LifeZ - Survival cover
LifeZ - Survival screenshot
Genre: Role-playing (RPG), Simulator, Indie

LifeZ - Survival

10th Anniversary Update

Good news, everyone!



10th Anniversary Update has been released yesterday! It brings to the game a lot of new features and positive changes.

One of the most important change is that the rate of hunger attrition is changed.
The player can now not starve. Hello to Mirona1; Ein Grüß an nobbevonobbe.

So, let's take a look, what is changed.

A LEVELING SYSTEM



A new leveling system has been added. Now the player is able to get experience for various actions, such as mining resources and killing zombies.



When getting enough experience, the chatacter gets a new level.

Leveling allows you to learn new crafting recipes, get access to new workbenches and workkshops, create new types of weapons and armor.

In future updates, "Perks" will be added: with each new level the character will be able to get one of the available bonuses to choose from. This will make leveling event more interesting and important.

RECYCLING



A new workbench has been added: Recycler



It's available for learn at level 20. After you craft and build it, allows you to instantly recycle all unnecessary items into basic resources.

You can disassemble weapons and armor, which have very little strength left.
Thus, it is possible to get some of the resources spent on their crafting.

A new resource has been added: Scrap metal



This resource can be found at varios locations or obtained as a result of disassembling unnecessary items. It can be melted into an iron ingot in a furnace.
Also in the future, scrap metal will be used in other crating and repair recipes.

UI IMPROVEMENTS



The main screen got a lot of changes. All buttons are smaller now. Also, the parameters of the character, such as attack and protection, are removed from the main screen. These parameters can now be viewed by the Inventory window.

Due to this, the main screen has more free space now.

The buttons "Craft" and "Building" show counters of new recipes \ building.



You do not miss important changes now. :)

The durability of the equipped weapons and armor is now shown as a silhouette of the character only when items with a little durability left are weared on the character.



OTHER CHANGES




  • hunger attrition rate significantly reduced; 100 hunger points is now enough for 19.3 minutes (before it was 13 minutes)
  • fixed: incorrect animations when changing weapons quickly
  • fixed: Russian tips on English and German languages


Thanks to everyone for the feedback and support of LifeZ.

Stay alive and have fun ^_^

Update #9.3 The economic growth!


Good day, Survivor!



Update #9.3 has been released today. This update introduces many different improvements and fixes, as well as completely changes the approach to the in-game economy.

Next, after #9.3, there will be an anniversary update #10, which will introduce new animations, locations and much more. But more about that later.

Overall, LifeZ completely changed after #9.3. Now this is completely new in-game experience, craft, economy, etc.
It's just not possible to describe absolutely all changes in this update.

Therefore, I describe only the most significant and key changes.
And in order to fully meet and feel all the changes - you just need to go into the game and start a new game :)

So, the list of changes # 9.3.

CRAFTING



Reworked almost all crafting recipes.

Changed resource requirements for creating workbenches. Many workbenches can now be created very easy!

Also changed the recipes on the workbenches themselves. Most items are now made faster, and in some cases less resources are spent.

Many resources can now not only be found on locations, but also create on workbenches. For example, the springs needed to create a firearm can now be created on a plumbing bench.


NEW ITEMS



Added 4 new items:

Wooden box

You can craft it using pine logs. This is a small box for the initial stage of the game. Allows you to save the first surplus of resources

Threads

You can create it by sewing machine using ropes. Required to craft some types of armor.

Sweater

You can craft it using threads and cloth. It's a initial armor.

Worker boots

You can create it by craft. boots with good protection.

EQUIPMENT CHANGES




  • changed damage and strength for almost all weapons
  • changes armor protection values
  • in the boxes on the location you can now find various types of armor and weapons
  • Firearms are now much more common in Air Drops


INVENTORY CHANGES




  • usable slot removed and quick slots panel added instead
  • usable items (food, treatment) can now be used directly from quick slots
  • inventory base capacity changed from 8 to 10 slots
  • capacity of all backpacks changed:
  • lightweight backpack adds 5 slots
  • combat backpack adds 10 slots
  • army backpack adds 15 slots


Now the maximum inventory capacity is 25 slots. 10 base + 15 for the army backpack!

A new type of items will be added later: a belt. And the number of available quick slots will depend on the grade of the equipped belt.


SILHOUETTE



Added silhouettes, if the character is hidden behind any obstacle, such as a tree.

Here's what it looks like:


Likewise, zombies are now highlighted when they are hidden behind trees or other obstacles.


OTHER CHANGES




  • A GUI-cure of game is fully reworked. Now all interfaces work smoother, and the response has become more comfortable. Moreover, the load on the CPU is significantly reduced.

  • The tooltips for items now show more parameters, such as "attack speed" for weapons and "burning time" for fuel.

  • Zombies are no longer attacking the player until the map is fully loaded.

Update #9.2



Hello, Survivor!



A new LifeZ update has been released today. It brings some fixes and improvements:


  • reduced the amount of resources needed for craft some item like garden bed, worker helmet, pants, etc
  • improved support for ultra-wide monitors and custom screen resolutions
  • fixed: resolution settings were not saved when leaving the game
  • fixed: it was impossible to interact with the box if it is built near the door
  • a number of decorative objects added to the global map
  • in the game settings you can now switch between full screen and window modes


I hope you enjoy this update.
Have a nice game.

Update #9.1


Greetings, Survivor!



A new LifeZ Update has been released today. The main part of this update is fixes and improvements.

So, release notes

NEW BLOOD SYSTEM FOR ZOMBIES



As we said before, we developed a new blood system for zombies. The amount of blood now depends on the damage done, the health of the zombies, and other factors.

The blood itself now looks even better and more beautiful.

Tell us please, how do you feel about it? Leave your feedback about new blood please. It's very important for us.

INTERFACE IMPROVEMENTS



This update brings a completely rewritten code responsible for interaction with items. Everything works better now. Inventory, containers, merging or separation of items. Everything is more intuitive and more stable now

Other interface improvements:

  • many GUI elements has hints now. What does this icon mean? Does she have a hot key?
  • now you can use \ delete \ splitt items in every window with the inventory
  • improved tooltips for items: changed layout, important parameters of items are now highlighted in a special color
  • character parameters (health, hunger, thirst) are now shown in all windows the inventory, and the order of displaying these parameters is reduced to a single form


OTHER GAME IMPROVEMENTS




  • when dying at self-own base, item that were in the inventory are not lost; they can be easily picked up
  • dead zombies fade away after a while
  • after killing a zombie, loots now appears next to the zombie in the bag
  • prohibition to unequipping a backpack when there are items in the backpack's slots (protection from items disappearing)
  • support for Numpad enter
  • on the global map it shows how many berries and treasures can be found at each location
  • improved land textures on some forest maps
  • changed empty bottle icon


FIXES




  • fixed: empty bottle was not always given when using the bottle
  • fixed: when loading a saved game, the player did not appear near the survivor's flag
  • fixed: player's minimap icon jerked when picking up items
  • fixed: if a player died at the base, then many objects on the map disappeared
  • fixed: a message with damage was displayed when loading a saved game
  • fixed: zombies were turning around
  • fixed: coal could not be used as fuel
  • added: boards can now be used as fuel


Have a nice game.
Good luck with survival -_#

The update announcement

Hello survivors!



It's a small announcement about a next update.

I'd like to tell you a bit about it.

The next update is a small update with the number #9.1, which brings bux-fixes and improvements of some game parts. Of course, there will be more blood in the game and the blood will be even more beautiful.

It will be released next week.

What's next?

What would you like to have in the game in the 10th anniversary update? Let's talk about it. Tell us about your vision, about your desired features.

Share your opinion.
Write it in the comments to this announce or let's talk about it in Discussions.

Thank you for playing and watching LifeZ - Survival.
Have fun =_-

Content Update #9



Greetings, Survivor!



A new LifeZ update has been released today. New location, events, improvements and fixes.
So, release notes!

K-62 MILITARY BASE



A new location has been added to the game: K-62 Military Base. It's located southwest of Home



But to get it - you have to repair the Wooden bridge.
The military forces has long left this base and now it's inhabited by mutants. Very strong mutants.

K-62 is a very dangerous location. Only the strongest Survivors will be able to clear it!

Good luck, Survivor.

NEW RANDOM EVENT



Not everyone who survived the Catastrophe was lucky enough to survive to this day. Many tried to escape in self-made boats.

Sometimes the sea throws such boats ashore. No one was left there alive, but some of the supplies could have survived.

A good opportunity to profit by goods and prepare for the raid on the K-62 Military Base.


IMPROVED LOCALIZATION



Much work has been done to correct errors in the texts of the game. Improved translations for all supported languages. Also added support for some new languages.

CHARACTER THOUGHTS



Now the character, from time to time, will share his thoughts.

For example, when she wants to eat or drink. Indeed, in the post-apocalypse, it is very important to eat in a timely manner.

OTHER CHANGES




  • fixed: zombies attacked from a distance and stuck around obstacles
  • fixed: sometimes drag-n-drop worked in the inventory window incorrectly
  • fixed: the achievement "Master Crafter" did not work
  • fixed: after re-entering the location, zombies lacked HP bars
  • fixed: current screen resolution was not displayed correctly
  • optimized: reduced GPU load


Have a nice game.
Good Luck.

New Year Update #8



Welcome to 2019, survivor!



Yesterday, on the last day of the outgoing 2018, Update #9 has been released.

We've done a lot of work for LifeZ. And in the new year, LifeZ should be much better.

So, a list of changes:



GAMEPAD SUPPORT



LifeZ now supports Gamepad!

Yes, you can play with all the comfort and pleasure.

I tested the game on a Xbox One gamepad.
However, other gamepads from other manufacturers shpuld also work fine.

Feel free to write me any comments about your gamepad experience.
What can be improved? Or what needs to be corrected? We will discuss it.



NEW GLOBAL MAP





The global map has been completely redesigned. New look, new locations, new efects and more.

The positions and conditions of accessibility of some locations were also changed. For example, the new location "Gas Station" is now avaialble before clearning the canyon.

NEW LOCATION "GAS STATION"





Dangerous and interesting place where you can find a lot of useful supplies.

Be careful, this place attracts many dangerous and powerful zombies! To hike "Gas Station" you need to prepare well.

NEW MAPS



Added more than 10 new maps for all locations: forest, rocks, lake, air-drop, etc.

Let's explore it!



TOTAL REBALANCE



Almost everything has been changed: crafting recipes, resource extraction, weapon parameters and zombie power.

The new location generation system now creates and fills maps on each visit.

All changes are intended to make the game more interesting and exciting.

Feel free to leave me your feedback and suggestions.

Thank you for reading.
Have fun. ^_^

Update #7



Welcome, survivor!



Hungry? - Garden beds at you service!

But first, briefly about blood. Zombie apocalypse after all.

Blood. Beautiful. Natural.



As we wrote earlier, we have made great strides in creating the effects of blood. Therefore, one more update brings new effect to the game.
Here are some examples of how the blood looks in the game now:



More effects are in the game itself.

General changes



The farmer simulator comes to LifeZ

Added two new buildings:

GARDEN BED



It can be created using boards, stones and nails. You need one shovel to dig up the ground.
After construction, you can plant seeds and you will get a great harvest!

ADVANCED GARDEN BED



It can be created using birch boards, bricks and iron. Well, and shovels. :)

When using water in the advanced garden bed, the crop grows up at four times faster.

NEW ITEMS



Many new items have been added. For example, carrot seeds. Then can be planted in a garden, grow carrots and then cook it on a fire.

-> ->

Similarly with potatoes.

-> ->

A lot of changes were made to existing items, for example:

  • when using a water bottle, an empty bottle is added to the inventory
  • changed the parameters of berries, meat and roasted meat
  • changed recipes cooking on the fire
  • increased water storage rate in the water collector
  • hunger and thirst are spent a little faster now


OTHER CHANGES



UI improvements

Many UI improvements have been made, including:

  • support for double click on the item (equip item, unequip item, put item to container, etc)
  • improved drag-n-drop
  • improved interface visualization


Health bar for mutants
I think, the zombie's health bar deserves special attention.
Now you can easily understand, how much health has the zombie.


Reworked minimap

The view range of minimap is increased.
And the size of zombie's icon depends on its power.

New maps

Added several new maps for forest and rock locations.

Major Update #6



Good news everyone!



The update #6 is finally available!

My apologies for such a delay.

I faced some massive development difficulties in the past few weeks.

I had to comb through every single line of code to make it compatible with the latest engine version but this work simply had to be done to provide some new features and to make further development fast and convenient.

Finally, a list of changes.

Random events




Military forces closely monitor the zone. From time to time they drop support loads.



You can find a lot of useful things there, event firearms!
Pistol, assault rifle M16 and classic AKM at your service!




Next level buildings



Survivors have always tried to make their homes more safe and secure. Now you can upgrade the walls of your home to protect yourself even better.

Now the following imprevements are available to every survivor:

Armored walls:


Armored windows:


Armored doors:


Keep in mind, zombies may start attacking your homes very soon (in future updates ;] )

Better blood. More blood.



Zombies want to look their best. Therefore, it is the turn of blood. When killing a zombie blood will be even more, and it will look better.



And something else. I learned a lot while I was working with blood effects.
In the next update, the blood will be completely reworked and it will look much better.

Other improvements and fixes




  • added a few tips when starting a new game
  • improved some animations
  • quick slots are moved to the lower side
  • fixed bugs with craft


Feel free to report any new bugs and ideas.
The next update will be at the end of November with a lot of new content.

A new bunker location is almost ready:




Thanks to everyone and enjoy the game.
Have fun.

LifeZ Update #5



New global mechanic of goods drops


Hard work has been done and now almost every zombie will drop goods after his death.
The stronger zombie - the better goods.

Also added new military bags.
They may be randomly spawned on the locations and may contain bonus goods.

New weapons




Bonecrusher
A simple beginners level weapon


Pick/Axe
A rare weapon and tool and the same time; allows you to mine stones, iron ore and to chop trees.
May be found on the Mutant corpse

New buildings


New buildings are added as a shelter-defense gameplay line. You'll need it in future updates, when zombies will visit your shelter ;)



Wood barricade
A simplest way to protect your shelter



Mettal barricade
Improved base defense barricade



Metal trap
Very good trap, but it should be reloaded after it triggered

Other fixes:
fixed: wrong icons and icon's sizes on Minimap
fixed: interface of craft or inventory didn't work sometimes