Logistical cover
Logistical screenshot
Genre: Puzzle, Strategy, Indie

Logistical

LOGistICAL Sale. Up to 50% off LOGistICAL and modules

LOGistICAL is having its own special sale.

Last chance to grab cheap modules for a couple of months.



50% off LOGistICAL 1 base game.

40% off all LOGistICAL 1 DLCs and standalones

30% off all LOGistICAL 2 stand-alone modules.

FREE LOGistICAL 2: Suriname (Xmas 2018) - with L2 games

FREE LOGistICAL: Xmas 2017

FREE LOGistICAL: ABC Islands

Up to 30% additional discount for bundles

Note: Nevada is too new for a discount.



Thanks,
Sacada.



LOGistICAL 2: Update #707

LOGistICAL 2 (L2) has had a major overhaul to update the rendering engine to cater for the huge amounts of data.
The navigation engine has been rebuilt from the ground up making it very fast, especially for large complex maps like Washington, USA.



Details


There are quite a lot of updates with many of them superseding previous updates, so I will give the summary of it all.
There are tens of thousands of objects in the game. Updating them on the screen when zooming in and out, clicking different things and scrolling the screen around requires quite a bit of finesse to keep things from locking up.

Most updates are best noticed after you have moved around a little and the images and objects get cached.

My priority for this update is to give the interface control back to you. If you do a lot of things quickly, then the interface should respond much better and not try to finish old updates. When you do stop, then the rest of the maps and roads should then finish processing.

LOGistICAL 2 Game Speed


To make the game run much faster there have been quite a few enhancements.

  • Rewrite of the navigator from the ground up.
    L2 changed the road system from straight lines to complex real mapping including one-way roads, major highway junctions, a huge amount of streets and all those broken roads. This made the old navigation software unsuitable. This software was updated many times but just could not overcome the problems of the larger maps.
    After lots of experiments a good model was formulated but the code was getting too messy so it was time for a complete overhaul. This is now done and it is now much quicker... like, way quicker.

  • Maps, background rendering and icons.
    L1 was originally built with three main map layers, which eventually became just two. The background with roads and icons, and the truck animation layer. The two layers didn't work as well with L2 as the map rendering time was much larger.

    L2 now has four map layers all working independently, enabling even more optimisation into the future.

    Layer 1. The background. This layer is now rendered in sections to enable more complex background polygon structures with things like background graphics, rivers, lakes, town zones, regions, national parks, golf courses and many other interesting mapping objects.
    You can also dull or turn off the background making a black "night" mode.


    Layer 2. The roads. Maps in L2 generally have around 50,000 road segments making lots of rendering difficult. As the map changes over time as it becomes discovered, roads get fixed and/or upgraded, a dynamic rendering approach was still needed.
    The road system now gets rendered only during zooming, scrolling or change. Also to cater for very large maps, rendering can be done in sections enabling visibility while scrolling and more interactions back to the player to zoom or scroll faster.
    The look of the roads has been updated to make them more interesting when zoomed in, especially on large intersections.


    Layer 3. Town and business icons. This layer is updated when you click on town/business icons which will change their colour or drag the truck to find all the towns, businesses, roads or industries that need your cargo. Removing this from the road and background layers makes this interaction instantaneous.


    Layer 4. The animation layer. This layer still contains all the trucks and mouse interaction animations but also includes a few additional things, like the mouse over the truck list showing the truck routes.

LOGistICAL 2 Businesses


L2 has businesses. Businesses are like mini-towns that don't consume resources when you deliver them, making them a more "casual" part of game play. Businesses started out as mailboxes in Belgium, grew to be businesses in Washington USA and now have more purpose in Suriname and Nevada USA.

  • Updated Business Industry Cycle (BIC):
    The BIC is a new method of creating industries in L2. Complete enough of the same group of business types and an industry is built by one of the businesses.
    Nevada has taken this further by adding more businesses and a mini-game to one of the businesses. Nevada also has a combination of finding industries, creating via the BIC, purchasing the initial ones cheaply, just buying them or buying them via the original upgrade method.

  • BIC Sort: Alpha sorted the BIC Help

  • BIC visibility: The BIC originally hid all the industries that businesses built until you had completed enough to show what they were.
    Now all the industries are displayed from the start, so now you know what to aim for.

  • BIC click: Click on the column of the BIC that you are interested in to highlight all the businesses belonging to that group.

  • BIC items: A few items have changed. These changes are global (ie Suriname and Nevada USA).
    - Moved laundry business into clothing
    - Moved kiosk business into shop
    - Added some more industries to Pharmacy
    - Changed the industry order of Fast Food

  • Cycle through Businesses: Click on the left/right (keyboard "," & ".") of the business type icon in the business popup to move to the next/previous found incomplete business of that type on the map.


Business Icon Colours


Clicking on businesses will now highlight all other businesses of the same business type.


  • Light Blue: Businesses of the current selected business type (eg. alcohol also highlights pubs, bars, etc)
  • Dark Blue: Same as light blue but you have started to complete the business.
  • Green: Business is complete and has built an industry at that location.
  • Yellow: Currently highlighted business.
  • Orange: Not a business, its a broken road.
  • White and light coloured: These highlight the businesses that need to be complete to unlock a town.
  • Pink: Special purpose business. When you click on the business type icon in the business popup you get a mini-game.


LOGistICAL 2 Languages


L2 now has the L1 language translations. Additional language updates are still happening now with many thanks to our great LOGistICAL community and all those that have given their time to make this a multi-lingual game.


  • Languages: L2 has lots of updated translations. Not all are complete but we are working hard on it.
    - German (Metthew, Allalinor; ~ SgtFopper ~),
    - Dutch (Fransiscus),
    - French (HunterBill),
    - Russian (Shylight, Mostcus, airOn)
    - Italian (Desangre)
    - Spanish (Matje)
    - Finnish (Zathor).
  • Selection: Language is selected by clicking the flag in the top right corner of the first globe screen.
  • Config File: L2 has a config file that now saves your language selection choice, so you don't have to select it each time you play.

LOGistICAL News


I have finally gotten around to updating the LOGistICAL web site. There is still a lot of backdating to be done.

This web site is now available from the game splash screen and also the game help.
There are links on the site to point you to the Steam community pages, the Steam store and also the community Discord.

LOGistICAL 2 Other Updates


There are lots of updates to make this an even better game. There are still many in the pipeline. Jump on the LOGistICAL Discord to see the full list of everything that has happened, and everything that could happen.

  • High scores now open with a click instead of a hover over.
  • High scores pages can be navigated with the "," & "." keys.
  • Change truck dash to green if speedup is > 8x.
  • Don't allow betting in the casinos if you have no money.
  • Trigger save game when you have played a casino game.
  • Fixed problem where industries that are already built and then upgraded couldn't be bought.
  • Code to remove one-ways from around roads when another close road has reset those one-ways.
  • Added ability to stop upgrade of a top second level road that is being upgraded.
  • Fixed problem when clicking a business type on the BICH screen it was also clicking on the town behind it and changing the selection upon closing.
  • Changed the front page LOGistICAL News to point to an external site.
  • Changed the click on HELP to open the above external site.
  • Modified the display of town/business selection process to do by priority and then latitude.
  • Businesses that are locked behind broken roads don't allow dropping of road resources.
  • Businesses that have broken road on lower tonnage road don't allow dropping of road resources.
  • Dim town when dragging a large truck to a small town.
  • Stop achievements popping for a different module being opened.
  • Updated the roads to be thinner when zoomed out.
  • More visibility of roads, etc when dragging the map.
  • Mouse over truck list now show truck routes.
  • Fixed a bug that locked Nevada on load as it was trying pop a contract from a town not found yet.
  • Turned off ability to drag a truck to the end of a road until I fix some issues with it.
  • Shift "WASD" for faster keyboard scrolling.


Thanks to everyone that helped make these updates possible. The testers, the beta players, the translators and all you LOGistICAL supporters.

Happy playing,
Sacada.

PS. LOGistICAL is on sale at the moment.
50% off LOGistICAL (original)
40% off all LOGistICAL 1 games
30% off all LOGistICAL 2 games (except Nevada just released)
15% off Nevada.
Next sale won't be until at least May 2019

LOGistICAL 2: USA - Nevada (15% discount for first week)



LOGistICAL 2: USA - Nevada is a large open-world, strategy, puzzle game where you transport different cargoes to complete all the towns and businesses throughout the state.

LOGistICAL 2: USA - Nevada includes Casinos, Golf Courses, Ghost Towns, UFOs, Hoover Dam and a Gigafactory.

Over 100 towns and 5,000 businesses to complete. There are 50 types of business to discover.

LOGistICAL 2: USA - Nevada game covers the state of Nevada, USA including cities like Las Vega, Reno, Carson City, Death Valley and many, many more.

Each LOGistICAL module has many unique things to do. In LOGistICAL 2: USA - Nevada you can:

  • Fix roads to towns, businesses and throughout the complex road system.
  • Upgrade minor roads to enable 8 ton, 20 ton and much larger trucks to traverse.
  • Roads to towns and businesses are all of the highest quality, so don't need upgrading.
  • Find some of the industries throughout the map. Upgrade them so you can build your own.
  • Complete enough businesses and they will build industries for you with the "Business Industry Cycle" (BIC).
  • Incomplete towns will allow an industry to be built. Once the town is complete you can build more.
  • The first industry of any type will be super discounted.
  • Buy a gold mine and then complete casino businesses to play the mini-games within the casinos. Change surplus cash into truck boosts.



  • Over 150 industry types.
  • Over 50 business types.
  • New businesses include Casinos and Golf Courses.



  • Businesses don't consume resources.
  • Unlock towns by completing surrounding businesses.
  • Businesses now have a static score this is not based on trucks sizes or amounts.
  • Complete businesses to gain truck boosts.
  • Truck boosts include a super speed multiplier. Every 5th completed business/town starting with the 4th business (ie 4th, 9th, 14th, 19th, ...).
  • Module includes contracts to complete for those not knowing just where to start. Discover UFOs, Ghost towns, a Gigafactory, Hoover Dam, Burning Man, ++

LOGistICAL 2 contains new features like:

New road mapping
Hundreds of towns and thousands of businesses and other places to complete
Work your way through the long complex maze of road enhancements to finally allow all your large trucks access across the state or country
Road upgrading
Many, many other small and large puzzles and situations to complete.

LOGistICAL Sale. Up to 50% off LOGistICAL and modules

2019 Lunar New Year Sale is now on and LOGistICAL is in it.


All LOGistICAL 1 and LOGistICAL 2 modules are on sale for the next week (4th - 11th Feb 2019).

50% off LOGistICAL 1 base game.

40% off all LOGistICAL 1 DLCs

30% off all LOGistICAL 1 stand-alone modules

30% off all LOGistICAL 2 stand-alone modules.

FREE LOGistICAL 2: Suriname (Xmas 2018) - with L2 games

FREE LOGistICAL: Xmas 2017

FREE LOGistICAL: ABC Islands

Up to 30% additional discount for bundles







Thanks,
Sacada.

LOGistICAL 2: Update #674

A minor update to fix a problem with the tutorial not working on LOGistICAL 2 modules.

Also a nice fix to simply to selection of roads to upgrade.

Detail



Build #674 on LOGistICAL 2 and LOGistICAL 2: Belgium
- Faster method for upgrading multiple roads
- Click the "Upgrade Roads" button or press "B"
- Click on all the roads that you want to upgrade
- Click road again to cancel upgrade
- Click the "Upgrade Roads" (or "B") button to exit "upgrade road" mode
- Note: There is no longer a verify popup to the process
- Yellow border around map when upgrading roads
- Fixed problem with negative speed
- Fixed problem with maps of Tutorial and Isle of Man not showing
- Update wording on Tutorial contracts
- Update wording on Isle of Man contracts

Build #673 on LOGistICAL 2 and LOGistICAL 2: Belgium
- Some road fixes were showing up in the last 2% of missing towns/businesses
- Increased last 2% of unfound towns/businesses showing to last 5%
- Fixed an incorrect road fix count in statistics
- Cancel upgrade icon changed to an boxed "X"
- Fixed problem with regions turning grey from yellow mostly due to road upgrades
- In statistics, region town total wasn't showing green when complete

LOGistICAL 2: Update #672

There are various fixes in these past few patches.



Summary


Most significantly in this release build is a reduction in the size of the large businesses within LOGistICAL: Suriname (Xmas 2018).

The final reduction is as follows...
French Guiana
Guyane = 20% or what it originally was
Suriname
Wanica = No change
Sipaliwini = 30%
Saramacca = 50%
Paramaribo = No change
Para = No change
Nickerie = 40%
Marowijne = 50%
Coronie = 50%
Commewijne = 50%
Brokopondo = No change

Current high scores achieved will be retained.

There is also a few past fixes that helped finalise modules that disappeared are back (eg. highlight of the last 2% of businesses per region).

The Business Industry Cycle Help (BICH) has undergone updates.

Build details


Build #668
- Fixed problem with some of the L1 modules not loading properly but they now load in L2
- Fixed saving of 10 minute backup files for L2 modules

Build #669
- Fixed problem with towns no longer being found in Belgium
- When mousing over roads for potential upgrade, show the resource required to fix it
- Drag truck to the end of a found road to allow truck to drive there (issue... dragging truck from the end of the road makes the truck jump back to its last town - fix coming)
- Fixed problem with the last 2% of businesses/towns not showing pink glow
- Fix the road to business Akodo near Apatou town
- Fixed 4 areas in Suriname that were inaccessible.(edited)

Build #669(2)
- Reduction of amount of resources in businesses in Suriname

Build #670
- Fix a load error when there is no destination town for a truck (ie at end of a road).

Build #671
- Fix some areas in Suriname which didn't join the central road matrix (there are still a couple to fix).
- Fix to stop 0 length roads being upgraded
- Patch to undo 0 length roads that managed to be upgraded(edited)



Build #672
- Fix error clicking the Business Industry Cycle Help (BICH)
- Updates to BICH
- Added industry titles
- Show industries that can't be obtained. Highlight them red

LOGistICAL Sale. Up to 50% off LOGistICAL and modules

Steam's Winter Sale is now on and LOGistICAL is in it.


Note: Steam's sale title is based on those that live in the northern hemisphere of this planet but the sale will cover the entire planet... kind of like what LOGistICAL is slowly doing ;)

All LOGistICAL 1 and LOGistICAL 2 modules are on sale for the next few weeks (until 4th Jan 2018 10am Pacific time).

50% off LOGistICAL 1 base game.

40% off all LOGistICAL 1 DLCs

30% off all LOGistICAL 1 stand-alone modules

30% off all LOGistICAL 2 stand-alone modules.

FREE LOGistICAL 2: Suriname (Xmas 2018) - with L2 games

FREE LOGistICAL: Xmas 2017

FREE LOGistICAL: ABC Islands

Up to 30% additional discount for bundles







Thanks,
Sacada.

LOGistICAL 2: Update #667

Quite a few small updates to make the interface smoother.

Build #667
- Fix mouseover on new pin-striped pins
- Stop selecting the town when it gets a new business auto-industry
- Access to some inaccessible areas in SR
- Added touch control to most of the game

Build #666
- Purple industries show on industry select. Crimson for your own industries.
- Click on the Business Industry Cycle (BIC) to see where the industries are built
- New business icon for food-halls
- Stop blue icons showing up in Belgium
- Stop completed businesses of current selected type (ie blue ones) to not show when hovering, unless they have an industry

Build #665
- Ability to play L1 modules in L2 (beta only so make a copy)
- Industry popup mouse down now shows auto-industries as purple dots and own industries as crimson dots.
- Fixed lockup when industry button clicked when BIC is open.
- Fixed pins-stripes in truck list

Build #664
- Businesses sorted from top to bottom appearing on the screen to give a bit of uniformity to the chaos
- Thicker line on the business driveways when zoomed in.

Build #663
- Striped pins. Hold shift to add and cycle stripe colours for the pins
- Removed completed roadworks from mouse-over selection
- Fixed problem with selection town destination from truck list and ending up at a road works
- Fixed crash problem of selecting road fix too often

LOGistICAL High Score Server is moved

The High Score Server has now been moved to a cloud server.
The DNS is being propagated throughout the internet and will hopefully come online shortly.

LOGistICAL High Score Server is down

** LOGistICAL High Score Server is down **
The High Score Server is offline and will be offline until after 3 am on 9th December 2018 (PST).

Your scores will automatically upload once the server is back online.