- AI updates, including some guidance on using Smoke and support for multiple areas of focus in a scenario. - Scenario Editor: added unit attribute Desperation.
11 May 22 Early Access Build
- Unity updated to 2020.3.34f1. - fixed another action button bug where they could overlap in certain circumstances. - Scenario Editor: added unit attribute Unrestricted Group Carry, added SSR Doubly Motivated. - On the Road to Sirte: fixed LOS being screwed up on the right-most panel.
25 Apr 22 Early Access Build
- fixed some new action button hotkey bugs.
18 Apr 22 Early Access Build
- changed action button hotkeys to not re-order themselves until you deselect the current units; actions that are no longer allowed by a previous action become blank on the rows (should help prevent accidents with rotating once, then mistakenly turning in the other direction, etc.) - fixed a bug where the AI could take a very long time to determine that it could not use a shaken vehicle to do an overrun attack. - turned off some debug log info that was accidentally left on and probably slowing things a bit. - Scenario Editor: fixed combined victory conditions "VP needed" and "control hexes" to both display properly in the victory conditions window if both are used.
05 Apr 22 Early Access Build
- added 'Autopurchase' button to the purchase screen (single scenarios & campaign starts only). - fixed a crash with opfire checking vs. LVTs w/passengers.
29 Mar 22 Early Access Build
- fixed a bug with the 'start towed' unit attribute. - fixed a couple of typos in the tutorials.
28 Mar 22 Early Access Build
- fixed AI opfiring into hexes that are out of visual range (due to night, etc). - fixed AI getting stuck when it tried to fire an ATGM vs. ineligible infantry targets (in the open). - Scenario Editor: added 'start towed' unit attribute.
24 Mar 22 Early Access Build
- fix for the recent Leaders deselecting themselves when a stack fires bug. - fixed a bug with damage check math sometimes not working when the die modifiers canceled out to 0. - fixed targeting mode action buttons migrating out of the window on the second prompt in a sequence. - Scenario Editor: added new special-use victory conditions 'VP needed (no text in condition window)' and 'VP for more hexes in category' which is not a condition itself, but a way to award VP checked by another condition. - Scenario Editor: added setup restriction '> 2 hexes from Enemy'. - Scenario Editor: added SSR Danger Close (no airstrike targets within 2 hexes of friendly units). - Scenario Editor: added unit group attribute 'other UG delay arrival'.
17 Mar 22 Early Access Build
- added options for larger 3D dice (which tend to roll everywhere), and no dice; Options->Video now has a dropdown for the various dice styles.
16 Mar 22 Early Access Build
- correction to shaken move restrictions to match 5.1: LOS is checked for the hex moving out of, not the hex the unit is moving into. - more fixes to HE-Equiv * units being mistakenly prompted for opfire or causing an loop when other weapons in their stack fired. - added a background box behind the action buttons to save user from misclicking hexes behind the buttons. - if there more than 10 action buttons (happens occasionally on vehicles), the extra now are up in a second row. - 'submit unit setup' is removed partially due to needing the F key for opfire (see below) and partially because it isn't very useful for the newer scenario format. - new game option: manual opfire. Sort of an experiment from a suggestion on the Steam discussion forum. This option is set with a checkbox on the scenario setup (beneath fog of war). A keybind can be set on the rebinding-menu. If opfire is set to "manual" the game will NOT stop for opfire unless you tell it to by hitting the Op Fire button (or hotkey) in the control button box; it will then stop at the next actual opportunity. This has been implemented for multiplayer but it is unclear if it is actually useable; the internet delay may be maddening (causing the request coming in a hex or two late).