- added missing attack modifier from section 1.6.4: bonus to attacks vs. units that fired rockets out of buildings. - updated tutorial 2 text for the new page # in the rulebook of the Infantry Combat Narrative. - Pinned: fixed victory condition to Draw on a tie and removed xx3 from British setup hexes. - Rebecca can you See Me?: fixed a bug where the US AI would avoid moving Leaders because it thought the Eureka units were immobile MGs (don't ask). - Battle Generator: added 'unlimited counters' option to allow exceeding the paper limit on number of counters.
01 Jul 22 Early Access Build
- added some logfile info for a crash loading a campaign save (possibly due to saving during deployment phase; still investigating). - Scenario Editor: fixed the upper right map panel in a 3x3 map layout not loading the graphic in the correct place.
30 Jun 22 Early Access Build
- updates for latest rules changes: * changed the modifiers for vehicle ordnance fire to +0 if Open, +1 penalty if Buttoned (was -1 bonus open, +0 buttoned). * changed dismantle/assemble squad weapons to be able to be done in the Ops Phase for a move point cost; this required an action button, so the button is also available in Setup & Rally (though you can still click on the weapon to toggle it, as you have all been trained to do this).
- fixed size of the new StuH counter - Battle Generator: fixed the AI never purchasing artillery/air in random battles.
23 Jun 22 Early Access Build
- fixed a bug with game seemingly freezing when Shaken units are selected and extremely long movement paths are requested by hovering mouse over distant hexes.
20 Jun 22 Early Access Build
- Enemy at the Gates: added maps needed if player doesn't own Heroes of the Bitter Harvest. - Scenario Editor: added unit attribute Extra Tough.
16 Jun 22 Early Access Build
- fixed Arnat's Shaken Morale to be 5. - updated StuH counter; different paintjob and ordnance table. - possible fix for three-module scenarios loading with 'missing counters'. - Scenario Editor: added unit attributes Immobilized, Arrive Adjacent.
10 Jun 22 Early Access Build
- same LOS fix as on Jun 6 but for split hexes. - Fire in the Streets of Stalingrad: fixed the German reinforcements not having any arrival hexes.
06 Jun 22 Early Access Build
- fixed an AI loop if it fired using a stack of units containing passengers on a vehicle. - fixed LOS sometimes not skipping lower obstacles when between two hexes of differing height. - multiplayer: possible fix for a disconnect when withdrawing from Melee. - Guards Counterattack & Hold and Fire in the Streets of Stalingrad: updated to add three more German squads to the German OOB. - Scenario Editor: added unit attribute Sluggish Start.
03 Jun 22 Early Access Build
- fixed deployed immobile weapons from being allowed to move up/down stairs. - fixed the StuH counter & stats. - Queens Pawn to Queens Three: fixed the motorcycle SSR not being enforced (also added to Scenario Editor as the unit attribute No Mounted Weapons). - Scenario Editor: added unit attribute Slayer Weapon. - Multiplayer: restored the missing X/checkmarks on the network game setup screen.
01 Jun 22 Early Access Build
- Heroes of the Bitter Harvest: Enemy at the Gates released. - Battle of Bloody Gulch: fixed the AI being backwards for who is attacking vs. defending for this scenario's vic condition. - Scenario Editor: the unit attribute 'Start Towed' no longer checks the towing vehicle's carrying capacity (this was making the Jeep in the scenario Bridge at Chef du Pont unable to tow the 57mm ATG). - Heroes of the Bitter Harvest: fixed missing counter graphic for Soviet Flamethrower.