Cozy it Up in Lightyear Frontier: Coziness System Deep Dive!
Gather your loved ones, collect some wood for a fire, and snuggle up in a beach chair together to watch the sun set behind the edge of your planet. It’s time to get cozy!
Gettin Cozy in Lightyear Frontier
Creating a cozy homestead is crucial to feeling at home, especially on a far-away planet! That’s why we’ve created a system that rewards you with bonus effects in-game for taking your sweet ol’ time to decorate.
The Coziness System
Our Coziness system comes with four different buffs that’ll help you thrive on the Frontier: Keen Eye, Animal Friend, Critical Strike, and Bountiful Yield.
To unlock these handy dandy buffs, you'll need to level up your homestead's Coziness level. For each level of Coziness, a new buff will become available. While a humble tent will only give you access to level 1 Coziness, the Mansion can reach the highest level of 4!
Make sure you and your friends stop on by your homestead to activate the buff before heading out on your adventures in the Frontier! The buffs reset at the end of the day, making it an ideal time to return to your farm, drop off collected materials, and get some rest in.
To get the sweet effect of the buffs, build your decorations within the homestead area – indicated by the surrounding white lines that pop up when you’re placing the hologram! Each piece of decoration built within range will increase your Coziness points, but having different pieces of decorations grants y’all more points than having multiples of the same kind!
Crafting and producing resources is crucial to getting around in Lightyear Frontier, but ain’t nothing cozy about waking up next to a noisy Grinder! Make sure to build your work sheds separate from your homestead area, as they won’t increase your Coziness value.
Cozy & Family Friendly Games Celebration
Thank you to our friends over at rokaplay for inviting us to be part of this year's Cozy & Family Friendly Games Celebration! Check out some other cozy games in the sale over here
We’re always looking for ways to make our game even cozier. Let us know what cozy things you like to see more of in Lightyear Frontier in the comments or swing on by our Discord! The door may be a bit rusty, but it’s always open for you, our fellow exofarmers!
Happy decorating!
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Hey, exofarmers! We’re working hard on the next update and appreciate you folks’ patience! We’ve been so caught up reading your helpful feedback and we wanted to come in here and address the most common points we’ve seen.
Addressing Common Feedback
Storage management: We want players to have more options to organize their storage inventory and perform quick storage management actions without navigating through menus. Improvements are planned for the upcoming update!
Map markers: A highly requested feature from our community has been for more map functionalities to be added. We absolutely agree and we’ve been working on ways to make the map marking varied to better suit our player’s needs. Also in the update!
Relocating holograms and buildings: We hear you on this and it’s important for us that our players have a more intuitive way to redecorate, whether they're changing their mind about a decoration’s placement or experimenting with homestead layouts. Improvements are planned for the next update!
Day length: We want players to feel like they have enough time during the day to explore and take care of their farm before the day ends. You guessed it, also in the update!
The “Making it Home” Update is In the Works!
Yes, you heard it here first folks! “Making it Home” is the name of the next update as it’s going to be all about settling in on the Frontier and adding those important details to your homestead to really make it your home. We have a bunch of QoL improvements, accessibility features and bug fixes planned which we will talk more about in upcoming blog posts. We are so excited to hear what you think as we share more details!
Cozy & Family Friendly Game Celebration
We’re happy to announce that our friends at rokaplay are featuring us for their Cozy & Family Friendly Game Celebration. We will be taking a deep-dive into the game’s coziness system in an upcoming blog post, so stay tuned for that!
Lastly: All of yall's love and excitement for Lightyear Frontier has given us so much energy and to be honest, launch feels like yesterday as the time has gone by so fast. We have really exciting times ahead of us and we can’t wait to talk more about what’s planned for the Making it Home update! More will be shared with you very soon.
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Unleash Your Wild Side with the Free Ferocious Mech Set
Howdy, Exofarmers!
Y’all loved the Vintage Taxi mech set, and now we’re back with another one for you folks! Play Lightyear Frontier anytime between May 28th and June 30th to unlock this new limited-time set.
To get the Hot Rod Ferocious mech set, mosey on over to your mailbox and click the June Reward to redeem it. Then, dock that mech of yours at the nearest upgrade depot and let your creativity run as wild as a water-splashed Swiftplume!
Pop on those new parts, and while y’all are at it – use your paint gun to give ‘em your own personal touch! This set comes with loaded buckets of Black and White paint for y’all to use as you like. Go on, get creative with those primary and secondary colors!
Last Chance to Grab the Vintage Taxi Mech Set
Y'all still have a few more days to claim the Vintage Taxi mech set before it’s gone on May 31st! That upgrade depot sure has plenty of storage for all these mech sets.
Big news is on the horizon! Y’all just gotta hang tight for a few more days, so keep your crops watered and your chromaize popcorn ready.
Now, make sure to jump onto our Discord server and share your screenshots to show off that wild new style of yours!
See y’all in the Frontier!
Q: Does the mech set save to your specific save file only, or is saved to your account? A: It will be saved to your account so it will be available across all saves!
Q: Is launching the game and seeing the content splash screen enough to have the mech set permanently unlocked? A: That's right, all you need to do is boot up the game and see the content pop-up on the main menu screen for the set to unlock. You can go and redeem it at a later time and it will still be there.
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Celebrate the Farming Fest Sale with 20% off and a free limited time mech set
*Slaps hood of mech*Hey! I’m farmin’ over here! Bring in some of that big city buzz to your farmstead with a Taxi mech set in-game unlock.
Alright, folks! As the team is hard at work getting the next update ready for y’all, we thought we might pop in with a lil treat for all you exofarmers out there.
Vintage taxi mech set
Establish a Frontier-first mech taxi service with this new taxi mech set available today! Play Lightyear Frontier anytime between April 29th to May 31st to unlock this limited time set.
Unlocking the Vintage Taxi set is as easy as farming on a rainy day. Just head on over to your mailbox and click the May Reward to redeem it. Now all you need is to dock that mech of yours to the closest upgrade depot and let your creativity run wild!
Switch and pop-on mech parts of this set at your own leisure and remember to also use your paint gun for some added flair. The set comes with some right useful buckets with Bronze and Black paint for y’all to use should you wanna switch up the primary and secondary colors too. Well now, go on and get that sucker while the gettin’ is hot!
Farming Fest Sale
We’re happy to let y’all know we are a part of this year’s Farming Fest Sale with a 20% discount. Ain't that just sweeter than a chromaize cob, huh?
Well, that’s all for now, folks! We are so happy to see so many of you enjoying our game and that y’all are SO excited to know when the next update is coming. We will be sharing more news on that soon, so keep those peepers peeled!
Our April 15 patch caused issues with achievements no longer unlocking which we aim to fix in this very hot hotfix 🔥
All achievements that were completed but didn't unlock should now do so when starting the game again after this patch ✅
Let us know if those lil shy achievements did indeed finally decide to show themselves here on Steam forums or over on our Discord!
Happy farming, folks!
Patch Notes April 15 (v 0.1.407.0)
Hiya, Exofarmers!
With the team refreshed and energized after some days off for Easter, we are happy to roll out this awaited patch for you folks! This patch should fix some pesky bugs and hopefully make space farming smoother than a fresh bottle of chromaize oil.
Changes
A message will now be displayed if the game fails to save
Increased angle threshold for Seed Shooter lock-ons
Added a glow effect on Coal-nodes to make them easier to see
Updated wild Weeds particle system for better visibility between tiers
Slightly increased the weight of Dried Glo Fruit.
Minor graphical tweaks
Updated Crobling material
Updated Small Meadow Trees material and LODs
Bugs
Fixed one potential cause for the game freezing on a black screen on launch
Rebuilt the Achievement system to fix issues where some achievements wouldn't unlock for some players
Fixed issue where the Radio Tower quest did not complete after building the Radio tower
This will only affect new save files
Fixed issue where the Daily Request menu doesn’t reset properly after certain actions
Fixed Compost Box not saving and loading properly
Fixed issue with Compost Box not working correctly for clients
Fixed collision on the Request Board
Fixed Upgrade Dock not being paintable
Fixed issue where some sessions would not show up in Recent Sessions list
Quest destination should now complete if player already is in destination when receiving quest
Fixed issue where holograms progress were displayed incorrectly for clients
Fixed paths only being visible to the host of a session in certain scenarios
Fixed issue where VFX of harvested wild plants did not show for clients
Goo and weeds should now be destroyed when on plots that get recycled
Fixed spawning of wild plants so it won't happen on paths or fields
Fixed issue where some Noxious Weeds spawned underneath the map in Yellow Forest
Fixed issue where one Noxious Slime spawned underneath the map in Stepstone Peak
Fixed coziness and crafting buff indicators displaying incorrect values sometimes
Fixed auto-pickup not behaving properly when over-encumbered
Fixed several issues with weeds spawned by the Weed Seeds hazard event
Fixed issue with grass not coming back after recycling the Mansion
Fixed an issue where players could not exit the mech while looking at a treasure
Fixed an issue where players could use the Tool Cycle button while the Tool Wheel was open
Fixed an issue regarding Mech jumping while selecting a Tractor Mode that had unintended side effects
Fixed an issue where certain UI elements sometimes unintentionally reset their scroll position
The Farmer can no longer interact with objects while selecting a tool
Znork should now behave same for clients and hosts
Fixed clients sometimes not being able to place holograms of fences
Fixed an issue where players could interact with certain constructs during the day transition
Fixed clipping issues with some nodes and terrain
Fixed issue of some items weight being different from what the game showed
Fixed recycling effects not playing properly on the Upgrade Dock
Reduced incorrect size of hologram and interact box for the Oil Presser
Fixed some gaps in the landscape
Added missing light rays on pillars in vault main hall
Fixed Power Armor Hood flickering
Let us know in the steam forums or over on our Discord if this patch did indeed fix the things and keep reporting bugs and other fixes to us through discord or the in-game feedback tool - it really helps us out! <3
Happy farming, folks!
The Outerspace Homestead Bundle & Planet Crafter 1.0 Release!
Our wonderful friends over at Miju Games have launched their 1.0 for Planet Crafter! Blasting out of Early Access, you can now get the full update of Planet Crafter!
If you haven't heard of it yet, Planet Crafter is a space survival open world terraforming crafting game. Transform the ecosystem of a hostile planet to make it livable for humans. Survive, collect, build your base then create oxygen, heat and pressure to make a brand new biosphere.
We love the game over in the frontier, so much so that we partnered up for the Outerspace Homestead Bundle. Get a discount on the bundle while it's around, and geo-engineer a planet!
Hey Exofarmers! We’re full steam ahead, past the first week of Early Access now, and it’s been wonderful to see how much y’all have been enjoying your lil’ homesteads. So, we have a couple of points we’d like to touch on before the long weekend gets here~
End of Launch Discount
As y’all know we have the 20% launch discount running to celebrate the Early Access, but that’s almost wrapped up now so here’s your note to go grab it while there’s just around 24h left! Perfect timing to grab it before enjoying a long weekend and get some serious farming done.
Early Access Launch Highlights
Earlier this week we shared with y'all the HUGE milestone of reaching 700 000 + unique players across all platforms! We honestly can't thank you folks enough as this wouldn't have been possible without all of you exofarmers. <3 Missed the update because you were busy feeding hungry Ratscallions? You can find the One Week Update Post here. Please check it out!
If you missed the patch notes
Also, the team has been on a bug squashing spree together with our community and managed to roll out 2 patches since launch! In case you missed, take a gander at the latest patch notes here.
Remember we really value your feedback, friends! If you have been enjoying the game please consider writing us a review, it really helps small studios like ours get the feedback and boosts on Steam that can make a big difference. If you've noticed any bugs or have any feedback for us - we've a couple mega threads on the forum where we'd love to hear from you; or join the Discord if you want to hang out with us and fellow exofarmers. We do also have the in-game feedback tool as well which will get directly to us nice and snappy!
After the rush of Early Access Launch week, the team are going to be having a well-earned long weekend so we'll catch up with you next week and we wish you a lovely weekend of relaxing and farming. See you soon!
One Week Post Launch Update!
Hey, exofarmers! What an incredible first week it has been since we released Lightyear Frontier into Early Access for you folks to enjoy. We have been absolutely blown away by the response and seeing the amazing stuff you have built! From cozy, beach-side farms to fully decorated homesteads with HUGE crop fields, there's no end to you y'all's creativity. We love to see them all so please keep on sharing with us!
Thank you, Exofarmers!
Well, flip my mech and call me PIP-3R, we are as of today at 700 000 + unique players across all platforms! Time to bring out this season's Polyberry juice and tip your visor to those outer worldly numbers! Sending y'all heaps of love from us, the FRAME BREAK team to y'all, our wonderful community <3
As you know we are working hard on our roadmap so we hope that you’ll enjoy our future content too! Thank you for your support and keep your satellites tuned in for more updates coming soon! Until then, happy farming!
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We've been working hard to roll this patch before the Easter Holidays so y'all can enjoy an improved mech farming experience over the long weekend ahead! Hold on to your visor, folks, we squashed a lot of bugs in this one!
Changes
Using the "Help I'm stuck" option inside the Vault will now take you out of the Vault, and reset the Vault progress
Added a failsafe to grant player the Vault reward if they somehow managed to finish the Vault and get out without picking it up
Tweaked Hydro Splash size to work more as intended
Increased maximum field of view to 150
Decreased minimum field of view to 60
Removed “Clam Filtering” request from Ulf
Minor update to photo mode HUD layout to accommodate for longer and bigger prompt texts
Bug fixes
Significantly reduced the size of save files to fix issue where the game could fail to save after long sessions
PIP-3R Ambient Dialogue setting will now be saved between sessions
Fixed issue where pickups would often fly away far behind you if you tried to use the Vacuum Harvester while moving
Fixed rare crash when gathering items with the Vacuum Harvester
Fixed issue with plots were the mounds would stay when the plot was destroyed
Existing floating mounds will disappear and decay after a while if player leaves them untouched
Sign Post menus can now be exited without also opening the pause menu
Added an additional timeout to "Checking for Rewards"-prompt to prevent getting stuck forever
Fixed Irrigation Hose charging effects not replicating correctly in multiplayer
Fixed issue regarding silos letting you attempt to add more items even though it would exceed the weight limit
Added missing UI feedback prompt when trying to add items to an already full silo
Fixed issue regarding loss of gamepad UI navigation when opening an inventory menu with too many items
Fixed issue with some construct holograms that did not save correctly
Fixed issue where entering and exiting vault would cause new duplicated resources to spawn for the host
Fixed issue where you'd go back to your initial spawn location if you saved the game in the vault elevator after just leaving the vault
Fixed issue where clients could sometimes get stuck in the vault after rejoining a saved game
Vault cables will now reset when loading the game to fix issues where they could get stuck under the ground/other side of walls
Fixed issue regarding Buy/Sell entries being interactable while not being on screen in the merchant menu
Fixed issue regarding sprout cannon getting stuck on "On Cooldown" prompt while not having any ammo
Fixed issue regarding clients not receiving UI prompt when a mech part failed to spawn on dock
Fixed issue regarding interact button prompts stop showing on HUD after you looked at an inactive animal nest
Fixed issue regarding "Fertilized" status UI not resetting properly when looking away from a mound
Fixed compost to have correct amount of items spawned
Fixed so that hazard events won’t start while player is in day transition animation
Fixed issue regarding Fertilizer indicators still being visible even though the plant had gone past the "Seed" growth stage
Fixed issue where spawning hazards could get stuck in the air around the Dam
Players will now go into Emergency Protocol if they go to the area behind the Dam
Fixed issue with items in production becoming done right when clicking sleep and not during the night
Fixed issue with pickups not despawning correctly
Fixed item pickups not being saved
Fixed some inputs potentially blocking others, e.g. binding "Toggle Map Menu" to "D-Pad Up" would block "Next Setting" in photo mode
Fixed fully upgraded and fully charged Hydro Splash sometimes not fully watering small plants/soil
Fixed issue regarding signpost display text starting as "Text Element" instead of being blank
Fixed issue regarding Small Sign not saving text between sessions
Fixed rain and other ambient particle effects sometimes being in the wrong location relative to the player
Fixed issue regarding Next Setting and Previous Setting bindings for Photo Mode not accepting held input
Added missing physical material on coal. Should now be more effective to gather with the spike saw
Fixed various crashes
Let us know in the steam forums or over on our Discord if this patch did indeed fix the things and hopefully we can say good bye to the gravity defying plot mounds once and for all!