game, but we still have work to do. In the next updates we plan to make sounds even better.
We hope you enjoy this update. But how else, because now you can mark the boxes ^ _ ^
Happy survival!
PS. Another nice thing: the “take everything” hotkey has been added (default: Q). Collecting loot from locations is now much more convenient. :)
Update announcement
Greetings, survivor.
I would like to share with you information about the next update.
As you know, we are preparing a very big update for Life Z.
On one hand, the update is ready. All the key features that we would like to add are ready and tested. On the other hand, there is another feature that we really want to include in this update.
This feature is a new sound engine and a complete processing of in-game sound. Finally, Life Z will have a good, high-quality sound. The sound engine itself and all sound events are ready, but the sounds still require polishing.
It is because of the work on the sound update has been delayed for a week. In order not to waste time of the delay, we decided to add the new interface that I showed earlier.
Yes yes, the next update will be even larger than expected. The new interface is also almost completely there. Here are some examples:
Well, for the sake of completeness, here are a few more key features that will be added in the next update.
QUESTS
The quest system and the first quest: clearing the canyon.
The objective is to find a subversive charge, activate it using a special terminal, install it in the place of detonation, provide power and to finally, detonate.
After clearing the canyon, access to new locations with new types of resources will open. It will be possible to extract copper and birch wood.
The important point is that a quest system have been implemented. In the future we are going to use our new quest system for generating further quests.
SAVE SYSTEM
The save system has been completely redesigned. The game is now saved every time you enter the location or exit to the global map. But the main thing is that now all locations have their own life. Some of the locations are now saved between visits forever, and others just for a while. For example, the "Airdrop” location is available for about 10 minutes and you can go home a few times and return to the location to collect all the goods. But the location "Gas Station" and "Military base K-62" are preserved forever. This means you can safely put some item in a box at the named locations and then pick it up anytime later.
LAKE
The "Lake" location has been completely redesigned. Now this is a huge area with many features. You can even catch fish for subsequent drying or cooking at the stake. Following fishing, we are going to add some new items and recipes for cooking fish.
MARKING BOXES
Small but pleasant change: now you can mark your boxes to always know what is inside. This is how it looks
We realise that these changes took us longer than we expected. Yet the truth be told, this update will completely transform the game. Here just the greatest changes have been listed.
We expect to publish this update as soon as possible.
Good luck to everyone, and happy survival!
Update #11 Mr. Fixit!
Greetings, survivors!
I'm happy to present you with an Update #11, which brings a lot of new items to the game..
Changes, let's go:
NEW BUILDINGS
Repair workbench
Yeah. That's what everyone's been waiting for. Now you can repair items!
This workbench allows you to fix only basic items and is available on level 15
Improved furnace
Allows you to create high quality alloys from iron and other materials. Available on level 25
Improved repair workbench
For repairing more complex items, available on 30 levels
NEW ITEMS
A piece of meat
Now it drops out of puppies and rabbits
Coal dust
Can be obtained by processing coal using Recycler
Glue
Can be obtained at almost any location; a universal tool
Cold Welding and Chemicals
They're no longer produced after the Incident. But they can still be found at dangerous locations
Rubber
Versatile material for a wide range of applications
Cast iron and Steel
Very strong alloys. Can be created with Improved furnace
Steel plate
You can create it with Metal Workbench using Steel
IN-GAME BALANCE CHANGES
Changed the damage and attack speed of Machete:
Damage: 80-110 (it was 122-147)
Attack speed: 1.2 (it was 0.6)
Increased strength for most types of weapons:
The strength is increased by 3 times for:
- arc, machete, hammer, screw hammer, short shovel
The strength is increased by 2 times for:
- cleaver, crutch, knife, morgenstern
The strength is increased by 20-50% for:
- homemade machete, bat, shovel, steel spear
Craft recipes for some weapons have been changed, such as Hammer, short shovel, screw hammer, etc.
I would like to thank everyone who participated in the discussions and balance tests.
Your contribution to the development of the game is very important!