Lobotomy Corporation cover
Lobotomy Corporation screenshot
Genre: Simulator, Indie

Lobotomy Corporation

[Bug Fix] Patch note ver 0.3.1.1 b


1. Bug fixes and changes



  • Fixed a problem that the name of Bald-is-awesome!
  • Fixed a problem that T-03-46 syntax was not outputted in Abnormality selection.
  • Fixed a problem that time could not be accelerated from pause when Binah and T-03-46 were present at the same time.
  • Fixed a problem that UI was behaving abnormally due to the tutorial that you see when you first enter the boss battle.
  • Fixed a problem that the game stopped when an office worker spoke an ambassador
  • Fixed a problem that the behavior of F-01-57 stopped
  • Fixed a problem that O-06-20 did not change properly
  • Fixed a problem that T-01-75 could not escape normally
  • Fixed a problem that office workers did not come out of the containment unit when they were caught in the fascination of O-04-08
  • Fixed a problem that can't click to contaminated office worker on did not
  • Change the judgment method of damage target of O-01-15
    Fixed an issue where employee deaths were determined as opposed to F-01-37 combat results
  • Correction of some errors in the manual
  • Unified some words of Korean UI.
  • Added the ability to keep Angela's dialogue through mouseover when the game starts.


2. Balance adjustment


The attack pattern of F-01-57 has been partially changed. Also increased attack and movement speed.

3. Update translation



  • Binah story in Japanese and some translations have been fixed.
  • Corrected Traditional Chinese Abnormality names, equipment names, and some translations. Story-related translations have also been added.
  • Added translation of Chesed story in Russian, employee dialogue.

Translation Update




  • New translations of employee dialogues of Japanese have been added.
  • Some translation of Simplified Chinese has been fixed.
  • The translation of the changed management method of the Traditional Chinese has been added. Some translations have also been fixed.
  • New translations in Russian have been added. Some translations have also been fixed.

Notice of Future Roadmap


Hello.

Today, we would like to tell you about future developments and updates.


1. Financial Situation



Since players from not only Korea but also from various countries around the world bought Lobotomy Corporation, our financial situation has become much better than three months ago.

Thanks to the Japanese, Simplified Chinese and Russian translation teams, the number of new game buyers has increased.

Once again, thanks to the Japanese, Simplified Chinese, Russian, and Traditional Chinese Translation Teams.


2. Development Plan



Lobotomy Corporation's story from the 46th to the ending will be updated at the official launch.

The official release is expected from the middle of March to the end of March.

Until the official launch, we will focus on story and content development from the 46th to the ending internally.
At the same time, we will optimize the game, make a tutorial, support the steam cloud system, improve convenience, and adjust balance.
Tutorials, convenience enhancements, and balance adjustments will be updated as soon as they are fully developed before release.
(We are planning to take a break during the Lunar New Year holidays.)

On the other hand, in the case of a Steam workshop that gives a lot of inquiries, there is no formal support plan.

The biggest reason is the technical problem.

In the case of a MOD tool that allows players to create own Abnormality, it should have been considered from the initial design of the game.

If we are going to create a game that utilizes the Steam workshop in future, we will try to proceed the game design using Steam workshop from the initial stage.


3. After official release of Lobotomy Corporation




  • Sound Track Sales
  • Additional Abnormality charged DLC
  • Successor development


Due to the much improved financial situation, Project Moon has been able to maintain.
After the official release, bug fixes and maintenance of Lobotomy Corporation will proceed.

After that, we will develop and sell soundtracks and additional Abnormality DLCs.

In the case of an Abnormality DLC, it will be Abnormalities made with the ideas of Tumblbug supporters.
After that, considering the situation of the game and the reaction of the DLC, we will decide whether to develop and sell the additional contents DLC (Abnormality, Ordeals, challenge mode).


4. Successor



The platform and genre have not yet been defined for new works.

We take into account all platform possibilities, including PCs, mobile, and consoles.
Genres also have many possibilities. Simulations, actions, and platforms have yet to be decided.

What we can say for sure is that we will be covering the story after Lobotomy Corporation and what is happening in the world.

Project Moon's goal is to create games and contents that will have the unstopped stories of the world around Lobotomy Corporation and characters and keep providing interesting experiences.

However, in the case of DLC and sequel development, the number of manpower is lower than the existing number, so the existing speed may not come out.
For the stable operation of Project Moon, some of the existing team members left the team after the official launch.
(They did not leave the team through a dispute.)

Lobotomy Corporation was the first experience to create the proper game for everyone on Project Moon.

So there were a lot of inexperiences from design to maintenance, which made it impossible to create the ideal work we thought.

Nevertheless, we are always thankful to the players who enjoyed Lobotomy Corporation.

In the next work, we will try to make better game through design, skill and visual lessons learned from Lobotomy Corporation.

Thank you.




Lobotomy Corporation's Difficulty Survey is in progress.
we would appreciate it if you would like to take the survey while considering the difficulty you felt while playing the game.

You can conduct the survey from the link below.

[Bug fix] Patch Note ver 0.3.1.1 a

1. Bug fixes and changes




  • Fixed a problem that game does not run in Simplified Chinese version


  • Fixed a problem that game does not run in Russian version

    We apologize for any inconvenience you may have experienced.




  • The English text of the story and Abnormality encyclopedia has been modified as a whole.

  • Changed the movement speed of the 2 panic type employee (roaming, opening containment unit )to temporarily decrease when attacked
  • Changed to make it impossible to proceed with other tasks, including commissioning work, when requesting F-01-69
  • Changed the dialogue of T-03-46's Abnormality so that it does not display

  • Fixed a problem that F-01-69's Qliphoth counter was not displayed a normal decrease
  • Fixed a problem that the condition text of Geburah boss was missing
  • Fixed a problem that catching attack pattern of the T-03-46's Abnormality
  • Fixed a problem that the name of the Abnormality was displayed when it is not observed


2. Update translation



  • New translation of Simplified Chinese has been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.

[Employee Dialogue + Fear damage reorganized] Patch Note ver 0.3.1.1



1. employee dialogue reorganization





The employee's normal dialogue will depend on their level and highest values.
Periodically, the dialogue for each level and highest value are output.

2. Fear damage reorganization




  1. In case of fear damage, the employee will say special dialogue for each situation, and a dedicated dialog box will be displayed.

  2. If an employee encounter Abnormality as before, the employees will take fear damage.
    Fear damage of an Abnormality encounter is applied as follows.



  3. When an employee sees dead or panic of another employee in the same passage, the employee will take fear damage.
    Fear damage of death and panic encounter is applied as follows.



  4. The fear damage of the office worker is totally changed.

    After the update, office worker will panic immediately if encountering a TETH Abnormality or over.
    In addition, fear damage research of the Information team will be changed to apply only to office workers.
    After research, office worker will panic when encountering a WAW Abnormality or over.


3. Add panic dialogue



The employee who is in a panic will output the appropriate dialogue for the level and panic type, and the color of the dialogue will vary depending on the panic type.


4. T-03-46 effect adjustment



  • Synchronized the overall effect.
  • Attack patterns and effects of T-03-46's Abnormality have been added.
  • Special fear damage for T-03-46 encounter has been added.


5. Balance adjustment



  • Change of management method of T-09-86
  • Change of defense value of eggs of O-02-63
  • Increase Qliphoth counter decrement cycle of T-03-46
  • Increased time limit for some Qliphoth meltdown of Binah
  • Adjust number of the dusk of scarlet, adjusted number of derivative objects
  • Increase number of the midnight of amber
  • Adjust step-by-step HP, movement speed, movement pattern change of T-01-75
  • Add special function of T-01-75's weapon
  • Adjust mood section of O-01-45


6. Bug fixes


<*> Fixed a problem that the effect of O-09-91 was not initialized in case of some deaths
<*> Fixed a problem that UI text is not visible in some languages
<*> Fixed a problem that certain work names appeared unknown in some languages
<*> Added the debuff effect of O-02-101
<*> Fixed a problem that weapon effects of O-04-66 did not apply
<*> Fixed a problem that the description of T-03-46's armor was incorrectly applied

<*> Fixed a problem that the damage caused by a panic does not be applied to level calculation
<*> Fixed a problem that the stat decreased when using O-09-81


7. Update translation



  • Some translation of Simplified Chinese has been fixed.
  • New translations in Russian have been added. Some translations have also been corrected.
  • New translation of Japanese has been added. Some translations have also been corrected.
  • Some translation of Traditional Chinese has been fixed.

[Bug fix + Balance adjustment + Translation update] Patch Notes ver 0.3.1.0 b



Additional changes



  • Fix the defense strength issues of the T-03-46's E.G.O armor
  • Remove Qliphoth meltdown patterns during the T-03-46 attack patterns
  • Decrease T-03-46’s attack damage
  • Fix special work-related problem under certain conditions of O-03-03.


1. Balance adjustment



  • Attack frequency, damage, defense, and special ability of T-03-46 increase
  • Increases the damage of T-03-46
  • Add a special ability to T-03-46 and adjust its existing abilities
  • Change the attack pattern of O-02-101. Now, if you do not attack the Abnormality first, O-02-101 will not use the dash pattern.
  • Reduced O-01-04's weapon recovery


2. Bug fixes



  • The problem that game stopped after elevator reorganization
  • The problem that an Abnormality of a T-03-46 is out of control, panic
  • The problem that an Abnormality of T-03-46 stopped at the resurrection
  • The problem that the risk level of a T-03-46's Abnormality has been misaligned
  • The problem that some translations missing from Russian


3. Translation Update



  • New translation of Japanese has been added.
  • New translation in Russian has been added.
  • New translation of Traditional Chinese has been added.
  • The existing translation of Simplified Chinese has been fixed.


4. Update this week



The effects of T-03-46 will be enhanced in this week's update.
This enhancement has not been applied in this patch.

[Abnormality addition + elevator reorganization] Patch note ver 0.3.1.0


※ Please play the game after receiving the latest updated version.



Fixed bug lists and changes



  • Increased casting time of T-04-53
  • Reduced the speed of the vine expansion of F-04-42
  • Increasing cost and defense of certain Abnormality's equipment
  • Increases the damage of certain Abnormality
  • The problem that certain Abnormality has incorrect attack type
  • The problem that equipment text of a particular Abnormality was written incorrectly

  • The problem that O-07-103 appears alone in game (O-07-103 was replaced by O-05-102 when it came out alone)


  • The problem that employee with O-07-103 do not move
  • The problem that O-07-103's portrait displayed abnormal
  • The problem that text of O-07-103 is too small
  • The problem that occurs During O-07-103, O-05-102's Interaction
  • Adding Missing Content of O-07-103, O-02-101's management method
  • The problem that attachment work was in progress when request work of F-01-69
  • An unnecessary sprite was seen in the containment unit of a particular Abnormality
  • The problem that abnormally low number of PE - BOX in certain Abnormality
  • Some translation files missing from Simplified Chinese
  • The problem that the defense of certain Abnormality was misapplied
    Decrease the attack cycle of certain Abnormality




1. Add 3 Abnormality



  • O-01-45



  • O-02-101



  • O-05-102





2. Added one Tool-type Abnormality



  • O-07-103




※ O-02-101 was made with the idea of those who helped to translate Russian.
O-05-102 and O-07-103 were made with the idea of those who helped to translate Simplified Chinese.

Thank you for help in translating.


3. Elevator reorganization






  1. Change elevator movement method



    The elevator travels faster, and the process of getting in and out of the elevator is omitted.
    In addition, all employees can use the elevator immediately without having to wait for it to arrive.

    The reason for the change was to initially implement things happening inside the elevator, but it can't make because of the complexity of the system implementation.

    Therefore, we have changed it to cover the inside of the elevator and reduce the delay to suit the current game environment.

  2. Elevator hub movement command available.



    After the update, the Go To command is also available in the elevator hub.

    If you select an employee and right-click on an elevator hub, as is the case with the existing movement commands, you will be able to move the employee to that location.


4. Balance adjustment



  • HP of T-04-53 decreased and damage increased. In addition, the range of teleport has been extended throughout the facility.
  • HP of F-04-42 has decreased. In addition, the range of teleport has been extended throughout the facility.
  • The spore damage of T-04-50 has been increased. Also added to the employee is a debuff that slows down movement and makes normal HP recovery impossible.
  • Damage of O-03-88 has been increased.
  • Damage of O-01-64 has been increased.
  • F-02-70's HP and movement speed have increased.
  • Damage of T-02-71 has been increased.
  • Damage of O-03-89 and O-03-89 cubs has increased.
  • Damage of O-01-73 has been increased.
  • O-01-04 groggy time increased after laser firing.
  • Damage of the Dusk of Amber has been increased.
  • Damage of the Dusk of Crimson has been increased.
  • HE ~ ALEPH weapon's damage has been increased.
  • F-02-44's weapon level has been adjusted to TETH.
  • Changed to allow 'Mobility Fall Bullet' to the panic employee.


5. Bug fixes and changes



  • The progress date of the fourth mission of the Control team is displayed in the deploy part.
  • The problem that appearance of O-01-04 did not change
  • The problem that the dialogue of O-01-04 was abnormal
  • The problem that Abnormality derived from Abnormality reduced the Qliphoth counter of F-01-57
  • The problem that the employee's face sprit become abnormal after returned from panic
  • The problem that if HP and SP increase by department function, current HP and SP do not increase together.
  • The problem that the team leader of the training team seemed to be the same as the general armband


6. Update translation



  • Japanese lower layer's story translation has been added. Some translations have also been corrected.
  • New translation of Russian has been added. Some translations have also been corrected.
  • This update's translation of Simplified Chinese is updated together. Some translations have also been corrected.
  • New translation of Traditional Chinese has been added. Some translations have also been corrected.


7. Notice of next week update



  • O-01-45's effect will be enhanced.
  • An overall revision of the existing employee's dialogue will proceed.
  • A situation-specific employee dialogue will be added.
  • The fear damage system will be strengthened.

Notice of update schedule




The plague doctor and two new Abnormalities will be updated on the afternoon of February 4th.



Additionally, the two features below are changed and added




1. Change elevator movement method



The elevator travels faster, and the process of getting in and out of the elevator is omitted.
In addition, all employees can use the elevator immediately without having to wait for it to arrive.

The reason for the change was to initially implement things happening inside the elevator, but it can't make because of the complexity of the system implementation.

Therefore, we have changed it to cover the inside of the elevator and reduce the delay to suit the current game environment.


2. Elevator hub movement command available.



After the update, the Go To command is also available in the elevator hub.

If you select an employee and right-click on an elevator hub, as is the case with the existing movement commands, you will be able to move the employee to that location.

[Add new system] Patch Notes ver 0.3.0.9




  • The problem that the department function make E.G.O defense abnormally high

  • The problem that time limit of the containment unit where Binah's special meltdown was caught was unusual
  • The problem that E.G.O Gift list is displayed abnormally
  • The problem that Hod's office worker effect apply abnormally


1. Adding new systems and function




  1. Department functions



    After the update, 2 department functions will add.
    For more information, please check the game manual.


    • Office worker effect



    • Long - service effect






  2. employee - office worker interlock system



    If all employees die, all office workers will also commit suicide, and all workers in the department will die. The department that all employee is dead has a lower work success rate.

    ※ Panic functions are not added after a certain period of time after the employee has left the department




  3. Panic changes and diversification



    • Panic Changes

      The panic employees will no longer receive the SP(MP) Recovery Bullet.

      For Panic employees, the recovery of the tool-type Abnormalities applies as before.



    • Panic diversification is added.
      For more information, please check the game manual.






  4. E.G.O, employee save function



    Each time you press the Start management button, the current LOB, the placement and ability of the employee, and the E.G.O that the employee has installed are saved.




2. Balance adjustment



  • The management method of T-09-86 has been changed.
  • The management method of F-01-69 has been changed.
  • The effect of T-09-80 has been enhanced.
  • Added recovery passives on escaped O-06-20. O-06-20, when escaped, will constantly regain HP if not damaged for a certain amount of time.
  • Fix management method error of O-03-89. In addition, the escape conditions of O-03-89 have been strengthened.
  • The pattern was changed when F-01-02 escaped.
  • O-02-40, F-02-70, T-01-75 have been changed to not recognize the death of employees who have been disposed of as execution bullets.
  • F-01-57 has been changed to not respond to O-02-56's escape.
  • T-01-75's level 3 damage has been upgraded.
  • Damage of O-04-72 has been increased.
  • Some of Geburah's attack patterns have been downgraded.
  • O-01-04 weapon damage has been reduced.


3. Bug fixes and changes



  • Dialog box UI changed.
  • The wallpaper of the Sephira Story Part has been changed.
  • The problem that an employee at T-09-82 was applied the special ability of T-04-50
  • The problem that if an employee with the effect of O-09-91 is caught by F-02-58, the employee who is linked with caught employee is not damaged
  • The problem that Abnormality HP Bar is not properly masked
  • The problem that E.G.O gift's image did not update properly
  • The problem that Angela's dialogue did not come out when the Seed of the Light germinate at 70%, 90%


4. Update translation



  • New system translation for Simplified Chinese is added. In addition, some previous translations have been modified.
  • Added the Traditional Chinese version of the Abnormality translation.
  • New translations in Russian have been added.
  • New system's Japanese translation has been added.

Update delay notice




Updates that were due today are delayed to 1/28 Sunday.

The update was larger than expected, and we had continued to experience problems during the test so decided to take more time to update.

We are sorry to have kept you waiting because the update did not proceed as scheduled.