- Fixed Ladybugs not showing up on the map in Mossy Ruins - Some improvements to Death Respawn triggering - Electro activated Rail Mushmovers will be red - Super Mindshroom renamed to Purple Mindshroom, and it lets you keep the extra MP from Purple Mushrooms - Fixed how Spell Costs are calculated (Spell Sphere won't be as broken) - Lowered the Spell Spheres reduction to 30% - Fixed a broken animation on the Spark Ball cap - Added the missing trail fx to Spark Ball - Extended Mossy Ruins theme
0.5.2
- New SFX to various Spells - Changed Ghost Lords slash attack so he chases the player but it comes out a bit later - A small cooldown to attacking has been added after doing a Great Slash - Made it so you won't drop through Red Vines - Fixed Boss HP multiplier not working for new bosses - Fixed some Enemies not Pausing in the new area
0.5.1
- Added the missing Mapshroom to Mossy Ruins - Fixed Barrys aim - Fixed a bug with the location reset in one of the Ladybug Rooms - Fixed a bug with Magnetic Rails stopping the player a bit even though you are not riding them - Fixed so you can't stand on Red Vines at some places - Fixed a bug with Super Healing and Teleportation Wand
0.4.4.4
- Removed the Spin Slash land penalty - Fixed the homing projectiles sometimes staying longer than they should (Arcane Statue and Ghost Lord) - Changes to some Spell Costs - Fixed the Mindshroom prompt not popping up the first time you pick up a Mindshroom
0.4.4.3
- Changed it so broken Silver-Shrines is OFF on Hardcore - The Custom Difficulty will be the furthest left choice, making it easier to find this mode - Fixed the Astral Fragment counter not working in Inventory - Fixed the missing Astral Gate on the map - Fixed so you can't dash in dash-less Astral Gates - I maybe fixed the Astral Spikes not reacting to the player (could not replicate the bug...) - Changed the Cheaper Healing cost to 24% instead of 25% - Made it so breaking the conjured Mushmover will give back 25% of the max MP
0.4.4.2
- Some progression changes in Lava Temple (You can't get into Acid Dungeon without Spicy Nut but you can enter Lava Temple through Acid Dungeon) - All the other slashes work on Blue Health Orb - All the other slashes work on Green Health Orb - Green Health Orb chance changed from 33% to 30% - Inventory Keyboard equip input changed to Jump button instead of Attack button - Fixed the Pine Sword inventory icon and slash animation not updating according to Sword Upgrades - Fixed a bug with holding multiple input directions on the map - Fixed so the left thumbstick works in the Main Menu
0.4.4.1
- Fixed Great Slash not doing any damage - Fixed an input bug in Inventory (I think)
0.4.4 MP rebalance, Astral Rules and more!
MP rebalance
The starting MP has been changed to 100 and Mindshrooms now give 5MP instead of 1. The point of this is to make Mindshrooms more meaningful and also make it more apparent that the MP gain from hitting enemies with your sword is based on your current max MP.
As a result of this spell costs have been increased and the damage spells do have been decreased by a little. WIth the exception of Vibrant Crystal as being now a high cost / high damage type spell.
This is somewhat an experimental change that is different from my original vision of spells being quite high damage / high risk. It balances spells a bit more towards being a bit more spammable and more usable outside of bosses. We'll see what needs to be done as a result of this change. I think it's good to shake things up a bit and see how the game plays. There will most likely be more balance changes I will have to make and I doubt everything is perfect right now.
Astral Rules
Another bigger change this update is the new Astral Gates rules. What this means is that every gate has the possibility of having totally unique rules. This was added to balance the gates in Mechanical Fort where you could cheese them by using Spin-Jump. These gates now have a 'No Spin-Jump' rule. This system also allows for some very interesting future gates that could have crazy rules like 'No Jump'
Changelog
- Rebalancing of starting MP, Mindshrooms, Relics, Spell Costs and Spell Damage - New ability restriction system for Astral Gates - Fixed Big Spin slash relic not working - Fixed a bug with savepoints not giving full MP - Some visual changes to the GUI - Fixed the cost for Meditation Blast - Spectre Slash now costs 5% of your max MP - Mind Shell gives 0.5% of your max MP back every 3 seconds - Fixed the bug where Sorcerers Slash could do damage - Sorcerers Slash now applies to Great Slash - MP drops from Enemies give 20 and 40MP - Lowered the cost of Cheaper Healing to 16 BP - Lowered the cost of both Spell Booster - Re-designed Ladybug room in Acid Dungeon - Main Menu respects keyboards re-binds - Inventory respects keyboards re-binds - Made it harder to get into upper Color Cavers from the Gold-Shrine room
0.4.3.2
- Nerfed the Butterfly tornado move when standing still/taking damage/healing - Fixed the broken hitboxes when crouching on ice - Fixed some bugs with Goblin not pausing properly when the game is paused - Changed the Hex mushroom damage increase from 4 to 5 and fixed so the description shows the proper value - Fixed so you can fight the Armadillo boss from the left side - Small visual changes to Lives in the death screen - Fixed so arrows in Lava Temple will not shoot if paused
0.4.3.1
- Fixed the duplicate Astral Gate - Fixed some bugs with Signs - Made the title of the Input switching signs red - Possibly fixed the Spin Jump spike bug