Logistical cover
Logistical screenshot
Genre: Puzzle, Strategy, Indie

Logistical

LOGistICAL 2: Update #791c

Build #791c is a general build to all "L1 to L2" and L2 modules.



I have been working on restructuring the main core code to cater for many smaller modules that will be available via either DLC or in-app purchasing. There is still work to be done in this area but it is fairly close.

After discussion with Steam, LOGistICAL: Indonesia will now be a DLC of LOGistICAL 2.
The first available module of Indonesia will be "Indonesia - Bali". This will be a free module to all owners of LOGistICAL 2. The other islands of Indonesia will be available soon after as a progressive roll-out. I am creating a discount bundle for Indonesia for those that want the entire module.

Updates:


- Fix for the high scores not being accessible from the Statistics page
- Update on the statistics to include all the town and mailbox totals from all the modules that aren't currently loaded.
- Removal of businesses in high scores from L1 modules
- More work on the map drag and rendering. Nearly all done.
- Optimisations in the running of the game to cater for the larger modules with lots of roads
- New code that requires town fixes before specific roads become available
- Moved the code to connect to Steam further into the code as it isn't initialising fast enough for some players and causing an error
- Added more animations when finishing a town to indicate bonus earned
- Added "?" for unknown inputs into industries
- I added a list of LOGistICAL games that the current module will open in, on the globe page. Mouse over module to view.

Thanks for your continued support,
Sacada.

LOGistICAL Sale. Up to 50% off over 2 weeks

LOGistICAL is having two weeks of sales.

Week 1 - 22th July to 29th July 2019


50% off - LOGistICAL 2
30% off - LOGistICAL 2: Belgium
30% off - LOGistICAL 2: Nevada, USA
30% off - LOGistICAL 2: France

Each package also includes:
LOGistICAL 2: Tuvalu (FREE L2 tutorial)
LOGistICAL 2: Suriname (FREE)
LOGistICAL: Tutorial
LOGistICAL: Isle of Man (FREE)
LOGistICAL: Xmas 2017 (FREE)
LOGistICAL: ABC Islands (FREE)

LOGistICAL 2



Week 2 - 29th July to 5th August 2019


50% off - LOGistICAL
40% off - LOGistICAL - New Zealand (LOGistICAL DLC)
40% off - LOGistICAL - Canada (LOGistICAL DLC)
40% off - LOGistICAL - California, USA (LOGistICAL DLC)
40% off - LOGistICAL - Hawaii, USA (LOGistICAL DLC)
40% off - LOGistICAL - The Netherlands (LOGistICAL DLC)
40% off - LOGistICAL - Egypt (LOGistICAL DLC)
40% off - LOGistICAL - Germany (LOGistICAL DLC)

Each package also includes:
LOGistICAL: Tutorial
LOGistICAL: Isle of Man (FREE)
LOGistICAL: Xmas 2017 (FREE)
LOGistICAL: ABC Islands (FREE)

LOGistICAL

LOGistICAL 2: Update #784c

This update gives some major overhauls since the L1 to L2 upgrade to make map navigation much faster independent of the map size, map detail, and screen size.
The new method also allows zooming at any value rather than at specific increments.



#784c Updates



  • Reduced the pre-rendered screens to 1
  • Ghosted a larger bitmap image behind the screen when dragging
  • Updated the town popup graphics
  • Updated numbers on the town popup to give decimal places
  • Show the town roads when zoomed out at all resolutions
  • Removal of animations on the town popup
  • Added a link to go back to the globe from the play screen
  • Show town popup on left side of the screen when dragging trucks on the right
  • Fixed some one-way road issues in France
  • Resorted the module list on the globe showing all of the current game's playable modules at the top
  • Updated the L1 to L2 import where some trucks caused problems
  • Fixed some mailbox numbers in statistics
  • Added ticks to contracts so completed ones could be seen when detail is showing


L1 to L2 upgrades



  • LOGistICAL: USA - Florida
  • LOGistICAL: USA - New York
  • LOGistICAL: USA - Oregon
  • LOGistICAL: USA - Wisconsin
  • LOGistICAL: South Africa


I have been too busy with these updates to get the planned modules released, so Indonesia and Vampires have been delayed.

I did create a small new module "Tuvalu", which is available FREE.
It can be loaded through LOGistICAL 2, Washington, Nevada, Belgium or France.

Thanks for your support and patience.
Sacada.

IMPORTANT: LOGistICAL 1 upgrade to LOGistICAL 2

The time has finally come to upgrade LOGistICAL 1 (L1) into the LOGistICAL 2 (L2) framework.



Over the next few weeks most of the L1 modules will be upgraded into the L2 framework.

Current Status of L1 modules


I will keep this section updated as more modules get upgraded to L2.

Complete on Live
These modules are fully upgraded to the L2 framework and have had their backgrounds upgraded.
Each of these are split into bootable groups. Select any of the modules within the group to be able to play any of the others within that group. For achievements you will need to play the actual game.

    Group 1
  • LOGistICAL
  • LOGistICAL: Netherlands
  • LOGistICAL: New Zealand
  • LOGistICAL: Germany
  • LOGistICAL: Canada
  • LOGistICAL: Egypt
  • LOGistICAL: USA - Hawaii
  • LOGistICAL: USA - California
  • LOGistICAL: ABC Islands, Isle of Man, Tutorial, Xmas (2017)
    Group 2
  • LOGistICAL: Chile
  • LOGistICAL: British Isles
  • LOGistICAL: Norway
  • LOGistICAL: Switzerland
  • LOGistICAL: Brazil
  • LOGistICAL: Italy
  • LOGistICAL: Switzerland
  • LOGistICAL: ABC Islands, Isle of Man, Tutorial, Xmas (2017)
    Group 3
  • LOGistICAL: ABC Islands, Isle of Man, Tutorial, Xmas (2017)


Complete in beta
These modules should fully work in L2, have their backgrounds upgraded but only be available in the "L1 to L2 beta" beta




What this means


L2 is now over 200 builds ahead of L1. Many of these upgrades are L2 specific, but there have been many other nice fixes and features added that will be great for L1 as well.

After all the L2 upgrades and map enhancements, the main differences between L2 and L1 will be the complex roads and the businesses. Businesses are like non-consuming towns, though they sometimes have more functionality.
There are many new L2 modules in development coming out soon, covering many different play-styles as there are many different player preferences.

Partial screenshot of "LOGistICAL: USA - California" in the L2 framework.


How will it work


I am trying to make the L1 to L2 upgrade and save game import process as seamless as possible.

Once the beta testing is complete the L2 framework will go Live for L1. This will start with the main LOGistICAL module and its DLCs and then slowly work across all the other LOGistICAL 1 modules.

The first thing you will notice is the build number at the top of the globe page increasing by over 200 build numbers.

The front page will show you the latest news which is now sourced from an external site and so doesn't require a build to upgrade it.

The save game


A large change in this build is that every module now has its own save game file.

This provides much quicker saving and reduced the complexity with integrated modules.

You will now be able to launch different games via Steam to play simultaneously in different modules without overwriting the save of another module.

The first time you load an L1 module in an L2 framework, you will get the same load window with the same files within it.

Select your L1 save game and it will "import" it into the new L2 framework.

Once the game loads and saves it will create a new file name with the prefix of the module that you played.
Next time you play the same module you will get the new L2 save game.


For example:
Load save game "00277_20190204" from LOGistICAL (California)
It will save as "USCA00002_20190604"

Note: There is no path to go from L2 back to L1.
ie. You cannot open an L2 save game in L1.

If you are not ready to upgrade L1 to L2 yet


For a short period of time I will keep a copy of the L1 build #540 available as a "beta" version called "L1 540"

If you want to continue to play in the L1 framework or wish to put your trucks into strategic positions before the upgrade, you can do this from here.

To open the "L1 540" beta build:

  • Right click on the game within Steam and select "Properties"
  • Select the "BETA" tab
  • Select the "L1 540" build from the drop down list.
  • There is no password required.
  • The old build should now download and you can play as you normally would.


Note: There will be no L2 save games within the load game directory.

If you do this and then wish to get back to the new L2 version, follow the same steps above, but instead select the "NONE: Opt out of all beta programs" option in the drop down list on the BETAs tab.
This will have to be done for each of the LOGistICAL games if you have done it in those as well.

L1 to L2 fundamental differences


There are now independent saves for each module including each DLC (see above for more detail)

Australia (AU) and New Zealand (NZ) are now two totally separate games.
Playing NZ no longer loads AU and there is no path across the Tasman Sea.
New start contracts place you at a port near Auckland.
The industries from AU that were required in NZ have now been added at the Auckland port.
The trucks that were used from AU will not import into L2. Instead there is a new truck depot at the Auckland port were you can buy four new trucks (with boosts).

Global speedups will no longer be global.
All the global speedups that you have earned will import into the new saves.
There are new "local" speedup contracts to help you quickly get some speed in each modules. Most of these start with 5 or less towns to complete.
There are enough "local" speedups to get to the maximum speed of the module.

L2 updates


There have been many fixes and enhancements added since the last L1 build (#540). Most of these are available from the "LOGistICAL News" website that shows on the loading screen.

LOGistICAL News Link

The background maps of L2 are vector based (instead of bitmaps) and can give a lot more detail.
The old L1 maps are being slowly upgraded to L2 maps. It makes for a much nicer interface on every zoom level.
Here is an example of an L1 screenshot in L2 (California).


How to beta test


It is great to have as many beta testers on this one as possible.

To try out the new L2 framework with the L1 modules...

  • Right click on the game within Steam and select "Properties"
  • Select the "BETA" tab
  • Select the "L1 to L2 beta" build from the drop down list.
  • There is no password required.
  • The new build should now download and you can play as you normally would.


If you have any issues or questions, post them publicly in the LOGistICAL forum on Steam or the LOGistICAL Discord.

Thanks everyone for playing, beta testing and for coming back here for more LOGistICALling.

Sacada.

LOGistICAL 2: Update #754

A small build with a few important fixes and a nice tool.



  • Added keyboard "F" to toggle better highlight of the end of roads
  • Fixed problem with padlock over input industries showing up at the wrong time
  • Found and fixed problem with top-left buttons disappearing and not reappearing
  • Fixed road contract in USWA that was stopping some games loading
  • Broke the roads in Belgium as they should be

LOGistICAL 2: Update #753 and High Score Data

Town Score and the High Score Data


First I would like to discuss high score data.
A modification to put a "cap" on the amount of points a business could receive was introduced a while ago in L2.

This process basically set a static value of the "truck tonnage" that was delivering to businesses, so you could do it with a large truck or a small truck and it didn't alter the final score for that business.
I think doing businesses with the smallest trucks available that could take days to weeks was just not good for anyone's health. I know. I have done it myself (Xmas 2017).

This "cap" for businesses actually introduced a problem as it also mistakenly applied to the actual towns that use consumption.
This latest for a short while until I noticed and corrected with a build update one day after the release of France.



Now it is time to correct this mistake.

While France is still active with lots of players that haven't completed it yet, this current build has a process that will find missing high score values and replace those missing ones.

To make this work, I am going to move the high score data from France that was posted prior to 2nd May 2019.
When you load your game up a check will be done between the count of towns in your save game and the high score table. It will then upload those missing towns to the high score table and balance will be restored.
The process involves queuing the data as I have found posting them all at once misses a large amount of them.
If it doesn't get them all the first time, it will continue the next to you restart your game.
If nothing triggers at the start of the game, you can force it to trigger by clicking the statistics (F2).
It will only do it once during any game session.

You should see the data being processed in the "events log" at the bottom right of the screen.

Sorry for any inconvenience and I hope this process goes as smoothly as the test cases.

Happy trucking,
Sacada.

... and now onto the additional build modifications...

Build #753



  • Fixed problem with -ve values for Haulage (visible in to completion screen. ie click on town resources once town is complete). Does not fix current -ve scores retrospectively.
  • Routine to find missing high scores and resend them to the server (you need to be on the module where the missing scores are).
  • Extended routine for missing town highscores to include no towns on highscore server
  • Fixed collection of roads in Suriname
  • Corrected the total town amount in Suriname to 28 towns.
  • Put a ring around incomplete towns to see them better when zoomed out
  • Fixed a couple of rendering issues
  • Set a 1/2 second time delay when sending bulk records to the high score server
  • Set up routine to fix high scores after some get removed due to being incorrect
  • Added text under the % rendering to indicate what is happening
  • Moved the "Loading... " text up from the bottom of the screen
  • Added businesses to "missing towns on high score server" routine

LOGistICAL Sale. Up to 50% off LOGistICAL and modules

LOGistICAL is having its own special sale.

Last chance to grab cheap modules for a couple of months.

Sacada's Store



50% off LOGistICAL 1 base game.

40% off all LOGistICAL 1 DLCs and standalones

30% off all LOGistICAL 2 stand-alone modules.

FREE LOGistICAL 2: Suriname (Xmas 2018) - with L2 games

FREE LOGistICAL: Xmas 2017

FREE LOGistICAL: ABC Islands

Up to 30% additional discount for bundles

Note: France is too new for a discount.



Thanks,
Sacada.
Sacada's Store

LOGistICAL 2: France (15% release discount)



LOGistICAL 2: France is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns throughout the country.

LOGistICAL 2: France has a strong focus on the puzzling aspects of LOGistICAL and takes you back to the non-business town-only playing strategies of LOGistICAL 1 while retaining the high resolution road systems of LOGistICAL 2.

Over 3500 towns and 50 businesses to complete.

Each LOGistICAL module has many unique things to do. In LOGistICAL 2: France you can:

  • Fix roads to towns throughout the complex road system.
  • All trucks fit on all the roads, even with cargo.
  • There are lots of quarantine zones.
  • Some regions don't allow building any industries.
  • Complex LOGistICAL puzzle solving around the quarantines.
  • Roads to towns are all of the highest quality, so don't need upgrading.
  • Find some of the industries throughout the map. Upgrade them so you can build your own.
  • 13 new industries and 13 new resources.
  • Over 180 industry types.
  • Truck boosts include a super speed multiplier.
  • Module includes contracts to complete for those not knowing just where to start.
  • Businesses don't consume resources.
  • Businesses have a static score this is not based on trucks sizes or amounts.
  • NEW: Information button to show details about any town.
  • NEW: Information button to show details some of the businesses.

  • Pre-rendering of the maps (35km and greater) to bitmap to speed up the game play when zoomed out.


LOGistICAL 2 brings you all the fun and puzzling of LOGistICAL with even more towns, more puzzles and much more to do.

This LOGistICAL 2: France module brings you over 3500 towns to complete.

LOGistICAL 2: France game covers the country of France including cities like Paris, Marseille, Lyon, Toulouse and many, many more.
There are many new obstacles and deliveries to make.

LOGistICAL 2: Update #720

The LOGistICAL 2 toolbox has grown. LOGistICAL 2 introduces a couple of new tools that will assist L2 game play.

Multi road upgrade tool (MRUT)





The MRUT tool will allow you to select many roads with a single click to be upgraded.

When in road upgrade mode (B), hold shift to include selection of all roads that join both ends of the currently selected road.


  • Cargo upgrade resource will be the same for all roads selected
  • Total amount required is approximately the amount of all added road segments
  • Roads of a different size are excluded
  • Roads that are already being upgraded or repaired are excluded
  • Once clicked all highlighted roads are set for individual upgrades with the same resource material.


Loading Bays (Nevada)





A loading bay will reduce the amount of resources needed to complete a group of businesses by up to 70%.

Loading bays service groups of businesses that all join a road junction at the same point.
Select any of the businesses within the junction to create the loading bay for all of them.

Once the loading bay is in place and the businesses turn green, you need to complete at least one resource line from each business within the group and a total of at least 30% of all resource lines across the group of businesses.


  • A loading bay can be bought for any group of 2 or more businesses that join the same road junction.
  • Click the "fork lift" icon in the business popup window

  • Costs depend on the number of businesses and the complexity of the businesses

  • The Loading Bay will join all those business together for a simplified completion goal
  • All loading bay businesses connected to the currently selected business show green on the map.

  • All businesses on the map with a loading bay will have a green tinge.
  • Complete at least one resource line of each business and 30% of the resources lines of all the businesses to complete all the connected businesses
  • Once the goal is achieved the businesses will all complete as per their standard completion routine and the Loading Bay will no longer be available.
  • Some road junctions that have pink dots don't always include all the businesses of that junction.


Other Updates




  • Stopped mouseover of roadworks once complete
  • Fixed problem in the Multi road upgrade tool that caused a system scroll lock when applying single road upgrades.
  • Loading Bay trigger fix
  • Fix for USNY total towns amount in statistics
  • Recode of the casino padlocks.
  • End of region payment fixed
  • Businesses with missing resource fixed
  • Situation when town node is prioritised by road fix node corrected

LOGistICAL 2: Update #714

Quite a few minor builds plus a large restructure to the backend to make the loading of save games in V2 much faster.



The save process is different so I suggest you do a game copy (to the right of the load button) just in case. The first time you load there won't be any difference. This only happens after loading the new "save" structure.

There are many more language updates. Thanks to all those that are participating in that. Individual recognition throughout the update notes.

Builds are listed from the latest backwards...

Build #714


- New sort for high score tables that now sort by town, mailbox and then score.
- French translation (thanks HunterBill).

Build #713a


- Changed first casino to open to be Ormsby House which is a level 1 casino
- Fixed problem with casinos levels locking after restart
- Fix of duplicate IDs in businesses causing pink glows to not disappear
- Fix Rank text position on high score popup where module was overwriting instructions

Build #713


- Upgrade of road is darker orange than regular broken road
- Fix all the golf courses access road colours (circle in town popup)
- Monitor upgrades to show change in road access as circle in town popup
- Refresh map when upgrade or road fix is complete
- Fixed problem with road count going down when broken roads are later upgraded.

Build #712


- Set the surrounding one way roads for the road upgrade to be turned off while upgrading.
- Set the speed on the one-way roads that are turned off to be very slow as it will be very dangerous.

Build #711a


- Fixed glitch with circles not disappearing
- Fixed glitch with pin not disappearing

Build #710



W A R N I N G : This build has a new save structure so it is VERY advisable to create a copy of your game before proceeding.

- Fixed a bug that sometimes locked the game on load
- Fixed a bug that sometimes crashed on save
- Fixed a problem when clicking on "Black Rock City" in the truck list, when it was a destination
- Added some French Translation (thanks Hunter Bill)

Build #709



W A R N I N G : This build has a new save structure so it is VERY advisable to create a copy of your game before proceeding.

- Adjusted the save model to speed up the loading of an L2 game (only faster second time round)
- Compression on all the data files.
- Fixed issue with "return to depot" locking the truck in the depot
- Stage 1 of getting the High Score table into the statistics
- File list mouse click shows global towns and mailboxes
- Reduced size of pink dots
- Added more German translations (thanks Metthew)
- Added more Russian translations (thanks airON)

Build #708


- Allow to dump trucks into Belgium mailboxes that have more than one access roads
- Fix the screen animation layer from not clearing causing nice patterns
- Fix for roads not fully rendering in certain modes
- Removal of the "Advanced Navigation" settings that are no longer needed
- Fix if you can't connect to Steam but you can connect to the high score table (and you have some results), the game will still load.