Hey everyone! We’ve been absolutely thrilled to see the positive response that Loddlenaut has received since its release last month, and we’ve spent the past few weeks working on a festive little update for all of you! Lots of quality-of-life changes and bug fixes in this one, plus a special limited-time gift that is hidden somewhere on GUP-14! Check out the full patch notes below for more details:
A Gift from GUPPI?
A mysterious gift box has appeared in the waters of GUP-14! Who left it there? What does it contain?! You’ll need to explore the eastern parts of the ocean to find this yule-tide treasure…
This gift box (and the item it contains) will only be available from December 18th to January 4th, so be sure to find it while you can!
Changes
Added an extra column of slots to the inventory, increasing the number of inventory slots from 16 to 20.
Added a 60-minute period of “biome protection” that is triggered whenever a biome is 100% cleaned. During this period, no goop or litter will respawn in that biome.
When the final biome is 100% cleaned, there is a “global protection” period that starts and prevents goop from respawning in all biomes. The duration of this protection period has been extended from 20 minutes to 60 minutes. It now also prevents litter from respawning during this period.
Loddles with the cleaning ability can now clear the goop off of nearby goopy loddles. The same goes for Purifier Bombs and Water Purifier stations.
Added tutorial messages for using the Scrap Vac and the Puddle Scrubber.
Added a controls prompt that displays whenever a structure is highlighted in the hotbar.
The Scrap Vac is now made available to order at the Shipping Station after entering Tangle Bay for the first time. The previous trigger for this unlock (entering a cloud of microplastics) is still active.
Shortened the delay before auto-deposit kicks in when holding a piece of litter in front of a Recycle Bot and increased the auto-deposit drop rate.
Changed color of goop particles below Puddle Scrubber to more closely match the color of the goop puddles.
Increased the text size of Options menu dropdown lists, Shipping Station flavor text, inventory item labels, and glyphs for LB / RB and LT / RT.
Improved visibility of “100% clean” text in the World Map.
Bug Fixes
Fixed an issue that caused dropped items to ignore collision with terrain.
Fixed an issue with Siren Form loddles having increased ability range and a shortened ability activation interval.
Fixed an issue that was causing the player and spaceship map icons to have slightly inaccurate positions, which was making it difficult to clear the top-right map segment.
Fixed an issue that was causing the screen to stay dark when opening the World Map immediately after fast traveling.
Fixed an issue with Light Beacons disabling their lights when the player got too close to them.
Fixed an issue with the Pause button detecting input while the Equipment Menu was open. Pressing the Pause button while in the Equipment Menu will now close the Equipment Menu.
Fixed an issue with the Inventory and Scanner buttons detecting input during the ending cutscene.
Fixed an issue with the "Feed a loddle" objective getting completed before it has been unlocked.
Fixed an issue with new objectives not getting properly saved if they were unlocked immediately after a fast travel, which would occur when fast traveling out of a biome that was just 100% cleaned for the first time.
Adjusted the targeting animation to result in fewer instances of the arm bending behind the player’s back when targeting an item immediately after boosting.
Mac - Fixed an issue with an Escape character being added to loddle names when renaming loddles via keyboard input.
Happy holidays!
- Loddlenaut Team
Loddlenaut is Steam Deck Verified!
Ocean clean-up operatives we bring you great news! Loddlenaut has ticked all the boxes and has been confirmed as Steam Deck Verified. This means that the cozy ocean clean-up adventure is perfect for portable play.
If you’re an owner of a Steam Deck and haven’t grabbed a copy of Loddlenaut yet, rest-easy in the knowledge that it plays great!
Loddlenaut v1.0.1 Patch Notes
Hello everyone!
We’ve got a small update for all of you! This patch should fix many of the day 1 bugs and address some common points of feedback. More improvements are in the works, but for now, check out the list below to see what we’ve changed and fixed!
Balance Changes:
Reduced global goop respawn chance by 35%.
Reduced global litter respawn chance by 60%.
Litter and goop will now only respawn inside of biomes.
Increased boost speed multiplier by 10%.
Increased the duration of the default and upgraded boost.
Reduced the boost meter recharge delay.
Increased boost meter regeneration speed.
Increased default Scrap Vac capacity from 10,000 to 15,000 microplastics.
Increased upgraded Scrap Vac capacity from 15,000 to 30,000 microplastics.
Increased Scrap Vac deposit speed.
Increased brightness of all glowing effects on the Scrap Vac to make the capacity meter more noticeable.
Loddles will now seek out fruit growing from plants when they’re hungry. Previously, this food-seeking behavior only triggered once they became starving.
Bug Fixes:
Fixed an issue that allowed the Storage, Fast Travel, Shipping, and Crafting Menus to be opened while in structure placement mode.
Fixed an issue that caused following loddles to not remove themselves from the “following player” list when they were released into the open ocean, which was eventually resulting in no new loddles being able to follow you.
Fixed an issue with the Equipment Menu being opened on top of the World Map menu if the two buttons were pressed on the same frame.
Added additional targeting logic to detect when an item has somehow become lodged inside of a wall or other collider. Those items will now be targetable and collectable.
Fixed an issue with favorite fruits not giving loddles an extra boost of happiness.
Fixed an issue with Puffer Form loddles having increased ability range and a shortened ability activation interval.
That’s all for now! Huge thanks to everyone who has played the game, given us a review, and provided feedback on the Steam forums or in our Discord server. We’ll see you in the next update!
- Loddlenaut Team
Loddlenaut V1.0.1 Patch Notes
Hello everyone!
We’ve got a small update for all of you! This patch should fix many of the day 1 bugs and address some common points of feedback. More improvements are in the works, but for now, check out the list below to see what we’ve changed and fixed!
Balance Changes:
Reduced global goop respawn chance by 35%.
Reduced global litter respawn chance by 60%.
Litter and goop will now only respawn inside of biomes.
Increased boost speed multiplier by 10%.
Increased the duration of the default and upgraded boost.
Reduced the boost meter recharge delay.
Increased boost meter regeneration speed.
Increased default Scrap Vac capacity from 10,000 to 15,000 microplastics.
Increased upgraded Scrap Vac capacity from 15,000 to 30,000 microplastics.
Increased Scrap Vac deposit speed.
Increased brightness of all glowing effects on the Scrap Vac to make the capacity meter more noticeable.
Loddles will now seek out fruit growing from plants when they’re hungry. Previously, this food-seeking behavior only triggered once they became starving.
Bug Fixes:
Fixed an issue that allowed the Storage, Fast Travel, Shipping, and Crafting Menus to be opened while in structure placement mode.
Fixed an issue that caused following loddles to not remove themselves from the “following player” list when they were released into the open ocean, which was eventually resulting in no new loddles being able to follow you.
Fixed an issue with the Equipment Menu being opened on top of the World Map menu if the two buttons were pressed on the same frame.
Added additional targeting logic to detect when an item has somehow become lodged inside of a wall or other collider. Those items will now be targetable and collectable.
Fixed an issue with favorite fruits not giving loddles an extra boost of happiness.
Fixed an issue with Puffer Form loddles having increased ability range and a shortened ability activation interval.
That’s all for now! Huge thanks to everyone who has played the game, given us a review, and provided feedback on the Steam forums or in our Discord server. We’ll see you in the next update!
- Loddlenaut Team
Cozy ocean cleanup adventure Loddlenaut available now!
The pre-launch checks have been completed, and the final coordinates are locked in: Loddlenaut, the wholesome underwater pollution-cleaning and creature-raising adventure is available now for PC and Mac. Early clean-up operatives can take advantage of a 10% launch discount during its first five days on-sale.
Loddlenaut has players dive deep into the underwater world of GUP-14, where they must clean up after an intergalactic megacorporation and its polluting ways. On their quest for cleanliness, players will meet, feed, and care for axolotl-like creatures known as loddles, helping them grow and evolve into special new forms.
🚀 Explore an open-world alien planet 🐠 Raise aquatic critters called “loddles” that grow based on what they eat 🔫 Clean up icky goop and floating debris with your bubble gun 🌟 Unlock special gadgets to clean different types of ocean pollution 🛠️ Recycle collected trash to craft useful items and upgrades
As announced earlier this week, Loddlenaut publisher Secret Mode will donate 0.05GBP per sale of Loddlenaut to WDC, Whale and Dolphin Conservation. WDC is a UK registered charity no. 1014705. This pledge covers all net game sales over the next three years.
Loddlenaut team pledges charity donation for every sale
Ahead of Loddlenaut’s release on 16 November, we are very pleased to announce that for every game sale of Loddlenaut, the cosy creature-raising and pollution cleaning adventure, the game's publisher Secret Mode, will make a donation to Whale and Dolphin Conservation (WDC), their official charity partner of the year. This pledge builds upon the Loddlenaut team’s charity work already undertaken in 2023, including Urban Beach Cleans, Climate Giant Project donations, and World Oceans Day Steam Sale participation.
Secret Mode will donate 0.05GBP per sale of Loddlenaut to WDC, Whale and Dolphin Conservation. WDC is a UK registered charity no. 1014705. This pledge covers all net game sales over the next three years.
To celebrate this week’s launch, Secret Mode has also partnered with local UK artist Michelle Costello, aka Smartie Lids on the Beach, for a special, eco-conscious art project. Michelle has been combing Cornish beaches for litter over the past ten years and has painstakingly recreated Loddlenaut’s colourful key art exclusively using reclaimed ocean plastics and materials.
The artwork, pictured above with artist Michelle Costello, will be viewable to the public from February 2024, when it will be housed as a temporary art installation at WDC’s refurbished Scottish Dolphin Centre.
The full list of collected plastics used for the artwork:
1x Yellow bucket base
1x Turquoise bucket
1x Blue bucket
1x Orange bucket
1x Green bucket
1x Green football
1x Yellow football
2x Blue fisherman’s gloves
1x Grey canvas
1x Blue canvas
1x Green fishing crate
1x Orange spray bottle
1x Water bottle
1x Purple hair gel container
1x Purple biscuit pack wrapper
1x Chocolate wrapper
1x Purple fabric
1x Pink wellington boot insole
1x Purple foam lily pad
1x Green body board
Multiple lolly sticks
1x White container
1x Black beach shoe insole lining
1x Black flower pot
1x Blue & green plastic sheet
A miscellaneous collection of other smaller plastics of unknown origin
For more news about reclaimed ocean plastics artwork, please follow Smartie Lids on the Beach on Instagram and Facebook.
Loddlenaut breaks the surface on November 16
It's the final countdown - Loddlenaut will be surfacing on Steam on November 16!
It's World Cleanup Day and together with Developer Moon Lagoon we're excited to reveal a November 16, 2023 launch date for Loddlenaut, the cozy pollution-cleaning adventure awash with creature-raising and survival systems.
Loddlenaut started out as a NYU Game Center thesis project in 2019 and has been in full development since May 2020.
We're recruiting Loddlenauts to save the ocean planet GUP-14 by playing as an interstellar custodian sent to a polluted ocean planet. While cleaning up the mess, players will need to recycle trash to build and upgrade powerful purification tools.
Loddle creatures respond to your ocean restoration efforts with affection and soon you’ll be surrounded with new best friends to name, feed, pet, communicate with, and even evolve.
Play the demo, wishlist on Steam and you may just find a little Loddle friend along the way...
Gamers vs. Pollution!
Today is World Cleanup Day!
Earlier this year, WDC, SpecialEffect, and Loddlenaut publisher Secret Mode channeled their inner ‘Loddlenaut’ with over 40 games devs to clean up Brighton beach during the UK’s biggest conference and expo for game developers, Develop:Brighton.
During the event, the teams collected nearly 8kg consisting of over 1500 items of litter. This included a shocking 217 bottle tops, 158 food packages, and 203 loose pieces of plastic. They also collected a staggering 347 cigarette butts, with smoking items in general (including vapes, filters and cigarette packs), constituting a massive 25% of all items found that morning.
If you are inspired by this event and would like to arrange your own Urban Beach Clean for your business or event visit https://uk.whales.org/urban-beach-clean and don’t forget to wishlist Loddlenaut on Steam! (We might even have some Loddlenaut news later today..!)
The cosy creature-raising and pollution cleaning game Loddlenaut has hatched a brand-new trailer focused on the life cycle of the eponymous loddle creatures. 🌊
The trailer featured in the Re-MIX online showcase today shows players the basics of looking after loddles, cleaning up the world of GUP-14, blasting away pollution and collecting trash which can be turned into new gunk-fighting technology. 🐠
The demo featuring the Flotsam Flats area of the game – and several loddles waiting to be befriended – is available to play on Steam right now.
WDC Brighton Urban Beach Clean
Last week, we teamed up with Whale & Dolphin Conservation (WDC) and an incredible group of fellow game developers at Develop:Brighton for an Urban Beach Clean!
Together, we collected 8kg of trash that was heading into the sea. Check out the infographic below on what was recovered from the beach.
Even small items such as a discarded cigarette butt or a bit of plastic can cause immense harm to our beloved ocean creatures, so please take your litter off the beach, and dispose of it correctly.
If you want to find our more about the incredible work the WDC does, please head to their website: https://whales.org