Not even two months have passed since our biggest update yet launched with the Neighbors and Animals update. We are now back with another update including some of your most requested suggestions and feedback. Check out this Feature Highlight video, which showcases some of the latest news.
Read even more about Traiblazer and find full patch notes below!
Nominate us for Steam Awards 2024
Before we dive into the contents of the update, we want to let y’all know that Steam Awards nominations are open! If you’ve been enjoying our game, we’d love it if you could throw us a nomination for the “Sit back & Relax” category. You can cast your vote super easily right here in this Steam post!
Getting around the Frontier much FASTER
We’ve heard you loud and clear, folks! You’ve been requesting quicker ways to get around your planet
The brand spankin’ new Trailblazer mech upgrade has been added to the upgrade depot! Transform your mech into a swift four-wheeled speed machine to zip and drift around the frontier, making planetary travel but a breeze.
Return to your homestead instantly after a long day of exploration, saving valuable travel time! With this feature, you can venture out late into the night without worrying about making it back in time for supper. Simply open the in-game map and click on the homestead icon to teleport home. Keep in mind, though, that this ability can only be used once per day, and it activates only after you've slept in your homestead at least once. Use it wisely!
That's right, y’all! Now you can move faster on paths you’ve built with your path maker tool. Use this speed boost to plan smarter and create efficient routes across the map!
Popular community suggestions
This has been one of the top requests from the community, and it’s a doozy! With the buildable Outfit Locker, you can now swap between 4 different helmet styles and pick your favorite color for your Exofarmer. Time to farm in style!
By popular demand, we’ve tweaked the day length again—now in-game days are 20% longer!
You asked, and honestly, neither the team nor Ulf had a good reason why the Seed Splicer wasn’t buildable. But guess what?Now it is! Build as many seed splicers as you want to ramp up your spliced seed production and boost your chances of growing rare, mutated crops. Exciting stuff!
QoL
Exofarmer 3rd person You can now switch to 3rd person perspective when out of mech! Watch that P.I.C.K Axe swing in its full glory!
Expanded Selection in Ulf’s Sprout Trading Ulf has discovered some new sprouts he wants to share with you! Trade with him and see what they are!
Improvement to the Plow The Plow will no longer rotate its grid while lowered. This means you won’t have to stress about messing up your fields if your plow steering is a little off.
Improved animations and VFX We’ve given our wonderful animals around the Frontier some extra love and polish with some fun new animations. Watch the animals interact with each other and see how they react when you give them a friendly spray with the irrigation hose!
Important information on crossplay
We’ve encountered unexpected issues with releasing the Trailblazer Update on our other platforms, originally planned for today, November 27th. Our team is actively working to resolve the issue as quickly as possible.
While we don’t have an exact timeline for the fix, we’ll share updates with you as soon as we have more information.
As a result of this, crossplay functionality between Steam and other platforms will be disabled until the issue is resolved.
We apologize for the inconvenience caused, and thank you for your patience and continued support!
The FRAME BREAK team
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Patch notes
V. 0.4.1102
🌟 New
Added new "Trailblazer" Mech Mode, designed for long-distance traversal
Added Outfit Locker construct and Exofarmer customization
Added ability to ‘Travel Home’ Accessed in map menu by selecting the last construct slept in, or using the shortcut button
Added ability to switch to a third-person camera when out of mech
You now move faster on paths
Added two Ramp constructs
Made Seed Splicer buildable for players
Added two new unique sprouts in Ulf's Trading menu
Animals on your farm will now occasionally interact with each other
Animals on your farm will now react to getting sprayed with water
Added water ripples when mech touches water
🔁 Changes
Increased day length by 20%
The Plow will no longer rotate its grid while lowered This means you won't have to worry about messing up your fields by being slightly off with your plow steering
Increased range of Seed Shooter
The mech will now try to push away characters standing in its way instead of getting stopped by them
Optimized memory usage significantly, especially on Xbox Series X|S This should reduce the frequency of crashes on Xbox Series X|S
Improved baseline GPU and CPU performance
Increased the number of possible construct rotations from 16 to 32
Audiovisual effects of rain hitting the mech will now react appropriately to the mech being sheltered
Thunderstorms will now produce distant lightning (previously, only thunder was heard)
Made nighttime lighting more cohesive
Added a turn animation to all animals
Ulf and Diane has some new animations
Rescaled the bench decoration
Added Recipe Pin functionality to Animal Accessory Studio menu
Lessened cloud coverage during thick fog weather to make it look less dull
Tweaked dynamic falling leaf effects for improved visibility
Increased hazard triggering range
Improved fluidity of Spike Saw swings performed in sequence
Improved mech thruster VFX
Softened gradients on Waterwatcher tree leaves
Particle effects from Waterwatcher Trees now disappear when they are destroyed
Hunger for all Ranch Animals changed to be more consistent
Increased field of view when running with the mech
Slightly reduced the speed on Sprint Upgrades
Improved particle effect when breaking large bushes
Made some elements smoothly appear rather than pop in when transforming into a Plow, Pathmaker or Lawnmower Mode
Updated the mech upgrade menu Now divides upgrades into categorized tabs
🐛 Bug fixes
Fixed issue where Seed Splicer wouldn't save items currently being processed
Reduced number of places where grass appears to float above or clip into the terrain
Yellow Fan Bush in the wild can now be destroyed correctly
Fixed arrow indicator shown on some construct holograms casting a shadow when it should not have
The Region Restoration progress bar now goes all the way to 100% instead of completing at 95%
Added missing SFX when trying to relocate a construct that has another construct on top of it
Fixed issue where demolishing or relocating a Mansion would erase player-made paths in a large area around it
Fixed issue where placing two holograms next to each other, and then building one of them, would occasionally cause the other one to become invalid
Fixed incorrect texture panning for the distant volcano smoke
Fixed the mech sometimes not accelerating initially when using a Mech Mode
Fixed issue where Bug Fossil would fall through the world in Yellow Forest
Fixed issue where water would clip through the landscape on the beach in Yellow Forest
Fixed some mech parts being hard to paint on a mech using an alternate Mech Mode
Fixed camera shake caused by mech impacts having extremely low intensity
Fixed Medium Water Trough sounding like it has water after being emptied
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Nominate Lightyear Frontier for the Steam Awards 2024
Hey, Exofarmers!
Nominations for this year’s Steam Awards are now open! If you’ve enjoyed your time as an Exofarmer and would like to show your support for us and the game, we would be so happy if you could nominate Lightyear Frontier for the “Sit back and Relax” category.
We’ve heard so many heartfelt stories about how Lightyear Frontier has helped you unwind after tough days or brought comfort during hard times. It truly melts our hearts.
Time’s just BLAZING away and we are excited to finally share with you, Exofarmers, that our Trailblazer Update is scheduled for release on November 27th!
This update is something special we’ve worked very hard on. Including QoL improvements and changes you, our incredible community, have been itchin’ to see.
While it ain’t as big of an update as our Neighbors & Animals Update, it’s carefully picked features made with your amazing feedback in mind, we hope y’all will like it!
We’ll share more teasers of the update’s content over on our socials up until release, so keep your peepers peeled.
New update - New ways to travel
This update introduces a whole new mech transform mode - Trailblazer mode! That’s right, we’ve heard you loud and clear, Exofarmers! We know you’ve been wanting a speed boost to get around the frontier and now you can gather resources and feed your animals faster than ever—time to blaze those trails!
This mech mode isn’t the only speed boost we’ve added. Some of the QoL improvements added in this update are all about speeding up your movement around the map. We’ll share more details about this next week!
Let's keep the sale going!
We also wanted to take a hot minute to tell you Lightyear Frontier is still 30% OFF! We decided to keep the sale going in order to hype up for Trailblazer coming soon! Woo!
We've added a new Dev Stream to our store page!
To celebrate the sale and the upcoming update, we’ve got another stream up on our Steam page!
This time, our Community Manager and Marketing Manager are having a blast on the Frontier, showing off some of the latest updates and just having some good ol’ fun.
If you watch closely, you might catch some extra teasers for what’s coming next in the Trailblazer update!
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We are part of Cozy Quest + 30% OFF! (Contains update teasers)
Heya Exofarmers!
We’re super happy to announce that we are part of Secret Mode’s Cozy Quest Festival on Steam this weekend. To celebrate this Lightyear Frontier is 30% OFF on Steam!
Our friends over at SecretMode not only invited us to participate in this Steam Event but also invited us to do an exclusive interview on all things cozy in Lightyear Frontier. Our Co-Founder and CEO Joakim is having a short chat with Matthew from Secret Mode. Watch it on Sunday 17th November on Secret Mode's stream!
But that’s not all, Exofarmers! Last week we also teased something on our socials:
A New Update is Coming Soon™
This is a smaller update but it’s bringing some of the most wished-for features as well as a few fixes and quality-of-life improvements, more on that next week. Thank you all so much for continuing to report bugs and give us feedback, you guys are great!
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We’re now deep into October which means it’s time to find an outfit for Halloween. Today, you can put on the Mech-o-lantern skin on your mech, download the latest update and it will be available in your Mailbox construct right away!
Scare your fellow exofarmers with this spooky new fit!
Thank you!
Thank y’all so much for playing our latest Neighbors & Animals update, it’s been a real joy watching your videos and screenshots. The feedback and bug reports are out of this world, keep up the good work!
We noticed that this update brought with it some questions, find an FAQ at the bottom of this post. Let’s start it all off by showing off one of y’alls lovely screenshots, then patch notes, and finally an FAQ:
The Rodeo - by _barkow_ on Discord.
Patch Notes
🚀 New Content
The Mech-o-lantern skin has been added!
🔁 Changes
Changed the default colors of the Lagom mech set to dark blue and bronze
🪲 Bug Fixes
Fixed several mech engines being misaligned with the mech when attached
Fixed PIP-3R morning reports sometimes providing wrong information
"Fixed some neighbor construct holograms sometimes duplicating upon loading a save file * Existing duplicates should be automatically removed in save files where this has already happened
Fixed mech parts not having an outline when aimed at until they have been installed on a mech at least once
FAQ
Q: Where can I find the new mech skin? A: The new Mech-o-lantern skin is available to all players, new and old. You'll find it in the mailbox construct. If you haven't already gotten one you can build one in the building menu. To upgrade your mech to this skin you also need to build an upgrade dock, and it is also found in your building menu.
Q: Can I continue on my previous save file? A: Save files are not affected by this update so you’ll be able to jump right in where you left off!
Q: How can I complete the Color Me Impressed achievement? A: In order to complete this you need to start a new savefile.
Q: I cannot find the new neighbors or animals. How do I access the new content? A: If you want to continue from a previous file, one of the neighbors is accessed by gathering copper and waiting until the next day (Ulf), and the other one is by gathering an abandoned egg in any restored region except for Meadows, Pine Heights & Edge Cliffs. You must restore at least 3 regions prior and wait a day (Diane)
Q: Will there be more neighbors added to the game? A: Perhaps! Our current focus is still on this latest update, namely squashing bugs and gathering feedback.
Q: How can I get a rare animal? A: You need to have the yellow lens in the incubator while hatching and even then it's a very rare chance you'll get one of the rare animals. The rare animals have a different color and sometimes different patterns.
Once again, thank y’alls for playing and we’ll see you on the frontier, exofarmers!
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New patch just landed, squashing some bugs and applying some changes. Thank y'all for helpin' out to report bugs but also sharing your thoughts and feedback with us. We really appreciate your thoughts and ideas, please keep up the great work in our Community Hub:
Patch Notes
🔁 Changes
Made "Recycling Mode" input rebindable
Rotated Diane's Egg Incubator so animals hatched from it won't get trapped in a small corner (Save files with the Egg Incubator built will have to relocate or rebuild Diane's home to see this change)
🪲 Bug Fixes
Fixed certain mech parts being misaligned when attached to the mech
Fixed a rare crash that could occur when loading a save file where the player was located inside a certain structure
Fixed half-size Hedge piece not having any collision
Fixed the Honeybottle Trophy construct using the cost of the Lumbloom Trophy construct
Fixed several issues with neighbor fences not being placed correctly
Fixed some voice lines not playing and their subtitles remaining on screen indefinitely in certain situations
Fixed neigbor fence building objectives sometimes not completing properly (Save files where this has already occurred will be fixed after a few seconds, as long as there's an outpost assigned to the neighbor)
Happy Farmin'!
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We’re beyond thrilled to finally release this long-awaited update for you folks to enjoy! This is our biggest content update since launch and our team has been working super hard to make sure it’s packed with fun new features, improvements, and surprises that we hope you'll love!
A massive thank you to everyone who participated in the summer playtest—your feedback was invaluable and played a huge role in shaping this update. We’re definitely planning more playtests in the future, so stay tuned for more chances to be part of the process!
Now, go explore and have fun with all the new features we’ve added. We can't wait to hear what you think!
New features
New Neighbor System
You can now invite your intergalactic neighbors, Ulf and Diane, to your planet by building the Lunar Lander Construct!
Each neighbor has their own story and quests to complete and unique mechanics you’ll discover by interacting with them.
Grow rare and valuable crops by splicing together multiple seeds into mutated super seeds. Harvest these mutated crops to unlock new decorations or sell them for a hefty penny.
Diane will teach you everything you need to know about taking care of animals on your farm. Build them a cozy pen, keep them well-fed and hydrated, and don’t forget to give them plenty of pets!
Help your neighbors get settled in by completing tasks, and even build them a cozy homestead to continue their research on your beautiful planet.
New Animals and Animal Care System
Two new animals now roam the frontier - the mystical Crystalhoof, and the playful Mox.
You can now find Abandoned Eggs scattered around the restored biomes. Bring them back to your farm and hatch them in the Egg Incubator!
Change the lenses in the Incubator to boost your chances of hatching twin animals or rare versions.
Keep an eye on your animals’ needs using the Animals Overview.
Happy, well-cared-for animals will drop special resources that unlock new crafting recipes.
Plus, you can dress up your animals with fun accessories like hats and sunglasses using the new Animal Accessory Studio!
New Features and Enhancements:
19 new achievements have been added
Lawnmower upgrade can be found in the Mech upgrade depot
New crafting recipes, constructs and decorations for you to personalize your farm even further!
New and improved grass render for a more smoother and vibrant frontier farming experience
F.A.Q.
Q: Can I continue on my previous save file? A: Save files are not affected by this update so you’ll be able to jump right in where you left off!
Q: How do I access this content? A: Contents of the Neighbors and Animals Update can be accessed a few hours into the game if you start with a fresh save file or if you are a new exofarmer playing for the first time. If you want to continue from a previous file, one of the neighbors are accessed by gathering copper and waiting until the next day (Ulf) and the other one by gathering an abandoned egg in any restored region except for Meadows & Pine Heights. You must restore at least 3 regions prior (Diane) .
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Patch Notes
Ver. 0.3.913
Changes
The capacity of the fertiliser tank now matches the water tank, including when upgraded
Temporarily removed requests from the radio tower and the quest board construct
We’re reworking the radio tower and request system. In the meantime the tower will be offline
May and June monthly login rewards from discontinued monthly reward program will now be granted even if you’re offline!
Added "Show Player Names" setting to Photo Mode
Updated the model for Iron to make it easier to see in the world
The Compost Box can now reach nearby storage
Improved Small Sign's interaction box to more match the size of the sign
Improved error messages when failing to join a multiplayer session
Slightly reduced the screen-size threshold below which objects no longer cast shadows, making shadows popping in and out of existence less apparent
Made several settings be set on a per-system basis instead of per-user and be excluded from cloud saves
Covers things like display settings, graphical settings and text scaling which you probably don't want carried over between different devices
Auto-move is now disabled upon triggering an Emergency Protocol
Updated some outdated loading screen images
Added functionality to cancel out of an attempted key/button rebind action by holding the exit input
Removed the Exofarmer Trophy decoration from discovery
Subtitles are now hidden while Photo Mode is active
Removed the "Arches" building category and moved its contents to "Fences" category
Made Campfire only remove grass underneath itself instead of also drawing a dirt texture
Moved some Copper Nodes in Edge Cliffs
Moved some Iron and Yellow Crystal Nodes in Mountainside Coast
Moved some Iron nodes in Stepstone Peak
Improved controller selection when connecting and disconnecting controllers, ensuring there is always a controller active if one is connected
FSR 2 now biases mipmaps for each quality mode, reducing the drop in texture quality when FSR 2 is used
Bug fixes
Fixed certain users not being able to create or join online sessions
Would love to hear player feedback on if this has solved your previous issues or if they still persist
Fixed instances of destructible objects like trees, rocks and minerals sometimes becoming desynchronized between host and clients
This issue was responsible for things sometimes not being breakable for clients
Fixed issue where PC buttons would be visible while playing on console
Fixed various crashes
Added missing Chopping Block blueprint to discovery
Fixed the first-person camera not being centered inside the mech cockpit
Fixed issue where planted Trees and Large Plants would sometimes not grow for Clients if they were far away when it grew
Fixed other players' mechs sometimes gliding along the ground after exiting an Upgrade Depot
Removed duplicated foliage in various areas
Removed a weed that was clipping into the landscape in Edge Cliffs
Fixed Irrigation Hose's particle effect incorrectly continuing to play if switching tank while spraying
Fixed the shadows of some rocks and bushes being distance-culled too aggressively
Fixed collision issue that prevented posters from being built on the mansion
Adjusted the pivot point for glofruits so that they don't float in the air as they grow
Added missing glow effect on the Boombox mech skin
Fixed "Swap Sticks" and "Single Stick Camera Mode" settings being set on a per-system basis instead of per-user and not being included in cloud saves
Fixed Seed Shooter consuming two seeds but only refunding one when shooting at a mound that was already seeded
Fixed construct hologram contribution being triggered by every interact action instead of just the primary one when using a controller
Fixed Seed Shooter repeatedly locking on and immediately releasing targets near max range
Fixed issue where clients would see mechs disconnected from their treads if joining while a mech was using an alternative Mech Mode
Fixed the animation for transforming into alternative Mech Modes sometimes not playing out correctly on other mechs, causing physics issues
Fixed Spike Saw input sometimes being dropped for clients
Fixed Rabbage that was clipping into the landscape in Pine Heights
Fixed artifact that was clipping in the ground in a ruin
Fixed the mech turret turning sound not playing
Fixed issue where controller would rumble when opening the Vault, even when playing with Mouse & Keyboard
Fixed issue where opening the build menu would stop movement if using Mouse & Keyboard
Added missing SFX when you try recycling non-empty storages or crafting buildings
Fixed issue where Quick Deposit action SFX would play even though action was not available
Added missing SFX when you begin relocating a construct
Added missing SFX when navigating between options in the settings menu
Fixed issue where Mech Mode selection wheel would stay on screen if opened while exiting the mech
Fixed issue where Large Plants did not have tool-related UI prompts
Fixed issue where player would not get "Busy" prompt when looking at a structure occupied by other player
Fixed issue where the Compost Box menu would load for an unusually long time
Added missing "Grab" prompt for vault cable spheres
Added missing SFX to "Can't Destroy Noxious Weeds" prompt
Added missing SFX when attempting to recycle occupied structures
Fixed issue regarding missing Mission icon in Journal menu for Side Missions
Fixed issue regarding double "Busy" UI prompts for storage constructs
Fixed typo for "FM-04 Topography Arm (R)"
Fixed Plant Ladder always reporting that it's blocked when trying to place it on a foundation construct
Fixed issue where Dartboards would get stuck on their preview-color when pointing the Paint Gun at them
Fixed issue where Artifact lore popups would sometimes misbehave in Multiplayer
Fixed issue where Quick Deposit popup wouldn't show for Clients
Fixed minor animation issues when changing Mech Mode
Corrected the position of the Wall-mounted Sign's interaction box
Fixed issue where animals would often repeat the same idle animations incorrectly
Fixed issue where a Compost Box could use resources that had been removed from nearby storage
container
Fixed issue where the Day Transition would fade to gray instead of black
Fixed Upgrade Depot having misaligned models when recycled
Fixed Sprouts sometimes not being planted for clients when aiming near an object, even with the indicator showing that it has space
Fixed game soft-locking if intro cutscene video fails to play
Fixed the collision on Rivers so it shouldn't trigger Emergency Protocol as frequently.
Fixed issue where attempting to recycle a construct would only also recycle some of the constructs resting on it
Fixed construction Snap Mode not working on Tornado Rock Island
Happy farming, folks!
Neighbors and Animals Update Coming September 30th!
Hey Exofarmers!
We’re suuuuuper excited because the Neighbors and Animals update is just around the corner, dropping on September 30th . We've already seen many of you folks prepping your farms and planning where your animals friends will go. Some of you are even stocking up on fodder—love seeing that y’all are just as hyped as we are!
Q: Will my save file still work with the new update? A: Yep, no worries! If you’re a returning Exofarmer, you can pick up right where you left off and dive into the new content. If you’re a new player, or if you just want to start fresh, you’ll unlock the new stuff a little later in the game. More on unlock conditions in a post later on!
If you haven't checked out the post with the update trailer and all the details yet - go ahead and read more about it here!
Demo going offline
With this update, we wanted to give you a quick heads-up that we’ll be taking down the Lightyear Frontier demo. It was launched during Next Fest back in February, and we feel like the demo has done its job for now and doesn’t really reflect the current state of the game anymore. Big thanks to our awesome community for all the feedback and suggestions that have helped shape Lightyear Frontier into what it is today – we couldn’t have done it without y'all!
The demo will be removed from Steam on October 8th, 10 AM PT / 7 PM CET
Q: Why not just update the demo? A: Creating a demo takes up a lot of resources, and we have to put all our effort into making the full game as great as possible. So, it made more sense to take it down for now, but we may consider creating a new one in the future!
Q: Will there be another demo? A: Right now, our plan is to release a new demo closer to the 1.0 launch. But that could change depending on how things go!
Happy farming!
Neigbors and Animals Update Trailer is HERE!
Hey there, Exofarmers!
Wow, what an incredible few months it's been since launch, Exofarmers! Your achievements on the Frontier have made galactic headlines, and we are completely blown away by the incredible homesteads you’ve built and stories you’ve shared! We’ve got some exciting stuff to show you, so let’s dive right in!
Neighbors and Animals Update Trailer is OUT
We’re super excited to finally share the trailer for our biggest content update yet – The Neighbors and Animals Update! You can check out the trailer below!
The update drops on September 30th, so let the countdown begin!
What's New?
Making the Frontier more Alive!
Now, adventurous pioneers are eager to join you and help grow the community. But before they can arrive, they’ll need the Lunar Lander construct to make their arrival possible!
Extend a warm welcome to your neighbors, Ulf and Diane, by inviting them to your planet with the new Lunar Lander construct and give them a special spot on your homestead!
Of course, you'd want your newfound guests to feel comfortable, so why not make them feel right at home with a cozy home base where they can fully enjoy discovering your planet's fascinating flora and fauna.
You’ll learn more about the unique nature of your planet (what’s the deal with the giant tree anyways?) as you discover interesting findings together with your new field-research experts.
Splice up your farming with Ulf’s seed splicer to create never-before-seen mutated crops that can be sold for a nice penny or be used in some cool new decorations.
Share your cozy homesteading expertise to help decorate your Frontier Friend’s houses, and they might just fall in love with your planet enough to consider it their second home.
Keeping Animals on Your Farm
What's a farmstead without its animals? We've heard your excitement for more ways to connect with your furry friends and more activities around the farm. With the Neighbors and Animals Update, you'll get just that—and this update is the beginning of a whole new chapter in Frontier life.
Discover abandoned eggs scattered across the Outset Grasslands and bring them back to your homestead to hatch. Soon, your farm will be bustling with the delightful sounds of baby animals running around!
Give your biggest "Howdy" to our two charming new creatures to the Frontier — the Mox and the Crystalhoof! These gentle additions will bring a warm touch of variety to the wilderness and making the world feel even richer and that much more alive!
With the expert guidance of Rancher Diane by your side, you'll master the art of animal care and learn how to tend to their needs!
We've heard your requests for more ways to bond with your animals! Now, get ready to show them the affection they deserve —you can pet them, give them names (yes, you can name a Ratscallion Pawpaw McGnaw!), and even carry them around using your mech or the P.I.C.K. Axe. The bond with animals on the Frontier just got even stronger!
Your dedication and care for the animals on your farm will not only keep them happy but also reward you with unique resources that can be used in crafting and whole bunch of new decorations.
We've got even more exciting content and details to reveal, and we’ll be sharing all of that in upcoming posts. In the meantime, let us know what you’re most excited about in the Neighbors and Animals update!
Happy farming, folks!
Community Highlight: Photo Challenge Winners
Howdy, exofarmers!
We’re downright thrilled to announce the winners and notable mentions of the Making it Home Community Photo Challenge! First off, a big ol’ thank you to everyone who took part. Y’all’s creativity and enthusiasm have left us grinning from ear to ear. It’s been a real treat seeing how y’all turned your planets into cozy, Frontier homesteads.
Now, let’s dive into the winners of our different categories!
Best Homestead
Winner: @domon4ikk228 on the Lightyear Frontier Discord server
Domon4ikk228’s homestead truly captures the spirit of living and thriving on the Frontier. The attention to detail and cozy vibe had us all hollering "Yee-haw!" Check out more of their impressive homestead here:
Most Creative Location
Winner: @batmans_ on the Lightyear Frontier Discord server
Batmans_ truly knocked our socks off with their one-of-a-kind homestead location and creative layout. The way they worked the island's natural beauty into their farm design was downright stunning. Take a closer look at their island homestead here:
Coziest Decorations
Winner: @risbeak on the Lightyear Frontier Discord server
Risbeak’s homestead is as warm and inviting as a summer evening on the porch. The use of String Lights and plants, and the overall atmosphere made their place the coziest on the Frontier. Here’s another shot of their homestead:
Kudos to…
A huge roaring shoutout to our honorable exofarmers with stunning entries that made this decision a tough one.
@furyu25 on X, for creating the most lush and beautiful garden we’ve ever laid eyes on:
@acphoto13 on the Lightyear Frontier Discord server, for sharing their Exofarmer’s exciting explorations:
@FabledPilgrim on X, for putting the Target Practice and Ball Dispenser to good use in style:
@orphanhood on the Lightyear Frontier Discord server, for capturing this breathtaking view from their Frontier homestead:
Thank You!
Thank you to everyone who joined in! We loved seeing y'all's creativity shine. Mosey on over to our Discord server and let us know if y'all had fun with this challenge and what y'all wanna see in our future events.
Congrats to all our winners and notable mentions. We’ll be reaching out soon with a well-deserved reward. Until then, happy farming!
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