Loco Motive cover
Loco Motive screenshot
Linux PC Mac Switch Steam
Genre: Point-and-click, Puzzle, Adventure, Indie

Loco Motive

1.0.5a Hotfix

[p]Thank you to everyone who has been enjoying Loco Motive since our 1.0.5 update!
[/p][p]This small hotfix addresses issues with character positioning when switching between characters during chapter six.
[/p][p]As always, we appreciate your continued support.[/p]

1.0.5 - The 'First Class' Update is here!

Major Update!


Hey everyone! we’re excited to announce The First Class Update is now live! This major quality-of-life update adds additional polish and some final touches, based on player feedback we've received since launch!

To celebrate, we’re offering our deepest discount yet. From 2nd - 9th June, Loco Motive is 20% off!
Tell your friends, your heirs, and any sworn adversaries!

There’s never been a better time to play, so climb aboard! You’ll be playing the most refined version of Loco Motive to date, complete with extra polish and optimisations designed to enhance your experience.

You can find a full rundown of the patch notes below, but here's a brief overview:

Update Overview



  • Refined puzzle logic, for smoother gameplay across key chapters
  • Improvements to UI, such as mouse wheel scrolling in the inventory!
  • Numerous bugs squashed, enhancing overall stability and player experience
  • Additional polish, to animations, environment visuals, and more!
  • English (US) localisation introduced, alongside the existing English (UK) version
  • Overhauled Autosave system, improving performance and reliability



MCV/Develop Awards



Great news, folks! We’ve been shortlisted for Visual Innovation of the Year in the upcoming 2025 MCV/DEVELOP Awards, taking place in London, UK on June 19, 2025.

The MCV/DEVELOP Awards have been around for over 20 years, and aim to recognise the successes of the UK games industry in every area that it excels. We worked on Loco Motive for close to four years, so it’s immensely cool to be recognised by our peers, and to be nominated alongside some incredible titles. Fingers crossed and best of luck to everybody!

You can check out the full shortlist here.



New Milestone Reached!



We've crunched the numbers and we're so excited to share that Loco Motive has now sold over 30,000 copies across PC and Nintendo Switch. This is a huge milestone for a small team like ours, especially with our debut title. It truly means the world to us. If you played Loco Motive at launch, told a friend about us, or even spread the word on socials, then we couldn’t have reached this point without you! Thank you so much for your continued feedback, passion, and support!

Without further ado, here’s the spoiler-free nitty gritty of this update…

1.0.5 - Full Patch Notes



[expand type=details expanded=false]1.0.5 - Full Patch Notes

Puzzle Tweaks



Publisher Office

  • Herman now keeps the packing popcorn item after one use
  • Added interaction when using popcorn on the board input slot
  • Herman can now use the popcorn directly and indirectly to solve the puzzle.
  • Herman now automatically collects the item after examining the waste basket

The Mansion

  • Changed visuals for boiler flames to embers for better puzzle clarity
  • Adjusted tooltip for an item in the mansion basement for puzzle clarity

The Order Of Idle Hands

  • Using the correct item on Mr Masson will now automatically trigger the vote sequence
  • Expanded the viable locations where Herman can locate the idol engraving clue
  • Arthur now automatically reads the clue from ‘Dr Phogg’s Guide To Invis-Ability’ after obtaining it
  • Changed Rosebud behaviour so Arthur drinks it automatically after obtaining it

Lady Unterwald Quarters

  • Expanded the viable items that work when used on Mr Liu's clenched fist
  • Added fade out before Arthur learns the handshake ‘call and response’ for the first time

The Green Room

  • Expanded the viable items that can solve the 'Knifey, Stab, Stab' puzzle.

Engine Room

  • Diana can now use the serum directly and indirectly during the engine room encounter

UI



  • Added mouse wheel scrolling functionality for the inventory
  • Added Autosave disclaimer screen on start-up
  • Added UI for when the player attempts an input that is blocked by the game state
  • Updated the loading screen indicator to a spinning icon
  • Updated inventory scrolling label text and translations
  • Fixed inventory sprites and item grid being misaligned
  • Enabled inventory UI arrow indicators when using a gamepad
  • Improved clarity of scrolling arrow indicators on the inventory UI

Fixes



  • Fixed inventory closing during specific item interactions
  • Fixed the valve in not being connected to the wall pipe in Part Six
  • Fixed visual sorting issues with Diana and Philately Stamp in the test yard
  • Fixed issues with the band card game background sequence waiting and idle states
  • Fixed the card game background sequence state not resetting fully when it is started
  • Fixed the background sequence state not resetting fully when loading a save in the green room
  • Fix for existing saves affected by Arista disappearing after repairing her item
  • Fixed Arista not being visible in the lounge after repairing her item
  • Fixed item not being removed after successfully winning the knife game
  • Fixed various text inconsistencies and issues
  • Fixed Arthur commenting that an item won't open the drawer when the drawer is already open
  • Fixed Herman being able to learn the band name without stealing the corresponding item
  • Fixed vote cutscene being re-triggered when reusing an item after solving the puzzle
  • Fixed Hirsch facing away during a cutscene in Part Four
  • Fixed waiter kitchen dialogue triggering before drinking the Rosebud
  • Fixed missing animation trigger on Arthur's use item chest animations
  • Fixed waiter kitchen dialogue triggering before receiving the necessary item
  • Fixed Herman rendering underneath the rug during a cutscene in Part Four
  • Fixed typo on Publisher Frank dialogue tree option
  • Fixed sorting layer issues when April and Diana leave the test yard
  • Fixed the fuel canister being incorrectly marked as empty during Part Five
  • Fixed Pierre blocking the shoeshine chair prop behind him in Part Three
  • Fixed sunset background tree sprite sorting order in multiple carriages
  • Fixed Herman not resetting properly if you use another character to solve the puzzle during the finale
  • Fixed Herman facing the wrong direction after the twins stare at him in the lobby
  • Fixed Noir mode being disabled if it was active at the start of Part Four
  • Fixed twins idle animations erroneously playing if you interact with Hagen
  • Fixed incorrectly set flag for the drawer in Lady Unterwald's room
  • Fixed being able to repeatedly use an item on the papers in the engine room
  • Fixed animation markers being in the wrong place for one of Diana's ‘pick up’ animations
  • Fixed Diana not walking to the button when interacting with it in the test yard
  • Fixed Brother Jared not resetting properly when entering the room beyond the curtain
  • Fixed rendering issues when Herman wakes up in the room beyond the curtain
  • Fixed duplication of an item when leaving the test yard
  • Fixed issues with selecting the outside window hotspot on a gamepad during Part Six
  • Fixed player walking over the oyster bag in the kitchen carriage when it is visible
  • Fixed Arthur rendering issues when using an item on the locker during Part Six
  • Fixed selected inventory items remaining active when combining them and using a game-pad
  • Fixed navigation prompts remaining active when look at or combining items using a game-pad
  • Fixed sunset environment sprites import settings being set incorrectly
  • Fixed the environment being night if you go out on to the rooftop access in Part Three
  • Added timeouts to various background animations to prevent potential soft-locks

Misc



  • Added English [US] localisation
  • Updated English [UK] localisation
  • Added missing Mr. Masson idle animation during Part Six
  • Added missing animations when picking up a certain item in the test yard
  • Added missing animations when interacting with the pneumatic station in the test yard
  • Updated train environment animations in Part Six
  • Updated chapter four introduction cutscene timings
  • Removed unnecessary off-screen line during the finale
  • Imported updated version of Arthur device closeup sprites
  • Increased Diana’s walk speed in the test yard, but disabled sprinting for this area.
  • Added reading animation when Arthur obtains a specific item from the briefcase
  • Updated localisation for STOVE platform

Save System



  • The autosave system has been overhauled to enhance stability.
  • Saving is improved with smaller file sizes and faster processing times.
  • To prevent accidental data overwriting, a one-minute autosave grace period will now trigger after loading a save state

[TAG-204]

That's all for now! If you want to chat to us directly, join our community discussion on Discord! - We can also be reached via Bluesky if that's more your speed!

Let us know what you think!

- Robust Games

https://store.steampowered.com/app/1709880/Loco_Motive/

Storyteller's Festival 2025: Loco Motive is 10% off!


Join us as we celebrate excellent narrative games— with Loco Motive at 10% off from February 18–25!



The work continues on our next update, but in the meantime we're honored to have been selected to take part in The Storyteller's Festival, a week long celebration of the best in interactive fiction!

Whether you're a seasoned fan of visual novels and narrative games or new to the genre, The Storyteller's Festival is the perfect opportunity to discover new favorites and explore the limitless possibilities of interactive storytelling.

A big thanks to Two and a Half Studios for organising - Make sure you don't miss out on this exciting event and join us in celebrating the power of storytelling through visual novels and narrative games!

The Road Ahead!

Happy New Year!



After a short post launch break over the holidays, we jumped back into things last week and are now looking towards our next major update for Loco Motive.

1.0.4 was successful in addressing the majority of issues reported by our community after launch, but we still have a few sneaky lingering bugs to investigate. Our first priority will be to fix remaining issues and continue to improve the player experience.

In the new year we were humbled to recieve the Adventure Game Of The Year award from The Adventure Game Hotspot, and to have received six nominations in the upcoming AGOTY Awards,

We deeply appreciate all of the feedback and support we’ve received so far!



Quality Of Life Update



Outside of bug squashing, we’re working towards a bigger Quality of Life Update which will take into account the community feedback we’ve received post launch.

This update will include:

  • UI fixes
  • Minor puzzle enhancements
  • New Features
  • Reworked Autosave for a better experience with save games.

That’s not an exhaustive list, but we’ll be sharing more details in an upcoming dev blog!

500!



We’re also fast approaching 500 reviews on Steam! User reviews have been important in helping other players decide whether to play Loco Motive, and we’re very grateful to everyone who has taken the time to leave a review so far!

If you want to chat to us directly about the game, come join our community discussion over on Discord!

https://store.steampowered.com/app/1709880/Loco_Motive/

1.0.4 Hotfix

- Fixed an issue where Don appears in the Casino Carriage before he's meant to be there in Part One.
- Fixed an issue where Gunter and Hagen were not interactable when in the Sleeper Carriage in Part Two.

Patch 1.0.4 is OUT!

Hey everyone!

We really appreciate your passion and support since the launch—it means a lot to us. Patch 1.0.4 is now live on PC! This is our first update, and it addresses many of the bugs and issues you've reported since release. We will shortly be delivering the patch on Nintendo Switch, but the approval process is just a little longer!

Thanks to all of your helpful feedback and reports, we believe we’ve pinpointed the cause of the soft-locking issues. These should now be resolved, and we can’t thank you enough for your patience while we worked on these fixes!

Here’s a rundown of the changes:

[STABILITY]


  • fixed soft locks caused by incorrect handling of cancelled interactions
  • fixed soft lock that could occur when clicking multiple times on don's broken door
  • fixed rare soft lock when interacting with sister Gretchen and brother Jared in chapter two
  • fixed soft lock where the band could get stuck in a loop when entering green room in chapter four
  • fixed threading issue that could occur when interacting with the band members
  • fixed soft lock that could occur when rapidly clicking on the casino patrons
  • fixed potential threading issues when showing the perfumed note to characters
  • fixed threading issue when talking to the highrollers in the casino
  • fixed potential threading issues when leaving dialogue trees
  • fixed soft lock due to erroneous character positioning during chapter six
  • fixed threading issues when interacting with characters whilst drunk
  • fixed a crash on certain windows system languages when looking at the medical records
  • fixed null reference exception when an active controller is disconnected due to low battery
  • fixed background sequences being stopped when an interaction is cancelled
  • fixed soft lock when loading into chapter six from an autosave
  • fixed a soft lock when talking to the chefs in chapter three
  • fixed threading issues during unhandled fall-back interactions with characters, inventory items & props
  • fixed soft lock when giving the briefcase to the twins in chapter two

[DIALOGUE]

  • fixed german eszett character not appearing for lines displayed in all caps
  • fixed dialogue text rendering off screen when using certain settings
  • fixed issue where Lady Unterwald displayed incorrect dialogue options at beginning of chapter four
  • fixed subtitle dialogue continuing to show after the twins escape from the vent in chapter four
  • fixed accessibility text settings not being applied to background sequence dialogue

[VISUAL]

  • fixed doctor Hirsch being very shy and facing the wall during handshake cutscenes in chapter four
  • fixed Diana rendering underneath the motorbike in the test yard
  • fixed Don remaining invisible if you leave the casino without following him
  • fixed visual bug when showing Ron the detective badge at the dining table
  • fixed the quartermaster from disappearing when using the hint line in the test yard
  • fixed issue where Herman could show the detective badge to characters while in disguise
  • fixed visual issues when giving the briefcase to the twins in chapter two
  • fixed visual issues when giving the sketches to doctor Hirsch in chapter two
  • fixed Philately Stamp visual issues during the mansion lobby cutscene in the finale
  • fixed issue where Don appeared in the post credits cutscene

[GAMEPLAY]

  • added specific calls for combining the various knife state items with the slippery mixture
  • fixed Arthur not walking towards brother Jared when interacting whilst drunk
  • fixed Arthur not walking towards Belle when giving her an item
  • fixed suction boots remaining active when using them on the ladder in chapter four
  • fixed incendiary pencils remaining active when using them on the firebox in chapter five
  • fixed hearing horn background sequence continuing when leaving the room
  • fixed Don's betting sequence being triggered if you enter the casino whilst he's leaving for the dining carriage
  • fixed Don and Bergmann background sequence continuing when leaving the room
  • fixed publisher pigeon background sequence continuing when looking at the in-tray

[SAVES]

  • fix for save states affected by erroneous character positioning in chapter six
  • fixed handshake club lights issue on initial autosave after Arthur drinks the rosebud
  • fixed autosave icon not disappearing if an action was cancelled by the player

[UI]

  • updated credits list
  • fixed the console being accessible on release builds
  • fixed tutorial popups not disappearing if an action was cancelled by the player


We encourage you to keep sharing your feedback and thoughts on forums and social media. We’re actively reading your comments and taking note of areas where we can improve in future updates. If you come across any more issues, please report them! This helps us investigate your specific case and implement fixes more quickly.

Thank you so much for your continued feedback, passion, and support during this time!

Thank You For Playing!

To all of you that have picked up Loco Motive at launch, thank you for playing!

In just a few days we became one of the highest rated new releases on Metacritic, and achieved the “Very Positive” rating on Steam! This kind of response really means the world to us!



We already picked up some glowing Steam reviews from you at launch:


    “A true gem for point and click adventure lovers. From the art style to the story and voice acting, this game had me grinning from ear to ear and giggling at my desk. I am so happy I waited patiently for this! I highly recommend for fans of the genre - you won't be disappointed!” - André Conti

    “It's well written (actually funny and high quality writing) and the voice acting is top tier for the genre. The art and animations are stunning. The puzzles are good. It works great with mouse/kbd or a controller (I've played 100% with controller so far and it's a great implementation). The music is just fantastic. This has to be one of the top point and clicks in the last few years.” - GeorgeBroussard



And a number of great reviews from press outlets::

Try Hard Guides - 10/10

    "With its beautiful pixel art, great humor, and outstanding voice acting, Loco Motive is a captivating blend of next-gen and yesteryear, taking everything we love about classic point-and-click adventures and giving it a fresh, modern spin."

Adventure Game Hotspot - 9.5/10

    Loco Motive is the full package. Grab a ticket, put on your thinking cap, and hop on the Reuss Express, as this is one of the finest cartoon point-and-click adventures ever created.

GameLuster - 9/10

    "Loco Motive is a worthy successor to the classic point-and-click pixel adventures, featuring a twisty mystery and a cast of memorable, hilarious characters."


If you’ve been enjoying Loco Motive then please consider leaving a Steam review! It really helps us out in terms of visibility on the store, and as a small indie we could use all the help we can get!



The Road Ahead:

We've been keeping an eye on all of your feedback, and wanted to take a minute to share what we're working on these upcoming weeks.

Starting this week, we've been working to address a few issues that have been reported to us, namely with a focus on stability. We’ll be looking into fixes for crashes and the occasional soft-locks that players have reported.

Once we’ve addressed things that need our immediate attention, we will start looking at some further Quality Of Life features, but more on that to come!

Just know that we’re committed to continuously improving your experience with the game, and that we deeply appreciate all of your feedback and support so far!

If you want to chat to us directly about the game, come join our community discussion over on Discord!




https://store.steampowered.com/app/1709880/Loco_Motive/

🚂 Loco Motive is OUT NOW! 🚂

*BING BONG* Weeeeelcome aboard the Reuss Express! This is a non-stop hype train that will take you all the way through an ambiguous European locale. For your own safety, we kindly ask that you keep your arms, legs, and important legal documentation inside the carriage at all times. Please keep your belongings on your person, including any toilet plungers, overly-perfumed love letters, and novelty-sized hearing devices. Any unattended items may be pocketed and later used to solve seemingly unrelated puzzles, and therefore we cannot guarantee their safe return. We hope you have a pleasant journey *BING BONG*

Hey everyone!

Loco Motive the comedy point n’ click adventure is out right NOW! 🚂

Jam-packed with twists, turns, capers, jokes, japes, hijinks and belly laughs. 🌍Playable in English & German for $17.99 / £14.99 / €17.99 PLUS cheeky -10% launch discount until 27/11/2024 to say a big thank you to all those early supporters. As kids in the 1930s would say, thanks homies. 


“Loco Motive is a must play.... The set-up, characters, pixel art, slapstick humor, voice acting, animation – everything is fantastic."

- GamesRadar+



Loco Motive takes place on the Reuss Express where a passenger has been murdered, and you’re the prime suspects! Uncover a thrilling mystery and solve satisfying puzzles to prove your innocence! It’s absolutely CRAMMED full of deadly surprises, slapstick adventure, shocking twists and larger than life characters!

  • A (roughly) 15 hour comedy adventure that hits like smooth jazz, set onboard a 1930s express train
  • Beautifully detailed pixel art animations and cutscenes
  • Take control of three playable characters, in an interlinking comedic adventure
  • Meet a train-full of quirky and somewhat suspicious fellow passengers
  • Fully voiced with a star studded cast!
  • Uncover a deadly mystery, full of twists, turns and slapstick humour
  • Stop at nothing to solve item-based puzzles, that won’t leave you head-scratching for hours
  • Need a little nudge in the right direction? Telephone for assistance with an in-game hint call-line!
  • Choose how you play - take direct interactive character control, or opt for a classic point and click experience
  • With the slinky sounds of composer Paul Zimmermann (Wildfrost, Space Haven)
  • No-blood ‘confetti’ mode & a suitably suspenseful Noir mode
  • Font and text accessibility options
  • Fully compatible with Steam Deck!




We’re pumped for you to get stuck into the nutty adventure and mystery that awaits you in Loco Motive! Thanks to all of you who’ve been following this title since the original proof of concept from AdvXJam 2020!

Shine your shoes, press your tux as it's time to jump full steam ahead into the world of Loco Motive! 🚂

https://store.steampowered.com/app/1709880/Loco_Motive/

Loco Motive is Steam Deck Verified!

Hello lovely people!

You might’ve caught wind of this earlier last week but we’ve got some exciting news…

Loco Motive is fully Steam Deck Verified!🥳




Whether you’re on the go, cozying up on the sofa, or perhaps riding a 1930s steam train, you can now immerse yourself in this captivating mystery adventure without being tethered to your PC! ⛓️‍💥

We're delivering the same rich puzzles, charming visuals, and witty dialogue you’d expect on any other platform, but in a punchier form factor! 🤏

With Loco Motive in your hands, you can bring the thrill of the Reuss Express and the antics of its eclectic cast of characters anywhere. So pack up your Deck, grab your detective’s hat, and get ready to solve a murder mystery on-the-go when Loco Motive launches on November 21st!🕵️

Loco Motive will be just $17.99 / 17,99€ / £14.99 and as a thank you to early supporters, Loco Motive will also be available for 10% off from launch for 1 week only!


If you’re a streamer and keen to get early access to keys when they’re available you can request access by going to our Press Engine Loco Motive page. You’ll also find answers and basic info about the game in our handy FAQ.

Lastly, if you’re as excited about Loco Motive as we are, come join the community discussion over on our Discord, sign up to our Community Newsletter, or follow us on X for more Chucklefish gaming news!

https://store.steampowered.com/app/1709880/

-Robust Games + Chucklefish

Full Steam Ahead: Loco Motive Arrives November 21st!

Hi everyone!

Firstly, thank you to everyone who played Loco Motive during Steam Next Fest, and shared kind comments and feedback. It was amazing to see so many of you loving the voice acting too!

Which leaves us only one thing… the release! We’re pleased to announce that Loco Motive is officially pulling into the station on November 21st! Prepare your wits, sharpen your sleuthing skills, and pack your bags for a journey aboard the glamorous 1930s steam train, the Reuss Express 🚂☁️☁️

Loco Motive will be fully playable in English & German (with English voice acting), and yours for just $17.99 / 17,99€ / £14.99 and is coming to Steam, Nintendo Switch, GOG & STOVE. We’ll be pressing the big red ‘Out Now’ button on all platforms at 11:00 GMT / 12:00 CET / 03:00 PST / 06:00 EST.

As a thank you to early supporters, Loco Motive will also be available for 10% off from launch for 1 week only!


Loco Motive is a comedy point-and-click adventure, bringing a modernised twist to the beloved genre with captivating puzzles and an all-star fully voice acted cast of colourful characters. If you love a compelling murder mystery with an off-the-wall sense of humour, Loco Motive is your ticket to a world of adventure!


What’s in Store on the Reuss Express?🚂



Loco Motive takes players into the heart of a murder mystery, putting you in control of three unique characters! You’ll play as Arthur Ackerman, a bumbling, heart-of-gold lawyer, Diana Osterhagen, ambitious secret agent, and Herman Merman – a self professed ‘detective extraordinaire’!

As a nod to the late, great Agatha Christie and other classic mysteries, Loco Motive fills every carriage and corridor with interest & intrigue, interjected with a good dose of humour and mischief to spice things up! Solve item-based puzzles, uncover shocking secrets (some soup-related, some not), and get ready to suspect everyone… maybe even yourself?

You might even learn a thing or two, like how to cheat at roulette, or fuel a motorbike with pencil lead - you know, all the good stuff!


  • 15+ hours satisfying point-and-click adventuring
  • Fully voice acted with an all-star cast
  • A deadly mystery to solve, full of twists, turns, and slapstick humour
  • Steam Deck verified
  • Beautifully detailed pixel art animations
  • In-game hint support system, call the Dirk Chiselton Hotline 📲
  • Choose how you play, with direct character control options
  • No-blood ‘confetti’ mode & a suitably suspenseful Noir mode
  • Font and text accessibility options
  • Featuring the slinky sounds of composer Paul Zimmerman (Wildfrost, Space Haven)


Save the Date for November 21st!📅



Ready to hop aboard the Reuss Express? Loco Motive will be available on PC & Nintendo Switch for $17.99 / 17,99€ / £14.99 on November 21st!

Whether you're a seasoned sleuth or just looking for an unforgettable adventure, Loco Motive promises a train ride like no other. So grab your hat, dust off your magnifying glass, and get ready to board – because the journey to solve this mystery is one you won’t want to miss!

If you’re a streamer and keen to get early access to keys when they’re available you can request access by going to our Press Engine Loco Motive page. You’ll also find answers and basic info about the game in our handy FAQ.

Lastly, if you’re as excited about Loco Motive as we are, come join the community discussion over on our Discord, sign up to our Community Newsletter, or follow us on X for more Chucklefish gaming news!

https://store.steampowered.com/app/1709880/

-Robust Games + Chucklefish