1. Added Museum level 2. Added Art Gallery level 3. Added better gamepad camera rotation (will add a feature slider for the player later on) 4. Replaced test trails with a better trails run 5. Modified special launch landing explosion to actually destroy more things around player 6. Added more destructibles 7. Modified how loading works, so it's a little bit faster 8. Modified a bit of the GUI interface buttons 9. I forget the rest of the changes, as I forgot to update the task board the entire time 10. Added more coffee consumption, so I don't pass out like a Sims character
Update Notes for January 2nd, 2023
1. Tweaked camera slightly for more free movement. 2. Fixed some objects obstructing player not going invisible to see player. 3. Fixed issue where destructibles not loading correctly.
Last Big Update Before Release
First to everyone reading this, Happy New Year! This game has been in development a little longer than I'd like, but overall this was an unplanned game. There were some core mechanics I initially wanted to add in, but were unable to due to current limitations for medium performance computers. In addition to limitations on Unreal Engine 4's side.
The original purpose of Loco Launcher was to set a baseline for development, so that future projects would go smoother alongside an easygoing work pipeline. At least that was the goal. It definitely feels like the guns blazing approach, as a lot of hard lessons was learned from it. I'm not sure if it was due to dealing with life struggles, development struggles, or a blend of the two. I can say without a doubt that Loco Launcher has created its own identity in the end.
I believe right now from the previous update, optimizations are as close as I can get them. Placing in additional content is a priority as of right now. It was a bit chaotic trying to work on optimizations and content at the same time.
As much as I would like to avoid development hell, I will be doing one last delay to shoot for March 31st. Once out of early access there will be a price increase, but there will still be free updates sometime after final release.
The Trello board will be getting a refresh, so that it will reflect what current work items will be. That will be finished by this Friday, looking over what levels can be modified to place in escalators as an example. Here is a quick link for the board: https://trello.com/b/d2V6b4g6/loco-launcher
A big thank you to all who has supported Loco Launcher!
Sincerely,
Zack
Update Notes for December 31st, 2022
1. Optimization for level loading. 2. Optimization for how objects are loaded. 3. Optimization for how objects are destroyed. 4. Basically optimizations all around. 5. For some reason destructibles are not counted correctly, so a slight fix for that plus not needing to destroy absolutely everything in a level. 6. Fix for support structure destructibles not affecting what they're supporting (e.g. ceiling not breaking after wall breaks). 7. Increased aerial special range when gained enough airtime. 8. Tweaked destruction behavior for player.
Update Notes for December 1st - Part 2
1. Fixed issue where player cannot adjust graphical settings.
Update Notes for December 1st, 2022
1. Fixed issue where cannon launch at Splash Screen went into space, rather than at the gas station. 2. Fixed issue where using both gamepad and keyboard on the options menu, now highlighting buttons back if selected off screen.
Update Notes for November 30th, 2022
1. Highlight destructibles when there are a small percentage left. 2. Better sound design for footsteps on certain terrain (next update should be complete for this). 3. Make walls, ceilings, and floors transparent if camera cannot see player. 4. Increase default match time. 5. Fix camera distance to car and rollerpult. 6. Update player GUI visuals to be more satisfying (next update should be mostly complete for this). 7. Add in more buildings and update how destructibles in rooms behave. 8. Expand destructibles per levels. 9. Optimize FPS to handle the increase of new destructibles update, and redesign loading in destructibles for levels. 10. Add a better finishing screen, giving the player time to look at it while pressing buttons. 11. Updated name for City Office to Boring Bank. 12. Added The Warehouse level. 13. Added The Club level. 14. Added The Mall level. 15. Added The Hotel level. 16. Added Apartments level. 17. Added Castle Stockpile level. 18. Added Castle Keep level. 19. Added The Castle level.
Note: Tomorrow will contain more another update, as I'm rapid developing the rest of these additions and changes for the game.
Big Update Coming Soon
It's been over several months since the last update. There has been many life obstacles for me, as well as re-evaluating the game's workflow in regards to sending out content.
You can access the Trello board here: https://trello.com/b/d2V6b4g6/loco-launcher
I'm working very hard to get the minimum 20 levels out. After that I'll be touching them up for even more furniture and whatnot. I can't give a proper update date on that, but I'm trying between earliest this Sunday and latest sometime next week.
After this big update expect little updates for both additional content and fixing issues.
Thank you so much to everyone that has been patient!
Updates Notes for April 21st, 2022
1. Rework farm level to provide stables and more satisfying destructibles. 2. Fix sound glitch when running on floors as an animal. 3. Polished Stables Level (lightning, add more destructibles, etc). 4. Fixed FPS glitches when out of range of a building. 5. When animal is hidden from camera and outline is on, do the same for the room items that are hidden (partial).
Update Notes for April 10th, 2022
1. Destructibles behavior glitch fix (e.g. boxes in a shelf disappear if the shelf is destroyed).