Lone Fungus cover
Lone Fungus screenshot
Genre: Platform, Adventure, Indie

Lone Fungus

0.4.3 Astral Nexus, new Astral Gates and more!



Changelog



- Astral Nexus added, a hub area where found astral gates will be accessible
- 10 New Astral Gates have been added
- console command added 'find astral_gates' will make it so all gates are accessible in the Nexus
- Changed the hitbox for the player when it comes to touching Vines
- Fixed a bug with the Spin Mushmover position correction not working sometimes
- Some tiny tweaks to Spin Slash spike boosting
- Improved how breakable walls behave, they will behave like real walls and spells won't go through them
- Added hidden sections / breakable walls that don't lead to new rooms to the Location explored %
- Fixed non-moving Parallax in a room in Color Caverns
- Increased the mana cost of Returning Contraption
- Returning Contraption base damage lowered to 32
- Visual changes and a cooldown added to the Golden Orbs in Gold Mines
- Fixed Mind Recovery giving decimal MP points
- Recolored the Astral Gates spikes so they are more visible
- I fixed a bug where you could heal in Silenced rooms if you had the Super Healing Relic equipped
- Beaten Astral Gates will pop up in the Nexus
- Fixed a bug where you could Wall-Bounce while crouched

0.4.2.1

- Fixed a bug with the map in one location
- Meteor Strike interaction with Bouncy Ball added

0.4.2 Custom difficulties, new skins and more!



July was a slow month of development, I took some breaks after the last big update due to slight burnout. On top of that I got sick with corona for the first time at the end of the month after avoiding the virus for over 2 years (and I'm still sick right now but getting better).

I'm hoping to start implementing the next area soon and also new Astral gates. Anyway, in this update I've finally added the Custom Difficulties! This allows you to play the game in new ways either by making the game easier or doing insanely hard (and tedious) custom challenge runs. This is a quite modular system and it allows me to add more modifiers later. I've also added a bunch of new skins to the game that you can unlock. And then there are fixes and tweaks to a bunch of other stuff. Enjoy!

Changelog



- Custom Difficulties and changes to previous difficulty settings!
- New unlockable Skin: Puffercap
- New unlockable Skin: Vinnycap
- New unlockable Skin: Skullcap
- New unlockable Skin: Godgamercap
- Meteor Strike now requires holding dash to initiate
- Added a Ladybug statue that explains the Ladybug wall
- Ice Elementals Body won't trigger the spike-reset
- New Silver-Shrine added to Lava Temple
- Very w.i.p Meteor Strike and spell interactions (Only for Spicy Nut, Bouncy Spore and Vibrant Crystal)
- Some minor animation/pixel cleanup tweaks to animations and caps
- Updated the Shelldon gate and fixed a bug where you got stuck on it (I think)
- Fixed the bug where you would spawn in a Ladybug instead of the Silver-Shrine in top Color Caverns
- Slight level design changes
- Fixed the Ceiling Ice Crawler gibs spawning inside the ceiling
- A silver and gold shrine in Corrupted Tunnels have swapped locations
- Made it so the boulders in Undergrounds give MP if you have less than 25
- Tweaks to Knight's Relic icon
- Lowered the cost of Lunar Orb and increased the speed of which it fills
- Increased Spicy Nuts damage a bit
- Increased Vibrant Crystals damage a bit
- Increased the amount of slashes you need to unlock the Samuraicap
- Fixed so parried projectiles don't spawn particles when paused
- Fixed a bug with Goblin boss running around on death
- Made it so Vibrant Crystal upgrade floats towards the middle of the room
- Rebalanced the Counter Attack relic so the damage increase makes sense
- You don't longer get 5MP when taking damage
- Mind Recovery now gives 20% of Max MP back when you take damage
- Changed the Screw Sentinel arena and increased his HP slightly to compensate
- Two new Mindshrooms added in Undergrounds

0.4.1.4

- Made a possible fix for the 0 HP bug
- Fixed the bug where Great Slash hit enemies multiple times
- Tweaked the Ice Physics
- Sharpening Stone now scales with different attacks (Spin-Slash will do 3+dmg, Great Slash 6+dmg)
- Updated the Paused menu again
- Made it so you can get out of Gold Mines > Deep Grotto path without the Fire Bounce

0.4.1.3

- Fixed the graphics on a 'Purple Gate' in Tunnels that I forgot to update
- Increased Rogue Armadillo HP a bit
- Increased the Butterfly Boss HP a bit
- Increased Fire Elementals hp a bit
- Slightly increased Falafels HP
- Slightly increased Fire Wyrms HP
- Fixed the Mush-Stoppers not working on Spin Slash
- Fixed the Blue Eyed statue so it shows the right dialogue even if you can pass
- Fixed the Spin Jump input prompt being wrong on controller
- Fixed the Magic Dash being the wrong icon in the world
- Updated the pressure plate graphics in Lava Temple to make them stand out a bit more
- Some slight enemy placement changes
- Slightly altered a Ladybug room in Lava Temple

0.4.1.2

- Goblin boss will move around more between attacks, making him less static
- Changed the Acid Weepers projectile swarm attack, gave him a new attack and changed the arena a bit
- Changed it so you can't get to the Goblin boss without Spin Jump
- Fixed some misalignment of the MP counter
- Changed the graphics of the Returning Contraption gates
- Tweaked the SFX of the Dash a tiny bit
- Visual changes to the Pause menu
- Made it so Bouncy Spore does not despawn off-screen

0.4.1.1 - Some MP gain changes

- Mana gained from hitting enemies has been changed from a static number to a percent of your max MP
- New room in Frozen Depths which allows entrance into Gold Mines
- Increased the BP cost of Purple Mindshroom Relic
- Decreased the BP cost of equipping Spicy Mushroom Relic
- New Brain Node graphics
- Fixed some picking up a Brain Node for the first time do the descriptions no matter which Brain Node you pick up
- Fixed the Ladybug in inventory so it shows the right amount over 22 Ladybugs
- Fixed the Pengu in the wall
- Fixed the issue where you could not crouch next to spikes
- Increased the size of the Meteor Blast

0.4.1 Sword upgrades!


The new sword upgrades is technically something I never planned on putting into the game. But recently I've been feeling like the game needed some sort of permanent upgrade to the melee attack and generally it's just satisfying as a player to get stronger as you progress through the game.

The upgrades are very straight forward, there are three of them scattered in different locations. You pick one up and it straight up gives you +2 damage to your attack. That means your base sword damage can now go up to 16 damage per hit. To compensate for this increase some of the bosses HP have been tweaked a bit. The balancing is probably not final so please do let me know which bosses you might feel have too much or too little HP.

Changelog



- Sharpening Stones : New upgrade that increases your weapons damage
- New unique Fire Brand animation
- Fixes to dialogues (I somehow forgot to include/downgraded the dialogues in a recent update)
- Gave a Silence Bomb attack to the Goblin boss
- Frozen Depths theme improved
- Being Silenced won't allow you to heal
- New major statue in Frozen Depths
- Various tweaks to boss HP's to compensate for the new weapon upgrades
- Some changes to how the Spin Slash feels
- Made it so healing cost takes extra MP into account
- New Mindshrooms
- Fixed the Corrupted Tunnels map prompt showing old name
- You can pogo off Golden Saints nose
- Fixed the description showing the wrong prompt for Swapping Spells
- Updated the Blue Health Orb description

0.4.0.4

- Nerfed the Hex mushroom damage a bit
- Fixed the Velocity Slash damage (it's actually good now)
- Buffed the Swordmasters Parry
- Fixed living projectile not working on Screw Sentinel
- Gave an animation to the Hyperbolic Host and also fixed an visual bug with the statue
- Fixed the oddities with sand in Corrupted Depths
- Protection parry has gotten it's invic state time more than doubles, it will however remove the ability to deflect projectiles
- Buffed the Mind Parry a bit, you get 2+ MP now with it per strike
- Increased the damage of Poison from 5 to 8

0.4.0.3

- Buffed the Returning Contraptions Damage a bit
- Changed the MP cost of Spicy Nut and the damage of the fire projectiles
- Added MP costs to spell descriptions
- Fixed some other descriptions (Thanks to the community, specifically user :YellowLink)
- Rebalanced the Hex Mushroom