Genre: Simulator, Adventure Lodventure
UI Rework Update v0.7.2
Hello Hunters;
This update brings a complete overhaul to UI.
Changes & Added
- UI reworked.
- When using a weapon in the hotbar, if the durability of that item is lower than %20, a warning indicator has been added.
- Increased chance of getting loot from chests and some breakable objects.
- Guide panel is removed completely. Crafting tips are moved to each corresponding machine.
- Enemies have been moved to journal page.
Fixes
- Sometimes enemies continued to follow the player after getting stunned.
- Level 4 skills were not unlockable. (Defeating the final boss of the 3rd map was not registering.)
- Leaving a game then joining a different game sometimes caused the connection to crash.
Do Not forget to send your feedbacks in-game and in our Discord channel. Patch Notes v0.7.0.1
Fixes
- All projectiles are now less affected by lag.
- When a client was fighting Eduardo alone, boss attacks were not working.
- Roll is now smoother.
- "Thorns" was not working visually on clients.
Changes
- Boss portals are now permanently open, even after starting a fight.
Update v0.7
Hello Hunters;
We have a major update for you and big changes!

Added
- Stun meter for enemies. Enemies now have a stun meter that is filled with basic attacks or skills. When this meter is filled, enemies are stunned.
- Enemies now use abilities! Most of the enemies in the world are now more dangerous! They will assault the player with their new skills.
- More destructibles in dungeons.
- 2 New attributes.

Changes
- Some skills are reworked or changed for One-Handed, Two-Handed and Crossbow weapons.
- Skills are now instant cast to where the cursor is pointed.
- HP increased for some enemies and reduced damage outputs.
- New multiplier for enemies. x0.25 for animals, x0.5 for enemies in dungeons, x0.75 for bosses. (All of them was x0.6)
- Alchemy chests added in dungeons starting from 2nd map.
- When wearing a OneHanded weapon, now there is also a shield for visual purposes.
- New punching animation.
- Lantern lighting and range increased by %10.

Removed
- Camera focused combat mode is removed.
- Burn, bleed, poison are no longer in the game.
Fixes
- Enemy attacks are now less affected by lag.
- Flesh melter was not synchronized with clients.
- When inventory was full, if the items on the ground is stackable, trying to taking it caused the item to disappear permanently.
- Farming pot could not be relocated.
- Food and potion buffs were stackable after dying.
- Staff attacks consumed bolts.
Next Update
Do Not forget to send your feedbacks in-game and in our Discord channel.
Mage Staff Update v0.6.8
Added
- Mage Staff Weapon Type
- 6 new skills for the new weapon!
- 2 new tier weapons and 2 new unique weapons for the Mage Staff (New weapon is available from the 2nd map)

Changes
- Durability lost after sacrificing body to revive changed to %10. (was %20)
- Big guns and Fishmonger attributes increased to %10 per point. (was %5)
- Vibrant and Iron Stomach attributes increased to %10 per point. (was %5)
- Chumps and Chipper attributes increased to %10 per point. (was %5)
- Herbivorous attribute increased to %15 per point. (was %10)
- Waste Not attribute increased to %20 per point. (was %10)
Skills are now reset along with every skill stone in the world
Alchemy Update v0.6.5
Hello Hunters;
Alchemy has arrived!
Added
- Alchemy system
- Alchemy Table
- 2 new Alchemy attributes
- 19 potions!

- Skill & Attribute Reset system (Reset altar is available in Iceni Mountains)

- New raw material Silica! It can be collected from every map.

- New materials for alchemy.
Changed
- Combiner have been removed from the game.
- Drops from enemies have been adjusted according to alchemy.
- Crafting and building costs for various building and items have been changed or reduced.
- Pie's food speed bonus reduced to %5 (was %10)
- Chef hands attribute bonus increased to %20 (was %15)
Fixed
- Various text improvements.
Hotfixes v0.6.0.2
Fixes
- When using a fishing rod and the rod breaks while using it, character would stuck and had to restart the game.
- When on the ''Home Sweet Home'' stage quest, the world would not load and screen goes black.
Hotfixes v0.6.0.1
Fixes
- When destroying various buildings, players could not save their buildings.
- Fixed that players could not build on rugs.
- Fixed a bug when leaving boss areas, bosses would not reset properly.
Changes
- Various building material costs and mine repair cost adjusted.
Decorations Update v0.6
Hello Hunters;
Added
- New buildings and decorations added.

- Various chests, barrels and props are now brekable and lootable.

Changes
- Interaction with benches, skill stones and similar things moved from mouse to keyboard.
- Day and night cycle visually improved. (Nights are now more visible.)
- Sleeping no longer speeds up time. (We decided to remove this feature because currently it served no purpose.)
- Dummies no longer have durability.
- Loot Chests can now be looted by every player.
- Players can no longer build near camps, graveyards.
To Come
- Even more breakable props!
- More housing decorations!
Riding Update v0.5.5
Hello Hunters;

Added
- Riding (Horses are available to tame in Frigya Lowlands enemy outposts)
- Horse Saddle (Required item to tame a horse, craftable from workbench)

Removed
Fixes
- Fixed a bug when moving with a tool, footsteps could not be heard.
- Fixed a bug when in the west side cave of Frigya Lowlands, attacks would turn in one direction.
- Fixed a bug when moving at the same time with another player caused the other players footsteps to be heard.
- Fixed a bug when using 'Cursor Lock' mode, skill stones could not be collected.
Patch Notes v0.5.0.2
Fixes
- Fixed a bug when killing 1 of certain 2 bears on 'Iceni Mountains' Map caused the player to can not deal damage.
Added
- Gameplay options added. Players can now adjust how their combat camera controls work.
- Footstep sounds added to terrains and house floors.