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Genre: Adventure, Indie

Loddlenaut

1.1.0 Patch Notes - Loddlepedia Update! (and a loddle plushie?!)

The Loddlepedia Update is available NOW!





This free update adds the much-requested Loddlepedia, which is a new menu that keeps track of all the loddle evolutions you've encountered!


We've also got a new loddle ability, a new type of cleanable plant, a new loddle personality system, biome diversity ratings, and a few more lost baby loddles for you to find throughout GUP-14! Check out the full patch notes later in this post for more details.

But first, speaking of baby loddles...

YOU CAN NOW GET A BABY LODDLE PLUSHIE!





We've seen all of your questions about an official loddle plushie, and we were finally able to collaborate with Makeship to bring you this baby blue loddle! These limited edition plushies are available to order for the next 22 days, and they'll only get made if enough people place an order, so go snag your very own baby loddle via this link: https://www.makeship.com/products/baby-loddle-plush


Now, onto the patch notes for v1.1.0!



The Loddlepedia!


This new menu can be accessed to the right of the Holo-Badges tab. It contains cards with brand new art for each of the 13 loddle evolutions in the game! Before you've encountered a specific evolution, its card will display a darkened silhouette. Once revealed, each loddle card can be selected to display information about that evolution's ability, physical features, and diet. The cards will also play all the different loddle vocalization sounds when they're selected!

Other New Features:



  • Boost Overdrive gives you extra speed while you're swimming across GUP-14!
    When Overdrive is triggered, your boost meter is immediately refilled and you have a brief period of increased boost speed (during which your boost meter will not deplete). As for what triggers overdrive...
  • Energy Sprout plants have appeared across GUP-14!
    These plants will emit energy particles once they're all cleaned up and they'll trigger Overdrive once you swim over them. The sprouts will then close up and recharge for 10 seconds before they can trigger Overdrive again.
  • A new Energize ability has been given to four of the existing loddle evolutions!
    Loddles with this ability will periodically emit a pulse that maxes out happiness for all nearby loddles and triggers your Overdrive if you're close enough to the pulse.
  • Personality traits are now randomly assigned to every loddle.
    Most of these traits will make loddles get very happy when they perform a certain action (e.g. a Chatty loddle *really* likes it when you blink your helmet lights at them). A couple traits change the loddle's behavior in a subtle visual way, and there's also a chance for loddles to be born without a specific trait. There are eight personality traits in total!
  • A new Diversity rating can now be seen in the menu for each biome.
    This 3-star rating system represents how diverse the biome's loddle population is. Loddles will have slower mood depletion rates in biomes with higher Diversity ratings, which means they'll stay happier for longer periods of time. Be sure to bring plenty of different loddle evolutions into every biome to max out their Diversity ratings!
  • Three new lost loddles can now be found outside of the main biomes.
    Be sure to explore the non-biome areas if you want to rescue these little fellas!
  • Autosave will now trigger more frequently!
    The game will now silently autosave whenever the main in-game menu (where you see the Objectives, World Map, etc.) is closed. This autosave has a cooldown period of 3 minutes to prevent overly frequent saves.

Changes:



  • Ambient critters will now start spawning when biomes are above 66% clean, as opposed to 100% clean.
  • Happy evolved loddles will now activate their abilities at a slightly increased rate.
  • Tutorial tooltips have been added in the equipment menu, in case you ever forget how to use a specific tool.
  • "NEW" labels will now appear above newly unlocked recipes and orders in the Crafting and Shipping stations.
  • The "All Grown Up" achievement will now trigger when you approach your first loddle evolution, rather than when a loddle evolves from a cocoon for the first time.

Fixes:



  • Fixed an issue with the plastic Recycle Bot not closing after microplastics are deposited.
  • Fixed an issue with Shipping Station tabs displaying incorrectly when multiple mouse clicks were detected in rapid succession.
  • Fixed an issue that was causing the Bubble Gun laser to have jittery movement at low framerates.
  • Fixed an issue with certain loddles not displaying the proper emote when told to "Stay Here" outside of a valid home location.
  • Fixed an issue that allowed certain in-game menus to be opened on the same frame as the pause menu.

EDIT (June 27) - Hotfix patch 1.1.1 is now live with the following fix:

  • Fixed an issue that was causing loddles to evolve with incorrect secondary colors.

We have another (even bigger) update in store for later this year... But until then, we hope you enjoy the Loddlepedia Update!

- Loddlenaut Team

The Loddlepedia Update is releasing on June 27th!

Hello everyone!



It's been a while! We've been hard at work on some new updates for Loddlenaut that are coming this year, and we're excited to announce our first one...

THE LODDLEPEDIA UPDATE





This free update will release on June 27th, which is just two weeks from today! It has a new Loddlepedia menu that tracks all the loddle evolutions you've found and shows silhouettes for the ones you've yet to discover. It also displays information on the abilities for each loddle evolution and the diet required to turn a baby loddle into that form.

Outside of the much-requested Loddlepedia menu, this update will include new ways to boost around the ocean, a new loddle ability, new loddle personality traits, new biome diversity ratings, and a better autosave system!

We'll have more details to share in the full patch notes that'll drop on the 27th. We also have another tiny announcement to make that week, so stay tuned for more news from us!

- Loddlenaut Team

Did You Know? 12 Facts About Loddlenaut 🌊



Calling all interstellar custodians! 🌊

Did you know? We've pulled together a mini-series of videos to enhance your Loddlenaut experience! Want to know how to pet Loddles, or sing with them? Maybe you were unaware you can store items in your ship?

Over the course of these 12 videos, you'll uncover even more things you didn't know about Loddlenaut. Enjoy! ✨

Loddlenaut is also part of the Steam Spring Sale, which springs into action right now! (17:00 GMT) You'll find a tonne of amazing games discounted, including all of Secret Mode's game catalogue! Ends 21st March 🌻

1.0.22 Patch Notes - Jingle Shells for everyone!

Hello everyone!

Our holiday event is now over, but we’ve decided to keep the Jingle Shells item (which was contained in the hidden gift box) permanently in the game! We appreciate the feedback that has been shared about limited-time events like this, and we’ll be sure to keep all of that in mind for future holiday events.

We’ve also got a few small bug fixes in this patch, so check out the notes below for more details.

Jingle Shells!



  • The festive loddle toy that was introduced in December is now a permanent craftable item!
  • The recipe for this toy is unlocked alongside the recipes for the Kelp Chew and the Loddle Buddy. If you already had these two recipes unlocked, you should now see a Jingle Shells recipe when you visit the Crafting Station.
  • If you haven’t yet unlocked the recipes for the Kelp Chew and the Loddle Buddy, you can do so by petting a loddle for the first time.

Changes:



  • The “Who Needs Oxygen?” achievement now only requires you to run out of oxygen once instead of ten times. To anyone who already completed the achievement: We admire your dedication, and we’re sorry for how tedious it was!
  • The fifth inventory hotbar slot can now be highlighted by pressing 5 on the keyboard.
  • The delay before quick depositing starts (triggered by holding out an item near a Recycle Bot) has been reduced.
  • Settings configured via the Options menu (except for custom keybinds) will no longer be stored in the Steam Cloud, allowing for different settings configurations on different devices (e.g. Steam Deck vs. desktop PC).

Fixes:



  • Fixed an issue that caused objectives to not be tracked properly after switching away from the Objectives tab.
  • Fixed an issue with ceiling lights in GUPPI Campus shining through walls.
  • Fixed an issue with a Star Kelp tree outside of Tangle Bay not correctly saving and loading.
  • Fixed an issue with Recycle Bots enabling the collection of partially nibbled fruit.
  • Fixed an issue that was causing the wrong item to be removed from your inventory when tossing an entire item stack using the mouse.
  • Mac - Fixed an issue that was hiding higher resolution options after a lower resolution option was selected.


- Loddlenaut Team

Gift of GUPPI event extended throughout January

Happy New Year, everyone!



We've decided to extend our holiday event to last throughout the rest of this month. This means you'll have a few more weeks to find the hidden gift box and to play around with the item it contains!

The gift box and the holiday item will be in the game until February 1st at 10am US Central Time. After that, you won't be able to find the gift box anywhere and the holiday item will no longer be in your inventory (if you collected it).

We've read feedback from some of you about the potential downsides of limited-time content like this, so we will be keeping all of your comments in mind as we plan any future holiday events. If you don't get a chance to find the holiday item this time around, don't worry! We're thinking about adding a permanent mechanic that has a similar effect in a future update.

Thank you all for making 2023 such a wonderful launch year for us. Here's to a great 2024!

- Loddlenaut Team

1.0.2 Patch Notes - The “Gift of GUPPI” Update!

Hey everyone! We’ve been absolutely thrilled to see the positive response that Loddlenaut has received since its release last month, and we’ve spent the past few weeks working on a festive little update for all of you! Lots of quality-of-life changes and bug fixes in this one, plus a special limited-time gift that is hidden somewhere on GUP-14! Check out the full patch notes below for more details:

A Gift from GUPPI?



  • A mysterious gift box has appeared in the waters of GUP-14! Who left it there? What does it contain?! You’ll need to explore the eastern parts of the ocean to find this yule-tide treasure…
  • This gift box (and the item it contains) will only be available from December 18th to January 4th, so be sure to find it while you can!

Changes



  • Added an extra column of slots to the inventory, increasing the number of inventory slots from 16 to 20.
  • Added a 60-minute period of “biome protection” that is triggered whenever a biome is 100% cleaned. During this period, no goop or litter will respawn in that biome.
  • When the final biome is 100% cleaned, there is a “global protection” period that starts and prevents goop from respawning in all biomes. The duration of this protection period has been extended from 20 minutes to 60 minutes. It now also prevents litter from respawning during this period.
  • Loddles with the cleaning ability can now clear the goop off of nearby goopy loddles. The same goes for Purifier Bombs and Water Purifier stations.
  • Added tutorial messages for using the Scrap Vac and the Puddle Scrubber.
  • Added a controls prompt that displays whenever a structure is highlighted in the hotbar.
  • The Scrap Vac is now made available to order at the Shipping Station after entering Tangle Bay for the first time. The previous trigger for this unlock (entering a cloud of microplastics) is still active.
  • Shortened the delay before auto-deposit kicks in when holding a piece of litter in front of a Recycle Bot and increased the auto-deposit drop rate.
  • Changed color of goop particles below Puddle Scrubber to more closely match the color of the goop puddles.
  • Increased the text size of Options menu dropdown lists, Shipping Station flavor text, inventory item labels, and glyphs for LB / RB and LT / RT.
  • Improved visibility of “100% clean” text in the World Map.

Bug Fixes



  • Fixed an issue that caused dropped items to ignore collision with terrain.
  • Fixed an issue with Siren Form loddles having increased ability range and a shortened ability activation interval.
  • Fixed an issue that was causing the player and spaceship map icons to have slightly inaccurate positions, which was making it difficult to clear the top-right map segment.
  • Fixed an issue that was causing the screen to stay dark when opening the World Map immediately after fast traveling.
  • Fixed an issue with Light Beacons disabling their lights when the player got too close to them.
  • Fixed an issue with the Pause button detecting input while the Equipment Menu was open. Pressing the Pause button while in the Equipment Menu will now close the Equipment Menu.
  • Fixed an issue with the Inventory and Scanner buttons detecting input during the ending cutscene.
  • Fixed an issue with the "Feed a loddle" objective getting completed before it has been unlocked.
  • Fixed an issue with new objectives not getting properly saved if they were unlocked immediately after a fast travel, which would occur when fast traveling out of a biome that was just 100% cleaned for the first time.
  • Adjusted the targeting animation to result in fewer instances of the arm bending behind the player’s back when targeting an item immediately after boosting.
  • Mac - Fixed an issue with an Escape character being added to loddle names when renaming loddles via keyboard input.


Happy holidays!


- Loddlenaut Team

Loddlenaut is Steam Deck Verified!

Ocean clean-up operatives we bring you great news! Loddlenaut has ticked all the boxes and has been confirmed as Steam Deck Verified. This means that the cozy ocean clean-up adventure is perfect for portable play.

If you’re an owner of a Steam Deck and haven’t grabbed a copy of Loddlenaut yet, rest-easy in the knowledge that it plays great!

Loddlenaut v1.0.1 Patch Notes

Hello everyone!

We’ve got a small update for all of you! This patch should fix many of the day 1 bugs and address some common points of feedback. More improvements are in the works, but for now, check out the list below to see what we’ve changed and fixed!

Balance Changes:



  • Reduced global goop respawn chance by 35%.
  • Reduced global litter respawn chance by 60%.
  • Litter and goop will now only respawn inside of biomes.
  • Increased boost speed multiplier by 10%.
  • Increased the duration of the default and upgraded boost.
  • Reduced the boost meter recharge delay.
  • Increased boost meter regeneration speed.
  • Increased default Scrap Vac capacity from 10,000 to 15,000 microplastics.
  • Increased upgraded Scrap Vac capacity from 15,000 to 30,000 microplastics.
  • Increased Scrap Vac deposit speed.
  • Increased brightness of all glowing effects on the Scrap Vac to make the capacity meter more noticeable.
  • Loddles will now seek out fruit growing from plants when they’re hungry. Previously, this food-seeking behavior only triggered once they became starving.


Bug Fixes:



  • Fixed an issue that allowed the Storage, Fast Travel, Shipping, and Crafting Menus to be opened while in structure placement mode.
  • Fixed an issue that caused following loddles to not remove themselves from the “following player” list when they were released into the open ocean, which was eventually resulting in no new loddles being able to follow you.
  • Fixed an issue with the Equipment Menu being opened on top of the World Map menu if the two buttons were pressed on the same frame.
  • Added additional targeting logic to detect when an item has somehow become lodged inside of a wall or other collider. Those items will now be targetable and collectable.
  • Fixed an issue with favorite fruits not giving loddles an extra boost of happiness.
  • Fixed an issue with Puffer Form loddles having increased ability range and a shortened ability activation interval.

That’s all for now! Huge thanks to everyone who has played the game, given us a review, and provided feedback on the Steam forums or in our Discord server. We’ll see you in the next update!

- Loddlenaut Team

Loddlenaut V1.0.1 Patch Notes

Hello everyone!

We’ve got a small update for all of you! This patch should fix many of the day 1 bugs and address some common points of feedback. More improvements are in the works, but for now, check out the list below to see what we’ve changed and fixed!

Balance Changes:



  • Reduced global goop respawn chance by 35%.
  • Reduced global litter respawn chance by 60%.
  • Litter and goop will now only respawn inside of biomes.
  • Increased boost speed multiplier by 10%.
  • Increased the duration of the default and upgraded boost.
  • Reduced the boost meter recharge delay.
  • Increased boost meter regeneration speed.
  • Increased default Scrap Vac capacity from 10,000 to 15,000 microplastics.
  • Increased upgraded Scrap Vac capacity from 15,000 to 30,000 microplastics.
  • Increased Scrap Vac deposit speed.
  • Increased brightness of all glowing effects on the Scrap Vac to make the capacity meter more noticeable.
  • Loddles will now seek out fruit growing from plants when they’re hungry. Previously, this food-seeking behavior only triggered once they became starving.


Bug Fixes:



  • Fixed an issue that allowed the Storage, Fast Travel, Shipping, and Crafting Menus to be opened while in structure placement mode.
  • Fixed an issue that caused following loddles to not remove themselves from the “following player” list when they were released into the open ocean, which was eventually resulting in no new loddles being able to follow you.
  • Fixed an issue with the Equipment Menu being opened on top of the World Map menu if the two buttons were pressed on the same frame.
  • Added additional targeting logic to detect when an item has somehow become lodged inside of a wall or other collider. Those items will now be targetable and collectable.
  • Fixed an issue with favorite fruits not giving loddles an extra boost of happiness.
  • Fixed an issue with Puffer Form loddles having increased ability range and a shortened ability activation interval.

That’s all for now! Huge thanks to everyone who has played the game, given us a review, and provided feedback on the Steam forums or in our Discord server. We’ll see you in the next update!

- Loddlenaut Team

Cozy ocean cleanup adventure Loddlenaut available now!

The pre-launch checks have been completed, and the final coordinates are locked in: Loddlenaut, the wholesome underwater pollution-cleaning and creature-raising adventure is available now for PC and Mac. Early clean-up operatives can take advantage of a 10% launch discount during its first five days on-sale.


Loddlenaut has players dive deep into the underwater world of GUP-14, where they must clean up after an intergalactic megacorporation and its polluting ways. On their quest for cleanliness, players will meet, feed, and care for axolotl-like creatures known as loddles, helping them grow and evolve into special new forms.

🚀 Explore an open-world alien planet
🐠 Raise aquatic critters called “loddles” that grow based on what they eat
🔫 Clean up icky goop and floating debris with your bubble gun
🌟 Unlock special gadgets to clean different types of ocean pollution
🛠️ Recycle collected trash to craft useful items and upgrades

As announced earlier this week, Loddlenaut publisher Secret Mode will donate 0.05GBP per sale of Loddlenaut to WDC, Whale and Dolphin Conservation. WDC is a UK registered charity no. 1014705. This pledge covers all net game sales over the next three years.