Little Witch in the Woods cover
Little Witch in the Woods screenshot
PC Mac XONE Series X Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

Little Witch in the Woods

EA Release 1.6.22.0 Patch Notes

- Fiexed some translation errors of in-game texts

EA Release 1.6.22.0 Patch Notes

Resolved the problem of the game being unable to progress in a certain situation.

  • Contents of update : Japanese, Chinese (Traditional) added

Once again, we apologize for any inconvenience caused.

EA Release Beta 2.3.3.0-b Patch Notes

- Fixed an issue where in-game variables were not initialized when starting a new game
(The problem that you could not draw creatures with a quill pen is resolved.)

- Resolved the problem of infinite loading when calling the Load Game UI in the absence of save data

- Fixed an issue where the language of the key guide did not change when riding a broom

EA Release 1.6.22.0 Patch Notes

- Solved the problem that the save file could not be loaded properly when returning to the previous version after saving progress in the beta version

[Beta] Release 2.3 Patch Notes

Hello! Sunnyside up here.

This update contains various features and contents that will improve the game experience.
This update is only available in beta builds.

How to set up a beta version




  1. Steam Client - Library
  2. Little Witch in the Woods - Right Click - Properties
  3. Properties Window - Betas
  4. Choose the beta you want
    None: the old regular version
    beta - Enjoy beta features : Beta Version



How to go back to a previous version



Same steps as above, and select "none" in [Property Window - Beta]

Beta Version Notice



  • Save files from the previous version cannot be used in the beta version.

    • For those who have progressed in the previous version, we have added a function to select Chapter according to your game progress.
    • Chapters can be selected from the Game Title - Chapter Select menu.
    • When you first start the game in beta version, you can select a chapter to match your previous progress, and from then on, you can save and load your game progress normally.

  • Save files in beta version are only available in the beta version.
  • Saved files of the beta version may not be linked with the later updated version.
  • The beta version is also playable from the beginning.





Features




Added stories and new locations





A new village area called ‘Temple’ will be available. A main quest related to the temple will also be added.

  • Added 'Temple' area
  • Added main quest


New ‘research project’ system





A ‘Research Project’ system has been added to the Encyclopedia. A ‘research project’ system has been added and benefits can be earned based on achievement. The book page has also been reorganized, and creatures of special shapes different from those of existing creatures will appear.

Research Project

  • Added ‘Research Project’ function in the Encyclopedia
  • Added benefits for completing research projects
  • Added creatures of special types different from existing creatures
  • Added special behavior patterns to some creatures
  • Added a function to unlock by drawing multiple times with a quill pen


Encyclopedia UI reorganization

  • Added function and changed its UI
  • Changed some creature illustrations
  • Changed how potion ingredients and recipes are displayed


Added a new ‘gathering tool’





New gathering tools 'pickaxe' and 'shovel' have been added for more diverse gatherings. For now, you can gather 'stone' and 'mud', which are general collectibles, using each tool.
In addition, the existing tools have been transformed to look more like magical tools used by witches.

  • Added a new tool 'Pickaxe'
  • Added a new tool ‘Shovel’
  • Change the design of existing tools


Added save data slots



A “Load Game” page where you can select a save data slot has been applied.
There was a problem that players had to directly access the save file folder when there was a problem with the progress of the game, and this function was developed to make this easier.
Each save data indicates the progress, saving time, etc., and you can choose to load the one you need.
The ‘Load Game’ page is available through the Game Tiltle/Main Menu page or through game-pausing page.

  • Added saves-loading function and "Load Game" page


Added stamina function



After update, Ellie consumes stamina instead of energy when sprinting.
After the release of Early Access, many players commented that it was inconvenient to wear out energy while running, so we developed the stamina function.
As the stamina is a separated system, you can run as much as you want without worrying about low energy.

  • Added stamina function
  • Added the ability to climb quickly by consuming stamina


Resident schedule improvement



We tried to convey the charm of each resident and the naturalness of the village in the worldview through the unique schedule of the residents, but it turned out that it did not deliver the emotion in an ideal way and rather interfered with the progress of the game.
Therefore, we tried to solve the problems, and improved the residents' schedules, making it more intuitive.

  • Reorganized residents' schedules
  • Added the internal space of Kayla's house
  • Added the internal space of Roy's House


The witch's house revamp



The witch's house has been expanded with new functions added.

  • Expansion of the 1st floor of the witch's house
  • Expansion of the 2nd floor of the witch's house
  • Added incubators
  • Added a showroom


Added incubators



An incubator, a tool that allows you to obtain a certain amount of workpieces by putting in a specified material and waiting, has been added.
However, you can use the incubator only after completing the necessary preceding tasks first.

Added chapter select function



The UI for selecting chapters has been added.
This feature is intended to mitigate the unavailability of previous versions 's saves.

It is available through [Game Title - Chapter Select].

You can select any chapter even before you have played the game up to that part, so please read the chapter descriptions carefully before choosing.


Other additions




  • Added 3 new brooms
  • Added a warehouse dedicated to brooms (placed in the basement)
  • Any save files from previous version build might be rejected when loading the game in beta version.



Other fixes




  • Modified some terrain in Green Forest Plateau for easier climbing
  • Added loading UI that shows the progress of saving
  • Resizing the entire in-game texts
  • Adjusted potion delivery and material consumption
  • Adjusted some potion recipes
  • Adjusted the price of items sold in the store
  • More balanced fatigue recovery based on fatigue reduction
  • More controllable fatigue consumption of general gathering activities



Major bug fixes




  • Fixed a bug where, during an interaction, if another interaction target overlaps with Ellie, the previous interaction would be canceled
  • Although most bugs related to Mac have been fixed, some may still occur in some OSs.

Notice on Beta Version: The new update will be in beta version

Hello, this is Sunnyside Up.
Regarding the upcoming update, we have an important message to inform you.

New contents are not updated directly to the existing build, but are provided in the form of beta version.
We choose to use the beta version for the following reasons:


  1. to secure the stability of the official branch updates
  2. to reduce frequency of save file resets


1. to secure the stability of the official branch updates


Our team has decided to provide a beta version to make sure that the future official update will be more stable.
Due to the nature of small-scale indie game dev team, it is difficult for us to perform large-scale QA.
Because of this, we often cannot guarantee the stability of the update builds we provide.
We decided that it would be appropriate to provide update via beta version as a way to satisfy both players who are waiting for a quick update, and players who are waiting for a stable update.

2. to reduce frequency of save file resets


In the current stage of early access, more new features are being developed and will be updated to the current game build.
However, adding these new features often causes the save file of the previous version to be unusable.
If this happens frequently in the official branch updates, the game experience would definitely be awful. Therefore, in the basic early access version, we decided to provide a beta version so that existing save data can be used as long as possible, and new content can be enjoyed via a beta version as well.

Thank you~



How to set up a beta version




  1. Steam Client - Library
  2. Little Witch in the Woods - Right Click - Properties
  3. Properties Window - Betas
  4. Choose the beta you want
    None: the old regular version
    beta - Enjoy beta features : Beta Version
  5. If you don't see 'beta - Enjoy beta features', reboot the Steam client.



How to go back to a previous version



Same steps as above, and select "none" in [Property Window - Beta]

Beta Version Notice



  • Save files from the previous version cannot be used in the beta version.

    • For those who have progressed in the previous version, we have added a function to select Chapter according to your game progress.
    • Chapters can be selected from the Game Title - Chapter Select menu.
    • When you first start the game in beta version, you can select a chapter to match your previous progress, and from then on, you can save and load your game progress normally.

  • Save files in beta version are only available in the beta version.
  • Saved files of the beta version may not be linked with the later updated version.
  • The beta version is also playable from the beginning.

Dev Log #8



We are in the process of reorganizing the Witch's Encyclopedia.

We want players to experience the joy of being a witch through the Witch's Encyclopedia. However, in reality, it merely plays a role of conveying information, which does not meet our expectations, let alone there are occasions when poor explanations could lead to misunderstandings.

Therefore, we hope that the witch's notebook can make players feel more immersive, and we hope this optimization can eliminate some players' confusion while playing.



First of all, the UI will be reorganized.

In the "creature" category, the existing page only contains a small part of the information necessary for the game proceeding. After optimization, more information about the characteristics of the creatures will be added. In addition, the new "research projects" will be added for players to challenge.

In the "potion" category, the existing formulation description was judged to be difficult to read, so we are reorganizing it to make it easier for players to understand in a more intuitive way.



The witch's house is undergoing a "renovation"!

We suppose that the existing house can no longer meet the living needs of the little witch, so we plan to make some renovations to expand the structure of the witch's house. Of course, this renovation not just changes the appearance of the "Witch's House", but also adds new content to show more aspects of the witch's life. Please look forward to a brand new witch house and a richer witch life!





We are developing a new gathering tool. This time, we are trying to add mini-games to make it more fun and challenging. We hope this will make the witch's life even more colorful.





The entrance to the temple is finally open.

What does the Temple of Wisteria look like? Check it out for yourself in the near future!





We are planning to add these language support:

  • Traditional Chinese
  • Japanese




This is the end of the September dev log.
Please note that all contents are under development and any changes may happen in the future.
Thank you.

Dev Log #7

Hello,
Sunny Side Up here.
We are happy to share with you our latest development progress in dev log #7.


We are currently developing a mostly requested function: more save slots!
After the release of Early Access, we are very concerned about the inconvenient situation where players have to find the save files to solve the bug when the game failed to proceed properly every time. With more save slots in future version, similar problems (hopefully this will not happen again) can be solved easily and directly in game.
In addition, we are optimizing the UI of save slots by displaying more information of game progress on every save slot, with which you can easily see how far you have progressed and distinguish each save.




We are developing a separate stamina feature for Ellie's running.
After the release of Early Access, many players commented that the stamina consumption while running was uncomfortable, and as a temporary measure, we lowered the fatigue growth level while running to a minimum.
To fundamentally solve the problem, we have developed a separated running stamina function. Specifically speaking, running will no longer consume the original stamina and players can run without worrying about fatigue any more.
But be careful! If you consume too much stamina, you will be unable to run for a certain period of time.




Additional tools are being developed.
As new tools become available, you will be able to do more various gatherings, which will enrich your witch life and make it more fun.
Please look forward to a more colorful witch life with new tools.




We are reorganizing the residents' schedule.
Originally, we meant to convey to the players the charm of each resident and the naturalness of the village in the world of Little Witch in the Woods through the residents' unique activities. However, after analyzing the players' feedback, we realized that it didn't deliver the emotion as we wished before. What's worse is, it often interferes with the proceedings of the game.
Accordingly, we are trying to optimize the residents' schedules for the purpose of conveying the attractiveness of the residents more intuitively.
In addition, the indoor space of Kyla and Roy will be added at the same time. Stay tuned for updates on what the two residents' rooms will look like.



That's all for today's dev log.
Please note that all contents are under development and any changes may happen in the future.
Thank you.

EA Release 1.6.21.0 Patch Notes

- Fixed a bug where the cursor disappeared from the title screen when returning to the title
- Fixed a bug where the guide overlapped when opening the storage with the potion-equipped guide displayed
- Fixed a bug where the HUD did not close when opening the quest note (HUD) just before climbing the wall

EA Release 1.6.20.0 Patch Notes

Fixed the bug of Silver Starbell failing to respawn after being captured by Bug Net