Many many optimization tweaks hoping to improve performance and therefore reduce amount of bugs players are experiencing, including but not limited to:
Reducing the amount of foliage across the level
Reducing the render distance on many objects
Various code optimizations
Instantiated static meshes where applicable
Patch Notes for 5th November
Removed Halloween event cosmetics
Added new Shark artwork to the Nessie type selector screen
Patch Notes for 28th October
Added new Nessie selection screen
A ton of optimization of networking to hopefully make ping lower
Various tweaks and fixes to Nessie behaviour
Replaced some obsolete loading tips and added new ones
Hopefully fixed issue where pier textures do not appear
Underwater camera photos now look much closer to the underwater camera's view, including using thermal mode
Patch Notes for 28th October
Added a new Nessie selection screen
Hopefully fixed issue where the pier's textures wouldn't show up
Underwater Camera photos now look much more like the camera's original view (incl if you use thermal mode)
Various tweaks and fixes to Nessie behaviour
Patch Notes for 26th October
- New Handbook pages to reflect mechanic changes since launch - Nessie will react better when killing a speed boat - Improvements to the panning when using map - New sounds for fishing rod - Photos taken by the Underwater Camera will now better represent the in-game view (including using the Thermal overlay) - Increased range where you can see the thermometer area
HAPPY HALLOWEEN! Halloween Event and Economy Update
Happy Halloween everyone! To celebrate, we're offering a discount (starting a few days after this goes live) and a new unique Jack O'Lantern Hat. You can ONLY get this hat this October, so make sure to play at least once this month. We've also put some spooky decorations up in the menu and in your RV.
On top of this, we're also very happy to release Major Update #5 - The Economy Update! This update makes it so you can earn money by collecting evidence which you use to buy tools from the Requisition Terminal in the RV.
You can also eventually buy upgrades to all your major tools, including the long-awaited:
Speedboat! A much faster and easier to control alternative to the rowboat, but it is pricey!
FInally, we've added a new thermometer minigame and changed the game loop a bit - now you use thermometer readings to eliminate sighting locations and need to get a reading to access all the other evidence to collect. Also, Nessie will now move locations after you gather evidence, meaning you have to stay on her trail and keep using the thermometer to find where she is now.
On top of all of this, there are a bunch of changes and fixes including:
Fix for crash when entering a game
Nessie should no longer swim at the player without attacking
Fixed Client players sometimes not counting when they took pictures of Nessie
Nessie will kill swimming characters much faster
Thank you once again to all our community for the support and we hope you enjoy this update and the rest of the spooky season! As always, please report bugs and give feedback on any of our social media or in the Steam Community Hub but particularly on our Discord.
As far as future plans; we still have yet to add the two new Nessie types - Eel and Shark! Alongside these will be unique tools needed to defeat them and two new areas - based on Urquhart Castle and Boleskine House which you will need to delve into to unlock these tools. Stay tuned for all of that and more!
Patch Notes for 21st September
Improved the boat sinking
Hopefully fixed, but at least much improved, the boat flipping
When holding the fishing rod ready to cast, a circle of light will appear indicating where you are casting to
Nessie now swims a certain distance away before chasing or attacking the camera
Buffed Nessie's speed
Patch Notes for 11th September
Fixed a crash when using binoculars with a tool equipped
Update #4 - Unreal Engine 5 & LOTS MORE
Wow, this year has flown by! And understandably you guys have been clamouring for an update (and some even thinking one won’t ever come). Well, it’s my absolute pleasure to finally put all that to rest with Update #4. This is a biggie.
Main Features
A completely new map utilizing Unreal Engine 5 technology
This is what took us so long – but we think it’s well worth it and we hope you’ll agree
Huge overhaul of Nessie’s behaviour creating a much scarier and omnipresent threat
Tons of new sounds creating a much more tense atmosphere and scarier Nessie
Swimming, so that falling into the water isn’t an immediate death sentence
New Tutorial level
Evidence collection is no longer about finding obscure spots but is now about completing minigames,
including:
Audio Minigame where you have to match up two wavelengths by controlling Amplitude and Frequency
DNA Minigame where you have to lean left and right to keep your balance
Replacement of the fishing net with an actual fishing rod you have to cast, hook fish with and reel in
Tweaks and bugfixes
Removed the animation driven movement in the walking and replaced it with a more traditional movement driven animation method
Added a colourblind mode and option to press e instead of press and hold to interact
Increased the turning circle of the boat and made it dependant on speed for realism
A bunch of fixes to prevent crashes
Fixed Pong flickering for clients
Made Pong throw up a game over screen instead of just kicking you out
Made the Pong achievement work for clients
Added a new animation for holding torch and now faces the correct way
Made it so that the newspaper will appear showing progress when everybody dies
Made the interaction much better at detecting when you stop looking at one object and look at another
Slightly increased in-game mic volume
Can now pan the map and the movement and zoom are stored for when you next open the map
Tools will now rotate automatically to fill the inventory
‘Reset to Default’ will now actually reset to default
New torch pose and much better torch light
Future Plans
Pending all the bug reports we’re inevitably going to get despite rigorous testing (please do report them before just refunding or leaving a review!) we finally feel satisfied with the basic game of Loch Ness and feel like this is where we should’ve been when we launched early access a year ago.
But we’re not done with Loch Ness – there’s so much more left for us to explore, so look forward to these coming soon:
Unlockable upgrades to all your tools and a new, faster speedboat
Two new areas to explore inspired by Urquhart Castle (you can already see the outside on the new map!) and Boleskine House – two haunted locations from the real-world Loch Ness
Two new Nessie types with completely new routines, behaviours and powers
Patch Notes for 24th March
Fixed certain events not firing as often as they should